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On September 26 2013 09:52 rd wrote:Show nested quote +On September 26 2013 09:40 mikumegurine wrote: try making tanks do extra +damage to shields or something? lol
might make mech more viable vs P They avoid doing changes where units have unintuitive special cases and don't function as described.
If they don't do it, then mech has no future in the matchup.
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I'm optimistic that the Terran changes will help swing some diversity their way. It's getting really boring to watch the exact same fights in the TvZ matchup. The ling-bane vs Marine-mine back and forth. Some tanks would be awesome to see. Also I hope zerg gets a change up as well so we can see some change in their composition too.
But no DT change because everyone whined about it. So Zerg and Terran should be able to do devastating damage with their respective Mutas and drops, yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it. Great, buff the oracle some more..... Then they build two turrets and its completely worthless.
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On September 26 2013 09:56 PineapplePizza wrote:Show nested quote +On September 26 2013 09:52 rd wrote:On September 26 2013 09:40 mikumegurine wrote: try making tanks do extra +damage to shields or something? lol
might make mech more viable vs P They avoid doing changes where units have unintuitive special cases and don't function as described. If they don't do it, then mech has no future in the matchup.
Fine by me.
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On September 26 2013 09:56 SicPro wrote: But no DT change because everyone whined about it. So Zerg and Terran should be able to do devastating damage with their respective Mutas and drops, yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it. Great, buff the oracle some more..... Then they build two turrets and its completely worthless.
"yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it."
"Great, buff the oracle some more..... Then they build two turrets and its completely worthless"
The irony.
Complaining before even testing / before all the changes are done.
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On September 26 2013 09:27 beesinyoface wrote: Ah yes, good goy, keep buffing Protoss because they really need it.
They're not trying to "buff" protoss; they're trying to make a build viable that doesn't involve the same units in every matchup/composition. But you're right, just fix/change every other race because protoss is perfect and shouldn't be tweaked whatsoever. Great logic there, bud.
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On September 26 2013 09:27 beesinyoface wrote: Ah yes, good goy, keep buffing Protoss because they really need it. They're buffing every race though, so you can't really tell how the resulting balance will look like.
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On September 26 2013 10:11 ZenithM wrote:Show nested quote +On September 26 2013 09:27 beesinyoface wrote: Ah yes, good goy, keep buffing Protoss because they really need it. They're buffing every race though, so you can't really tell how the resulting balance will look like.
Exactly. Honestly, game balance at the moment is not bad, if you look purely at winrates. But what is bad, is the diversity in a number of matchups. PvT in particular has been the same damn thing basically since the WoL beta, and the only major change has been Terrans countering the addition of the Mothership Core by adding SCV all-ins. In terms of tech and units though, its always been gateway+robo vs. bio+medivacs and vikings. Making mech and stargate better is necessary if they ever want to fix that. This is the first step..
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On September 26 2013 09:56 PineapplePizza wrote:Show nested quote +On September 26 2013 09:52 rd wrote:On September 26 2013 09:40 mikumegurine wrote: try making tanks do extra +damage to shields or something? lol
might make mech more viable vs P They avoid doing changes where units have unintuitive special cases and don't function as described. If they don't do it, then mech has no future in the matchup.
For this statement to be true would require the original quoted statement to be correct. Which it isn't.
On September 26 2013 10:08 Dogfood wrote:Show nested quote +On September 26 2013 09:52 rd wrote:On September 26 2013 09:40 mikumegurine wrote: try making tanks do extra +damage to shields or something? lol
might make mech more viable vs P They avoid doing changes where units have unintuitive special cases and don't function as described. http://wiki.teamliquid.net/starcraft2/Spore_Crawler
"They avoid doing changes where units have unintuitive special cases and don't function as described."
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I'm glad they decided to cancel the oracle cost buff and DT speed. Both openers 'could' be very all-in from toss and IMO didn't need to be buffed. However, I wouldn't mind seeing buffs come from upgrades (such as giving DTs the speed when charge is researched and/or an oracle buff from the fleet beacon - my knee-jerk is to be scared of faster oracles... but I'm much less scared of oracles than I am DTs so I'm trying to be more open minded to the change).
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On September 26 2013 09:52 rd wrote:Show nested quote +On September 26 2013 09:40 mikumegurine wrote: try making tanks do extra +damage to shields or something? lol
might make mech more viable vs P They avoid doing changes where units have unintuitive special cases and don't function as described. Widow Mines deal +damage vs shields.
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On September 26 2013 09:56 SicPro wrote:But no DT change because everyone whined about it. So Zerg and Terran should be able to do devastating damage with their respective Mutas and drops, yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it. Great, buff the oracle some more..... Then they build two turrets and its completely worthless. Oracle will be as fast as mutalisks, deals more devastating damage than mutalisks has most of the health regen of mutalisks yet oracles suck and mutas OP.
I know they are different units and all, but the oracle changes are going to be scary.
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On September 26 2013 04:20 a176 wrote: how are you supposed to micro against AA that has over twice the range of pulsar beam Lol, what are mutas?
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On September 26 2013 11:16 tili wrote:Show nested quote +On September 26 2013 04:20 a176 wrote: how are you supposed to micro against AA that has over twice the range of pulsar beam Lol, what are mutas?
So the answer is to make 20-30 oracles to snipe towers
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On September 26 2013 11:18 Thieving Magpie wrote:Show nested quote +On September 26 2013 11:16 tili wrote:On September 26 2013 04:20 a176 wrote: how are you supposed to micro against AA that has over twice the range of pulsar beam Lol, what are mutas? So the answer is to make 20-30 oracles to snipe towers ding ding ding we have a winner!! :D
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Anytime the oracle is given a straight up buff, I cringe. It's such a powerful early-game cheesy proxy unit that any buffs you give it will improve its early (already incredibly strong) cheeses way more than its late game utility.
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These oracle changes might be interesting in PvT, but I don't think a gimmicky harassment tech path like the oracle is worth delaying your key tech paths. The bottom line is, oracles are a gamble - they're too expensive for a unit that might deal no real damage, and you're forced into a delayed transition to aoe tech + upgrades anyway because your stargate becomes useless.
Blizzard should make stargate tech less one dimensional in PvT and turned oracles into a truly useful unit if they want oracles to become popular. Revelation doesn't help much in the mid game if you're good at defending. In macro PvT, they feel like wasted resources nowadays.
Buffing things such as the range of revelation or something is an interesting choice though. It could be a super awesome spellcaster if given more useful abilities. Why not give it a new lategame spell that requires a fleet beacon or a fleet beacon upgrade? Something cool and useful, but not op. Or maybe allow protoss to morph it into a more useful unit mid-late game unit or something - e.g. remove pulsar beam and give it a new skill.
I hope oracles will not ruin PvP, because they represent a huge gamble in the matchup - they can cost you the game in stargate mirror, yet they can be a build order win depending on how you play against someone that went 1 gate FE. Buffing their speed will only make these silly all ins stronger. If they were just a safe harassment rather than such an extreme unit, it wouldn't matter much.
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They should just give recall and time warp to the oracle and do away with the mothership core. Remove pulsar beam and revelation, and suddenly you now have an air caster that is actually useful for more than revealing units around the map after failing/succeeding a coin-flip gamble.
Then afterwards figure out how to make PvP less of a cesspool without such a bludgeon of a solution which describes the MSC's role.
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On September 26 2013 06:59 Wingblade wrote:Show nested quote +On September 26 2013 04:03 KrazyTrumpet wrote: I mean, trying to buff Revelation is nice and all, but I can't really imagine a situation in which I would rather use Revelation instead of having better Observer placement. idk, perhaps I'm underestimating things. My dream would be to have Stargate tech be so viable that you can skip out on Robo tech entirely if you choose to
These Oracle changes are 10x better than a gas cost reduction though, that's for damn sure.
Widow Mine change seems a lot more reasonable. Always better to undernerf than overnerf, IMO. A good Terran opponent that scans regularly makes observer usage more difficult, the revelation is a more sure fire but skillful way of keeping tabs on an army.
hm, this is true. I hadn't thought of it that way!
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Oracles do 3x+ the DPS of mutalisks, if you get 4 oracles they decimate static defense and worker lines SOOOOOOOOOOOOO quickly. At the beginning of HotS I didnt take oracles seriously but they do tons of damage.
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