Witchcraft Mini Mafia II - Page 6
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ObviousOne
United States3704 Posts
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thrawn2112
United States6918 Posts
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EchelonTee
United States5200 Posts
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hzflank
United Kingdom2991 Posts
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EchelonTee
United States5200 Posts
On November 04 2013 07:30 hzflank wrote: Relish it while it lasts. I don't anticipate a quiet or passive game. Why is that? | ||
hzflank
United Kingdom2991 Posts
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EchelonTee
United States5200 Posts
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hzflank
United Kingdom2991 Posts
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thrawn2112
United States6918 Posts
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ObviousOne
United States3704 Posts
On November 04 2013 07:38 thrawn2112 wrote: wait rayn is in this? fml This made me lol Whyfor dost thou feareth the rayn? Perchance thy umbrella doth need a dusting? | ||
Sylencia
Australia1057 Posts
Fearing the spamfest that is rayn is not abnormal I would think | ||
EchelonTee
United States5200 Posts
On November 04 2013 07:13 thrawn2112 wrote: well it's definitely not a tuesday thing What? | ||
Sn0_Man
Tebellong44238 Posts
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Sylencia
Australia1057 Posts
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thrawn2112
United States6918 Posts
On November 04 2013 08:53 Sylencia wrote: So to anyone who was in the original game, other than our usual win-con, what else should we be looking at in terms of how Witchcraft works? what's your wincon baby? | ||
EchelonTee
United States5200 Posts
On November 04 2013 08:53 Sylencia wrote: So to anyone who was in the original game, other than our usual win-con, what else should we be looking at in terms of how Witchcraft works? Kind of strange to say "ususual win-con" as opposed to just "other than our win-con". How do YOU think Witchcraft should be handled? | ||
hzflank
United Kingdom2991 Posts
On November 04 2013 09:22 EchelonTee wrote: Kind of strange to say "ususual win-con" as opposed to just "other than our win-con". How do YOU think Witchcraft should be handled? It might be an idea for people to claim who they voted 72 hours ago. Those people are no longer blue and therefore dont have to worry about silver bullets anymore. Since roles are moving people might as well claim esults of cop checks etc at the same time. We might want to think about a best order for claims if we do something like that. The only downside that I immediately see is that if people vote for the same people day after day, it will be very obvious who the witch hunters should shoot (if we are claiming). But since we want the cop checks claimed anyway (I presume) we probably should not keep voting for the same people anyway. Afterall, the scum witchcraft powers are not that scary. Roleblock is annoying but I would rather east a roleblock than a silver bullet anyway. Also, if people claim when they are roleblocked and 72 hours later people claim their votes then we might get a shortlist of people who were able to be the roleblocker. Scum mason power isn't worrying either. There is no good reason for town to mason in this game, because if you accidentally mason a scum then they are going to shoot you. Therefore might aswell assume that if someone masons you then they are scum. So yeah, with the scum powers not being too strong, I suggest altering voting patterns and claiming votes 72 hours later. | ||
Vanesco
United States105 Posts
On November 04 2013 08:53 Sylencia wrote: So to anyone who was in the original game, other than our usual win-con, what else should we be looking at in terms of how Witchcraft works? I don't really like this. You don't really put effort in to even cross-check the players from the last game (of witchcraft) which is really simple to do. The only player to play in the last one is Thrawn who was shot night 1. But I think that is not very relevant since each game can turn out different. I think you should come to your own conclusions on how to play this themed game instead of hoping others tell you how to play. It just seems like your not willing to put the effort in to even try to solve this game for yourself. It's also very dangerous to discuss strategy because scum can see everything also and can use that against town. I'm of the opinion that everybody should play the way THEY think is the correct way to play. | ||
hzflank
United Kingdom2991 Posts
On night X+1, each person claims what actions they took on night X (if any). Then each person claims who they voted for on day X. The three people who used actions should be roughly the same three people who had the most votes. It could be slightly out as we would be missing information from the people who died on Day X (if town), night X and Day X+1. Come to think of it with up to three people's votes missing it might not be worth claiming who we voted for, so this may not have any merit. | ||
Sylencia
Australia1057 Posts
On November 04 2013 09:50 Vanesco wrote: I don't really like this. You don't really put effort in to even cross-check the players from the last game (of witchcraft) which is really simple to do. The only player to play in the last one is Thrawn who was shot night 1. But I think that is not very relevant since each game can turn out different. I think you should come to your own conclusions on how to play this themed game instead of hoping others tell you how to play. It just seems like your not willing to put the effort in to even try to solve this game for yourself. It's also very dangerous to discuss strategy because scum can see everything also and can use that against town. I'm of the opinion that everybody should play the way THEY think is the correct way to play. Relax there. Anyone who's played with me before nows I'm at work during these hours - though lazy on my part I don't have the time to extensively browse through the past to find all the information I want. In any case I wasn't asking "how to win guys", it was more of a "were there any traps which caused trouble for town that we should look out for" but since there's an entirely new cast of players pretty much there's not really any answers to give unless someone here obsed the last game and can remember it. | ||
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