New Ladder Maps for '14 Season 2 - Page 4
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NovaMB
Germany9534 Posts
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TheDwf
France19747 Posts
On March 27 2014 07:37 NovaMB wrote: Cant believe players (Hasu) is complaining about the gold base on Overgrowth. Thats a 4th base at best and highly abusable from the lowground, aswell as 3 Daedalus ramps leading to it. Probably upset he can't freely take it as natural like on Habitation then. | ||
DroopyFR
France138 Posts
On March 27 2014 07:36 y0su wrote: First chance I get on Waystation I'm going to float to the island just to see if I can confuse my opponent... And if not, at least you will have them annoyed. :p | ||
SC2Toastie
Netherlands5725 Posts
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Tosster
Poland299 Posts
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Lorning
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Belgica34432 Posts
That name is just silly | ||
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Destructicon
4713 Posts
Disappointed that Alterzim is still in, however I'm happy with Frost and Habitation and extremely excited for the new additions bar King Sejong. I have a strong feeling King Sejong station will lead to very long and very boring PvZ games. Good thing I play terran. | ||
Yello
Germany7411 Posts
Also Merry-go-round is on EU under the name "Crux Merry-go-round". The other maps are uploaded to Korea and NA already but not to EU yet T.T | ||
SC2Toastie
Netherlands5725 Posts
On March 27 2014 07:45 Lorning wrote: Merry go round.. That name is just silly I'll go with MGR, sounds a bit more badass if you don't know what the whole name is :D | ||
Taronar
Netherlands177 Posts
Merry go round seems very interesting as the thirds are very open and the difference between expanding aggresive or defensive will feel a lot like Yeonsu Overgrowth is really a no-brainer. Think taking thirds and basetrade scenario's will be horrific because the amount of pathways from base to base... I disapprove Waystation because the instability of your spawning positions and the flying bases can really screw up races who can't fly bases... Also, it is yet another very strong blinkplay map if you spawn close positions (2/8clock). Critical note. We went from 2 4player maps and 5 2player maps to 3 4player maps, 1 3player map and 3 2player maps. Not really sure if I totally agree on that. Sad to see Heavy Rain get removed so early, map has not been played to its full potential yet by rocks in the middlepathway and rocks on the sides. Sad to see Polar Night get removed so early, haven't seen enough backdoor bases yet. For me the ladderpool should have been Alterzim Stronghold TE Frost LE Habitation Station LE King Sejong Station LE Merry Go Round LE Polar Night Heavy Rain | ||
SC2Toastie
Netherlands5725 Posts
On March 27 2014 06:59 Ammanas wrote: You realize that's a map where Korean terran lost to carriers, right? AFter how long of nothing exactly? | ||
ACrow
Germany6583 Posts
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SC2Toastie
Netherlands5725 Posts
On March 27 2014 07:49 Taronar wrote: Critical note. We went from 2 4player maps and 5 2player maps to 3 4player maps, 1 3player map and 3 2player maps. Not really sure if I totally agree on that. Sad to see Heavy Rain get removed so early, map has not been played to its full potential yet by rocks in the middlepathway and rocks on the sides. Sad to see Polar Night get removed so early, haven't seen enough backdoor bases yet. Firstly, I think we may consider Waystation a 2 player map, given you are always spawning accross from each other, like Korhal Floating Island IIRC. AS for Heavy Rain, it probably was too problematic in both Blink vs Terran and Swarmhost vs Protoss to try to fix it. It caused really bad games in 2/6 matchups without being paticularly exciting in other matchups. Polar Night served 3 seasons, and given half the map pool changed, it has had it's time. It isn't -that- good of a map. Still sad about Alterzim. Out Boxer is way better! | ||
Quidios
Sweden74 Posts
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Heartland
Sweden24579 Posts
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y0su
Finland7871 Posts
On March 27 2014 07:43 Tosster wrote: So they've nerfed blink and boosted mines to address blink allins on blink friendly maps, and now there are probably 0 blink maps. Also, all new maps are just big fuck u to protoss players, with 3rd layouts. Well I'm an protoss myself so maybe I wear dark glasses, but anything I can see here is comeback of 2base allins. Mark my words. Protoss will be the weakest race at the end of season 2. Blizzard should really let the community map makers do the job for them. Offer some prizes, give support and voilà - you have the best map pool ever. mines weren't buffed (for) vs blink... | ||
klipik12
United States241 Posts
On March 27 2014 07:43 Tosster wrote: So they've nerfed blink and boosted mines to address blink allins on blink friendly maps, and now there are probably 0 blink maps. Also, all new maps are just big fuck u to protoss players, with 3rd layouts. Well I'm an protoss myself so maybe I wear dark glasses, but anything I can see here is comeback of 2base allins. Mark my words. Protoss will be the weakest race at the end of season 2. Blizzard should really let the community map makers do the job for them. Offer some prizes, give support and voilà - you have the best map pool ever. Alterziem is kind of a blink map, and Frost and Waystation are definitely. Possibly Merry too, but I'm not sure about the distance. | ||
RPR_Tempest
Australia7798 Posts
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yido
United States350 Posts
Please no more Daedalus please. Love Sejong and Overgrowth. Think Merry-go-round should produce some great games. I could do without the snooze fest brewing in Waystation. | ||
Infinite976
United States92 Posts
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