King Sejong station is kinda ify for me, I have the feeling that without protoss going for skytoss the map is very zerg favorite, Boxer should be added as well, the rest is just fine
New Ladder Maps for '14 Season 2 - Page 8
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Kosak
Czech Republic193 Posts
King Sejong station is kinda ify for me, I have the feeling that without protoss going for skytoss the map is very zerg favorite, Boxer should be added as well, the rest is just fine | ||
ETisME
12321 Posts
On March 27 2014 17:06 WGT-Baal wrote: hydra vs Dream two days ago was a great example as well Didn't reddit discover the best way is to cut one scv and finish a depot and a wall at low ground? It seems the terrans just didn't study hard enough | ||
NovaMB
Germany9534 Posts
On March 27 2014 19:18 ETisME wrote: Didn't reddit discover the best way is to cut one scv and finish a depot and a wall at low ground? It seems the terrans just didn't study hard enough You mean this? http://i.imgur.com/SUyw4Fr.png | ||
Utopi
Denmark176 Posts
I actually liked that map - it was a small map without towers and where the rocks could be used strategically. It was also interesting that you mined less minerals vs. gas I would personally have removed Alterzim, which is stupidly diceroll in PvP and way too big overall. It is also interesting with a 3 player map in the map pool! | ||
klup
France612 Posts
And King sejong station is just retarded if you think about TvP. Yeah guys lets have some cliff that cant be jumped by reapers but by blink in all the flank sides of the base. This will banned by every single terran out there | ||
ejozl
Denmark3340 Posts
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YyapSsap
New Zealand1511 Posts
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eTcetRa
Australia822 Posts
But definitely not happy with the additions. | ||
Sapphire.lux
Romania2620 Posts
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Ej_
47656 Posts
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EthanS
United States206 Posts
On March 27 2014 20:18 YyapSsap wrote: Why no outboxer?? Guess? Blizzard made Waystation in house, for map-selection meta-game reasons - perhaps they wanted more maps that are not "just the rush map" or "just the blink map". But Waystation has island bases, and they didn't want islands in two new maps this season, so no Outboxer. | ||
Lorch
Germany3671 Posts
On March 27 2014 21:18 EthanS wrote: Guess? Blizzard made Waystation in house, for map-selection meta-game reasons - perhaps they wanted more maps that are not "just the rush map" or "just the blink map". But Waystation has island bases, and they didn't want islands in two new maps this season, so no Outboxer. So you are telling me we should be ok with not having an amazing PL map because blizzard felt like doing what they do worst: making maps. Well good thing there are 3 vetos and I don't really need any of them... I seriously hope that they come to their senses and replace Waystation with Out boxer or another community made map before the start of season 2. I am so sick of having to deal with these awful Blizzard maps because they feel like they have to keep making maps. | ||
Phaenoman
568 Posts
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immanentblue
Denmark110 Posts
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TheFish7
United States2824 Posts
I believe this is only the second time in SC2 history where all 4 map pools have been changed at the same time, the first being the release of HotS. I have a feeling King Sejong and Waystation will get really stale quickly. Both sets of spawns on Waystation seem highly Terran favored at first glance. | ||
Qikz
United Kingdom12022 Posts
On March 27 2014 21:44 immanentblue wrote: waystation seems favored for terran (especially mech) in the 2' and 8' o'clock spawns... theyre always gonna have a free quick third base that cannot be attacked by ground, while for p and z that island base is practically worthless A map favoured for mech in SC2? I never thought I'd see the day. | ||
ZenithM
France15952 Posts
"Fucking boring turtle maps for mech-SH-voidrays" is how I understand them. I think the right formula for 2v2 maps is ONE expand easy to take, but not TWO. Two makes it easy to craft some random 4 base all-in with resource feed bullshit and whatnot, really dislike that. Only one available expand makes the other one a risk to take, which is interesting. In 2v2 they removed Greystone Ravine which I found really good (although having these free double expands ;D) and having a lot of cool interactions at the top and bottom (but the middle of the map was a little bland, I have to admit). Hunting Grounds needed to go, insta veto'd for non-Zerg teams. | ||
Dingodile
4133 Posts
I still wish ~8 completely new maps in all 3-4 months. In 2 months, maps feels like they are already 10 years old. | ||
Phaenoman
568 Posts
On March 27 2014 22:32 TheFish7 wrote: Really big changes to the 2v2, 3v3, and 4v4 map pools as well! Everytime I think they can't make the 2v2 maps worse than they already are, Blizzard teaches me better... "Crystal Pools" looks like they took a few minutes before making the news on bnet to create a map for 2v2 just to have a new one. Man I love 2v2 but the maps give me a headache.... | ||
TW
Poland255 Posts
Tell me how can Terrans win on this map on cross spawns? I couldn't find any stats but I can bet its about 30% maybe less. Maybe they can leave this map but prevent cross spawns. | ||
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