• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:17
CEST 19:17
KST 02:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!31Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Wh#tsApp +17423896840 Mighty Hacker Recovery — Dig Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
!!!NEW BUG!!! FIRE ARCHONS [Visual] Pros React To: Calm's Big Brain Play Vs Mini BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues Escore Tournament - Season 3 KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8579 users

Updated Balance Test Map - Page 10

Forum Index > SC2 General
620 CommentsPost a Reply
Prev 1 8 9 10 11 12 32 Next All
Prevolved
Profile Joined March 2011
United States573 Posts
September 26 2013 02:29 GMT
#181
At least it looks like they're listening to the community. As a Protoss player I didn't like the DT change either, they are fast enough as it is. Hell, I don't even know about the oracle speed changes, but we'll see. Props to Blizzard for putting more effort in.
Know thyself.
ETisME
Profile Blog Joined April 2011
12859 Posts
September 26 2013 02:33 GMT
#182
omg another oracle speed increase?
how about just give them a mid - late game upgrade or something, stop buffing speed
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
megapants
Profile Blog Joined December 2009
United States1314 Posts
September 26 2013 02:39 GMT
#183
as sick as having speedier burrow roach, i think that doesn't really affect the biggest issue people are having with zerg right now which is the ZvT matchup. perhaps it might make roach/hydra armies more powerful and harder to deal with, but other than that i see the burrow roach buff to have an effect on style more than on results.

i just want to see either hive, the ultralisk cavern, or the ultralisks themselves to have shorter build time. i think that would be a pretty welcome and high impact, but not damaging, change to the metagame.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
September 26 2013 02:39 GMT
#184
On September 26 2013 11:33 ETisME wrote:
omg another oracle speed increase?
how about just give them a mid - late game upgrade or something, stop buffing speed

Agree with this - oracle opening doesn't need a buff. Mid to late-game oracle usage needs a buff.

A cheap upgrade from twilight council, hell put it on the cybernetics core even.
PineapplePizza
Profile Joined June 2010
United States749 Posts
September 26 2013 02:41 GMT
#185
On September 26 2013 10:49 Nerevar wrote:
Show nested quote +
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

Widow Mines deal +damage vs shields.


+15 damage vs shields sounds pretty nice for a tank. I'm kind of worried it would make Stalkers exceptionally crummy, but I guess that unit has always had issues :/


On September 26 2013 11:24 rd wrote:
They should just give recall and time warp to the oracle and do away with the mothership core. Remove pulsar beam and revelation, and suddenly you now have an air caster that is actually useful for more than revealing units around the map after failing/succeeding a coin-flip gamble.

Then afterwards figure out how to make PvP less of a cesspool without such a bludgeon of a solution which describes the MSC's role.


I think PvP is doomed for this expansion. You could exchange the production rate of Warp Gates with normal Gateways and kill the problem dead, but I'm not sure how P would handle bio and such...


Have they ever considered merging DT tech with the Templar Archives? That would solve the problem of DT's being a dead-end coinflip before the late-game. It's not like detection is a premium in HotS.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
ke_ivan
Profile Joined February 2011
Singapore374 Posts
September 26 2013 02:41 GMT
#186
This is nice! I do think the speed buff to the oracle is a bit much, but acceleration buff is pretty neat. Makes micro a lot easier against marines. Like the mine nerf, which seems reasonable and the slight tank buff. really like the armor upgrades being combined! transitioning or having a mech/sky army will be much easier.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 26 2013 02:43 GMT
#187
On September 26 2013 11:28 TheRabidDeer wrote:
Oracles do 3x+ the DPS of mutalisks, if you get 4 oracles they decimate static defense and worker lines SOOOOOOOOOOOOO quickly. At the beginning of HotS I didnt take oracles seriously but they do tons of damage.


In the time it takes to get 4 oracles, you should have scouted what Protoss is doing and easily have defenses ready in time...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ke_ivan
Profile Joined February 2011
Singapore374 Posts
September 26 2013 02:44 GMT
#188
On September 26 2013 10:08 Dogfood wrote:
Show nested quote +
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

http://wiki.teamliquid.net/starcraft2/Spore_Crawler


lol that's funny!
Bagi
Profile Joined August 2010
Germany6799 Posts
September 26 2013 02:52 GMT
#189
On September 26 2013 11:39 megapants wrote:
as sick as having speedier burrow roach, i think that doesn't really affect the biggest issue people are having with zerg right now which is the ZvT matchup. perhaps it might make roach/hydra armies more powerful and harder to deal with, but other than that i see the burrow roach buff to have an effect on style more than on results.

i just want to see either hive, the ultralisk cavern, or the ultralisks themselves to have shorter build time. i think that would be a pretty welcome and high impact, but not damaging, change to the metagame.

You do know the mine is getting heavily nerfed, which is a huge buff for ZvT?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 26 2013 02:52 GMT
#190
On September 26 2013 11:44 ke_ivan wrote:
Show nested quote +
On September 26 2013 10:08 Dogfood wrote:
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

http://wiki.teamliquid.net/starcraft2/Spore_Crawler


lol that's funny!


Its not actually that weird. You could say that the spores are extra virulent in biological hosts causing them to be more damaging to non-mechanical units.

Ie; you get sick due to spores in the air.

It's only funny because it only affects 2 units in the whole game.... both zerg....
Hark, what baseball through yonder window breaks?
DusTerr
Profile Blog Joined January 2011
2520 Posts
September 26 2013 03:01 GMT
#191
On September 26 2013 11:41 PineapplePizza wrote:
Show nested quote +
On September 26 2013 10:49 Nerevar wrote:
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

Widow Mines deal +damage vs shields.


+15 damage vs shields sounds pretty nice for a tank. I'm kind of worried it would make Stalkers exceptionally crummy, but I guess that unit has always had issues :/


Show nested quote +
On September 26 2013 11:24 rd wrote:
They should just give recall and time warp to the oracle and do away with the mothership core. Remove pulsar beam and revelation, and suddenly you now have an air caster that is actually useful for more than revealing units around the map after failing/succeeding a coin-flip gamble.

Then afterwards figure out how to make PvP less of a cesspool without such a bludgeon of a solution which describes the MSC's role.


I think PvP is doomed for this expansion. You could exchange the production rate of Warp Gates with normal Gateways and kill the problem dead, but I'm not sure how P would handle bio and such...


Have they ever considered merging DT tech with the Templar Archives? That would solve the problem of DT's being a dead-end coinflip before the late-game. It's not like detection is a premium in HotS.

I get where you're coming from... however DT aren't used only as openers. Late game zealot + dt harass is very common in all 3 matches. Second, without any additional tech you're theoretically able to get to 3-3-3 chargelot archon (yeah, it's not the ideal way to get that composition but it's far from a dead end tech choice) Last, since you already have twilight you're just one building away from HT. (I'll keep saying that I'm open to the idea of DT speed upgrade with charge...)

I agree with the problems caused by WG tech.. been discussed forever :D (Maybe LotV will see some sort of change...maybe...)

Also, regarding giving tanks +dmg vs shields... they already did the exact same thing with widow mines anyway (for the single target damage).
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 26 2013 03:06 GMT
#192
On September 26 2013 11:43 KrazyTrumpet wrote:
Show nested quote +
On September 26 2013 11:28 TheRabidDeer wrote:
Oracles do 3x+ the DPS of mutalisks, if you get 4 oracles they decimate static defense and worker lines SOOOOOOOOOOOOO quickly. At the beginning of HotS I didnt take oracles seriously but they do tons of damage.


In the time it takes to get 4 oracles, you should have scouted what Protoss is doing and easily have defenses ready in time...

Same goes for any number of mutalisks, yet they are still effective harassment. Now, why is that?
saddaromma
Profile Joined April 2013
1129 Posts
September 26 2013 03:10 GMT
#193
I liked DT change so much
larse
Profile Blog Joined March 2012
1611 Posts
September 26 2013 03:11 GMT
#194
A comparison between the buffed tank and BW tank: are they close now?

I am not very familiar with BW, so please correct me.

Buffed tank DPS vs armored:

*0 =18.52
*+1 =20.4
*+2 =22.23
*+3 =24.07

BW tank DPS vs large unit:

*0 =22.4
*+1 =24
*+2 =25.6
*+3 =27.2

It looks like the DPS of the BW tank is higher. But we know that BW tanks over kill and SC2 tanks use smart fire. So I guess the effective DPS is actually quite similar or even higher in the case of SC2 tanks.

Buffed tank DPS vs non-armored:

*0 =12.96
*+1 =14.07
*+2 =15.19
*+3 =16.30

BW tank DPS vs small unit:

*0 =11.2
*+1 =12
*+2 =12.8
*+3 =13.6

BW tank DPS vs medium unit:

*0 =16.8
*+1 =18
*+2 =19.2
*+3 =20.4

Buffed SC2 tank's DPS vs non-armored unit is similar to the average of BW tank's DPS vs small unit and vs medium unit.

One thing I am not sure is the splash damage. Does BW tank's splash have reduced damages in drop-off points where the splash damage dealt drops from 100% to 50% and 50% to 25%. According to wiki, it has. http://wiki.teamliquid.net/starcraft/Damage#Splash_Damage

Also, last thing is the difference between Protoss shields in BW and SC2. In BW, all protoss shields take full damage while in SC2 the unit type affects how many damage shields take as well.

But I guess the buffed tank now is quite close to BW tank? Is it?
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-09-26 03:19:59
September 26 2013 03:15 GMT
#195
Oh yes! Yes! YES! NO DT BUFF!!!!

I'm still happy that WM is nerfed to some degree (not to ground)

oh well, tank still sucks

oracle... again, without an upgrade??? (should give cheap research at fleet beacon or c core)

OVERALL, I'm VERY happy as a zerg
Edit: I hope they will consider zerg transportations soon
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-26 03:23:19
September 26 2013 03:19 GMT
#196
On September 26 2013 11:41 PineapplePizza wrote:
Show nested quote +
On September 26 2013 10:49 Nerevar wrote:
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

Widow Mines deal +damage vs shields.


+15 damage vs shields sounds pretty nice for a tank. I'm kind of worried it would make Stalkers exceptionally crummy, but I guess that unit has always had issues :/


Show nested quote +
On September 26 2013 11:24 rd wrote:
They should just give recall and time warp to the oracle and do away with the mothership core. Remove pulsar beam and revelation, and suddenly you now have an air caster that is actually useful for more than revealing units around the map after failing/succeeding a coin-flip gamble.

Then afterwards figure out how to make PvP less of a cesspool without such a bludgeon of a solution which describes the MSC's role.


I think PvP is doomed for this expansion. You could exchange the production rate of Warp Gates with normal Gateways and kill the problem dead, but I'm not sure how P would handle bio and such...


Have they ever considered merging DT tech with the Templar Archives? That would solve the problem of DT's being a dead-end coinflip before the late-game. It's not like detection is a premium in HotS.


Well, theres the general issue of PvP being volatile, and the underlying problem of warpgates and how it affects Protoss. Ultimately, warp gates are the reason PvP is so coin flippy and unforgiving, but it's not really a realistic solution to consider. It's becoming increasingly more evident however that PvP may never truly be solved with just a band-aid fix(aka the MSC). But for the benefit of other match-ups (mainly PvT), The return of a true air caster (a pseudo arbiter) and the removal of the MSC to be replaced with a new band-aid is more desirable than our current situation. I just have NFC what that band-aid for PvP is without the MSC nexi cannon.

Unrelated, I like the irony that the solution to most of Protoss's problems is actually the revertion of Protoss back towards it's BW form.
KirkSC
Profile Joined January 2013
10 Posts
September 26 2013 03:20 GMT
#197
It seems David Kim is going to get off his ass and attempt to fix his broken game now.
It only took an entire month of record low stream viewership
Drone so hard
GinDo
Profile Blog Joined September 2010
3327 Posts
September 26 2013 03:20 GMT
#198
Why no DT buff T_T.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Whitewing
Profile Joined October 2010
United States7483 Posts
September 26 2013 03:22 GMT
#199
On September 26 2013 12:06 TheRabidDeer wrote:
Show nested quote +
On September 26 2013 11:43 KrazyTrumpet wrote:
On September 26 2013 11:28 TheRabidDeer wrote:
Oracles do 3x+ the DPS of mutalisks, if you get 4 oracles they decimate static defense and worker lines SOOOOOOOOOOOOO quickly. At the beginning of HotS I didnt take oracles seriously but they do tons of damage.


In the time it takes to get 4 oracles, you should have scouted what Protoss is doing and easily have defenses ready in time...

Same goes for any number of mutalisks, yet they are still effective harassment. Now, why is that?


Because zerg makes 10-20 of them at a time and protoss anti-air sucks complete ass?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2013-09-26 03:28:32
September 26 2013 03:23 GMT
#200
Blizzard needs to make units stronger yet more difficult to use. "Buffs" should come via skill, so players who play exactly the same do not benefit.

They say that they want more diversity, but buffs and nerfs like these only temporarily change things up. It will get dull quickly, though. Exciting gameplay should come from skill, not things that players/viewers have not seen before that will eventually be the same every game because it is undoubtedly the best way to play and easy enough for everyone to do.
T P Z sagi
Prev 1 8 9 10 11 12 32 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:30
Rotti's PatchesSC Open
RotterdaM638
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 638
ByuN 314
TKL 155
IndyStarCraft 138
BRAT_OK 44
Trap 20
MindelVK 7
StarCraft: Brood War
Britney 30944
Calm 5010
Shuttle 1434
Mini 577
Soulkey 220
firebathero 139
Dewaltoss 87
Liquid`Ret 78
Yoon 70
Mong 44
[ Show more ]
ToSsGirL 36
Aegong 32
Barracks 29
zelot 14
Hm[arnc] 13
Noble 11
Free 10
Shine 8
Sacsri 8
soO 3
Dota 2
Gorgc5485
qojqva3336
BananaSlamJamma260
Counter-Strike
fl0m4541
Heroes of the Storm
Liquid`Hasu230
Other Games
singsing1781
crisheroes779
Beastyqt646
FrodaN547
B2W.Neo399
mouzStarbuck253
Hui .220
ArmadaUGS114
C9.Mang0102
KnowMe99
Trikslyr49
QueenE45
Chillindude16
Organizations
Other Games
gamesdonequick2849
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 50
• 3DClanTV 31
• mYiSmile130
• Kozan
• Migwel
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• HerbMon 27
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2170
• WagamamaTV736
League of Legends
• Jankos1462
• Nemesis1448
• TFBlade750
Other Games
• imaqtpie404
• Shiphtur295
Upcoming Events
The PiG Daily
3h 43m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
8h 43m
GSL
17h 43m
Replay Cast
1d 6h
WardiTV Weekly
1d 17h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
4 days
Replay Cast
5 days
[ Show More ]
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.