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Active: 1557 users

New Ladder Maps for '14 Season 2 - Page 10

Forum Index > SC2 General
318 CommentsPost a Reply
Prev 1 8 9 10 11 12 16 Next All
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-03-27 19:49:26
March 27 2014 19:47 GMT
#181
Double Post. Sry.
Random is hard work dude...
Killmouse
Profile Joined August 2010
Austria5700 Posts
March 27 2014 20:52 GMT
#182
playd on waystation, pretty horrible map imo , the others are quite decent
yo
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 27 2014 21:10 GMT
#183
On March 28 2014 05:52 Killmouse wrote:
playd on waystation, pretty horrible map imo , the others are quite decent

I give you credit for even bothering to play it.
Twitter: @iamcaustic
Psione
Profile Joined March 2014
United States45 Posts
March 27 2014 23:39 GMT
#184
On March 27 2014 20:18 YyapSsap wrote:
Why no outboxer??

We've seen this question a few times so I went ahead and posted about this in our map thread.

2014 Ladder Season 2 - 1v1 Map Discussion
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
InfGaming12
Profile Joined February 2013
United States1 Post
March 27 2014 23:59 GMT
#185
Waystation will have rocks added to the island bases soon. It's way too easy for a Terran to secure 3 bases on that map almost immediately in the short spawn.
Infinity gaming
geokilla
Profile Joined May 2011
Canada8245 Posts
Last Edited: 2014-03-28 00:33:38
March 28 2014 00:32 GMT
#186
So people want a diverse map pool, we get it, and now people complain? Typical. This FORCES people to try something new so we don't see the same early to mid game.

On March 28 2014 08:39 Psione wrote:
Show nested quote +
On March 27 2014 20:18 YyapSsap wrote:
Why no outboxer??

We've seen this question a few times so I went ahead and posted about this in our map thread.

2014 Ladder Season 2 - 1v1 Map Discussion

Because it's not implemented, we can't change it. Wtf.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-03-28 00:36:11
March 28 2014 00:34 GMT
#187
On March 28 2014 09:32 geokilla wrote:
So people want a diverse map pool, we get it, and now people complain? Typical. This FORCES people to try something new so we don't see the same early to mid game.

everyone likes new and unique maps until they play on them and realize the same build they use every single game in diamond is marginally weaker or stronger on a given map and they need to adjust their playstyle

happens every time

On March 28 2014 09:32 geokilla wrote:
Because it's not implemented, we can't change it. Wtf.

? i don't understand. that wasn't the given reason. he said "we like outboxer, but we preferred to use other maps this season." the point about it being too late to change the map pool was just an afterthought because the person he was replying to was asking for them to make a change to what they already announced... it would be stupid to announce the pool and then change it
Psione
Profile Joined March 2014
United States45 Posts
March 28 2014 01:00 GMT
#188
On March 28 2014 09:32 geokilla wrote:
Because it's not implemented, we can't change it. Wtf.

? i don't understand. that wasn't the given reason. he said "we like outboxer, but we preferred to use other maps this season." the point about it being too late to change the map pool was just an afterthought because the person he was replying to was asking for them to make a change to what they already announced...

Correct. Changing portions of an existing map due to feedback is feasible at this point if needed, but adding an entirely new map would take longer and would likely not be ready in time for Season 2. However, as mentioned, we like Outboxer but chose not to use it this season, so we are happy with the current pool as is.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
ETisME
Profile Blog Joined April 2011
12680 Posts
March 28 2014 01:33 GMT
#189
On March 28 2014 10:00 Psione wrote:
Show nested quote +
On March 28 2014 09:32 geokilla wrote:
Because it's not implemented, we can't change it. Wtf.

Show nested quote +
? i don't understand. that wasn't the given reason. he said "we like outboxer, but we preferred to use other maps this season." the point about it being too late to change the map pool was just an afterthought because the person he was replying to was asking for them to make a change to what they already announced...

Correct. Changing portions of an existing map due to feedback is feasible at this point if needed, but adding an entirely new map would take longer and would likely not be ready in time for Season 2. However, as mentioned, we like Outboxer but chose not to use it this season, so we are happy with the current pool as is.

I think you should get a blizzard badge so people can notice you are a blue.

Also is blizzard ever thinking to bring back rush maps etc?

I think for some of us, we would appreciate some fun maps on maybe unranked ladder.
There are a lot of interesting maps that aren't the highest competition qualified but extremely fun like those lava maps.

it is too hard to create a custom map and expect similar skills player (no custom lobby name)

I think creative and entertaining for fun map currently is what's most lacking even though there is a demand for it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
skdeimos
Profile Joined May 2013
Canada155 Posts
March 28 2014 01:44 GMT
#190
On March 28 2014 10:00 Psione wrote:
Show nested quote +
On March 28 2014 09:32 geokilla wrote:
Because it's not implemented, we can't change it. Wtf.

Show nested quote +
? i don't understand. that wasn't the given reason. he said "we like outboxer, but we preferred to use other maps this season." the point about it being too late to change the map pool was just an afterthought because the person he was replying to was asking for them to make a change to what they already announced...

Correct. Changing portions of an existing map due to feedback is feasible at this point if needed, but adding an entirely new map would take longer and would likely not be ready in time for Season 2. However, as mentioned, we like Outboxer but chose not to use it this season, so we are happy with the current pool as is.


Wait... so why not just add it to the pool without removing anything else? Is there something wrong with 8 maps in the pool?
EthanS
Profile Joined February 2011
United States206 Posts
Last Edited: 2014-03-28 07:54:00
March 28 2014 07:52 GMT
#191
On March 28 2014 02:16 sigm wrote:
Waystation looks to be the most interesting of the new maps, but holy crap did they fuck up with the name for Merry Go Round. I just can't imagine any caster or player being able to say that name during a tournament without cracking up. I mean, you call the map after a carnival ride for little children, of all things? Maybe it somehow sounds not as ridiculous in Korean, but it's not like there aren't any decent names for circular maps. Wheel of War from BW is a good example.



"Carousel" would have been much better. "Carousel Station" or "Carousel Platform" or something. "Merry Go Round" is the name Crux gave it, but still...
EthanS
Profile Joined February 2011
United States206 Posts
March 28 2014 07:59 GMT
#192
On March 28 2014 09:34 Waise wrote:
? i don't understand. that wasn't the given reason. he said "we like outboxer, but we preferred to use other maps this season."



Island expands strongly favor Terran. Blizzard wanted Waystation, so no Outboxer. Two island maps would be too many.
EthanS
Profile Joined February 2011
United States206 Posts
March 28 2014 08:10 GMT
#193
On March 28 2014 06:10 iamcaustic wrote:
Show nested quote +
On March 28 2014 05:52 Killmouse wrote:
playd on waystation, pretty horrible map imo , the others are quite decent

I give you credit for even bothering to play it.

Played Waystation also, on far spawns. (from perspective of SE spawn)

The natural ramp is really wide, but taking third next to natural (3) is much better than third next to main (5) - makes defending easy because it keeps the front line short. Its okay, but taking the side third gets you mid-map quickly and makes split-map seem very likely.

Drops will be very strong in early-mid game. Although there's lots of attack paths down the side into the third (3), main, and natural, expect lots of static D, and swarm hosts by late game. The sunken plazas in the middle are bad for attackers, and coming up out of the S base against the main is hard.
TheFlexN
Profile Joined March 2012
Israel472 Posts
Last Edited: 2014-03-28 10:36:23
March 28 2014 10:26 GMT
#194
On March 28 2014 06:10 iamcaustic wrote:
Show nested quote +
On March 28 2014 05:52 Killmouse wrote:
playd on waystation, pretty horrible map imo , the others are quite decent

I give you credit for even bothering to play it.

I decided to take a moment to look at it, you have no high ground areas to place overlords anywhere, at all, not the nat, not 3rd, nowhere on the map.
Protoss needs to wall to their nexus at the top left/bottom right positions to expand, need a full 3 3x3 buildings to wall off the naturals, I see this map vetoed by zergs and protosses because zerg cant have vision control at all and protoss is too open to early aggression and cheese. Terrans might have only mirror matches on that map, I will check the map for terran later.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 28 2014 10:40 GMT
#195
1st impression

King Sejong: I didn't watch Pro League lately so I don't know how it will play, but it seems to me that blink play will be strong here, perhaps too strong. The natural seems very open to me, so it will be tough playing vs Zerg for both Terran and Protoss.
Also the orientation of the nat seems very prone to drop play.

Overgrowth: Seems like a decent map at 1st glance, reminds me of that grass 1v1 from beginning of HotS, forgot how it is called.

Merry go round: The 3rd here is very tough to take. Or it is separated from the base flows, or it is blastable from high ground, or it is too open, also, it seems pretty tough to defend drop play with that much airspace.

Waystation: Island expansions near main? Really Blizzard? Looks too 1st half WoL for me.

I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
Last Edited: 2014-03-28 11:07:11
March 28 2014 11:04 GMT
#196
For everyone who can understand german, I talked to aTnKnowMe, ESCShoWTimE and VegaPrimeLoT - three german Protoss GM-players - about their first impression of the maps. http://homerj.de/index.php?read_news=2344
If I find the time I will translate it later (or maybe someone else finds the time).
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
Lorch
Profile Joined June 2011
Germany3690 Posts
Last Edited: 2014-03-28 11:29:41
March 28 2014 11:28 GMT
#197
On March 28 2014 10:00 Psione wrote:
Show nested quote +
On March 28 2014 09:32 geokilla wrote:
Because it's not implemented, we can't change it. Wtf.

Show nested quote +
? i don't understand. that wasn't the given reason. he said "we like outboxer, but we preferred to use other maps this season." the point about it being too late to change the map pool was just an afterthought because the person he was replying to was asking for them to make a change to what they already announced...

Correct. Changing portions of an existing map due to feedback is feasible at this point if needed, but adding an entirely new map would take longer and would likely not be ready in time for Season 2. However, as mentioned, we like Outboxer but chose not to use it this season, so we are happy with the current pool as is.


So you announce it ahead of time so nothing can be changed anymore? I guess it was way too important to throw in the crap you guys created yourself to even look at TL community maps or throw in a far superior PL map that has actually been played on by Progamers. But you guys also claim to have made an eSports game while never using Pros for design/play testing during alpha...

You guys were also "happy" with the current map pool when it was full of your shitty blizzard maps and tal'darim altar (thanks for keeping that in for like a year, was so much fun for PvP). Please for the love of god just let tournament organizers and progamers decide these pools and stop making your own maps. Alkterzim and Daedalus are easily the most hated maps of the current map pool and I doubt many people will like Wayland (which honestly is such a diss on Korhal Floating Island). But hey as long as you can have your map makers waste their time on creating these crap maps rather than have then working on features that people have been requesting since WOL Beta...

You know you could just make it 10 maps so pros could veto 3 and have the WCS map pool on ladder while the rest of us could test lots of community maps.
zelderan
Profile Joined May 2013
United States163 Posts
March 28 2014 14:45 GMT
#198
On March 28 2014 20:28 Lorch wrote:

You guys were also "happy" with the current map pool when it was full of your shitty blizzard maps and tal'darim altar (thanks for keeping that in for like a year, was so much fun for PvP). Please for the love of god just let tournament organizers and progamers decide these pools and stop making your own maps. Alkterzim and Daedalus are easily the most hated maps of the current map pool and I doubt many people will like Wayland (which honestly is such a diss on Korhal Floating Island). But hey as long as you can have your map makers waste their time on creating these crap maps rather than have then working on features that people have been requesting since WOL Beta...

You know you could just make it 10 maps so pros could veto 3 and have the WCS map pool on ladder while the rest of us could test lots of community maps.



Dude why are you so angry about new maps TT

Just need to calm down a bit, me thinks.
"Pumpkin mut-muts!" ~ Tasteless
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-03-28 15:03:05
March 28 2014 15:02 GMT
#199
Why do so many players complain about Blizzard maps and so few players take a little time to check out the custom maps forum now and then to play and give feedback on new community maps? There's lots of great maps floating around there, but for some reason it seems that most players prefer to bitch about Blizzard maps instead of playing other great maps that are right under their noses.

That being said, I agree with some posters here that it would be a significant improvement if there was a separate map pool for unranked games. You could have as many as 20 maps there with unlimited vetoes, with half of the pool consisting of maps like Outboxer that are good but didn't fit into the ladder pool, and the other half consisting of "fun" maps with unusual features like rising lava or complete asymmetry. Balance wouldn't be a problem (if you don't like it, veto it) and Blizzard could monitor which maps are the most popular (and balanced) ones. This would be the perfect testing ground for unusual/extreme maps like Alterzim, Habitation Station, King Sejong Station, MGR and so on.
not a community mapmaker
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 28 2014 15:03 GMT
#200
not bad
Team Liquid
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