Match Making Rating Tool - Page 175
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karolat
United States11 Posts
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MMR-Stats
26 Posts
Unlike the upper toolbar claims, there is no new version available. So do not try to update. ----- Update 2013-12-20: Still have not reached the provider of the MMR server. Thus reason why MMR server is unavailable is still unknown. It is also unknown when the server will be available again (as Christmas is early next week it may take awhile). Thus links to mirrors of the needed files are posted below. Please note that Blizzard is going to season lock the servers on 2013-12-26 (next Thursday). If the MMR server is still not up at that moment, then users are required to manually update their bnet.data file. This post will be updated with instructions after the ladder lock period has started on all servers. Update 2013-12-27: MMR tool server is still down. Manual update of the Bnet DB file is required. See instructions: http://www.teamliquid.net/forum/viewpost.php?post_id=20489978 ----- File mirrors: bnet.data: "OK Loading DB version 16.2 done" MMR tool: "MMR-Stats 10.0" Latest version of the bnet.data (version 16.2 - Updated on 2013-12-27): http://www.mediafire.com/download/p0ezqxk5880kivo/bnet_data_16_2.zip http://www.mediafire.com/download/zjco9jzn0f9e02h/bnet_data_16_1.zip Latest version of the tool (version 10.0 - Released on 2013-11-03): http://www.mediafire.com/download/jgemp4zvqpar25w/MMRPlugin_10_0.zip Target folders/directories: Contents of bnet_data_16_2.zip should be unpacked into following directory: [PATH_TO]\Sc2gears\User content\Plugin file cache\mmr.plugin.MMRPlugin\ Contents of MMRPluging_10_0.zip should be unpacked into following directory: [PATH_TO]\Sc2gears\Plugins\ | ||
karolat
United States11 Posts
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vgalino
Spain3 Posts
Regards Victor | ||
korona
1098 Posts
On December 22 2013 09:23 vgalino wrote: Hello, If you need a server or something to post the db, let me know, i have some servers available for us..Contact with me on Skype on vgalino Regards Victor Thanks for the offer! Have to consider server options in the early 2014 if the situation does not change. At the moment it is not beneficial to rush server change as it would require that everyone manually updates their MMR tool (transition would take time as most users likely do not follow this thread closely). It is better option to wait if the access to the current server is regained. Also it is unknown why the access was lost (server says "Account Has Been Suspended". Even if it is unlikely, there is small change that it would be due demand by Blizzard especially as it happened at same day as they did their announcement regarding ladder changes). The reason must be known before potentially switching servers. Also there will potentially be lots of other changes in early 2014. For example Blizzard will do changes to the ladder system either in the start of next season (S17) or in patch 2.1. If the changes are just offset changes, it will require collecting new data to be able to calculate them (requires access to the server & lots of uploaded match data) + archiving the old data on client side. But there may be other changes too. Also replays from patch 2.1 might not be compatible with sc2gears (unknown if Dakota_Fanning will update it as its successor (scelight) has already been published). It might require that another parser (like sc2reader) is ported for MMR tool. If that is needed, then it might be better to make MMR tool completely independent (would be 'odd situation' have it as sc2gears plugin but actually use another parser). There is potentially lots to do. It is unknown If I do have time & when. One can hope that everything goes optimally (access to the server regained, sc2gears compatible with new replays & only offset changes to the ladder system). But will have to wait and see. Edit: More about server issue in the original post and in http://www.teamliquid.net/forum/viewpost.php?post_id=20454626 | ||
MMR-Stats
26 Posts
Ladder lock period has started all servers except NA (NA should join in few hours). As MMR tool server is down, you must update the DB file ('bnet.data') manually. Otherwise calculations for matches played during the ladder lock period will be incorrect. Please download zip package containing 'bnet.data' version 16.2 from this link: http://www.mediafire.com/download/p0ezqxk5880kivo/bnet_data_16_2.zip Close sc2gears if it is running. Then unpack the downloaded zip package into following directory: [PATH_TO]\Sc2gears\User content\Plugin file cache\mmr.plugin.MMRPlugin\ Restart sc2gears after unpacking the file. Check the main log (Log button is the third button from left on the top toolbar). It should say "OK Loading DB version 16.2 done" (before it the log mentions about a fatal error caused by failed attempt to download the DB file from the server). After this the tool should work as expected until the start of the next season (S17 / S1 2014). If the MMR tool server is still down when S17 starts, a new DB file that requires manual installation will be published. -- The maximum bonus pools for Season 16 were (NA numbers are not yet confirmed but likely the same): 1208 for master and gm 700 for diamond and below | ||
Malhavoc
Italy308 Posts
Looking closer, it seems like it has noticed the inactivity time (it displays it when asked in the Markers dropdown menu), but that inactivity doesn't come with a MRR drop in the graph.. | ||
InfCereal
Canada1754 Posts
On December 30 2013 21:37 Malhavoc wrote: Is there something off with the inactivity calculations? I was gold before the beginning of this season, but was placed in bronze because of a couple of months of inactivity. Now I've played some games (mostly against other bronze players) and the MMR it displays is still around 650, in the gold league. Looking closer, it seems like it has noticed the inactivity time (it displays it when asked in the Markers dropdown menu), but that inactivity doesn't come with a MRR drop in the graph.. If you haven't gotten a good game since you began playing again, the program will continue to make assumptions based on your current MMR data. For example, if you win a game at 600 MMR, but the program didn't gather enough information about the players, it might use you current MMR and adjust it to 600 + 16, instead of doing a full calculation. | ||
Malhavoc
Italy308 Posts
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korona
1098 Posts
On December 30 2013 23:09 Malhavoc wrote: Ok, I'll check what it says aboug game goodness in my next matches. However, since it has noticed inactivity, shouldn't it lower my MMR independently from my games? I remember weeks ago to have noticed such a thing, but I can't see it anymore on the graph.. Like InfCereal said only so called 'good games' can fix the MMR. Otherwise the MMR is estimated based on old 'good game'. Here is how 'good games' affect the graph: On November 26 2013 19:05 korona wrote: Your MMR cannot be calculated reliably from all games. When you play a new 'good game' (a game from which the MMR can be calculated), it adjusts all preceding estimate games in the graph. For example if uppercase X and Y are 'good games', then the affected estimate games are shown in lowercase x & y (Note that 'Y' is the last 'good game' you have played):
And if you wonder why estimates are not adjusted automatically when a likely inactivity period is detected: - There are things that prevent the decay. For example if you play unranked 1v1 game during your inactivity period it likely resets the inactivity period counter. Thus if automatic adjustment would be done, it would lead to incorrect results lots of time. Thus it is better to do nothing, but wait for the next 'good game' that will adjust the graph. And with the 'inactivity' marker filter you can quickly spot where likely inactivity periods are and deduct yourself if your MMR has decayed at that spot (means that shown estimates for the new matches are incorrect until the next 'good game'). | ||
nigel
63 Posts
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Burny
Germany9 Posts
MMR-Stats has been working for me before (about a year ago) and I just recently came back to SC2 and updated SC2gears together with the MMR-Plugin. My MMR-Stats graph is looking like this: http://i.imgur.com/tWOmfAt.png alternatively http://i.imgur.com/Xk8uSQg.png Now I've seen screenshots by different people having their graph go up and down much stronger than mine. Also the opponent's value seems to be very close to mine (like it is not actually calculated). Does anyone know what the problem is? Is my MMR-Stats not correctly configured? I've read the readme and FAQ of the first post, rechecked every setting in sc2gears and the MMR-Plugin but couldn't find anything to fix it. What could I do? Is this problem connected to OP's server being offline, or even because of season lock? Also clicking "Download new version" (on the top right in the screenshot) doesn't do anything. I've sc2gears 14.3.2 and MMR-stats version 10.0 installed together with the Bnet DBfile 16.2 Thank you for your help! | ||
korona
1098 Posts
On January 01 2014 01:18 Burny wrote: Hey guys, I hope posting this here is where I should post this kind of problem. MMR-Stats has been working for me before (about a year ago) and I just recently came back to SC2 and updated SC2gears together with the MMR-Plugin. My MMR-Stats graph is looking like this: http://i.imgur.com/tWOmfAt.png alternatively http://i.imgur.com/Xk8uSQg.png Now I've seen screenshots by different people having their graph go up and down much stronger than mine. Also the opponent's value seems to be very close to mine (like it is not actually calculated). Does anyone know what the problem is? Is my MMR-Stats not correctly configured? I've read the readme and FAQ of the first post, rechecked every setting in sc2gears and the MMR-Plugin but couldn't find anything to fix it. What could I do? Is this problem connected to OP's server being offline, or even because of season lock? Also clicking "Download new version" (on the top right in the screenshot) doesn't do anything. I've sc2gears 14.3.2 and MMR-stats version 10.0 installed together with the Bnet DBfile 16.2 Thank you for your help! You have 2 good games (based on the graph 3rd match and one of the later matches). It is possible that either of these is incorrect e.g. due data error (data errors usually cause upward spike --> 3rd match result may be incorrect). See e.g. this post how 'good games' affect the graph: http://www.teamliquid.net/forum/viewpost.php?post_id=20506999 But there are several other possibilities such as 1) do you have missing matches in between the 'good games' ('missing games' filter helps detecting these). This would lead to that some of the estimate results are incorrect, 2) did you have more than 2 weeks long inactivity period between the 'good games' (see 'inactivity' filter) --> this would lead to MMR decay, 3) If you just played your 5 placements (starting from blank MMR) your MMR changes much more rapidly than normal. The change rate normalizes somewhere around 25th match or little later (the estimates on the tool are based on typical change of 1 match, which is much smaller than the change rate with a fresh account). You can spot the 'good games' easier if you switch following setting on: 'config' > 'data' > 'mark assumptions / bad games'. And yes. All the opponent values in your graph are unknown. Thus they are marked with gray box and their value is 10 higher than yours. The MMR tool server being down does not affect the client side calculations if you have the latest versions (you seem to have the latest versions: 10.0 for tool and 16.2 for DB file). The client just cannot upload the data (thus I cannot check your data as I don't have it). But if you would use older DB file now during the ladder lock period, the tool would record incorrect change points and thus calculations would be incorrect. Also there are no new version of the tool even if the top tool bar shows 'download new version" button. This is caused due server being unavailable. The server returns different value for the version file and thus the client shows the download button. If pressed it tries to download a new version, but the downloaded data fails content check and nothing is done. | ||
Burny
Germany9 Posts
1) Yes I have a few missing games (which means I played ladder while I didn't have sc2gears running, I guess?). But if I improved within those few games, can't the program detect a rather big upward spike then? 2) I played all those 20 games (which you see on the screenshot) within the last 3-5 days, so it can't be that. 3) If I remember correctly, then I only had to play one game when I got back to Starcraft -> so my 1v1 ladder didn't reset completely last season. What bothers me more though is, that my graph doesn't look as fancy as this http://i.imgur.com/RioksHI.png You see some opponent's values are far more distant than the player's MMR values at each map (while in my picture the opponent's values are right above mine). Also, in the new example picture, you see the increase and decrease are much more steep during a long winning or losing streak - or the values almost stay the same almost all the time during 1-win 1-lose streaks (the last part of the graph in the example screenshot especially). The values of my game 4, 6, 8, 10, 12 and 14 all have the same value which is "771". Shouldn't it be a different increase/decrease after each match? Depending on if my opponent was rather strong or weaker than me and if I lost or won of course. That makes it very suspicious that something is wrong in the setup. :D I don't know what else to do. Is that all due to the MMR tool server being down? Do I just have to be patient? If so, that's of course fine by me and I will wait for them to come back online. | ||
korona
1098 Posts
On January 01 2014 04:22 Burny wrote: Hey korona and thank you for the very fast answer! 1) Yes I have a few missing games (which means I played ladder while I didn't have sc2gears running, I guess?). But if I improved within those few games, can't the program detect a rather big upward spike then? It fixes your MMR when it can calculate your MMR. 'Good games' are games from which your MMR can be calculated. All other games are estimates based on these 'good games' (+/-16 MMR points per estimate game). The tool assumes there are no missing games between. If there are, then the estimates are off. Off course you can calculate roughly how off the estimates are. Typical change is 16 MMR points per match. The match dot presents the MMR in the beginning of the match. When you know how many missing wins & losses you have, you can roughly calculate it for yourself. On January 01 2014 04:22 Burny wrote: 2) I played all those 20 games (which you see on the screenshot) within the last 3-5 days, so it can't be that. 3) If I remember correctly, then I only had to play one game when I got back to Starcraft -> so my 1v1 ladder didn't reset completely last season. If you had only 1 placement match, then your MMR did not reset but was carried over. So either of the 'good games' could suffer from data error too. For example were you placed into platinum? If not, then the value for third game is likely incorrect (can be marked as bad via config). Also are you sure you had the DB 16.2 installed before all those matches. For example if you had older DB for the third match, it would give incorrect value. On January 01 2014 04:22 Burny wrote: What bothers me more though is, that my graph doesn't look as fancy as this http://i.imgur.com/RioksHI.png You see some opponent's values are far more distant than the player's MMR values at each map (while in my picture the opponent's values are right above mine). That is very old picture and it has 'moving average' setting on, which makes the graph smoother. Having that setting off gives more precise graph. League offsets and thresholds have also changed considerably after WoL. On January 01 2014 04:22 Burny wrote: Also, in the new example picture, you see the increase and decrease are much more steep during a long winning or losing streak - or the values almost stay the same almost all the time during 1-win 1-lose streaks (the last part of the graph in the example screenshot especially). The values of my game 4, 6, 8, 10, 12 and 14 all have the same value which is "771". Shouldn't it be a different increase/decrease after each match? Depending on if my opponent was rather strong or weaker than me and if I lost or won of course. That makes it very suspicious that something is wrong in the setup. :D I don't know what else to do. Is that all due to the MMR tool server being down? Do I just have to be patient? If so, that's of course fine by me and I will wait for them to come back online. As said the server does not affect the client side calculations if you have the latest files. The tool cannot calculate MMR from all matches. It uses your data to calculate opponent's MMR and opponent's data to calculate yours. If you are 'capped' then opponent's MMR cannot be calculated. Also if opponent is 'capped' your MMR cannot be calculated. You can read more e.g. from: http://www.teamliquid.net/forum/viewpost.php?post_id=19316583 | ||
Burny
Germany9 Posts
I'm not too sure I installed DB 16.2 before all of my matches, but at least before the 2nd half of them. However, in the end it should "fix" itself after a while, I assume?! I've read a bit into the link you sent me - so it seems like it became harder for the tool (since HOTS came out) to calculate MMR values because of these "being capped"? So I will have to be very, very patient in that case. Okay I will just play a couple more games (like until 100 games or so) and report back if I still have the feeling something is odd. :s I thank you very much for your time and explanations and wish you a happy new year. | ||
korona
1098 Posts
On January 01 2014 09:20 Burny wrote: Okay, so after all, I suppose I just have to be more patient and wait for a couple of these "good games" I believe. I was a rather high diamond zerg player but switched to terran recently, so of course my MMR decreased at first and should go up after a while I guess. I'm not too sure I installed DB 16.2 before all of my matches, but at least before the 2nd half of them. However, in the end it should "fix" itself after a while, I assume?! Yes if and when you get more 'good games' you can be more sure that they are correct or if one of them is likely incorrect. The values for old 'good games' are not 'fixed' unless the user himself sets a bad value bad via config. The matches are saved in human readable file called 'games_i.data'. It can be found from following folder: [PATH_TO]\Sc2gears\User content\Plugin file cache\mmr.plugin.MMRPlugin The third column in it contains the DB file version. If that match was played during the ladder lock period and the DB version is older than 16.2, then please set it bad via config. On January 01 2014 09:20 Burny wrote: I've read a bit into the link you sent me - so it seems like it became harder for the tool (since HOTS came out) to calculate MMR values because of these "being capped"? So I will have to be very, very patient in that case. Okay I will just play a couple more games (like until 100 games or so) and report back if I still have the feeling something is odd. :s I thank you very much for your time and explanations and wish you a happy new year. Yes it is nowadays harder. Happy new year to you too! Also note that in the beginning of the new season that starts in few days, Blizzard is likely going to change league offsets & thresholds. If this happens, it means that calculations for the new season will be incorrect for some time (it usually takes 2 to 3 weeks to collect enough data to calculate the offsets). Hopefully access to the server is regained soon, so data collection can begin. | ||
Malhavoc
Italy308 Posts
Actually, even if the current MMR seems reasonable, I think that it mistook WHEN i dropped so much in MMR: it displays a drop of about 600 point a couple of games after a 13 days inactivity phase. I could had not lost so many points back then! The guilty ones are probably three inactivity phases of more than a month, close to each other, but tens of games after the big drop the tool is drawing in the graph. Don't know if this can help you somehow to tweak and fix something, so I'm just bringing it out | ||
MMR-Stats
26 Posts
2014-01-02: Manual update of Bnet DB file (version 17.0) is required after season change When the new season starts on your server, please update the DB file ('bnet.data') manually. Please also note that another DB file update will likely be released in a day or two. The new DB sets correct season numbers & flags all new matches 'bad'. When exact times when bonus pool accumulation started for each server are known, a new DB file will be released. Please download zip package containing 'bnet.data' version 17.0 from this link: http://www.mediafire.com/download/5r6xpva6oh3mo6b/bnet_data_17_0.zip Close sc2gears if it is running. Then unpack the downloaded zip package into following directory: [PATH_TO]\Sc2gears\User content\Plugin file cache\mmr.plugin.MMRPlugin\ Restart sc2gears after unpacking the file. Check the main log (Log button is the third button from left on the top toolbar). It should say "OK Loading DB version 17.0 done" (before it the log mentions about a fatal error caused by failed attempt to download the DB file from the server). | ||
Deleted User 307516
Germany6 Posts
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