New Ladder Maps for '14 Season 2 - Page 2
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ZAiNs
United Kingdom6525 Posts
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NovemberstOrm
Canada16217 Posts
The more maps changed every season the better IMO | ||
ErrantKnight
Switzerland186 Posts
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DinoMight
United States3725 Posts
On March 27 2014 06:41 Pursuit_ wrote: I know they tried to make these maps bad for blink, but I think in effect they just ended up making them bad for reapers and still decent for blink. Might help Protoss out a bit since TvP is worse than BL/Infestor atm. I actually think they're not that great for Blink. The key thing is that the path the Stalkers have to take when they Blink out is longer than the route the bio has to take to defend the other attack location. | ||
TheFlexN
Israel472 Posts
Edit: You can see difference in textures and the ramp angle of the bottom left *inner* high ground pod. | ||
Grumbels
Netherlands7028 Posts
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DreamOen
Spain1400 Posts
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Holdenintherye
Canada1441 Posts
Island expansions. Love it. | ||
trada
Germany347 Posts
On March 27 2014 06:36 Circumstance wrote: Overgrowth and Merry-Go-Round both have interesting features (mid-map gold/odd number of spawn locations) that intrigue me. But I do have to say that they both have one small thing that annoys me greatly on a superficial level: Their names and tilesets don't match up at ALL. As for the maps cut, they were the smart choices. Polar Night, while interesting, has been around for a while, and every other map had a tendency to favor one race in particular (Zerg for Daedalus, Protoss for Yeonsu and Heavy Rain). Edit: C'mon, every time I heard someone talk about Heavy Rain I instinctively yelled out "JASON!". I loled so hard when I read this. glad I am not alone on this one :D | ||
imJealous
United States1382 Posts
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Myusen
Germany29 Posts
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DroopyFR
France138 Posts
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Killmouse
Austria5700 Posts
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ObamaToss
United States24 Posts
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Pursuit_
United States1330 Posts
On March 27 2014 06:46 DinoMight wrote: I actually think they're not that great for Blink. The key thing is that the path the Stalkers have to take when they Blink out is longer than the route the bio has to take to defend the other attack location. Yeah, taking a second look only King Sejong and potentially Merry Go Round are going to be good for blink, Overgrowth it will be pretty much impossible and Way Station very risky (maybe strong in close positions though). They all look like pretty bad reaper maps though, might start experimenting with some different openings. edit: That being said I like all the maps but Way Station at first glance, I feel like close position Way Station TvZ is going to be really weird. | ||
Sprouter
United States1724 Posts
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Ammanas
Slovakia2166 Posts
On March 27 2014 06:53 Myusen wrote: Alterzim should really go... it doesn't make for very interesting games at all and seems a bit too strong for Zerg in ZvP You realize that's a map where Korean terran lost to carriers, right? | ||
Yello
Germany7411 Posts
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Ctone23
United States1839 Posts
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Pursuit_
United States1330 Posts
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