New Ladder Maps for '14 Season 2 - Page 7
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GumBa
United Kingdom31935 Posts
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-Kyo-
Japan1926 Posts
I really like the base progression on overgrowth, this is much closer to an ideal map imo. Still though, I cannot believe after this many years these are the maps we end up with. It's like they want silly builds in these leagues or something O.o And just so my point is clear: this isn't a balance whine, but rather, a prediction of other races/random noobs complaining about the builds Protoss players will do in the near future. Of course, they'll neglect to actually examine the maps in the pool first >.>! I really can't imagine anything else in this next season other than new, innovative all ins/aggressive openers on these above maps @_@;; (for toss) | ||
JessicaSc2
Poland123 Posts
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purakushi
United States3300 Posts
I miss Metalopolis ;; | ||
User15937
68 Posts
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Arceus
Vietnam8332 Posts
On March 27 2014 14:44 Zerg.Zilla wrote: Only 7 maps :/ Good changes,but only 7 maps...i feel like we need more maps.Make it 10 god damn it! IMO we only need 7 for ladder and 5 for individual leagues. Less maps mean better preparation, much refined strategy. Whats the point of so many maps when half of the them look pretty much the same with few ramp/cliff/high ground changes and whatnot? Hell, Starleagues used to have only 3 maps back in the day. Im all for a much smaller pool with quality, interesting, non-repetitive, non-cloned maps | ||
SC2Toastie
Netherlands5725 Posts
On March 27 2014 16:28 User15937 wrote: ...Forget Alterzim...are they seriously leaving in Terran starts on the gold b--I mean Habitation Station? Scout. I think Effort killed MKP with a dronerush, he couldn't do a thing. | ||
Grobyc
Canada18410 Posts
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Ctesias
4595 Posts
I'm curious about the new maps. Will be interesting. | ||
Fjodorov
5007 Posts
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WGT-Baal
France3319 Posts
On March 27 2014 16:36 SC2Toastie wrote: Scout. I think Effort killed MKP with a dronerush, he couldn't do a thing. hydra vs Dream two days ago was a great example as well | ||
EthanS
United States206 Posts
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EthanS
United States206 Posts
On March 27 2014 15:58 -Kyo- wrote: I just looked at these in game. King Sejong Station, Merry Go Round LE, and Waystation --> Helloooooooooooo Protoss 2 base timings. Honestly, these all look like very very Terran favored maps(in regards to all MU not just TvP). scrappy battles, efficient trading and dropping seem to be the essence of these maps. I really like the base progression on overgrowth, this is much closer to an ideal map imo. Still though, I cannot believe after this many years these are the maps we end up with. It's like they want silly builds in these leagues or something O.o And just so my point is clear: this isn't a balance whine, but rather, a prediction of other races/random noobs complaining about the builds Protoss players will do in the near future. Of course, they'll neglect to actually examine the maps in the pool first >.>! I really can't imagine anything else in this next season other than new, innovative all ins/aggressive openers on these above maps @_@;; (for toss) Doesn't that make Waystation a great Toss map? On short distance, very fast one-base blink. There's a large area in the front of the main to blink into, while still threatening the natural. On long distance, taking a third wont be too hard. (I think the base next to natural will be a more common third than the one next to main.) So its win-win, right? | ||
SC2Toastie
Netherlands5725 Posts
On March 27 2014 17:06 WGT-Baal wrote: hydra vs Dream two days ago was a great example as well I think Effort MKP is the one that Terran won then. Not sure ![]() | ||
Bluejava
Sweden135 Posts
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ReMinD_
Croatia846 Posts
Waystation - I'm always against island expansion, but let's try it out. Alterzim still in - wtf? It's banned by players whenever possible. Why would you keep it in pool? | ||
wishr
Russian Federation262 Posts
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Frex
Finland888 Posts
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Fjodorov
5007 Posts
On March 27 2014 17:43 ReMinD_ wrote: Overgrowth - looks uber for turtling. Waystation - I'm always against island expansion, but let's try it out. Alterzim still in - wtf? It's banned by players whenever possible. Why would you keep it in pool? Maybe its exactly because its banned so often. Leaving it in will give us more games on the new maps or more games on alterzim which we havent seen that many games on. | ||
Lorch
Germany3667 Posts
However, fuck them so hard for still producing these awful maps. They removed korhal floating island only to copy it's main feature a few months later and create one of the most awful maps I have ever seen. I seriously wish they would use their map making team to add features to their games like tournament support rather than continuing to waste their time with map making as they are obviously some of the worst map makers on the planet. Even the best blizzard maps like antiga and entombed were pretty meh compared to daybreak/cloud kingdom etc. I just wish Blizzard would realize that they have a community full of people who are constantly making maps for free and a bunch of Koreans who have been professional map makers for forever... | ||
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