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New Ladder Maps for '14 Season 2 - Page 7

Forum Index > SC2 General
318 CommentsPost a Reply
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GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
March 27 2014 05:52 GMT
#121
Time to copy PL builds for Sejong :D
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2014-03-27 06:59:16
March 27 2014 06:58 GMT
#122
I just looked at these in game. King Sejong Station, Merry Go Round LE, and Waystation --> Helloooooooooooo Protoss 2 base timings. Honestly, these all look like very very Terran favored maps(in regards to all MU not just TvP). scrappy battles, efficient trading and dropping seem to be the essence of these maps.

I really like the base progression on overgrowth, this is much closer to an ideal map imo.

Still though, I cannot believe after this many years these are the maps we end up with. It's like they want silly builds in these leagues or something O.o And just so my point is clear: this isn't a balance whine, but rather, a prediction of other races/random noobs complaining about the builds Protoss players will do in the near future. Of course, they'll neglect to actually examine the maps in the pool first >.>!

I really can't imagine anything else in this next season other than new, innovative all ins/aggressive openers on these above maps @_@;; (for toss)
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
JessicaSc2
Profile Joined February 2014
Poland123 Posts
March 27 2014 07:13 GMT
#123
All maps are nice except for Overgrowth.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2014-03-27 07:26:27
March 27 2014 07:24 GMT
#124
T_T no exposed naturals, lame.
I miss Metalopolis ;;
T P Z sagi
User15937
Profile Blog Joined January 2013
68 Posts
March 27 2014 07:28 GMT
#125
...Forget Alterzim...are they seriously leaving in Terran starts on the gold b--I mean Habitation Station?
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 27 2014 07:32 GMT
#126
On March 27 2014 14:44 Zerg.Zilla wrote:
Only 7 maps :/ Good changes,but only 7 maps...i feel like we need more maps.Make it 10 god damn it!

IMO we only need 7 for ladder and 5 for individual leagues. Less maps mean better preparation, much refined strategy. Whats the point of so many maps when half of the them look pretty much the same with few ramp/cliff/high ground changes and whatnot?

Hell, Starleagues used to have only 3 maps back in the day. Im all for a much smaller pool with quality, interesting, non-repetitive, non-cloned maps
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 27 2014 07:36 GMT
#127
On March 27 2014 16:28 User15937 wrote:
...Forget Alterzim...are they seriously leaving in Terran starts on the gold b--I mean Habitation Station?

Scout.

I think Effort killed MKP with a dronerush, he couldn't do a thing.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 27 2014 07:41 GMT
#128
Was really hoping to see Alterzim go, I have an insanely bad win/loss rate on that map (all matchups) :/
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Ctesias
Profile Joined December 2012
4595 Posts
March 27 2014 07:50 GMT
#129
Removing the blink maps is really good. Shame about keeping Alterzim, though.

I'm curious about the new maps. Will be interesting.
Flash | Mvp
Fjodorov
Profile Joined December 2011
5007 Posts
March 27 2014 07:58 GMT
#130
At this point im just happy that we have a few new maps and wont ever again have to play those being removed.
WGT-Baal
Profile Blog Joined June 2008
France3506 Posts
March 27 2014 08:06 GMT
#131
On March 27 2014 16:36 SC2Toastie wrote:
Show nested quote +
On March 27 2014 16:28 User15937 wrote:
...Forget Alterzim...are they seriously leaving in Terran starts on the gold b--I mean Habitation Station?

Scout.

I think Effort killed MKP with a dronerush, he couldn't do a thing.


hydra vs Dream two days ago was a great example as well
Horang2 fan
EthanS
Profile Joined February 2011
United States206 Posts
March 27 2014 08:08 GMT
#132
Blizzard is really targeting TOURNAMENT meta here with Waystation. It could be a long-distance heavy macro or a very short-distance rush/blink cheesefest. But its NEVER an insta-win based on map choices. Which is very interesting.
EthanS
Profile Joined February 2011
United States206 Posts
March 27 2014 08:18 GMT
#133
On March 27 2014 15:58 -Kyo- wrote:
I just looked at these in game. King Sejong Station, Merry Go Round LE, and Waystation --> Helloooooooooooo Protoss 2 base timings. Honestly, these all look like very very Terran favored maps(in regards to all MU not just TvP). scrappy battles, efficient trading and dropping seem to be the essence of these maps.

I really like the base progression on overgrowth, this is much closer to an ideal map imo.

Still though, I cannot believe after this many years these are the maps we end up with. It's like they want silly builds in these leagues or something O.o And just so my point is clear: this isn't a balance whine, but rather, a prediction of other races/random noobs complaining about the builds Protoss players will do in the near future. Of course, they'll neglect to actually examine the maps in the pool first >.>!

I really can't imagine anything else in this next season other than new, innovative all ins/aggressive openers on these above maps @_@;; (for toss)



Doesn't that make Waystation a great Toss map? On short distance, very fast one-base blink. There's a large area in the front of the main to blink into, while still threatening the natural. On long distance, taking a third wont be too hard. (I think the base next to natural will be a more common third than the one next to main.) So its win-win, right?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 27 2014 08:37 GMT
#134
On March 27 2014 17:06 WGT-Baal wrote:
Show nested quote +
On March 27 2014 16:36 SC2Toastie wrote:
On March 27 2014 16:28 User15937 wrote:
...Forget Alterzim...are they seriously leaving in Terran starts on the gold b--I mean Habitation Station?

Scout.

I think Effort killed MKP with a dronerush, he couldn't do a thing.


hydra vs Dream two days ago was a great example as well

I think Effort MKP is the one that Terran won then. Not sure
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Bluejava
Profile Blog Joined June 2011
Sweden135 Posts
March 27 2014 08:38 GMT
#135
Fucking exciting maps! Cant wait untill the 14th april!
"I've learned one thing for sure: Life is random and chaotic. Trying to put things into a pattern will only temporarily solve the problem. Once you embrace the madness, it will stop feeling overwhelming."
ReMinD_
Profile Joined May 2013
Croatia846 Posts
March 27 2014 08:43 GMT
#136
Overgrowth - looks uber for turtling.
Waystation - I'm always against island expansion, but let's try it out.
Alterzim still in - wtf? It's banned by players whenever possible. Why would you keep it in pool?
Parting: Well, even I can make better maps than these.
wishr
Profile Joined February 2012
Russian Federation262 Posts
March 27 2014 08:49 GMT
#137
I wanna see Metalopolis again, or something similar.
* Only girls complain about balance! *
Frex
Profile Joined March 2012
Finland888 Posts
March 27 2014 09:13 GMT
#138
Finally new maps where you can float proxy factory to the protoss base and make widow mines.
Fjodorov
Profile Joined December 2011
5007 Posts
March 27 2014 09:18 GMT
#139
On March 27 2014 17:43 ReMinD_ wrote:
Overgrowth - looks uber for turtling.
Waystation - I'm always against island expansion, but let's try it out.
Alterzim still in - wtf? It's banned by players whenever possible. Why would you keep it in pool?


Maybe its exactly because its banned so often. Leaving it in will give us more games on the new maps or more games on alterzim which we havent seen that many games on.
Lorch
Profile Joined June 2011
Germany3703 Posts
March 27 2014 09:46 GMT
#140
So thanks WCS for forcing them to give us all GSL maps every season. And thanks blizzard for putting Sejong Station in.

However, fuck them so hard for still producing these awful maps. They removed korhal floating island only to copy it's main feature a few months later and create one of the most awful maps I have ever seen. I seriously wish they would use their map making team to add features to their games like tournament support rather than continuing to waste their time with map making as they are obviously some of the worst map makers on the planet. Even the best blizzard maps like antiga and entombed were pretty meh compared to daybreak/cloud kingdom etc. I just wish Blizzard would realize that they have a community full of people who are constantly making maps for free and a bunch of Koreans who have been professional map makers for forever...
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