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GameHeart Overlay 2.0 - Page 36

Forum Index > SC2 General
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GameHeart
Profile Blog Joined February 2012
286 Posts
February 12 2014 12:20 GMT
#701
Hey man! I am not sure what would cause that problem but I will pass it along to the MIT guys who understand that module better than I do!
Gameheart
digmouse
Profile Blog Joined November 2010
China6331 Posts
February 14 2014 07:30 GMT
#702
Hey GH is there any chance you can upload the GH extension mod to Chinese server?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2014-02-15 01:21:37
February 15 2014 01:20 GMT
#703
Unfortunately I am not sure how to do that. I don't think I have access to the Chinese server? All of the GameHeart modules are unlocked though so anyone can download them and reupload them to the Chinese server if they know how. I am doing constant updates though so it wouldn't receive any of those updates unfortunately...
Gameheart
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2014-02-15 04:15:20
February 15 2014 03:54 GMT
#704
On February 15 2014 10:20 GameHeart wrote:
Unfortunately I am not sure how to do that. I don't think I have access to the Chinese server? All of the GameHeart modules are unlocked though so anyone can download them and reupload them to the Chinese server if they know how. I am doing constant updates though so it wouldn't receive any of those updates unfortunately...

OK I'll see if I can upload them then!
BTW how can I track if there is an update for GH so I can know I need to update it on Chinese server?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
GameHeart
Profile Blog Joined February 2012
286 Posts
February 15 2014 16:51 GMT
#705
Hmm that is a good question, I don't really post about it anywhere. Most of the updates are really minor, like adding new teams or tournaments to the logos module, or adding new maps to the maps module.
Gameheart
ColterTV
Profile Joined September 2010
Argentina163 Posts
February 16 2014 01:57 GMT
#706
Speaking on teams and logos, you really should make something to include only current logos. I bet a great percentage of included logos are disbanded or teams that dissapeared. Not sure how would you do to check they are current.. but somehow check that the logo still needs to be included. This would make the download smaller and faster for everyone
ColterTV Stream -> http://www.twitch.tv/ColterTV
dWarreN
Profile Joined May 2013
117 Posts
February 16 2014 02:06 GMT
#707
On February 16 2014 10:57 ColterTV wrote:
Speaking on teams and logos, you really should make something to include only current logos. I bet a great percentage of included logos are disbanded or teams that dissapeared. Not sure how would you do to check they are current.. but somehow check that the logo still needs to be included. This would make the download smaller and faster for everyone

Are logos even that big of a file individually?? Would removing one or two even make a difference?
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2014-02-21 18:10:53
February 21 2014 18:10 GMT
#708
On February 16 2014 10:57 ColterTV wrote:
Speaking on teams and logos, you really should make something to include only current logos. I bet a great percentage of included logos are disbanded or teams that dissapeared. Not sure how would you do to check they are current.. but somehow check that the logo still needs to be included. This would make the download smaller and faster for everyone


Its not that simple to remove logos unfortunately. It's actually a lot more work than just leaving them there.
Gameheart
ColterTV
Profile Joined September 2010
Argentina163 Posts
February 22 2014 19:54 GMT
#709
On February 22 2014 03:10 GameHeart wrote:
Its not that simple to remove logos unfortunately. It's actually a lot more work than just leaving them there.


I see
And doesn't make the mod slow down the game? I've noticed slow response when selecting team logos in the latest versions compared to when it was on every map. Or it is a consecuence of being a mod? Do you plan to add logos forever? Whats the plan? The list will be very long!
ColterTV Stream -> http://www.twitch.tv/ColterTV
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-02-27 19:22:59
February 27 2014 19:11 GMT
#710
Would it be possible to implement something for casters to visually indicate and update their currently estimated winning chances for either player, like a bar or something? I could think of the following benefits:
  • New viewers will find it easier to follow the game as they have a grahical indication of how imortant e.g. a queen snipe or lack of certain information actually is.
  • You can go fetch yourself a coffee and when you come to the game you'll immediately be able to estimate the game much better than by just looking at the supply counts.
  • Rather than try to walk the thin line between overhyping and calling games before they're over, casters can "call" the game by adjusting the winning chances accordingly and still talk about what needs to happen for the game to turn around without seeming false.
  • With the standard two casters, significant differences between their assigned winning rates would be inherently interesting and worth to talk about even if there's nothing much happening on screen (e.g. during a weird basetrade situation, at the start of the game, or regarding an impending all-in).
  • Might be interesting to see which casters are really good at judging and predicting the game.
  • Will make epic comebacks even more (or at least more obviously) epic.
Two such percentage bars could easily fit nearly anywhere on the screen, or even be incorporated into the part with the player names in the top middle of the screen.

The main drawback, or rather difficulty, I see with this is that casters would need to consistently update their assessment of the game. Maybe that's overkill for the job of a caster, I don't know. It would probably be pretty lame if casters were to go crazy about how that one fungal changed the entire game and then not update the winning % bars until like half a minute later.

Or would this be redundant and superfluous anyway? I'd be especially interested in hearing the opinions of people with casting experience on this.
not a community mapmaker
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
March 03 2014 06:41 GMT
#711
As a caster, I strongly disagree with this idea! Not so much because it would add more work (even though I cannot imagine me doing casting & observing at the same time AND keeping tabs on both mine AND my co-caster's % indicator), but more because well...

Why have any casters at all? When you can just have an observer who will change the win percentage every time something happens? People will figure out the rest, right? I mean part of the job of a caster is to be able to transfer the excitement I feel when I see certain things unfold in-game, onto the audience. I do this with how I use my words, voice, tone, volume etc, just as an actor or musician (yes, I am a musician as well). Having a percentage indicator like this would make half of my job completely redundant and useless. In a bigger picture - this would also potentially erase the casting style differences between many casters, for the same reasons.

Overall just a really really bad idea IMHO.

Belle
"Storm first, ask questions later." - BelleNOiR 2012
HeyImFinn
Profile Joined September 2011
United States250 Posts
March 11 2014 00:26 GMT
#712
Does the extension mod for this work with arcade games (ie Starbow)?

( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 11 2014 00:51 GMT
#713
You can use a GameHeart overlay with Starbow, however if you're talking about stronger colours and upgrade countdowns then they wont work.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2014-03-11 01:14:31
March 11 2014 01:00 GMT
#714
Ah, thank you.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
Last Edited: 2014-03-20 00:14:26
March 20 2014 00:04 GMT
#715
Hello, Could you let it show a floating number (like XP point) which can tell us how many units are killed by a WM/ Banling when they kill units (especially Banling)? Thanks.
ColterTV
Profile Joined September 2010
Argentina163 Posts
April 09 2014 05:28 GMT
#716
Haven't heard any news about this in a while.. has development stopped?
ColterTV Stream -> http://www.twitch.tv/ColterTV
planetpatrick
Profile Joined August 2012
Ireland3 Posts
April 11 2014 14:49 GMT
#717
please someone make a stronger team color mod for custom games
to be or not to be
intOx_HH
Profile Blog Joined February 2011
United States30 Posts
May 04 2014 03:12 GMT
#718
It'd be nice if the link worked.
There's no time, man!
Penguinator
Profile Joined December 2010
United States837 Posts
May 04 2014 05:38 GMT
#719
I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/
Towelie.635
Die4Ever
Profile Joined August 2010
United States17729 Posts
May 04 2014 05:41 GMT
#720
On May 04 2014 14:38 Penguinator wrote:
I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/


On May 04 2014 13:06 GameHeart wrote:
Show nested quote +
On May 04 2014 12:57 Talionis wrote:
On May 04 2014 12:56 ZeromuS wrote:
wait what happened, i left for a bit after game 2.

But, everyone is complaining about gameheart or something?

apparently you can't resume from replay if you use gameheart


Yes you can. Somebody probably just doesn't actually know how to use the game recover function and is just blaming it on GameHeart as has happened a few times in the past. If there is a real problem I will look into it but I honestly doubt it based on the previous times this has come up.

"Expert" mods4ever.com
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