• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:23
CET 19:23
KST 03:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BW General Discussion What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1299 users

Heroes of the Storm Info and Impressions - Page 8

Forum Index > Heroes of the Storm
318 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
kabar
Profile Joined November 2010
United States616 Posts
November 09 2013 17:51 GMT
#141
On November 10 2013 02:46 teapoted wrote:
To me I think this game seems more like a collection of WC3 custom maps. Which could be fun, but it isn't a dota/lol replacement.


as far as i can tell, it's not meant to be a dota/lol replacement. they're very specific about calling it a 'hero brawler'. like someone earlier in the thread said, it's more in line with blc.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-09 17:59:13
November 09 2013 17:58 GMT
#142
On November 10 2013 02:51 kabar wrote:
Show nested quote +
On November 10 2013 02:46 teapoted wrote:
To me I think this game seems more like a collection of WC3 custom maps. Which could be fun, but it isn't a dota/lol replacement.


as far as i can tell, it's not meant to be a dota/lol replacement. they're very specific about calling it a 'hero brawler'. like someone earlier in the thread said, it's more in line with blc.
Yeah they've definitely changed their marketing line but it seems the story is still that this is a Dota-like game on most sites. Which doesn't seem very accurate to the mechanics or to what Blizzard is saying themselves.

Although Blizzard are still saying "we did xyz compared to other games in the genre." I'm sure they're happy with getting some of the Moba marketing.
Once you Goblak...
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 09 2013 18:03 GMT
#143
On November 10 2013 02:46 teapoted wrote:
This game sounds like it has similar issues to Diablo 3. In that Blizzard didn't quite understand what made Diablo 2 good and here they don't understand what makes Dota good.

I'm obviously saying this without playing it so could be completely wrong. But it sounds like they for one are taking away the singular map concept, which immediately makes it 'not a dota like game'. You cannot balance heroes around different map modes and have it be interesting at a high level, it is literally impossible unless the heroes are all incredibly generic. And if you have modes where only certain heroes are good, well that's not very fun.

The second part, and I think more important thing, is that much like in WoW and Diablo they have gone away from being able to have a sense of ownership over a character. In WoW respeccing used to be quite expensive and loot was hard to get, Diablo 2 respeccing wasn't allowed and loot had to be traded or found yourself. These mechanics were removed in future version of WoW and Diablo 3 which made it so there's very few options, it makes it really boring in the long run and doesn't allow for unique builds. This is a core aspect of the replayability of a game like Dota.

To me I think this game seems more like a collection of WC3 custom maps. Which could be fun, but it isn't a dota/lol replacement.


you know RTS games have done it the other way round all the time. Same units on different maps. Mobas switched it up by changing Heroes not maps. Yes in Dota people master the map not the Heroes because they change them up. But both systems work and it is just preference. I am more of the old guard and prefer mastering the units and play on different maps. And it seems I will never understand the joy people have by having their heroes mixed up.
But I come from a time without skill resets in games. Changing things up meant making another character from the scratch.

I can understand why people are scared though that this will take over the moba market, it would be against what they prefer. But don't worry it will not take over the moba cake, but it seems very likely to take a huge slice.
Intricate
Profile Joined August 2010
Canada127 Posts
November 09 2013 18:05 GMT
#144
I'm surprised that Zeratul isn't on the current Heroes list... lol
"We all live inside of NesTea's dream" - Artosis
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-09 18:08:35
November 09 2013 18:06 GMT
#145
On November 10 2013 03:03 FeyFey wrote:
Show nested quote +
On November 10 2013 02:46 teapoted wrote:
This game sounds like it has similar issues to Diablo 3. In that Blizzard didn't quite understand what made Diablo 2 good and here they don't understand what makes Dota good.

I'm obviously saying this without playing it so could be completely wrong. But it sounds like they for one are taking away the singular map concept, which immediately makes it 'not a dota like game'. You cannot balance heroes around different map modes and have it be interesting at a high level, it is literally impossible unless the heroes are all incredibly generic. And if you have modes where only certain heroes are good, well that's not very fun.

The second part, and I think more important thing, is that much like in WoW and Diablo they have gone away from being able to have a sense of ownership over a character. In WoW respeccing used to be quite expensive and loot was hard to get, Diablo 2 respeccing wasn't allowed and loot had to be traded or found yourself. These mechanics were removed in future version of WoW and Diablo 3 which made it so there's very few options, it makes it really boring in the long run and doesn't allow for unique builds. This is a core aspect of the replayability of a game like Dota.

To me I think this game seems more like a collection of WC3 custom maps. Which could be fun, but it isn't a dota/lol replacement.


you know RTS games have done it the other way round all the time. Same units on different maps. Mobas switched it up by changing Heroes not maps. Yes in Dota people master the map not the Heroes because they change them up. But both systems work and it is just preference. I am more of the old guard and prefer mastering the units and play on different maps. And it seems I will never understand the joy people have by having their heroes mixed up.
But I come from a time without skill resets in games. Changing things up meant making another character from the scratch.

I can understand why people are scared though that this will take over the moba market, it would be against what they prefer. But don't worry it will not take over the moba cake, but it seems very likely to take a huge slice.
There's a difference between different maps and different modes.

You can change the Dota map with similar principles and have it be a similar game with balance intact. The same as an RTS. It would be less refined, but functional. You can't change objectives and expect the same.
Once you Goblak...
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
November 09 2013 18:07 GMT
#146
Doesn't seem to have a lot of in common do with Dota or LoL and maybe that is a good thing.

I don't see any competitive future for it though.
WriterXiao8~~
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
November 09 2013 18:12 GMT
#147
On November 10 2013 02:58 teapoted wrote:
Show nested quote +
On November 10 2013 02:51 kabar wrote:
On November 10 2013 02:46 teapoted wrote:
To me I think this game seems more like a collection of WC3 custom maps. Which could be fun, but it isn't a dota/lol replacement.


as far as i can tell, it's not meant to be a dota/lol replacement. they're very specific about calling it a 'hero brawler'. like someone earlier in the thread said, it's more in line with blc.
Yeah they've definitely changed their marketing line but it seems the story is still that this is a Dota-like game on most sites. Which doesn't seem very accurate to the mechanics or to what Blizzard is saying themselves.

Although Blizzard are still saying "we did xyz compared to other games in the genre." I'm sure they're happy with getting some of the Moba marketing.


Well, Heroes of the Storm has the characteristics of a Moba. A team based pvp with minions and towers with the goal to destroy the other team's ancients. I don't see any resemblance to BC. I dunno, but it seems to me that Blizzard is just trying to pull off a Riot and create a new genre name to hype themselves and try to avoid any comparison between Heroes and competitors.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Deleted User 26513
Profile Joined February 2007
2376 Posts
November 09 2013 18:23 GMT
#148
On November 10 2013 03:12 NapkinBox wrote:
Show nested quote +
On November 10 2013 02:58 teapoted wrote:
On November 10 2013 02:51 kabar wrote:
On November 10 2013 02:46 teapoted wrote:
To me I think this game seems more like a collection of WC3 custom maps. Which could be fun, but it isn't a dota/lol replacement.


as far as i can tell, it's not meant to be a dota/lol replacement. they're very specific about calling it a 'hero brawler'. like someone earlier in the thread said, it's more in line with blc.
Yeah they've definitely changed their marketing line but it seems the story is still that this is a Dota-like game on most sites. Which doesn't seem very accurate to the mechanics or to what Blizzard is saying themselves.

Although Blizzard are still saying "we did xyz compared to other games in the genre." I'm sure they're happy with getting some of the Moba marketing.


Well, Heroes of the Storm has the characteristics of a Moba. A team based pvp with minions and towers with the goal to destroy the other team's ancients. I don't see any resemblance to BC. I dunno, but it seems to me that Blizzard is just trying to pull off a Riot and create a new genre name to hype themselves and try to avoid any comparison between Heroes and competitors.

Well... If you ask me Hero brawler is much more accurate than MOBA (which means nothing) and Dota, which is the name of the first game in the genre... Like calling FPS games "Wolfenstein 3D" - pretty dumb.
Weavel
Profile Joined January 2010
Finland9221 Posts
November 09 2013 18:38 GMT
#149
Looks really good. Might try it out when it is released.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
November 09 2013 18:50 GMT
#150
On November 09 2013 17:26 Whiplash wrote:
The thing I'm worried about the most in this game is how people can differentiate their selves via skill... no items, no last hits, exp while dead... does blizzard just want to make a casual game? What the hell happened?


It's Blizzard's game design philosophy.
KTY
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
November 09 2013 18:52 GMT
#151
On November 10 2013 03:23 Pr0wler wrote:
Show nested quote +
On November 10 2013 03:12 NapkinBox wrote:
On November 10 2013 02:58 teapoted wrote:
On November 10 2013 02:51 kabar wrote:
On November 10 2013 02:46 teapoted wrote:
To me I think this game seems more like a collection of WC3 custom maps. Which could be fun, but it isn't a dota/lol replacement.


as far as i can tell, it's not meant to be a dota/lol replacement. they're very specific about calling it a 'hero brawler'. like someone earlier in the thread said, it's more in line with blc.
Yeah they've definitely changed their marketing line but it seems the story is still that this is a Dota-like game on most sites. Which doesn't seem very accurate to the mechanics or to what Blizzard is saying themselves.

Although Blizzard are still saying "we did xyz compared to other games in the genre." I'm sure they're happy with getting some of the Moba marketing.


Well, Heroes of the Storm has the characteristics of a Moba. A team based pvp with minions and towers with the goal to destroy the other team's ancients. I don't see any resemblance to BC. I dunno, but it seems to me that Blizzard is just trying to pull off a Riot and create a new genre name to hype themselves and try to avoid any comparison between Heroes and competitors.

Well... If you ask me Hero brawler is much more accurate than MOBA (which means nothing) and Dota, which is the name of the first game in the genre... Like calling FPS games "Wolfenstein 3D" - pretty dumb.


Well, it does sound dumb calling a genre "Wolfenstein 3D", especially when majority of the genre has nothing to do with anything about "Wolfenstein". Defense of the Ancients (DotA), however, makes much more sense in this case.

Call it as you will, I rather call the genre "DotA", but "MOBA" has pretty much solidified itself as the official name because of Riot and LoL. "Hero Brawler" is just Blizzard pulling off a Riot to advertise and hype their game. It does sounds like a fitting genre specifically for Bloodline Champions... but that's not what Heroes is.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
bartmax
Profile Joined March 2011
Uruguay4 Posts
November 09 2013 19:04 GMT
#152
my 3cents.

USER EXPIERINCE:
what happened to easy to learn hard to master ? this looks like a easy to everything. Doesn't look like one should have a great skill but right clicking.

USER SKILL:
Same happened with Heartstone. You get a complex game like Magic The Gathering, which is really competitive and casual fun to play and they made it so there's almost no strategy on Heartstone aside from the cards you get, you just easily auto pilot the game. not fun, no skill required.

MECHANICS:
I cannot say from the gameplay and mechanics but looks like the same. Everyone saying the same: no last hit (which isn't a good thing). XP shared, so you don't get clear if you play good or bad (which also isn't a good thing). The customization on abilities with no items looks OK but that also means no wards, no 'skill' items. I like the idea of not having damage items, the abilities customization could be great but having no wards, no tp, no healing potions means there is also no rewards on going for 'safe items' or 'risk items'.

STRATEGY:
It's really fun going for a rush on a particular item (or ability) that will improve your hero at the expense of being more vulnerable. If you do it right, the reward is great, if it doesn't work right, you fall behind (that's a good thing) and I don't see how this is accomplished without items. Unless, you get 'items as abilities', which would be a GREAT thing. (like an ability to place 'observer wards like or healings' on the map on certain heroes)

GAME AWARENESS:
Watchtowers for visibility is good but not as placing 'observers' anywhere on the map, where you can surprise your opponent. I imagine sc2 how much the observers (scout) plays a big role while watchtowers are also in place. Again, watchtowers is good, but not enough.

GAME COMMUNICATION:
Also a simple detail as : red hero died instead of 'red hero DIABLO dies' it's a clue to this is casual, I cannot emphasize enough the importance of which hero is doing how in sense of team play. Looks like here, doesn't care.

GAME MOTIVATION:
Even if casual gamers do pay the bills and I would say I'm one of those. I would not play if it isn't a competitive game. Even I don't get to pros, seeing pros, seeing the competitive scene, that's what drives ME (and probably a lot more ppl) into the game. There's no bad on not being a pro, but not been 'able to be a pro' is not a game I would be playing more than a few hours. there's no point in 'strategic decision based games' if that decision making isn't rewarding.

GAME AND PLAYERS COMPARATION:
I love dota and I love ending a game with 5 more levels than the rest, I love when others do that and see how they made it. Imaging playing dota and all ended up as 'the same' (because kills is not a measure when you have different roles) is no fun. I'm predicting lot of hero-killers on pubs which ends up as bad winning rates and more fun but using supports boring. You see the score screen, all level 20, you opponent level 19, one of your teammates with 20 kills, and the supports with 8 - 5 maybe with some assists... what a boring score screen for a support guy. also misleading into understand if you did good or not.

LEARNABILITY:
How the hell one would measure game skill ? Maybe there's other way. I don't see it clearly.

GAME PLAYER IDENTITY:
The customization is good if it got sense, rollerblades ? ponies ? not really good for 'this kind of heroes'. It does work for NPC, but really, who wants to play a Ghost with a merry Christmas weapon ??? The 'hilarious' should be already in the heroe, like alchemist or tinker on dota, they looks great, they are hilarious, but they are not intenteded to look like a serious heroe from the beginning. Having huskar or bloodseeker on a roller would be plain stupid, same as having enchantress with a bazooka. (I'm forward to see witch doctor with fun totems, because I except him to have totems, but definitely not a spice girl companion.)


I'm really interested on other thought about this, actually hope someone can give me light into seeing it differently. I really want this game to be THE game.
if you say plz because is shorter than please, I will say no because is shorten than yes.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 09 2013 19:11 GMT
#153
On November 10 2013 03:07 Kipsate wrote:
Doesn't seem to have a lot of in common do with Dota or LoL and maybe that is a good thing.



Pretty much what I was thinking.

I can see myself playing this for fun a bit from time to time, like I do with LoL. I really can't see myself really getting into it though on a DOTA2 type level. Not with heroes having to be purchased.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Copymizer
Profile Joined November 2010
Denmark2099 Posts
November 09 2013 19:22 GMT
#154
A fun game with different game modes and without russians. I'M SOLD ALREADY
~~Yo man ! MBCGame HERO Fighting !! Holy check !
bartmax
Profile Joined March 2011
Uruguay4 Posts
November 09 2013 19:47 GMT
#155
After reading all again, I think I'm a competitive type guy and there are different kind of people. does who likes competitiveness and does who doesn't.

This game is *initially* set for those who doesn't. (not necessarily a bad thing), so for competitive players it's hard to see the reasons behind the game, but actually doing this way, they can 'adjust' for competitive later on (if it's not too late) but almost impossible to make the other way around. (too early to say).

From the 'unlock heroes' perspective. I think it's a good thing, if it's doing like (easy to use unlocked and hard to use heroes locked.) In Dota, when you want to get out of the 'standard initial heroes' you have to pick one non-standard. You'll be ok if you get alchemist but you will be frustrated if you get invoker, batrider or meepo. So if they have the unlock as a 'learning curve' and not as a 'impossible to get' I think I may work great.

Still, there are other ways to make this better and let you choose ANY heroe.

I like how has been done in SC2, 50 games you play in slower speed, with blocks the expansion, etc.
Leveling the playfield is something blizzard does it REALLY GOOD and that's a invisible but really important bonus to this kind of game.

if you say plz because is shorter than please, I will say no because is shorten than yes.
Witten
Profile Joined January 2011
United States2094 Posts
November 09 2013 19:48 GMT
#156
I'm assuming now that there couldn't possibly be Zeratul or any other cloaking abilities in this game because, without earning gold or buying items, how would you detect them? Assuming that towers would be detectors any cloaked heroes could just camp the opponents jungle or wherever vision doesn't exist to get free kills.

Cause I mean, Zeratul being visible 100% of the time is kind of the opposite of what Zeratul is.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
clik
Profile Joined May 2010
United States319 Posts
November 09 2013 21:45 GMT
#157
I'm glad they are attempting something other than the typical moba norm.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
November 09 2013 22:19 GMT
#158
On November 10 2013 04:48 Witten wrote:
I'm assuming now that there couldn't possibly be Zeratul or any other cloaking abilities in this game because, without earning gold or buying items, how would you detect them? Assuming that towers would be detectors any cloaked heroes could just camp the opponents jungle or wherever vision doesn't exist to get free kills.

Cause I mean, Zeratul being visible 100% of the time is kind of the opposite of what Zeratul is.


There's ways around this, namely short term buffs and invisibility that's broken by attacking. I do agree with the general consensus though that taking items out of the game might simplify that game too much. This could be made up in a mechanics fashion, like how Super Smash Brothers has no items (well...) but complex mechanics, but that's been really simplified as well.

What you're left with might be almost a turn based game in pacing and where you know the outcome of pretty much every fight because optimal play is so straightforward.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
November 09 2013 22:21 GMT
#159
I really like the idea of wc3 custom maps with the same heroes. They could put in enfos, footy wars, Uther Party all using the same heroes. Then again all those games require items, if not last hitting.
Gorlin
Profile Joined November 2010
United States2753 Posts
November 09 2013 22:55 GMT
#160
Looks totally dope to me, can't wait.
Prev 1 6 7 8 9 10 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2 days
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 228
Liquid`MaNa 74
UpATreeSC 65
MindelVK 26
DivinesiaTV 15
gerald23 6
StarCraft: Brood War
Britney 21953
Mini 671
EffOrt 333
ggaemo 285
Shuttle 169
firebathero 148
Dewaltoss 132
BRAT_OK 100
PianO 99
Mong 50
[ Show more ]
Aegong 47
Bale 10
JulyZerg 7
Dota 2
qojqva3161
XcaliburYe279
League of Legends
C9.Mang086
Counter-Strike
adren_tv162
chrisJcsgo79
Heroes of the Storm
Liquid`Hasu372
Other Games
Grubby4815
FrodaN1184
Beastyqt682
fl0m652
ceh9357
B2W.Neo161
Hui .156
QueenE95
KnowMe86
Livibee77
Trikslyr62
NarutO 8
Organizations
Other Games
WardiTV731
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• naamasc236
• StrangeGG 23
• Adnapsc2 5
• LUISG 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV529
• Ler101
League of Legends
• Nemesis3118
• Jankos2273
Other Games
• imaqtpie690
• Shiphtur111
Upcoming Events
OSC
2 days
Korean StarCraft League
3 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.