what you get from Dota2 and LoL: Mindless Minion Slaying to last hit (75% of the time), some teamplay, awful lots of stuff to buy with very few good builds.
what HoS will be: fun and teamplay. YEAH. Gonna go for that. Update your bent beta-profile!
Forum Index > Heroes of the Storm |
plgElwood
Germany518 Posts
what you get from Dota2 and LoL: Mindless Minion Slaying to last hit (75% of the time), some teamplay, awful lots of stuff to buy with very few good builds. what HoS will be: fun and teamplay. YEAH. Gonna go for that. Update your bent beta-profile! | ||
TheBloodyDwarf
Finland7524 Posts
-this is for FUN. -You must remember that this was originally upcoming sc2 custom map. | ||
nojok
France15845 Posts
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Grumbels
Netherlands7028 Posts
I think Mario Kart is a good example. In Mario Kart there is the skill part of driving and aiming, which might not have as much depth as other racing games but it's still very fun and something you can really try your best at. And if you try your best you will win more often than not, it's just that you're not really punished for failure. I think these type of games have their place and I really feel that the dota genre is more suitable for a casual game like this than a hardcore game like dota2. I mean, I don't agree with Nintendo's stance on Super Smash and trying to sabotage the competitive aspect of it, but I can easily see why a game studio would not want their game to be a competitive game. I don't think it always contributes to the community. Arena PvP in World of Warcraft didn't seriously contribute to the community imo. Battlegrounds did back when you were playing versus people of your own server, but when they started to bundle servers together it became more boring and you'd stop caring about winning as much. (funny thing about WoW was that before they bundled servers it was very rare for Alliance to win on our server I recall losing 10 games in a row being typical) Personally I think that competitive mobas are a bit boring (difficult to watch, lack of mechanical skill required, having to memorize a million different items which really makes it more like a trading card game as opposed to a game like chess, and having to deal with team mates which seems annoying to me), but as a casual game they're fun to play occasionally as long as the people you're playing with aren't too frustrating. I still play dota with my brother once every two months and my policy is that the first complaint someone has about me I leave the game, to much annoyance of my brother of course. I am worried that Blizzard will dumb down the game too much so that it's no longer a fun experience though.There is still a line you can cross after which point you can't actually interact with the game anymore since there are no meaningful choices. | ||
ObeseHydra
Brazil196 Posts
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Acrofales
Spain17749 Posts
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Dubag
Australia82 Posts
Experience is shared throughout the team, no matter where you are on the map. You do not get extra experience, or any currency, from last hitting. You get experience while you are dead. Your team will always all be the same level. This point has me wondering how the game plays? All I can picture is melee heroes not having to put themselves at risk trying to last-hit? That, or the creep waves are basically pointless? I think Blizzard realised they were too late to the punch a few times in terms of understanding the potential for a MOBA e-sports game. Heroes seems way more casual based. Also, that cinematic was the worst Blizzard cinematic I have ever seen. | ||
Deleted User 26513
2376 Posts
I'm not worried that skilled players wont be able to "carry" their team. If someone is that good he can always outplay the opponent in team fights or outmaneuver them on the map. Farming creeps and buying items was never a skill in first place. And THANK GOD they didn't make another 2-3-4 lane, farm the creeps, kill the towers game... It's getting kinda old. | ||
Farmer Poopy
258 Posts
On November 09 2013 22:38 Dubag wrote: Show nested quote + Experience is shared throughout the team, no matter where you are on the map. You do not get extra experience, or any currency, from last hitting. You get experience while you are dead. Your team will always all be the same level. This point has me wondering how the game plays? All I can picture is melee heroes not having to put themselves at risk trying to last-hit? That, or the creep waves are basically pointless? I think Blizzard realised they were too late to the punch a few times in terms of understanding the potential for a MOBA e-sports game. Heroes seems way more casual based. Also, that cinematic was the worst Blizzard cinematic I have ever seen. I think they are trying to make it more realistic in the sense that, if you were some sort of captain of a small platoon (creep wave) you wouldn't just sit directly next to them, wait until they are in their dying breaths, and then finish his enemy off, who is mortally injured (cs) and finish off maybe even your own soldiers (deny). The turrets also have some sort of limit on shots they can fire (until they restock) so I think the idea in lane is jsut that you want to push the wave as hard as possible to take down their tower and push the wave to their base. I feel like this is reinforced with the mercenaries coming to help your creeps if you kill jungle creeps, and killing the skeletons underground on that other map to get a super strong creep to push mid lane for you. | ||
Ravensong170
United States858 Posts
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CrankOut
187 Posts
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deth2munkies
United States4051 Posts
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NapkinBox
United States314 Posts
On November 09 2013 22:38 Dubag wrote: Show nested quote + Experience is shared throughout the team, no matter where you are on the map. You do not get extra experience, or any currency, from last hitting. You get experience while you are dead. Your team will always all be the same level. This point has me wondering how the game plays? All I can picture is melee heroes not having to put themselves at risk trying to last-hit? That, or the creep waves are basically pointless? I think Blizzard realised they were too late to the punch a few times in terms of understanding the potential for a MOBA e-sports game. Heroes seems way more casual based. Also, that cinematic was the worst Blizzard cinematic I have ever seen. I'm starting to imagine DotaHotS is going to become a massive Deathball-Pushing game. How does the jungle camps work? You kill them and then they start pushing with your lane creeps, right? And their "Roshan" becomes your massive boss creep ally to push with you. Towers have ammo so after a few hits, the tower just goes afk and becomes useless. What I really like about the tower ammo is that it keeps the "You protect tower" aspect of Dota, whereas LoL has the very passive "Tower protects you". I believe the thing DotaHotS has going for is that it certainly encourages being out of your lane, dominate the jungle, constant engagements, and constant pushing. Also, I remember Browder saying back when the game was still called Blizzard Dota, games can vary from less than 10 minutes to an hour. What I really don't like about it is the lack of items. That cuts the amount of depth from character dynamics and progression. Are there any pictures of that skill tree? I can't find any anywhere so I can't really judge anything more. So far, when it comes to its core mechanics, I believe DotaHotS is going the right way and taking the more fun aspects and philosophy of the MOBA genre and makes me wonder if the people at Blizzard plays more Dota than LoL. Also, I keep saying DotaHotS cuz I'll start thinking about SC2 otherwise. Oh, and about a potential competitive scene, I just accept that any game, whether it is designed with competition in mind or made specifically for casuals, can have a dedicated eSports scene if the fans and resources are there. | ||
Ansinjunger
United States2451 Posts
On November 09 2013 22:31 Acrofales wrote: It looks like it will have far less depth than Dota, or even LoL. Not saying it won't be fun. This is probably a clever call from Blizzard. There's room for Hero Brawl (lol) games too grow, and trying to compete with Dota or LoL directly would be a suicidal marketing decision (unless they are willing to support the game at an even higher level than Valve or Riot do and pump millions and millions of dollars into marketing and tournaments). Going for the casuals seems like a clever move. On November 09 2013 22:52 Pr0wler wrote: I think Blizzard is doing everything the right way now. First they are making the game fun to play and then care about the other stuff (much like Hearthstone). I'm not worried that skilled players wont be able to "carry" their team. If someone is that good he can always outplay the opponent in team fights or outmaneuver them on the map. Farming creeps and buying items was never a skill in first place. And THANK GOD they didn't make another 2-3-4 lane, farm the creeps, kill the towers game... It's getting kinda old. I agree. My take on it is that Blizzard needs to find their own niche, their own edge, not just try to become the next LoL or DotA2. That's a pointless uphill battle when those games are already serving just fine. | ||
Moonsalt
267 Posts
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TheBloodyDwarf
Finland7524 Posts
On November 09 2013 23:21 NapkinBox wrote: Show nested quote + On November 09 2013 22:38 Dubag wrote: Experience is shared throughout the team, no matter where you are on the map. You do not get extra experience, or any currency, from last hitting. You get experience while you are dead. Your team will always all be the same level. This point has me wondering how the game plays? All I can picture is melee heroes not having to put themselves at risk trying to last-hit? That, or the creep waves are basically pointless? I think Blizzard realised they were too late to the punch a few times in terms of understanding the potential for a MOBA e-sports game. Heroes seems way more casual based. Also, that cinematic was the worst Blizzard cinematic I have ever seen. I'm starting to imagine DotaHotS is going to become a massive Deathball-Pushing game. How does the jungle camps work? You kill them and then they start pushing with your lane creeps, right? And their "Roshan" becomes your massive boss creep ally to push with you. Towers have ammo so after a few hits, the tower just goes afk and becomes useless. What I really like about the tower ammo is that it keeps the "You protect tower" aspect of Dota, whereas LoL has the very passive "Tower protects you". I believe the thing DotaHotS has going for is that it certainly encourages being out of your lane, dominate the jungle, constant engagements, and constant pushing. Also, I remember Browder saying back when the game was still called Blizzard Dota, games can vary from less than 10 minutes to an hour. What I really don't like about it is the lack of items. That cuts the amount of depth from character dynamics and progression. Are there any pictures of that skill tree? I can't find any anywhere so I can't really judge anything more. So far, when it comes to its core mechanics, I believe DotaHotS is going the right way and taking the more fun aspects and philosophy of the MOBA genre and makes me wonder if the people at Blizzard plays more Dota than LoL. Also, I keep saying DotaHotS cuz I'll start thinking about SC2 otherwise. Oh, and about a potential competitive scene, I just accept that any game, whether it is designed with competition in mind or made specifically for casuals, can have a dedicated eSports scene if the fans and resources are there. Say Heroes coz that's what Blizzard is saying. | ||
Epamynondas
387 Posts
On November 09 2013 23:08 deth2munkies wrote: My problem with this is that it seems like everyone needs to be on the same page more than other MOBAs for objective control, and if DotA and League are any indication, pub teams are not going to be coordinated enough to make it fun. One jackoff farming bot while you're trying to do skeletons or one guy getting bored with defending the bottom capture point and killing minions seems much more fatal than it would in the others. Except nobody wants to be alone farming bot in this game because it doesn't help them in any way. I feel like this game will be really fun because of this no gold/shared EXP thing. Whereas other Hero Brawlers kinda force you to get strong by yourself through farming in this game you are actually encouraged to get objectives with your team, since it's the only way to become stronger yourself. Aside from other gameplay aspects I feel like this alone will create an environment where teamplay is much easier to achieve. Not to mention that since the focus of the game is not competitive whatsoever there should be much less ragers (I hope). I'm excited as frick about this game. | ||
Ansinjunger
United States2451 Posts
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Bumblebee
3237 Posts
http://www.teamliquid.net/staff/heyoka/HeroesoftheSwarm/BlizzConGallery/25 - 5SSaHxZ_thumb.jpg | ||
xAdra
Singapore1858 Posts
On November 09 2013 22:09 Dreamsmasher2 wrote: Show nested quote + On November 09 2013 21:40 75 wrote: (i have no experience in MOBA games) but this game seems to be very casual with teamexp and no lasthitting. but tbh, i have never seen LoL/DotA as competive. we will have to wait how this will go. you aint missing much. I dont find moba/arts very entertaining to watch That would be your opinion, don't go around telling others as if it's a fact. I find watching Dota 2 more entertaining than sc2. On November 09 2013 23:00 CrankOut wrote: Why is this on community news? This has nothing to do with SC2... Oh yay, another person that's gonna complain about a line of text offending their eyes. I initially felt like vomitting when I read that Blizzard wasn't going to cater to hardcore E-sports. But after some thought, it might just work. I have many friends who are in my clique, yet some of us don't play dota, and some of us do. We'd love to play together when in cybercafes- after all, a dota inhouse with 10 skilled friends can be one of the most fun experiences in gaming. However, the skill floor for these games are too high sometimes. With a super casual game like this it may be easier to play together in a cybercafe, with me using Zeratul/Tassadar to kill their WoW characters. Sounds awesome and promising, I hope it will all work out. | ||
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