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New Ladder Maps for '14 Season 2 - Page 11

Forum Index > SC2 General
318 CommentsPost a Reply
Prev 1 9 10 11 12 13 16 Next All
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-03-28 15:18:54
March 28 2014 15:17 GMT
#201
On March 29 2014 00:02 And G wrote:
Why do so many players complain about Blizzard maps and so few players take a little time to check out the custom maps forum now and then to play and give feedback on new community maps? There's lots of great maps floating around there, but for some reason it seems that most players prefer to bitch about Blizzard maps instead of playing other great maps that are right under their noses.

That being said, I agree with some posters here that it would be a significant improvement if there was a separate map pool for unranked games. You could have as many as 20 maps there with unlimited vetoes, with half of the pool consisting of maps like Outboxer that are good but didn't fit into the ladder pool, and the other half consisting of "fun" maps with unusual features like rising lava or complete asymmetry. Balance wouldn't be a problem (if you don't like it, veto it) and Blizzard could monitor which maps are the most popular (and balanced) ones. This would be the perfect testing ground for unusual/extreme maps like Alterzim, Habitation Station, King Sejong Station, MGR and so on.

Those community maps are "only" available on custom games. Everyone can play which map he desires to, but not so on ladder. Blizzard has the final say in that regard. And since WCS and ladder share the same pool, ppl want the ladder pool to contain solid community maps as well.
That unranked test-mappool sounds great.
Random is hard work dude...
And G
Profile Joined May 2012
Germany491 Posts
March 28 2014 15:20 GMT
#202
Back in the BW days, people would just play whichever maps were the most fun. I think it's kind of sad that this culture seems to have completely disappeared.
not a community mapmaker
Sufinsil
Profile Joined January 2011
United States760 Posts
March 28 2014 15:26 GMT
#203
I can't believe they kept Map #1 in.

Map #5 looks like crap despite not even trying a game on it. I just don't like the look of it. It sneers at me.

---

I do like the idea of Unranked having a large map pool to choose from. Pick your top 5 prefered maps. Get a game hopefully close to your MMR. You could not have vetos since matchmaking might get fragmented to much. I like to try Custom maps against friends and random people. But the quality of random people you get in the game with no matchmaking is such hit and miss and you can not get a good feel of the map. Better off playing vs AI.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 28 2014 17:43 GMT
#204
Whenever I see these "increase the ladder map pool!" comments, I can't help but wonder if people even bothered thinking for a moment about matchmaking wait times. If you like the idea of sitting around for 10+ minutes before the matchmaker finds another player who happens to be online, searching for a game, and has a matching map pick as you, that's your own prerogative. Blizzard isn't going to deliberately hinder the matchmaking experience for you; you can do your waiting in the custom games section.

I say this as both a ladder player and mapmaker. That all being said, though, the goal should be to build communities and play custom games together -- it's a more social experience yo. Ladder for bragging rights and when none of your community friends are on.
Twitter: @iamcaustic
MediKing
Profile Joined January 2014
United States153 Posts
March 28 2014 17:52 GMT
#205
I dont understand the addition of Merry Go Round... And i dont understand the staying of Alterzim... I feel like they could have kept one of the other maps or added the Pro League map Outboxer... But owell we will see how it goes!! <3
Wraithdagger12
Profile Joined January 2014
United States4 Posts
March 28 2014 21:31 GMT
#206
Waystation. Terran will lift to the island base and go for cloakshees. ZvT will be unplayable on that map. Veto.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 28 2014 22:05 GMT
#207
On March 29 2014 06:31 Wraithdagger12 wrote:
Waystation. Terran will lift to the island base and go for cloakshees. ZvT will be unplayable on that map. Veto.

It's almost like a couple of spore crawlers, fast triple hatch, and mutas would completely destroy the Terran.
Twitter: @iamcaustic
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
March 29 2014 09:36 GMT
#208
wow they made waystation just for terrans or what?.. this is ridiculous im not playing on that map.. are you JOKING ME?
Lorch
Profile Joined June 2011
Germany3703 Posts
March 29 2014 09:39 GMT
#209
On March 28 2014 23:45 zelderan wrote:
Show nested quote +
On March 28 2014 20:28 Lorch wrote:

You guys were also "happy" with the current map pool when it was full of your shitty blizzard maps and tal'darim altar (thanks for keeping that in for like a year, was so much fun for PvP). Please for the love of god just let tournament organizers and progamers decide these pools and stop making your own maps. Alkterzim and Daedalus are easily the most hated maps of the current map pool and I doubt many people will like Wayland (which honestly is such a diss on Korhal Floating Island). But hey as long as you can have your map makers waste their time on creating these crap maps rather than have then working on features that people have been requesting since WOL Beta...

You know you could just make it 10 maps so pros could veto 3 and have the WCS map pool on ladder while the rest of us could test lots of community maps.



Dude why are you so angry about new maps TT

Just need to calm down a bit, me thinks.


I'm not angry about new maps, I'm angry about them wasting their own time and mine in making maps. To me, it has become obvious that no one at Blizzard is even remotely talented at making maps and I just feel like sc2 would be way better off with those people actually using their time to do something worthwhile rather than forcing me to either use vetoes or play on awful maps which I have been forced to do for 4 years now. I've had to play customs with friends for so long even though I only want to play on maps that were made by the community/koreans and I just wish they would start to integrate their community by using our maps and not produce these pieces of garbage.

I really don't get how you read emotion/anger out of a piece of written text. I just feel like I need to post in these kind of threads knowing that someone at Blizz reads them so hopefully they will finally stop making maps.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-03-29 09:51:29
March 29 2014 09:47 GMT
#210
On March 29 2014 00:20 And G wrote:
Back in the BW days, people would just play whichever maps were the most fun. I think it's kind of sad that this culture seems to have completely disappeared.


Back in the BW days when you could make a lobby with whatever map you liked, call it something appropriate so as to find an opponent, and then just play, even if that particular map wasn't in the top 10 most popular.

Lobbies were king back then. The SC2 system, although improved compared to release, is still pretty terrible in that respect. I'd wager most players don't really bother to check out the custom maps / arcade at all, they just ladder, and the few who do mostly stick to UMS stuff (micro wars, Raynor's party, dota clones, tower defense etc) rather than Melee I'd imagine. So community-made Melee maps get barely any exposure whatsoever, so people don't play them, because either they don't know about them, or because there are no *other* players. It's very much a vicious cycle and has been for the longest time in SC2.

One solution would be, as numerous posters have been saying for years now, for Blizzard to stop making maps and simply implement community-made ones into the ladder. The other, more along your line of thinking, would be for them to yet again overhaul their Arcade into something more akin to what we used to have with BW/WC3. But most likely, at least from the point of view of Melee maps, the former seems to be much better than the latter, simply because most people don't go into the Arcade at all, or only do so for some extremely casual UMS with their friends every once in a while.
"my shaft scares me too" - strenx 2014
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 29 2014 10:36 GMT
#211
So many hateful people all around the forums.

If Blizzard openly communicates with you (thanks, Psione!), you start bashing them and telling them they're retarded and stupid and their maps suck and they're butthurt because their own maps are bad.
If they do not respond, They're not open, and not willing to communicate and a terrible company and David Kim should be fired and the company of old was way better and they only want money and ded gaem.

This community is silly at times. God bless internet anonymity.

There's a noticeable difference between giving feedback, outing your opinion, and being a dick.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
enord
Profile Blog Joined September 2013
France258 Posts
March 29 2014 10:47 GMT
#212
tl = + Show Spoiler +
make a cool sc2 map pool one map at a time, while leaving blizz all the space it can have = a decent map pool in a year

thank you for this

all the melee mapmakers and more than half of the players involved = + Show Spoiler +

rotate map pool (one map swapped every month so as to get to a quick "decent" pool, then only ever swap out for the least decent = a cool map pool in less than a year

when are sc2 players all going to +1 a post on battlenet asking for this
i would +1 proffusively
make / have a good tl .. ohhh and i want my icon back :°D
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2014-03-29 16:31:55
March 29 2014 16:29 GMT
#213
[image loading]

What happens on merry go round...
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-03-29 17:17:04
March 29 2014 17:16 GMT
#214
On March 30 2014 01:29 winpark wrote:
[image loading]

What happens on merry go round...

What happens?

Player interface to obs interface?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2014-03-29 17:31:43
March 29 2014 17:22 GMT
#215
[image loading]

It's just an aesthetic mistake.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2014-03-29 17:57:11
March 29 2014 17:54 GMT
#216
I generally like it. I just wish they added 1 more new map instead of Alterzim... I wouldn't be surprised if 90% of players have that map vetoed...

On March 27 2014 09:19 Scoobers wrote:
All of these maps are totally crap for reaper as expected they couldn't make them less blink friendly while keeping them somehow reaper friendly so we will be back to guessing on which deadly thing is the protoss doing in his base.


A lot of people (including myself) said that on bnet forums when they announced that they will affect blink by changing the map pool about 2 weeks ago. Blizzard ignored it....
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
Last Edited: 2014-03-29 18:39:29
March 29 2014 18:31 GMT
#217
Would love Outboxer instead of Merry Go. And why oh why Altrezim...

Edit: Wow just realised Overgrowth is not much different then Cloud Kingdom.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Slydie
Profile Joined August 2013
1987 Posts
March 30 2014 22:36 GMT
#218
Alterzim does have good games played on it in WCS, Hyun vs Snute comes to my mind, but there are others.

However, cross spawns can be a pain for terran, and drops are very strong...
Buff the siegetank
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
March 30 2014 22:52 GMT
#219
Overgrowth looks like an excellent Swarm Host map for Zerg. Just park SH's at the gold, with the extra expansion behind it safely while just rallying locusts to the opponents gold shutting it down completely. That map is guna suck ass and I wouldn't be surprised to see Protoss all-in every game in PvZ just to avoid that.

All-in-all the maps are OK I guess, but won't know until we see games played on them for awhile. I have pretty much given up on SC2 for the moment, it's not enjoyable to play anymore and it's way too frustrating to watch. I hope it gets better but right now I'm not so sure it will. DotA 2 has given me something more enjoyable to care about recently.
There are things known, and things unknown, and in-between are the doors.
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
March 31 2014 01:19 GMT
#220
Meh, what is protoss supposed to do vs terran if not blink allin, especially with the new widow mines?
To pray is to accept defeat.
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