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juicyjames
United States3815 Posts
On September 28 2013 22:57 Arachne wrote: Hey. I've glanced through the thread, and I am more asking this for my own verification than any major problem
I watched the youtube videos, and it seems a bit different from the .interface file.
What I am asking is: Are the Gameheart maps more 'powerful' for observer controlling than the interface file?
For example, I don't see a way to change names of players using the interface?
I am trying to use the interface for a tournament I am casting soon, and want to make sure I have a decent idea of how to use it. I have seen the list of instructions in the Message Log.
Also, just want to say.
OMG AMAZING!!!! Since nobody answered you, yes the GameHeart maps are more featured and powerful than the Interface file (due to limitations of the interface file). GameHeart maps are fully featured on maps it is customized for, including stuff like team logos, drawing on the maps, etc. GameHeart interface is simply an interface file that can be used with any map to make it look similar to GameHeart the map's UI, but due to limitations of the filetype it lacks all the special features.
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Yeah juicyjames is correct, the interface file is just for tournaments that can't use the custom maps but still want a UI that looks similar to GameHeart.
That said, if you choose to use the custom maps make sure to search "GHClassic" on the arcade as those are most up to date GameHeart maps at the moment. If you are running a tournament or event and want your logo added or need more maps than are currently available with GHClassic please let me know via email at teamgameheart@gmail.com
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Really like the Overlay! Im not sure if this is something that could be accomplished with an overlay or would need to be incorporated by Blizz (no programming skills for me) But I always thought it would be really Interesting to have some type of Picture in Picture box to show counter attacks/runbys basically anything else important while the main fight is happening. A game like starcraft has so many things going on at once it really doesnt lend itself to one main screen when watching for entertainment.
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Thank you to both JuicyJames and GameHeart
I shall look at the maps as well just to familiarize myself with them.
I think it might be too late for me to ask you update the maps. The tourney is next week. But again, thank you for an awesome interface :D
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Arachne it is not too late for me to update the maps! If you have a logo you would like added to GHClassic maps just email it to teamgameheart@gmail.com and specify whether it is a team logo or a tournament logo and I will get it added for you.
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United Kingdom1381 Posts
I don't know if this is the correct place to post this but I was playing around with GomTV's UI to try and make it cleaner:- Removed progress bars from the Production Tab and added a transparency to show progress instead.
- Changed clock text to fit with other text and removed background box
- Added a transparency to the information box
- Removed numbers from upgrades in the Production tab
How feasible are these changes?
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All of those changes should be possible but the overlay that Gom uses is not one of ours.
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@production tab: possible, except for upgrade numbers. The production tab's slots don't differ between the elements it displays, so you can't differ between upgrades and units. The progress would just be put above the element's icon with a proper image for the progress bar. It might be possible to hide the label for upgrades in the production tab with triggers.
@other aspects: possible. But the interface I've created can't use a transparent info panel background as the information behind would become visible.
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Would be cool if logos were a little more transparent to blend in better with the maps. Large opaque logos are pretty distracting in my opinion.
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Only the league logos are opaque. The problem is that transparency controls for actors in the editor do not affect the decals so the only way to add transparency in the editor for them that I have found is to raise their z-position (height from the ground).
But that does not smoothly change their transparency. It basically does nothing until you get to a certain point and then it makes them massively transparent. You can adjust the transparency manually in photoshop but then if you ever want to change it you have to modify all 50+ of the league logos again.
Hopefully I will find a better way to manage this in the future.
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You can batch-edit image files with XnView, so you can have your directory of images and with a few clicks create duplicates of every image in that directory with the transparency set to a certain value. If you ever want to change that value, as long as you have the original images this won't take more than a few clicks.
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On October 03 2013 07:07 iHirO wrote: …I was playing around with GomTV's UI… Hey—sorry to be a bother, but where can you download the GOMTV UI? It looks pretty cool.
Not to be disloyal to you, GameHeart and Ahli—your overlay is cooler :D
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I'm not sure if this has been mentioned, but is there a way for the spectator to use Stronger Team Colors while allowing the players to choose whether or not they want to as well?
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Is it possible to set the default chat in game set to "all" instead of "allies"?
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Kinda stupid, but where do I install the interface file? Has a new one been released?
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United Kingdom1381 Posts
If you have a PC, it will be "C: \ Users \ <username> \ Documents \ StarCraft II \ Interfaces \ ..here..".
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Hi!
I am having trouble with one thing, with the new GHLight maps found in the custom games section, and using the gameheart interface file, how can I get some of the other GH features up such as bo3 bo5 etc and score? I haven't been able to figure this out since the older arcade version.
Thanks!
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China6323 Posts
Blizzard gave a shoutout to GameHeart on the Heroes of the Storm Q&A when asked about spectator features in Heroes!
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@WingnutSC - Open up the message log while using the interface, there is a list of hotkeys in there.
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