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I was playing a standard FD expand. Opponent opens DT rush. I get suspicious by the lack of expansion, zealot first, and ramp blocking so I lay defense mines. I even try and position units to prevent zealot/dragoons from clearing mines. 1st DT is killed by mines. I have two mines laid for the 2nd, so I figure I'm in the clear. He eats the 1st mine in the face and then much to my dismay triggers the 2nd mine and survives! I might have been able to recover from here, but I was too surprised and confused to mount a solid defense.
Watching the replay the DT changes direction just as the mine triggers causing it to only deliver splash damage, letting him survive with 3hp. Has anyone else seen this happen before? Was it just a fluke or was my opponent actively microing to try and dodge?
Replay: http://repdepot.net/replay.php?id=54407 Action at 5:30
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Happens every now and then. If you suspect DT's always place mines from mid-natural and up your ramp. Makes it harder for the DT's to dogde the mines.
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BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances.
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You should put mines in your mineral lines to defend against the DTs that will inevitably go to kill your workers.
+ Show Spoiler +
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I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^
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If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
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On October 31 2013 07:14 GGzerG wrote: I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^ If you have that map I would love to try it out.
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On October 31 2013 07:14 GGzerG wrote: I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^
Unless they make turrets.......................................
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http://www.dramabutton.com/
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Kau
Canada3500 Posts
On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
I've never seen a spider mine dud.
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Foolishness
United States3044 Posts
On October 31 2013 07:58 Kau wrote:Show nested quote +On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud. I've never seen a spider mine dud. I thought that if you ran away from a spider mine long enough it will just burrow back in the ground, instead of being a dud (I could be wrong though).
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United Kingdom1666 Posts
On October 31 2013 08:49 Foolishness wrote:Show nested quote +On October 31 2013 07:58 Kau wrote:On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud. I've never seen a spider mine dud. I thought that if you ran away from a spider mine long enough it will just burrow back in the ground, instead of being a dud (I could be wrong though). That depends on strange and unknown factors... usually somehow something to do with arbiter cloaking as far as I've observed, even though mines detect. Might be some strange discrepancy between their detection range, their trigger distance, and their movement speed. I would love to know the answer.
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On October 31 2013 07:58 Kau wrote:Show nested quote +On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud. I've never seen a spider mine dud. Neither have I... :\ the closest thing I've seen to a dud is the drop-diffuse thing where you drop a unit the mine runs at it and you pick up as it explodes, if that counts as "dud"ing
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What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?
EDIT : The endless possibilities you can dream of while stoned theory crafting
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On October 31 2013 10:16 GGzerG wrote: What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?
EDIT : The endless possibilities you can dream of while stoned theory crafting Are you stoned right now? What if the unit that gets targeted by a mine gets recalled I feel like the mine in both cases would just burrow again
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Bisutopia19141 Posts
On October 31 2013 06:00 andreyyisbestandrey wrote: BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances. Wait, are you trying to tell us we should play SC2?
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On October 31 2013 06:00 andreyyisbestandrey wrote: BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances.
Personally, SC2 is more frustrating and infuriating to me than BW.
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On October 31 2013 11:08 vOdToasT wrote:Show nested quote +On October 31 2013 06:00 andreyyisbestandrey wrote: BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances. Personally, SC2 is more frustrating and infuriating to me than BW.
Oh in a sense me for me too - I see blood red when I think about it. However, it's a frustration and fury directed towards the fact that people exist that are stupid enough to play it rather than for the game itself.
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Can't you drop a DT on top of a spidermine from a shuttle and pick it up immediately to detonate the mine without damaging the DT?
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On October 31 2013 11:31 Antisocialmunky wrote: Can't you drop a DT on top of a spidermine from a shuttle and pick it up immediately to detonate the mine without damaging the DT?
Yes, and you could also detonate a mine using this method with any other unit in a shuttle. One danger of dropping dt's out of a shuttle is, sometimes the dt is visible to the terran for a moment when it unloads from a shuttle, even if there is no detection present. Now what is up with THAT?
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On October 31 2013 10:41 traceurling wrote:Show nested quote +On October 31 2013 10:16 GGzerG wrote: What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?
EDIT : The endless possibilities you can dream of while stoned theory crafting Are you stoned right now? What if the unit that gets targeted by a mine gets recalled I feel like the mine in both cases would just burrow again
No, i'm actually almost 100% sure that it will travel across the map ...
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