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New Ladder Maps for '14 Season 2 - Page 13

Forum Index > SC2 General
318 CommentsPost a Reply
Prev 1 11 12 13 14 15 16 Next All
Penev
Profile Joined October 2012
28483 Posts
Last Edited: 2014-04-03 09:12:54
April 03 2014 09:11 GMT
#241
I'm looking at these largely in therms of being able to defend against blink and I find that Waystation could be (most) problematic when spawned in the close together position.
I Protoss winner, could it be?
Talack
Profile Joined September 2010
Canada2742 Posts
April 03 2014 09:13 GMT
#242
I dunno, damage might have already been done to the community. Only hardcores have stuck around now.
linkhimura
Profile Joined March 2014
Argentina231 Posts
April 03 2014 09:40 GMT
#243
I'm really looking forward for Merry go round.

I like the colours, and I think this will bring a lot of new strats for defending the base due the uncommon placements.
ANLProbe
Profile Joined October 2013
667 Posts
April 03 2014 09:48 GMT
#244
Should've removed Alterzim and added outboxer.
Go TAEJA
dcemuser
Profile Joined August 2010
United States3248 Posts
April 03 2014 10:25 GMT
#245
On April 03 2014 18:13 Talack wrote:
I dunno, damage might have already been done to the community. Only hardcores have stuck around now.


Even if we needed four new maps per season all from the community, we still get that now.

I think you overestimate the needed size of the mapping community (for ladder maps). Custom maps/the arcade are much more likely to suffer from a smaller mapping community than the ladder or tournaments. Those things just don't really require very many maps or a high rate of content creation.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2014-04-03 10:39:01
April 03 2014 10:38 GMT
#246
EDIT: I missread the context of your post, my bad sorry.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SonGoku
Profile Joined September 2013
Germany152 Posts
April 14 2014 12:12 GMT
#247
I´d have loved to see Outboxer as well in the map pool. Sejong Station and Alterzim are my vetos I guess
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 14 2014 13:52 GMT
#248
At first glance the team maps seem to favour longer games, with more common start locations, more easily defended naturals (without rocks!), and more bases per player in general. Nice, looking forward to play on them!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
April 14 2014 14:29 GMT
#249
I still can't believe Alterzim is still in.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
vult
Profile Blog Joined February 2012
United States9400 Posts
April 14 2014 14:44 GMT
#250
Yeah I don't see how they kept alterzim and got rid of Heavy Rain. We saw more great games on that map than on Alterzim.

Whatever, can't wait to get home today and lose on all the new maps!
I used to play random, but for you I play very specifically.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
April 14 2014 15:02 GMT
#251
probably gonna veto Alterzim, Habitation, and Merry Go Round. I really like Overgrowth for some reason. It's just so pretty
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2014-04-14 15:18:36
April 14 2014 15:14 GMT
#252
I feel like PvZ is going to be tough on some of these. The distant 3rds and large chokes at the nats mean FF will not be as good both on offense or defense. TvP may also be rough with how weak blink will be, and trying to defend drops. I foresee a lot of 2 base all ins from toss. Taking a 3rd will not go well for toss on these maps. I'm curious as to the thoughts of zerg and terrans on this, as well as better protoss's (I am bad at this game XD )

Correct me if I'm wrong but it looks like all the mains are almost surrounded by impassable terrain (unless by air).
:)
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
April 14 2014 15:32 GMT
#253
Personally I've always disliked Frost and dont know why they've kept it in for so long. It's kind of dull too, actually. Overall as a Z player I'm pretty happy, considering the previous seasons havent been very kind to zerg recently. Waystation seems like a challenging but interesting map to play and i just love the aesthetic of Overgrowth.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
April 14 2014 16:17 GMT
#254
Nice, most of old shitty blink all-in maps out! HoTS might be worth playing again?

New maps looked pretty good except King Sejong, that looks even worse than Polar night. Let's see how it plays out.
SonGoku
Profile Joined September 2013
Germany152 Posts
April 14 2014 16:28 GMT
#255
On April 14 2014 23:44 vult wrote:
Yeah I don't see how they kept alterzim and got rid of Heavy Rain. We saw more great games on that map than on Alterzim.

Whatever, can't wait to get home today and lose on all the new maps!


Yeah, I totally agree. I loved Heavy Rain altough I´m playing terran. They probably only got rid of it because of the blink-all in whining.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
Last Edited: 2014-04-14 17:15:40
April 14 2014 17:14 GMT
#256
On April 01 2014 08:08 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/12329933354

Add rocks to the island base
We’ve heard that some players feel that rocks should be added to the island bases to make expansion to these bases more difficult. We’ve discussed this topic, and we’d really like to see how the island bases play out without rocks. This is a topic we are still discussing, but we’d like to push to keep these bases without rocks.

Blizzard is fighting to keep rocks out of a map that the community wants to add? What planet are we on? What century is it?
I am a leaf on the wind. Watch how I soar.
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2014-04-14 17:48:30
April 14 2014 17:48 GMT
#257
On April 15 2014 02:14 Kon-Tiki wrote:
Show nested quote +
On April 01 2014 08:08 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/12329933354

Add rocks to the island base
We’ve heard that some players feel that rocks should be added to the island bases to make expansion to these bases more difficult. We’ve discussed this topic, and we’d really like to see how the island bases play out without rocks. This is a topic we are still discussing, but we’d like to push to keep these bases without rocks.

Blizzard is fighting to keep rocks out of a map that the community wants to add? What planet are we on? What century is it?


Whats next? Blizzard thinks Blink Openers are too strong and the community thinks it needs a buff?!
Whattttt Upppppppp Im Nesteaaaaaa!!
sage_francis
Profile Joined December 2006
France1823 Posts
April 14 2014 18:14 GMT
#258
good maps for zergs
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
April 14 2014 18:16 GMT
#259
On April 15 2014 02:14 Kon-Tiki wrote:
Show nested quote +
On April 01 2014 08:08 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/12329933354

Add rocks to the island base
We’ve heard that some players feel that rocks should be added to the island bases to make expansion to these bases more difficult. We’ve discussed this topic, and we’d really like to see how the island bases play out without rocks. This is a topic we are still discussing, but we’d like to push to keep these bases without rocks.

Blizzard is fighting to keep rocks out of a map that the community wants to add? What planet are we on? What century is it?

They didn't necessarily say they were against the idea. They just said they wanted to see how the map would play out before adding to the map. There is a difference.
Hider
Profile Blog Joined May 2010
Denmark9401 Posts
April 14 2014 18:24 GMT
#260
Merry go Round is bugged. On some edges on the map air units fucks up.
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