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On April 01 2014 07:38 maartendq wrote:Show nested quote +On March 27 2014 07:19 darkness wrote: Is it me or are all maps with a harder third base to take? If that's the case, then bye-bye Protoss. Not to worry, Protoss still has that dazzling array of 2base timings/all-ins that are almost impossible to stop even if you scout them five minutes in advance. Do people actually think this?
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On April 15 2014 03:32 Shebuha wrote:Show nested quote +On April 01 2014 07:38 maartendq wrote:On March 27 2014 07:19 darkness wrote: Is it me or are all maps with a harder third base to take? If that's the case, then bye-bye Protoss. Not to worry, Protoss still has that dazzling array of 2base timings/all-ins that are almost impossible to stop even if you scout them five minutes in advance. Do people actually think this? Yeah. You only have to check WCS for being convinced.
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On April 15 2014 00:32 Thalandros wrote: Personally I've always disliked Frost and dont know why they've kept it in for so long. It's kind of dull too, actually. Overall as a Z player I'm pretty happy, considering the previous seasons havent been very kind to zerg recently. Waystation seems like a challenging but interesting map to play and i just love the aesthetic of Overgrowth. For a while I felt like I was the only person who felt that way about Frost. Makes me feel like less of an outcast to see other people say the same thing.
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On April 15 2014 03:59 Faust852 wrote:Show nested quote +On April 15 2014 03:32 Shebuha wrote:On April 01 2014 07:38 maartendq wrote:On March 27 2014 07:19 darkness wrote: Is it me or are all maps with a harder third base to take? If that's the case, then bye-bye Protoss. Not to worry, Protoss still has that dazzling array of 2base timings/all-ins that are almost impossible to stop even if you scout them five minutes in advance. Do people actually think this? Yeah. You only have to check WCS for being convinced.
MC has been oracle expanding, into 2 base all in like the boss that he is. You know he's going to probably do it before the game starts, you scout and confirm it, he still kills you.
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On April 15 2014 05:19 Reborn8u wrote:Show nested quote +On April 15 2014 03:59 Faust852 wrote:On April 15 2014 03:32 Shebuha wrote:On April 01 2014 07:38 maartendq wrote:On March 27 2014 07:19 darkness wrote: Is it me or are all maps with a harder third base to take? If that's the case, then bye-bye Protoss. Not to worry, Protoss still has that dazzling array of 2base timings/all-ins that are almost impossible to stop even if you scout them five minutes in advance. Do people actually think this? Yeah. You only have to check WCS for being convinced. MC has been oracle expanding, into 2 base all in like the boss that he is. You know he's going to probably do it before the game starts, you scout and confirm it, he still kills you.
And he's been doing it more or less since HotS came out. And it keeps getting buffed :D
But I love MC so it's okay.
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On April 15 2014 05:19 Reborn8u wrote:Show nested quote +On April 15 2014 03:59 Faust852 wrote:On April 15 2014 03:32 Shebuha wrote:On April 01 2014 07:38 maartendq wrote:On March 27 2014 07:19 darkness wrote: Is it me or are all maps with a harder third base to take? If that's the case, then bye-bye Protoss. Not to worry, Protoss still has that dazzling array of 2base timings/all-ins that are almost impossible to stop even if you scout them five minutes in advance. Do people actually think this? Yeah. You only have to check WCS for being convinced. MC has been oracle expanding, into 2 base all in like the boss that he is. You know he's going to probably do it before the game starts, you scout and confirm it, he still kills you.
You can check Has, Alicia, Crank or Arthur games. They didn't bother taking a 3rd.
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Didnt knew merry go round was blinkable. I guess i gonna veto it
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Also, i have no clue why all the maps have huge ramps at natural when this was rectified on daedalus.... May somebody enligth me?
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Blizzard wants some zerg tournament wins. kappa.
User was warned for this post
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On April 15 2014 05:56 sage_francis wrote: Also, i have no clue why all the maps have huge ramps at natural when this was rectified on daedalus.... May somebody enligth me? All the ramps are 3x at most. Daedalus had a 4x before the patch, that was the main problem.
Can someone enligthen me how I can take a third on Waystation against reaper/hellion/banshee? While the Terran gets a close third with the island...
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How to wall of on Waystation? (Toss, Far spawns) Was just about to close the wall with 1 forge, 2 gates and 2 pylons when 6 Zerglings slipped through. And that guy played Hatch first -.- Somehow I feel like on Daedalous....dunno why
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On April 15 2014 06:32 Big J wrote:Show nested quote +On April 15 2014 05:56 sage_francis wrote: Also, i have no clue why all the maps have huge ramps at natural when this was rectified on daedalus.... May somebody enligth me? All the ramps are 3x at most. Daedalus had a 4x before the patch, that was the main problem. Can someone enligthen me how I can take a third on Waystation against reaper/hellion/banshee? While the Terran gets a close third with the island...
Why not take a far away base and set up a nydus ala bw?
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On April 15 2014 06:46 GTPGlitch wrote:Show nested quote +On April 15 2014 06:32 Big J wrote:On April 15 2014 05:56 sage_francis wrote: Also, i have no clue why all the maps have huge ramps at natural when this was rectified on daedalus.... May somebody enligth me? All the ramps are 3x at most. Daedalus had a 4x before the patch, that was the main problem. Can someone enligthen me how I can take a third on Waystation against reaper/hellion/banshee? While the Terran gets a close third with the island... Why not take a far away base and set up a nydus ala bw? It's not worth to take bases with nydus. You spend 300/300, let opponent know you have it and can't defend it with ground units.
Anyway in all those maps it's pretty hard to take 3rd against helion/reaper/banshee.
And Merry go Round is rather bad I think.
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terrible mappool maps like waystation to me feels like it was left in middle of creation and put into the mappool so empty and plain boring it is even without talknig about balanse and 3rd placement
king sejong is also terrible map
and 2 of the worst maps of the last season aka alterzim and frost are left
yuno give us good maps blijard
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It does kinda make sense that many won't like it since they are trying to push map design to be more different than before.
Haven't played nearly enough games to make a judgment for me
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so far after playing a bunch on these maps i am very disappointed in all of them, the ones they kept and the new ones.
waystation is just really long on the macro side takes forever to cross the map and only allins with the other spawn.which is what they want i guess.
marry go round can still go blink and cant go reaper since there no place to jump unless you want to lose the reaper right away and not get the scout. and hard to hold third as zerg and toss and mech terran so far. king sejong station isnt terribe but has crazy spots for tanks to shell your main if you let them get it which isnt hard to stop but still. i guess besides that i guess its ok so far
and last overgrowth im just not sure where to take a third on this map still. also a sick crazy spot for tanks to shell the nat from the base behind that natural, and with drops it can be a bitch to brake but also very sick to use not sure if i like it or not very abusive.
also every map has a hard to take third or some what hard to take there all just very poorly made maps IMO seem just too long. i feel they rush to pick the maps or they just dont care and did eeny meeny miny moe.
sadly this might be the season i take a break/stop playing sc2 none of these maps are any fun IMO leads to boring play with SH, very turtle mech since everything is so big, protoss silliness in general is still very good. w/e. i hope someone can show me so sick games on these map to change my mind but im just not digging these maps at all.
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King sejong station : how to make a map where reaper is useless but blink still amazing! It's like the past few month we saw so many reaper abuse OPness leading to quick GG it was the right decision to design map with double height cliff everywhere to promote blink usage and prohibit any reaper play because blink was UP tactic that was absolutely not viable .
Not a single new map has actually a backdoor entrance that can be jumped using reaper. ALL fucking naturals are reaper proof . You can count jumpable cliffs with a single hand for most of these maps.
Where is the reaper love? This unit is not OP why the hell making anti reaper maps. It has begun with Polar night with stupid new concept of cliffs with ice blocks that can't be jumped and now it continues for every new blizzard map. It is very bad design to kill completely tactics that are not even OP. Playing with small reaper squad was ton of fun, Blizzard killed it.
Conclusion : there is not a single friendly reaper map on the mappool. NOT A SINGLE ONE ! Heavy rain ---> removed Yeonsu----> removed
RIP the reaper. Now it's just a hero unit you make after orbital to scout and then that fall to oblivion. Too bad for one of the most well redesigned unit of sc2
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On April 15 2014 16:24 klup wrote: King sejong station : how to make a map where reaper is useless but blink still amazing! It's like the past few month we saw so many reaper abuse OPness leading to quick GG it was the right decision to design map with double height cliff everywhere to promote blink usage and prohibit any reaper play because blink was UP tactic that was absolutely not viable .
Not a single new map has actually a backdoor entrance that can be jumped using reaper. ALL fucking naturals are reaper proof . You can count jumpable cliffs with a single hand for most of these maps.
Where is the reaper love? This unit is not OP why the hell making anti reaper maps. It has begun with Polar night with stupid new concept of cliffs with ice blocks that can't be jumped and now it continues for every new blizzard map. It is very bad design to kill completely tactics that are not even OP. Playing with small reaper squad was ton of fun, Blizzard killed it.
Conclusion : there is not a single friendly reaper map on the mappool. NOT A SINGLE ONE ! Heavy rain ---> removed Yeonsu----> removed
RIP the reaper. Now it's just a hero unit you make after orbital to scout and then that fall to oblivion. Too bad for one of the most well redesigned unit of sc2
I don't know if that was a conscious decision, might just be a coincidence since alot of these maps were used in this season in professional games already.
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On April 15 2014 16:24 klup wrote: King sejong station : how to make a map where reaper is useless but blink still amazing! It's like the past few month we saw so many reaper abuse OPness leading to quick GG it was the right decision to design map with double height cliff everywhere to promote blink usage and prohibit any reaper play because blink was UP tactic that was absolutely not viable .
Not a single new map has actually a backdoor entrance that can be jumped using reaper. ALL fucking naturals are reaper proof . You can count jumpable cliffs with a single hand for most of these maps.
Where is the reaper love? This unit is not OP why the hell making anti reaper maps. It has begun with Polar night with stupid new concept of cliffs with ice blocks that can't be jumped and now it continues for every new blizzard map. It is very bad design to kill completely tactics that are not even OP. Playing with small reaper squad was ton of fun, Blizzard killed it.
Conclusion : there is not a single friendly reaper map on the mappool. NOT A SINGLE ONE ! Heavy rain ---> removed Yeonsu----> removed
RIP the reaper. Now it's just a hero unit you make after orbital to scout and then that fall to oblivion. Too bad for one of the most well redesigned unit of sc2 It's what happens when you try to avoid make real changes and instead just dismember the map making when a strat or unit is problematic, blink all in being the case right now. It's been a recurring theme since 2011, contorting maps to fit them around bad gameplay and design.
Two years from now we'll probably be playing Frost on five different tilesets because it will be only map that is not broken.
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