I was playing a standard FD expand. Opponent opens DT rush. I get suspicious by the lack of expansion, zealot first, and ramp blocking so I lay defense mines. I even try and position units to prevent zealot/dragoons from clearing mines. 1st DT is killed by mines. I have two mines laid for the 2nd, so I figure I'm in the clear. He eats the 1st mine in the face and then much to my dismay triggers the 2nd mine and survives! I might have been able to recover from here, but I was too surprised and confused to mount a solid defense.
Watching the replay the DT changes direction just as the mine triggers causing it to only deliver splash damage, letting him survive with 3hp. Has anyone else seen this happen before? Was it just a fluke or was my opponent actively microing to try and dodge?
I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^
If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
On October 31 2013 07:14 GGzerG wrote: I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^
On October 31 2013 07:14 GGzerG wrote: I thought this was that UMS map that trained you how to kill spider mines with DT's with no observers, I honestly would like to perfect this art, and then my DT rush's would never lose ^_^
Unless they make turrets.......................................
On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
I've never seen a spider mine dud.
I thought that if you ran away from a spider mine long enough it will just burrow back in the ground, instead of being a dud (I could be wrong though).
On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
I've never seen a spider mine dud.
I thought that if you ran away from a spider mine long enough it will just burrow back in the ground, instead of being a dud (I could be wrong though).
That depends on strange and unknown factors... usually somehow something to do with arbiter cloaking as far as I've observed, even though mines detect. Might be some strange discrepancy between their detection range, their trigger distance, and their movement speed. I would love to know the answer.
On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
I've never seen a spider mine dud.
Neither have I... :\ the closest thing I've seen to a dud is the drop-diffuse thing where you drop a unit the mine runs at it and you pick up as it explodes, if that counts as "dud"ing
What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?
EDIT : The endless possibilities you can dream of while stoned theory crafting
On October 31 2013 10:16 GGzerG wrote: What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?
EDIT : The endless possibilities you can dream of while stoned theory crafting
Are you stoned right now? What if the unit that gets targeted by a mine gets recalled I feel like the mine in both cases would just burrow again
On October 31 2013 06:00 andreyyisbestandrey wrote: BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances.
Wait, are you trying to tell us we should play SC2?
On October 31 2013 06:00 andreyyisbestandrey wrote: BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances.
Personally, SC2 is more frustrating and infuriating to me than BW.
On October 31 2013 06:00 andreyyisbestandrey wrote: BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances.
Personally, SC2 is more frustrating and infuriating to me than BW.
Oh in a sense me for me too - I see blood red when I think about it. However, it's a frustration and fury directed towards the fact that people exist that are stupid enough to play it rather than for the game itself.
On October 31 2013 11:31 Antisocialmunky wrote: Can't you drop a DT on top of a spidermine from a shuttle and pick it up immediately to detonate the mine without damaging the DT?
Yes, and you could also detonate a mine using this method with any other unit in a shuttle. One danger of dropping dt's out of a shuttle is, sometimes the dt is visible to the terran for a moment when it unloads from a shuttle, even if there is no detection present. Now what is up with THAT?
On October 31 2013 10:16 GGzerG wrote: What if a spider mine gets triggered to attack a certain unit, and then the spider mine gets stasised by an arbiter, and the targeted unit is at the opposite side of the map when the stasis finishes, will the spider mine go all the way across the map to attack this unit?
EDIT : The endless possibilities you can dream of while stoned theory crafting
Are you stoned right now? What if the unit that gets targeted by a mine gets recalled I feel like the mine in both cases would just burrow again
No, i'm actually almost 100% sure that it will travel across the map ...
On October 31 2013 07:39 hellokitty[hk] wrote: If you're moving away from both scarabs and mines you can dodge the majority of the damage and only take the splash damage if you're quick and lucky. Also if you manage to run away from a mine long enough, just like a scarab it will dud.
I've never seen a spider mine dud.
I don't think they dud like scarabs but they often lift up and then pop back down again.
On October 31 2013 06:00 andreyyisbestandrey wrote: BW is an art. A sometimes frustrating and infuriating art. If you want to put the square peg in the square hole and have life make sense, we have SC2.
Edit: I do not condone playing SC2 under any circumstances.
Does that only work if the DT has vision of the mines? I cant imagine someone using that in a real game without knowing where any of the mines are.(and slowly stuttering everywhere) I know u can kill the mine as its being laid and stuff, or with that shuttle trick drop, mine pops pick up as it explodes and take no damage. But that video seems to rely on seeing the mine and then getting into a nice distance to run up and kill it before it explodes.
Does that only work if the DT has vision of the mines? I cant imagine someone using that in a real game without knowing where any of the mines are.(and slowly stuttering everywhere) I know u can kill the mine as its being laid and stuff, or with that shuttle trick drop, mine pops pick up as it explodes and take no damage. But that video seems to rely on seeing the mine and then getting into a nice distance to run up and kill it before it explodes.
I'm pretty sure you are right as it seems the Protoss player controlling the DT's has complete vision of the Terrans base.
Does that only work if the DT has vision of the mines? I cant imagine someone using that in a real game without knowing where any of the mines are.(and slowly stuttering everywhere) I know u can kill the mine as its being laid and stuff, or with that shuttle trick drop, mine pops pick up as it explodes and take no damage. But that video seems to rely on seeing the mine and then getting into a nice distance to run up and kill it before it explodes.
You can do it without vision but you need to know where the mines are roughly.
Dts have a slightly longer attack length then most melee units(firebat excluded). If you time it right with the hold button when the mine is 1 step away the dt can one hit the mine and take no damage. Much more reliable then randomly getting it out of main blast radius.
On October 31 2013 05:19 CakeOrI)eath wrote: I was playing a standard FD expand. Opponent opens DT rush. I get suspicious by the lack of expansion, zealot first, and ramp blocking so I lay defense mines. I even try and position units to prevent zealot/dragoons from clearing mines. 1st DT is killed by mines. I have two mines laid for the 2nd, so I figure I'm in the clear. He eats the 1st mine in the face and then much to my dismay triggers the 2nd mine and survives! I might have been able to recover from here, but I was too surprised and confused to mount a solid defense.
Watching the replay the DT changes direction just as the mine triggers causing it to only deliver splash damage, letting him survive with 3hp. Has anyone else seen this happen before? Was it just a fluke or was my opponent actively microing to try and dodge?