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New Ladder Maps for '14 Season 2 - Page 8

Forum Index > SC2 General
318 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
Kosak
Profile Joined August 2013
Czech Republic193 Posts
March 27 2014 10:10 GMT
#141
I dont like Alterzim, it makes games last forever and I feel like we need to change the biggest maps way more often (bring back Whilrwind?)

King Sejong station is kinda ify for me, I have the feeling that without protoss going for skytoss the map is very zerg favorite, Boxer should be added as well, the rest is just fine
it's good to be the king
ETisME
Profile Blog Joined April 2011
12884 Posts
March 27 2014 10:18 GMT
#142
On March 27 2014 17:06 WGT-Baal wrote:
Show nested quote +
On March 27 2014 16:36 SC2Toastie wrote:
On March 27 2014 16:28 User15937 wrote:
...Forget Alterzim...are they seriously leaving in Terran starts on the gold b--I mean Habitation Station?

Scout.

I think Effort killed MKP with a dronerush, he couldn't do a thing.


hydra vs Dream two days ago was a great example as well

Didn't reddit discover the best way is to cut one scv and finish a depot and a wall at low ground?
It seems the terrans just didn't study hard enough
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2014-03-27 10:21:24
March 27 2014 10:20 GMT
#143
On March 27 2014 19:18 ETisME wrote:
Show nested quote +
On March 27 2014 17:06 WGT-Baal wrote:
On March 27 2014 16:36 SC2Toastie wrote:
On March 27 2014 16:28 User15937 wrote:
...Forget Alterzim...are they seriously leaving in Terran starts on the gold b--I mean Habitation Station?

Scout.

I think Effort killed MKP with a dronerush, he couldn't do a thing.


hydra vs Dream two days ago was a great example as well

Didn't reddit discover the best way is to cut one scv and finish a depot and a wall at low ground?
It seems the terrans just didn't study hard enough

You mean this?
http://i.imgur.com/SUyw4Fr.png
Utopi
Profile Joined July 2010
Denmark176 Posts
March 27 2014 10:34 GMT
#144
Looking good overall, but I think it is a shame that they removed Heavy Rain.

I actually liked that map - it was a small map without towers and where the rocks could be used strategically. It was also interesting that you mined less minerals vs. gas

I would personally have removed Alterzim, which is stupidly diceroll in PvP and way too big overall.

It is also interesting with a 3 player map in the map pool!
no.
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2014-03-27 10:42:43
March 27 2014 10:40 GMT
#145
Keeping Alterzim just lol

And King sejong station is just retarded if you think about TvP. Yeah guys lets have some cliff that cant be jumped by reapers but by blink in all the flank sides of the base. This will banned by every single terran out there
ejozl
Profile Joined October 2010
Denmark3548 Posts
March 27 2014 11:09 GMT
#146
Why not Alterzim, we see quite different strategies on it, due to it's humongous size. That Carrier game is probably a big reason alone^^
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
March 27 2014 11:18 GMT
#147
Why no outboxer??
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 27 2014 11:56 GMT
#148
Happy with the removals.

But definitely not happy with the additions.
Retired Mapmaker™
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 27 2014 11:57 GMT
#149
That's cool but why keep Alterzim? It's clearly to big for SC2.
Head Coach Park: "They should buff tanks!"
Ej_
Profile Blog Joined January 2013
47656 Posts
March 27 2014 12:06 GMT
#150
keeping alterzim lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
EthanS
Profile Joined February 2011
United States206 Posts
March 27 2014 12:18 GMT
#151
On March 27 2014 20:18 YyapSsap wrote:
Why no outboxer??


Guess? Blizzard made Waystation in house, for map-selection meta-game reasons - perhaps they wanted more maps that are not "just the rush map" or "just the blink map". But Waystation has island bases, and they didn't want islands in two new maps this season, so no Outboxer.
Lorch
Profile Joined June 2011
Germany3710 Posts
March 27 2014 12:20 GMT
#152
On March 27 2014 21:18 EthanS wrote:
Show nested quote +
On March 27 2014 20:18 YyapSsap wrote:
Why no outboxer??


Guess? Blizzard made Waystation in house, for map-selection meta-game reasons - perhaps they wanted more maps that are not "just the rush map" or "just the blink map". But Waystation has island bases, and they didn't want islands in two new maps this season, so no Outboxer.


So you are telling me we should be ok with not having an amazing PL map because blizzard felt like doing what they do worst: making maps. Well good thing there are 3 vetos and I don't really need any of them...
I seriously hope that they come to their senses and replace Waystation with Out boxer or another community made map before the start of season 2. I am so sick of having to deal with these awful Blizzard maps because they feel like they have to keep making maps.
Phaenoman
Profile Joined February 2013
568 Posts
March 27 2014 12:23 GMT
#153
I'd rather keep Heavy Rain instead of Polar Night. Was Blink the reason for removing it? I liked the map a lot with it's 5 paths T_T
Random is hard work dude...
immanentblue
Profile Joined January 2011
Denmark110 Posts
March 27 2014 12:44 GMT
#154
waystation seems favored for terran (especially mech) in the 2' and 8' o'clock spawns... theyre always gonna have a free quick third base that cannot be attacked by ground, while for p and z that island base is practically worthless
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-03-27 13:34:56
March 27 2014 13:32 GMT
#155
Really big changes to the 2v2, 3v3, and 4v4 map pools as well!

I believe this is only the second time in SC2 history where all 4 map pools have been changed at the same time, the first being the release of HotS.

I have a feeling King Sejong and Waystation will get really stale quickly. Both sets of spawns on Waystation seem highly Terran favored at first glance.
~ ~ <°)))><~ ~ ~
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
March 27 2014 13:36 GMT
#156
On March 27 2014 21:44 immanentblue wrote:
waystation seems favored for terran (especially mech) in the 2' and 8' o'clock spawns... theyre always gonna have a free quick third base that cannot be attacked by ground, while for p and z that island base is practically worthless


A map favoured for mech in SC2? I never thought I'd see the day.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-03-27 13:46:00
March 27 2014 13:43 GMT
#157
I don't really like the focus on "macro fortress maps" in team games...
"Fucking boring turtle maps for mech-SH-voidrays" is how I understand them. I think the right formula for 2v2 maps is ONE expand easy to take, but not TWO. Two makes it easy to craft some random 4 base all-in with resource feed bullshit and whatnot, really dislike that. Only one available expand makes the other one a risk to take, which is interesting.

In 2v2 they removed Greystone Ravine which I found really good (although having these free double expands ;D) and having a lot of cool interactions at the top and bottom (but the middle of the map was a little bland, I have to admit). Hunting Grounds needed to go, insta veto'd for non-Zerg teams.
Dingodile
Profile Joined December 2011
4139 Posts
March 27 2014 13:47 GMT
#158
finally more than 3 new maps!
I still wish ~8 completely new maps in all 3-4 months. In 2 months, maps feels like they are already 10 years old.
Grubby | ToD | Moon | Lyn | Sky
Phaenoman
Profile Joined February 2013
568 Posts
March 27 2014 14:03 GMT
#159
On March 27 2014 22:32 TheFish7 wrote:
Really big changes to the 2v2, 3v3, and 4v4 map pools as well!

Everytime I think they can't make the 2v2 maps worse than they already are, Blizzard teaches me better...
"Crystal Pools" looks like they took a few minutes before making the news on bnet to create a map for 2v2 just to have a new one. Man I love 2v2 but the maps give me a headache....
Random is hard work dude...
TW
Profile Joined March 2012
Poland255 Posts
March 27 2014 14:12 GMT
#160
Alterzim?

Tell me how can Terrans win on this map on cross spawns?
I couldn't find any stats but I can bet its about 30% maybe less.

Maybe they can leave this map but prevent cross spawns.
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