• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:22
CEST 15:22
KST 22:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates MB-820 Is Humbling Me and I Thought I Was Ready! What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1425 users

DT Mine Dodge

Forum Index > BW General
Post a Reply
Normal
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
Last Edited: 2013-10-30 20:20:46
October 30 2013 20:19 GMT
#1
I was playing a standard FD expand. Opponent opens DT rush. I get suspicious by the lack of expansion, zealot first, and ramp blocking so I lay defense mines. I even try and position units to prevent zealot/dragoons from clearing mines. 1st DT is killed by mines. I have two mines laid for the 2nd, so I figure I'm in the clear. He eats the 1st mine in the face and then much to my dismay triggers the 2nd mine and survives! I might have been able to recover from here, but I was too surprised and confused to mount a solid defense.

Watching the replay the DT changes direction just as the mine triggers causing it to only deliver splash damage, letting him survive with 3hp. Has anyone else seen this happen before? Was it just a fluke or was my opponent actively microing to try and dodge?

Replay:
http://repdepot.net/replay.php?id=54407
Action at 5:30
Opportunities multiply as they are seized.
Todd P
Profile Joined December 2010
42 Posts
October 30 2013 20:27 GMT
#2
Happens every now and then. If you suspect DT's always place mines from mid-natural and up your ramp. Makes it harder for the DT's to dogde the mines.
Impossible is nothing
andreyyisbestandrey
Profile Joined September 2010
154 Posts
Last Edited: 2013-10-30 21:03:39
October 30 2013 21:00 GMT
#3
BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.

Edit: I do not condone playing SC2 under any circumstances.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
October 30 2013 21:58 GMT
#4
You should put mines in your mineral lines to defend against the DTs that will inevitably go to kill your workers.

+ Show Spoiler +
hue
Jaedong :3
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
October 30 2013 22:14 GMT
#5
I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^
AKA: TelecoM[WHITE] Protoss fighting
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
October 30 2013 22:39 GMT
#6
If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
People are imbeciles, lucky thing god made cats.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
October 30 2013 22:41 GMT
#7
On October 31 2013 07:14 GGzerG wrote:
I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^

If you have that map I would love to try it out.
Please PM me with any songs you like that you think I haven't heard before!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 30 2013 22:43 GMT
#8
On October 31 2013 07:14 GGzerG wrote:
I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^


Unless they make turrets.......................................


...............................................................

................

http://www.dramabutton.com/
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Kau *
Profile Joined March 2007
Canada3500 Posts
October 30 2013 22:58 GMT
#9
On October 31 2013 07:39 hellokitty[hk] wrote:
If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.


I've never seen a spider mine dud.
Moderator
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
October 30 2013 23:49 GMT
#10
On October 31 2013 07:58 Kau wrote:
Show nested quote +
On October 31 2013 07:39 hellokitty[hk] wrote:
If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.


I've never seen a spider mine dud.

I thought that if you ran away from a spider mine long enough it will just burrow back in the ground, instead of being a dud (I could be wrong though).
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1708 Posts
October 30 2013 23:55 GMT
#11
On October 31 2013 08:49 Foolishness wrote:
Show nested quote +
On October 31 2013 07:58 Kau wrote:
On October 31 2013 07:39 hellokitty[hk] wrote:
If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.


I've never seen a spider mine dud.

I thought that if you ran away from a spider mine long enough it will just burrow back in the ground, instead of being a dud (I could be wrong though).

That depends on strange and unknown factors... usually somehow something to do with arbiter cloaking as far as I've observed, even though mines detect. Might be some strange discrepancy between their detection range, their trigger distance, and their movement speed. I would love to know the answer.
EleGant[AoV]
traceurling
Profile Joined December 2012
United States1240 Posts
October 31 2013 00:25 GMT
#12
On October 31 2013 07:58 Kau wrote:
Show nested quote +
On October 31 2013 07:39 hellokitty[hk] wrote:
If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.


I've never seen a spider mine dud.

Neither have I... :\ the closest thing I've seen to a dud is the drop-diffuse thing where you drop a unit the mine runs at it and you pick up as it explodes, if that counts as "dud"ing
"Appreciate the things you have before they become the things you had."
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
Last Edited: 2013-10-31 01:17:06
October 31 2013 01:16 GMT
#13
What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?

EDIT : The endless possibilities you can dream of while stoned theory crafting
AKA: TelecoM[WHITE] Protoss fighting
traceurling
Profile Joined December 2012
United States1240 Posts
October 31 2013 01:41 GMT
#14
On October 31 2013 10:16 GGzerG wrote:
What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?

EDIT : The endless possibilities you can dream of while stoned theory crafting

Are you stoned right now? What if the unit that gets targeted by a mine gets recalled
I feel like the mine in both cases would just burrow again
"Appreciate the things you have before they become the things you had."
BisuDagger
Profile Blog Joined October 2009
Bisutopia19320 Posts
October 31 2013 02:04 GMT
#15
On October 31 2013 06:00 andreyyisbestandrey wrote:
BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.

Edit: I do not condone playing SC2 under any circumstances.

Wait, are you trying to tell us we should play SC2?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 31 2013 02:08 GMT
#16
On October 31 2013 06:00 andreyyisbestandrey wrote:
BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.

Edit: I do not condone playing SC2 under any circumstances.


Personally, SC2 is more frustrating and infuriating to me than BW.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
andreyyisbestandrey
Profile Joined September 2010
154 Posts
October 31 2013 02:28 GMT
#17
On October 31 2013 11:08 vOdToasT wrote:
Show nested quote +
On October 31 2013 06:00 andreyyisbestandrey wrote:
BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.

Edit: I do not condone playing SC2 under any circumstances.


Personally, SC2 is more frustrating and infuriating to me than BW.


Oh in a sense me for me too - I see blood red when I think about it. However, it's a frustration and fury directed towards the fact that people exist that are stupid enough to play it rather than for the game itself.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 31 2013 02:31 GMT
#18
Can't you drop a DT on top of a spidermine from a shuttle and pick it up immediately to detonate the mine without damaging the DT?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
andreyyisbestandrey
Profile Joined September 2010
154 Posts
October 31 2013 02:34 GMT
#19
On October 31 2013 11:31 Antisocialmunky wrote:
Can't you drop a DT on top of a spidermine from a shuttle and pick it up immediately to detonate the mine without damaging the DT?


Yes, and you could also detonate a mine using this method with any other unit in a shuttle. One danger of dropping dt's out of a shuttle is, sometimes the dt is visible to the terran for a moment when it unloads from a shuttle, even if there is no detection present. Now what is up with THAT?
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
October 31 2013 03:25 GMT
#20
On October 31 2013 10:41 traceurling wrote:
Show nested quote +
On October 31 2013 10:16 GGzerG wrote:
What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?

EDIT : The endless possibilities you can dream of while stoned theory crafting

Are you stoned right now? What if the unit that gets targeted by a mine gets recalled
I feel like the mine in both cases would just burrow again


No, i'm actually almost 100% sure that it will travel across the map ...
AKA: TelecoM[WHITE] Protoss fighting
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-10-31 05:10:59
October 31 2013 05:10 GMT
#21
Any determined player should be able to crush you if you only defend with mines.

Example: Jangbi vs Fantasy

On October 31 2013 07:58 Kau wrote:
Show nested quote +
On October 31 2013 07:39 hellokitty[hk] wrote:
If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.


I've never seen a spider mine dud.


I don't think they dud like scarabs but they often lift up and then pop back down again.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
ii.blitzkrieg
Profile Joined November 2006
Canada1122 Posts
October 31 2013 05:33 GMT
#22
Mines do dud, it's rare but on certain positions around ramps/edges it does happen.
iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
Last Edited: 2013-10-31 05:38:07
October 31 2013 05:37 GMT
#23
Imagine if this happened to you


credit for mdt
http://www.teamliquid.net/forum/viewmessage.php?topic_id=46103
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
October 31 2013 05:39 GMT
#24
On October 31 2013 06:00 andreyyisbestandrey wrote:
BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.

Edit: I do not condone playing SC2 under any circumstances.


I heavily approve of this post.
"Awaken my Child, and embrace the Glory that is your Birthright"
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2013-10-31 06:25:23
October 31 2013 06:24 GMT
#25
On October 31 2013 14:37 Ilikestarcraft wrote:
Imagine if this happened to you
http://www.youtube.com/watch?v=Bez6cC8yJaI

credit for mdt
http://www.teamliquid.net/forum/viewmessage.php?topic_id=46103

Does that only work if the DT has vision of the mines? I cant imagine someone using that in a real game without knowing where any of the mines are.(and slowly stuttering everywhere) I know u can kill the mine as its being laid and stuff, or with that shuttle trick drop, mine pops pick up as it explodes and take no damage.
But that video seems to rely on seeing the mine and then getting into a nice distance to run up and kill it before it explodes.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
October 31 2013 08:22 GMT
#26
On October 31 2013 15:24 Shock710 wrote:
Show nested quote +
On October 31 2013 14:37 Ilikestarcraft wrote:
Imagine if this happened to you
http://www.youtube.com/watch?v=Bez6cC8yJaI

credit for mdt
http://www.teamliquid.net/forum/viewmessage.php?topic_id=46103

Does that only work if the DT has vision of the mines? I cant imagine someone using that in a real game without knowing where any of the mines are.(and slowly stuttering everywhere) I know u can kill the mine as its being laid and stuff, or with that shuttle trick drop, mine pops pick up as it explodes and take no damage.
But that video seems to rely on seeing the mine and then getting into a nice distance to run up and kill it before it explodes.


I'm pretty sure you are right as it seems the Protoss player controlling the DT's has complete vision of the Terrans base.
AKA: TelecoM[WHITE] Protoss fighting
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 31 2013 08:35 GMT
#27
On October 31 2013 15:24 Shock710 wrote:
Show nested quote +
On October 31 2013 14:37 Ilikestarcraft wrote:
Imagine if this happened to you
http://www.youtube.com/watch?v=Bez6cC8yJaI

credit for mdt
http://www.teamliquid.net/forum/viewmessage.php?topic_id=46103

Does that only work if the DT has vision of the mines? I cant imagine someone using that in a real game without knowing where any of the mines are.(and slowly stuttering everywhere) I know u can kill the mine as its being laid and stuff, or with that shuttle trick drop, mine pops pick up as it explodes and take no damage.
But that video seems to rely on seeing the mine and then getting into a nice distance to run up and kill it before it explodes.


You can do it without vision but you need to know where the mines are roughly.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
October 31 2013 09:02 GMT
#28
A DT vs mine thread, surprised no one has posted this yet:
From Avalon MSL Fantasy vs Movie on Outsider
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 31 2013 09:33 GMT
#29
On October 31 2013 18:02 ThunderGod wrote:
A DT vs mine thread, surprised no one has posted this yet:
From Avalon MSL Fantasy vs Movie on Outsider
http://www.youtube.com/watch?v=-CnFnNsUZ1I&list=FL4afvKB0mn8a_j075fBS7cA

God that was a great game haha
Jaedong.
FromShouri
Profile Blog Joined April 2012
United States862 Posts
October 31 2013 14:06 GMT
#30
Dts have a slightly longer attack length then most melee units(firebat excluded). If you time it right with the hold button when the mine is 1 step away the dt can one hit the mine and take no damage. Much more reliable then randomly getting it out of main blast radius.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
KwarK
Profile Blog Joined July 2006
United States43799 Posts
October 31 2013 15:34 GMT
#31
On October 31 2013 05:19 CakeOrI)eath wrote:
I was playing a standard FD expand. Opponent opens DT rush. I get suspicious by the lack of expansion, zealot first, and ramp blocking so I lay defense mines. I even try and position units to prevent zealot/dragoons from clearing mines. 1st DT is killed by mines. I have two mines laid for the 2nd, so I figure I'm in the clear. He eats the 1st mine in the face and then much to my dismay triggers the 2nd mine and survives! I might have been able to recover from here, but I was too surprised and confused to mount a solid defense.

Watching the replay the DT changes direction just as the mine triggers causing it to only deliver splash damage, letting him survive with 3hp. Has anyone else seen this happen before? Was it just a fluke or was my opponent actively microing to try and dodge?

Replay:
http://repdepot.net/replay.php?id=54407
Action at 5:30

ModeratorThe angels have the phone box
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:45
Group B
WardiTV401
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 150
LamboSC2 147
ProTech124
Livibee 74
StarCraft: Brood War
Britney 44532
Calm 5299
Horang2 3609
Bisu 2847
Sea 2385
Shuttle 1366
EffOrt 685
actioN 615
Soma 549
ggaemo 545
[ Show more ]
Stork 535
Hyuk 516
firebathero 478
Mini 405
Snow 247
Soulkey 168
Rush 159
Last 155
PianO 152
hero 128
Hyun 61
sorry 56
Barracks 56
Sea.KH 55
Backho 49
[sc1f]eonzerg 46
Aegong 37
Shinee 31
zelot 28
Movie 21
910 17
NotJumperer 16
ajuk12(nOOB) 15
IntoTheRainbow 15
Terrorterran 15
scan(afreeca) 14
Hm[arnc] 12
soO 9
Rock 9
Icarus 6
Dota 2
Gorgc5435
BananaSlamJamma514
canceldota113
League of Legends
Reynor65
Counter-Strike
x6flipin605
edward86
oskar59
Heroes of the Storm
XaKoH 116
Other Games
singsing1779
B2W.Neo1087
hiko422
Lowko300
crisheroes279
DeMusliM255
RotterdaM115
ArmadaUGS94
Sick90
QueenE42
KnowMe27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1878
• Nemesis1657
• TFBlade969
Upcoming Events
OSC
10h 38m
RSL Revival
20h 38m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 10h
RSL Revival
1d 20h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.