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New Ladder Maps for '14 Season 2 - Page 2

Forum Index > SC2 General
318 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 26 2014 21:43 GMT
#21
Can't wait until MarineKing floats to the island. Merry Go Round... 3 player maps .
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2014-03-26 21:46:00
March 26 2014 21:45 GMT
#22
More 3 player maps please.
The more maps changed every season the better IMO
Moderatorlickypiddy
ErrantKnight
Profile Joined November 2012
Switzerland186 Posts
March 26 2014 21:45 GMT
#23
WTF Altezim is still in the map pool ? I prefered old Daedalus to Altezim, very sad. I would also have liked to see Outboxer in the map pool but I like all the new maps, especially Merry go round, I also kinda like Waystation.
"Quantity is quality by itself"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 26 2014 21:46 GMT
#24
On March 27 2014 06:41 Pursuit_ wrote:
I know they tried to make these maps bad for blink, but I think in effect they just ended up making them bad for reapers and still decent for blink.

Might help Protoss out a bit since TvP is worse than BL/Infestor atm.


I actually think they're not that great for Blink. The key thing is that the path the Stalkers have to take when they Blink out is longer than the route the bio has to take to defend the other attack location.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TheFlexN
Profile Joined March 2012
Israel472 Posts
Last Edited: 2014-03-26 21:50:26
March 26 2014 21:47 GMT
#25
I just compared the pictures, the "merry go round" they plan to release is an outdated version.
Edit: You can see difference in textures and the ramp angle of the bottom left *inner* high ground pod.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 26 2014 21:48 GMT
#26
Will this be the second season for Alterzim to be in the map pool? I don't think Blizzard should remove it yet, because historically it's always been good to have one larger map (Whirlwind) for gameplay diversity purposes, and there are more pressing ocncerns to deal with and Blizzard can't replace all maps. I'd rather want Yeonsu and Daedalus gone.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DreamOen
Profile Joined March 2010
Spain1400 Posts
March 26 2014 21:48 GMT
#27
Am I the only one here that dont like any of them? They removed all of the short distance ones, and came with a lot of bigger ones with hard to take 3º bases and with a weirdo layout.
Tester | MC | Crank | Flash | Jaedong | MVP
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
March 26 2014 21:49 GMT
#28
Waystation.
Island expansions.
Love it.
trada
Profile Joined August 2012
Germany347 Posts
March 26 2014 21:52 GMT
#29
On March 27 2014 06:36 Circumstance wrote:
Overgrowth and Merry-Go-Round both have interesting features (mid-map gold/odd number of spawn locations) that intrigue me. But I do have to say that they both have one small thing that annoys me greatly on a superficial level: Their names and tilesets don't match up at ALL.

As for the maps cut, they were the smart choices. Polar Night, while interesting, has been around for a while, and every other map had a tendency to favor one race in particular (Zerg for Daedalus, Protoss for Yeonsu and Heavy Rain).

Edit:

Show nested quote +
On March 27 2014 06:33 Darkdwarf wrote:
Merry Go Round is the worst map name I've seen in a long time.


C'mon, every time I heard someone talk about Heavy Rain I instinctively yelled out "JASON!".

I loled so hard when I read this. glad I am not alone on this one :D
~
imJealous
Profile Joined July 2010
United States1382 Posts
March 26 2014 21:52 GMT
#30
Kinda wish they would have kept Heavy Rain and gotten rid of Alterzim
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Myusen
Profile Joined June 2011
Germany29 Posts
March 26 2014 21:53 GMT
#31
Alterzim should really go... it doesn't make for very interesting games at all and seems a bit too strong for Zerg in ZvP
<3 Liquid'Snute | nonesports.de
DroopyFR
Profile Joined August 2011
France138 Posts
March 26 2014 21:53 GMT
#32
I guess terrans will get a free non-vulnerable third base in half their games in Waystation, where mules can rain with no worry. :/
Killmouse
Profile Joined August 2010
Austria5700 Posts
March 26 2014 21:54 GMT
#33
lack of outboxer ...
yo
ObamaToss
Profile Joined June 2012
United States24 Posts
March 26 2014 21:55 GMT
#34
imo, people need to reserve judgments on 3-p maps until we get some play time on them. Some of the greatest BW maps of all time were 3-player maps.
The original Obamatoss
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-03-26 21:59:44
March 26 2014 21:58 GMT
#35
On March 27 2014 06:46 DinoMight wrote:
Show nested quote +
On March 27 2014 06:41 Pursuit_ wrote:
I know they tried to make these maps bad for blink, but I think in effect they just ended up making them bad for reapers and still decent for blink.

Might help Protoss out a bit since TvP is worse than BL/Infestor atm.


I actually think they're not that great for Blink. The key thing is that the path the Stalkers have to take when they Blink out is longer than the route the bio has to take to defend the other attack location.


Yeah, taking a second look only King Sejong and potentially Merry Go Round are going to be good for blink, Overgrowth it will be pretty much impossible and Way Station very risky (maybe strong in close positions though). They all look like pretty bad reaper maps though, might start experimenting with some different openings.

edit: That being said I like all the maps but Way Station at first glance, I feel like close position Way Station TvZ is going to be really weird.
In Somnis Veritas
Sprouter
Profile Joined December 2009
United States1724 Posts
March 26 2014 21:59 GMT
#36
Waystation looks so stale aesthetically.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
March 26 2014 21:59 GMT
#37
On March 27 2014 06:53 Myusen wrote:
Alterzim should really go... it doesn't make for very interesting games at all and seems a bit too strong for Zerg in ZvP

You realize that's a map where Korean terran lost to carriers, right?
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 26 2014 22:00 GMT
#38
I just tested a quick 3rd CC (with lift to island) on Waystation. I think you can get really fast and really save 3 bases if you spawn top right - bottom left as Terran (against Zerg).
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
March 26 2014 22:00 GMT
#39
Looks like they at least addressed blink with the new maps.
TL+ Member
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
March 26 2014 22:03 GMT
#40
Overgrowth might end up being too good for passive playstyles too, SH vs Mech / Toss gives the defender high ground advantage at 5 of 6 bases on their side of the map, and every attack path into those 5 bases is a choke. Might be able to deny mining at the gold and secure the base behind it? Guess we'll have to see how it plays out.
In Somnis Veritas
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