GameHeart Overlay 2.0 - Page 36
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GameHeart
286 Posts
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digmouse
China6326 Posts
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GameHeart
286 Posts
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digmouse
China6326 Posts
On February 15 2014 10:20 GameHeart wrote: Unfortunately I am not sure how to do that. I don't think I have access to the Chinese server? All of the GameHeart modules are unlocked though so anyone can download them and reupload them to the Chinese server if they know how. I am doing constant updates though so it wouldn't receive any of those updates unfortunately... OK I'll see if I can upload them then! BTW how can I track if there is an update for GH so I can know I need to update it on Chinese server? | ||
GameHeart
286 Posts
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ColterTV
Argentina163 Posts
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dWarreN
117 Posts
On February 16 2014 10:57 ColterTV wrote: Speaking on teams and logos, you really should make something to include only current logos. I bet a great percentage of included logos are disbanded or teams that dissapeared. Not sure how would you do to check they are current.. but somehow check that the logo still needs to be included. This would make the download smaller and faster for everyone Are logos even that big of a file individually?? Would removing one or two even make a difference? | ||
GameHeart
286 Posts
On February 16 2014 10:57 ColterTV wrote: Speaking on teams and logos, you really should make something to include only current logos. I bet a great percentage of included logos are disbanded or teams that dissapeared. Not sure how would you do to check they are current.. but somehow check that the logo still needs to be included. This would make the download smaller and faster for everyone Its not that simple to remove logos unfortunately. It's actually a lot more work than just leaving them there. | ||
ColterTV
Argentina163 Posts
On February 22 2014 03:10 GameHeart wrote: Its not that simple to remove logos unfortunately. It's actually a lot more work than just leaving them there. I see And doesn't make the mod slow down the game? I've noticed slow response when selecting team logos in the latest versions compared to when it was on every map. Or it is a consecuence of being a mod? Do you plan to add logos forever? Whats the plan? The list will be very long! | ||
And G
Germany491 Posts
The main drawback, or rather difficulty, I see with this is that casters would need to consistently update their assessment of the game. Maybe that's overkill for the job of a caster, I don't know. It would probably be pretty lame if casters were to go crazy about how that one fungal changed the entire game and then not update the winning % bars until like half a minute later. Or would this be redundant and superfluous anyway? I'd be especially interested in hearing the opinions of people with casting experience on this. | ||
BelleNOiR
Czech Republic165 Posts
Why have any casters at all? When you can just have an observer who will change the win percentage every time something happens? People will figure out the rest, right? I mean part of the job of a caster is to be able to transfer the excitement I feel when I see certain things unfold in-game, onto the audience. I do this with how I use my words, voice, tone, volume etc, just as an actor or musician (yes, I am a musician as well). Having a percentage indicator like this would make half of my job completely redundant and useless. In a bigger picture - this would also potentially erase the casting style differences between many casters, for the same reasons. Overall just a really really bad idea IMHO. Belle | ||
HeyImFinn
United States250 Posts
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iHirO
United Kingdom1381 Posts
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HeyImFinn
United States250 Posts
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StarOFdadA
Hong Kong33 Posts
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ColterTV
Argentina163 Posts
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planetpatrick
Ireland3 Posts
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intOx_HH
United States30 Posts
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Penguinator
United States837 Posts
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Die4Ever
United States17588 Posts
On May 04 2014 14:38 Penguinator wrote: I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/ On May 04 2014 13:06 GameHeart wrote: Yes you can. Somebody probably just doesn't actually know how to use the game recover function and is just blaming it on GameHeart as has happened a few times in the past. If there is a real problem I will look into it but I honestly doubt it based on the previous times this has come up. | ||
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