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New Ladder Maps for '14 Season 2 - Page 4

Forum Index > SC2 General
318 CommentsPost a Reply
Prev 1 2 3 4 5 6 14 15 16 Next All
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2014-03-26 22:39:41
March 26 2014 22:37 GMT
#61
Cant believe players (Hasu) is complaining about the gold base on Overgrowth. Thats a 4th base at best and highly abusable from the lowground, aswell as 3 Daedalus ramps leading to it.
TheDwf
Profile Joined November 2011
France19747 Posts
March 26 2014 22:40 GMT
#62
On March 27 2014 07:37 NovaMB wrote:
Cant believe players (Hasu) is complaining about the gold base on Overgrowth. Thats a 4th base at best and highly abusable from the lowground, aswell as 3 Daedalus ramps leading to it.

Probably upset he can't freely take it as natural like on Habitation then.
DroopyFR
Profile Joined August 2011
France138 Posts
March 26 2014 22:42 GMT
#63
On March 27 2014 07:36 y0su wrote:
First chance I get on Waystation I'm going to float to the island just to see if I can confuse my opponent...

And if not, at least you will have them annoyed. :p
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 26 2014 22:43 GMT
#64
A bit sad for Alterzim > Out Boxer, for the rest, Looking REALLY GOOD!!!!!!!! Thanks blizz!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Tosster
Profile Joined August 2011
Poland299 Posts
March 26 2014 22:43 GMT
#65
So they've nerfed blink and boosted mines to address blink allins on blink friendly maps, and now there are probably 0 blink maps. Also, all new maps are just big fuck u to protoss players, with 3rd layouts. Well I'm an protoss myself so maybe I wear dark glasses, but anything I can see here is comeback of 2base allins. Mark my words. Protoss will be the weakest race at the end of season 2. Blizzard should really let the community map makers do the job for them. Offer some prizes, give support and voilà - you have the best map pool ever.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
March 26 2014 22:45 GMT
#66
Merry go round..

That name is just silly
Community News
TL+ Member
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 26 2014 22:45 GMT
#67
Finally, I've wanted a 3 spawn 1 vs 1 map in competitive play and the ladder pool since forever. It only took 3 years to make it happen...

Disappointed that Alterzim is still in, however I'm happy with Frost and Habitation and extremely excited for the new additions bar King Sejong.
I have a strong feeling King Sejong station will lead to very long and very boring PvZ games. Good thing I play terran.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 26 2014 22:46 GMT
#68
yeah, just checked it, those are air-forcefields on Merry-go-round just like on New Pompeii.

Also Merry-go-round is on EU under the name "Crux Merry-go-round". The other maps are uploaded to Korea and NA already but not to EU yet T.T
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 26 2014 22:49 GMT
#69
On March 27 2014 07:45 Lorning wrote:
Merry go round..

That name is just silly

I'll go with MGR, sounds a bit more badass if you don't know what the whole name is :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Taronar
Profile Joined December 2011
Netherlands177 Posts
March 26 2014 22:49 GMT
#70
ohh wow! I wonder how King Sejong will play out! I love the map in Proleague, the rocks leading towards the natural can play a vital role. I am all up for that!
Merry go round seems very interesting as the thirds are very open and the difference between expanding aggresive or defensive will feel a lot like Yeonsu
Overgrowth is really a no-brainer. Think taking thirds and basetrade scenario's will be horrific because the amount of pathways from base to base...
I disapprove Waystation because the instability of your spawning positions and the flying bases can really screw up races who can't fly bases... Also, it is yet another very strong blinkplay map if you spawn close positions (2/8clock).

Critical note. We went from 2 4player maps and 5 2player maps to 3 4player maps, 1 3player map and 3 2player maps. Not really sure if I totally agree on that.

Sad to see Heavy Rain get removed so early, map has not been played to its full potential yet by rocks in the middlepathway and rocks on the sides.
Sad to see Polar Night get removed so early, haven't seen enough backdoor bases yet.

For me the ladderpool should have been
Alterzim Stronghold TE
Frost LE
Habitation Station LE
King Sejong Station LE
Merry Go Round LE
Polar Night
Heavy Rain
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 26 2014 22:50 GMT
#71
On March 27 2014 06:59 Ammanas wrote:
Show nested quote +
On March 27 2014 06:53 Myusen wrote:
Alterzim should really go... it doesn't make for very interesting games at all and seems a bit too strong for Zerg in ZvP

You realize that's a map where Korean terran lost to carriers, right?

AFter how long of nothing exactly?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ACrow
Profile Joined October 2011
Germany6583 Posts
March 26 2014 22:53 GMT
#72
King Sejong Station is a GREAT addition, the SPL games on it are always really fun and diverse. The rest looks somewhat like a mixed bag, I think we'll have to see some high level games played on it to get a feel for it.
Get off my lawn, young punks
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 26 2014 22:53 GMT
#73
On March 27 2014 07:49 Taronar wrote:
Critical note. We went from 2 4player maps and 5 2player maps to 3 4player maps, 1 3player map and 3 2player maps. Not really sure if I totally agree on that.

Sad to see Heavy Rain get removed so early, map has not been played to its full potential yet by rocks in the middlepathway and rocks on the sides.
Sad to see Polar Night get removed so early, haven't seen enough backdoor bases yet.

Firstly, I think we may consider Waystation a 2 player map, given you are always spawning accross from each other, like Korhal Floating Island IIRC.

AS for Heavy Rain, it probably was too problematic in both Blink vs Terran and Swarmhost vs Protoss to try to fix it. It caused really bad games in 2/6 matchups without being paticularly exciting in other matchups.

Polar Night served 3 seasons, and given half the map pool changed, it has had it's time. It isn't -that- good of a map.

Still sad about Alterzim. Out Boxer is way better!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Quidios
Profile Joined June 2013
Sweden74 Posts
March 26 2014 22:54 GMT
#74
When Blizzard writes "created by GSL" we all know it's the Crux mapmaking team. Who are they trying to fool? Crux have an unreasonable privilege compared to all other mapdesigners and a free ticket into the mappool. I wish they were treated as everyone else and we could have a more democratic selection process. As for the maps, they're really bland and puts me to sleep to be honest. Nothing we havn't seen. I agree with adding King Sejong Station LE since it's been played in PL with good results, except for the occasionally SH-Tempets stalements. The worst map is ofcourse Waystation because it's made by Blizzard and 10-4 o'clock spawns give you 5 bases in your own corner. Prepare for snoozefests.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
March 26 2014 22:55 GMT
#75
Haven't looked that closely, but real happy to see that blizzard is moving ahead with some new kinds of maps. Cool with a 3-player map and cool with the map with island bases behind the main!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2014-03-26 23:10:51
March 26 2014 23:08 GMT
#76
On March 27 2014 07:43 Tosster wrote:
So they've nerfed blink and boosted mines to address blink allins on blink friendly maps, and now there are probably 0 blink maps. Also, all new maps are just big fuck u to protoss players, with 3rd layouts. Well I'm an protoss myself so maybe I wear dark glasses, but anything I can see here is comeback of 2base allins. Mark my words. Protoss will be the weakest race at the end of season 2. Blizzard should really let the community map makers do the job for them. Offer some prizes, give support and voilà - you have the best map pool ever.

mines weren't buffed (for) vs blink...
klipik12
Profile Joined March 2012
United States241 Posts
March 26 2014 23:12 GMT
#77
On March 27 2014 07:43 Tosster wrote:
So they've nerfed blink and boosted mines to address blink allins on blink friendly maps, and now there are probably 0 blink maps. Also, all new maps are just big fuck u to protoss players, with 3rd layouts. Well I'm an protoss myself so maybe I wear dark glasses, but anything I can see here is comeback of 2base allins. Mark my words. Protoss will be the weakest race at the end of season 2. Blizzard should really let the community map makers do the job for them. Offer some prizes, give support and voilà - you have the best map pool ever.



Alterziem is kind of a blink map, and Frost and Waystation are definitely. Possibly Merry too, but I'm not sure about the distance.
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
March 26 2014 23:13 GMT
#78
Oh god, Polar Night was an amazing beautiful Zerg map, and I was a fan of Heavy Rain too. If these new maps aren't good, Zerg is done. T_T
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
yido
Profile Joined March 2014
United States350 Posts
March 26 2014 23:14 GMT
#79
Good to see Heavy Rain and Daedalus Point being eliminated. I think both maps were pretty comical vs blink.
Please no more Daedalus please.

Love Sejong and Overgrowth.
Think Merry-go-round should produce some great games.
I could do without the snooze fest brewing in Waystation.
gl hf
Infinite976
Profile Joined October 2010
United States92 Posts
March 26 2014 23:17 GMT
#80
any word on when ladder lock happens?
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