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Updated Balance Test Map - Page 9

Forum Index > SC2 General
620 CommentsPost a Reply
Prev 1 7 8 9 10 11 32 Next All
PineapplePizza
Profile Joined June 2010
United States749 Posts
September 26 2013 00:56 GMT
#161
On September 26 2013 09:52 rd wrote:
Show nested quote +
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.


If they don't do it, then mech has no future in the matchup.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
SicPro
Profile Joined March 2011
United States202 Posts
Last Edited: 2013-09-26 00:58:38
September 26 2013 00:56 GMT
#162
I'm optimistic that the Terran changes will help swing some diversity their way. It's getting really boring to watch the exact same fights in the TvZ matchup. The ling-bane vs Marine-mine back and forth. Some tanks would be awesome to see. Also I hope zerg gets a change up as well so we can see some change in their composition too.


But no DT change because everyone whined about it. So Zerg and Terran should be able to do devastating damage with their respective Mutas and drops, yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it. Great, buff the oracle some more..... Then they build two turrets and its completely worthless.

_(aka Probasaur)_ "He who makes a beast of himself gets rid of the pain of being a man." - Hunter S. Thompson
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
September 26 2013 00:57 GMT
#163
On September 26 2013 09:56 PineapplePizza wrote:
Show nested quote +
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.


If they don't do it, then mech has no future in the matchup.


Fine by me.
KT best KT ~ 2014
PanN
Profile Blog Joined December 2008
United States2828 Posts
September 26 2013 01:01 GMT
#164
On September 26 2013 09:56 SicPro wrote:
But no DT change because everyone whined about it. So Zerg and Terran should be able to do devastating damage with their respective Mutas and drops, yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it. Great, buff the oracle some more..... Then they build two turrets and its completely worthless.


"yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it."

"Great, buff the oracle some more..... Then they build two turrets and its completely worthless"

The irony.

Complaining before even testing / before all the changes are done.

We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
September 26 2013 01:05 GMT
#165
On September 26 2013 09:27 beesinyoface wrote:
Ah yes, good goy, keep buffing Protoss because they really need it.


They're not trying to "buff" protoss; they're trying to make a build viable that doesn't involve the same units in every matchup/composition. But you're right, just fix/change every other race because protoss is perfect and shouldn't be tweaked whatsoever. Great logic there, bud.
There are things known, and things unknown, and in-between are the doors.
Dogfood
Profile Joined March 2013
8 Posts
September 26 2013 01:08 GMT
#166
On September 26 2013 09:52 rd wrote:
Show nested quote +
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

http://wiki.teamliquid.net/starcraft2/Spore_Crawler
ZenithM
Profile Joined February 2011
France15952 Posts
September 26 2013 01:11 GMT
#167
On September 26 2013 09:27 beesinyoface wrote:
Ah yes, good goy, keep buffing Protoss because they really need it.

They're buffing every race though, so you can't really tell how the resulting balance will look like.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 26 2013 01:26 GMT
#168
On September 26 2013 10:11 ZenithM wrote:
Show nested quote +
On September 26 2013 09:27 beesinyoface wrote:
Ah yes, good goy, keep buffing Protoss because they really need it.

They're buffing every race though, so you can't really tell how the resulting balance will look like.


Exactly. Honestly, game balance at the moment is not bad, if you look purely at winrates. But what is bad, is the diversity in a number of matchups. PvT in particular has been the same damn thing basically since the WoL beta, and the only major change has been Terrans countering the addition of the Mothership Core by adding SCV all-ins. In terms of tech and units though, its always been gateway+robo vs. bio+medivacs and vikings. Making mech and stargate better is necessary if they ever want to fix that. This is the first step..
He drone drone drone. Me win. - ogsMC
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-26 01:45:41
September 26 2013 01:44 GMT
#169
On September 26 2013 09:56 PineapplePizza wrote:
Show nested quote +
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.


If they don't do it, then mech has no future in the matchup.


For this statement to be true would require the original quoted statement to be correct. Which it isn't.

On September 26 2013 10:08 Dogfood wrote:
Show nested quote +
On September 26 2013 09:52 rd wrote:
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

http://wiki.teamliquid.net/starcraft2/Spore_Crawler


"They avoid doing changes where units have unintuitive special cases and don't function as described."
DusTerr
Profile Blog Joined January 2011
2520 Posts
September 26 2013 01:48 GMT
#170
I'm glad they decided to cancel the oracle cost buff and DT speed. Both openers 'could' be very all-in from toss and IMO didn't need to be buffed. However, I wouldn't mind seeing buffs come from upgrades (such as giving DTs the speed when charge is researched and/or an oracle buff from the fleet beacon - my knee-jerk is to be scared of faster oracles... but I'm much less scared of oracles than I am DTs so I'm trying to be more open minded to the change).
Nerevar
Profile Joined January 2013
547 Posts
September 26 2013 01:49 GMT
#171
On September 26 2013 09:52 rd wrote:
Show nested quote +
On September 26 2013 09:40 mikumegurine wrote:
try making tanks do extra +damage to shields or something? lol

might make mech more viable vs P


They avoid doing changes where units have unintuitive special cases and don't function as described.

Widow Mines deal +damage vs shields.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 26 2013 01:49 GMT
#172
On September 26 2013 09:56 SicPro wrote:But no DT change because everyone whined about it. So Zerg and Terran should be able to do devastating damage with their respective Mutas and drops, yet when the thought of buffing one of the very few good forms of harass for toss everyone freaks out and they decide to not even bother testing it. Great, buff the oracle some more..... Then they build two turrets and its completely worthless.

Oracle will be as fast as mutalisks, deals more devastating damage than mutalisks has most of the health regen of mutalisks yet oracles suck and mutas OP.

I know they are different units and all, but the oracle changes are going to be scary.
tili
Profile Joined July 2012
United States1332 Posts
September 26 2013 02:16 GMT
#173
On September 26 2013 04:20 a176 wrote:
how are you supposed to micro against AA that has over twice the range of pulsar beam

Lol, what are mutas?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 26 2013 02:18 GMT
#174
On September 26 2013 11:16 tili wrote:
Show nested quote +
On September 26 2013 04:20 a176 wrote:
how are you supposed to micro against AA that has over twice the range of pulsar beam

Lol, what are mutas?


So the answer is to make 20-30 oracles to snipe towers
Hark, what baseball through yonder window breaks?
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
September 26 2013 02:21 GMT
#175
On September 26 2013 11:18 Thieving Magpie wrote:
Show nested quote +
On September 26 2013 11:16 tili wrote:
On September 26 2013 04:20 a176 wrote:
how are you supposed to micro against AA that has over twice the range of pulsar beam

Lol, what are mutas?


So the answer is to make 20-30 oracles to snipe towers

ding ding ding we have a winner!! :D
The mind is like a parachute, it doesnt work unless its open. - Zappa
hli
Profile Joined May 2011
Canada32 Posts
September 26 2013 02:22 GMT
#176
Anytime the oracle is given a straight up buff, I cringe. It's such a powerful early-game cheesy proxy unit that any buffs you give it will improve its early (already incredibly strong) cheeses way more than its late game utility.
vhapter
Profile Joined May 2010
Brazil677 Posts
September 26 2013 02:24 GMT
#177
These oracle changes might be interesting in PvT, but I don't think a gimmicky harassment tech path like the oracle is worth delaying your key tech paths. The bottom line is, oracles are a gamble - they're too expensive for a unit that might deal no real damage, and you're forced into a delayed transition to aoe tech + upgrades anyway because your stargate becomes useless.

Blizzard should make stargate tech less one dimensional in PvT and turned oracles into a truly useful unit if they want oracles to become popular. Revelation doesn't help much in the mid game if you're good at defending. In macro PvT, they feel like wasted resources nowadays.

Buffing things such as the range of revelation or something is an interesting choice though. It could be a super awesome spellcaster if given more useful abilities. Why not give it a new lategame spell that requires a fleet beacon or a fleet beacon upgrade? Something cool and useful, but not op. Or maybe allow protoss to morph it into a more useful unit mid-late game unit or something - e.g. remove pulsar beam and give it a new skill.

I hope oracles will not ruin PvP, because they represent a huge gamble in the matchup - they can cost you the game in stargate mirror, yet they can be a build order win depending on how you play against someone that went 1 gate FE. Buffing their speed will only make these silly all ins stronger. If they were just a safe harassment rather than such an extreme unit, it wouldn't matter much.
To live is to fight, to fight is to live!
rd
Profile Blog Joined July 2010
United States2586 Posts
September 26 2013 02:24 GMT
#178
They should just give recall and time warp to the oracle and do away with the mothership core. Remove pulsar beam and revelation, and suddenly you now have an air caster that is actually useful for more than revealing units around the map after failing/succeeding a coin-flip gamble.

Then afterwards figure out how to make PvP less of a cesspool without such a bludgeon of a solution which describes the MSC's role.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 26 2013 02:28 GMT
#179
On September 26 2013 06:59 Wingblade wrote:
Show nested quote +
On September 26 2013 04:03 KrazyTrumpet wrote:
I mean, trying to buff Revelation is nice and all, but I can't really imagine a situation in which I would rather use Revelation instead of having better Observer placement. idk, perhaps I'm underestimating things. My dream would be to have Stargate tech be so viable that you can skip out on Robo tech entirely if you choose to

These Oracle changes are 10x better than a gas cost reduction though, that's for damn sure.

Widow Mine change seems a lot more reasonable. Always better to undernerf than overnerf, IMO.


A good Terran opponent that scans regularly makes observer usage more difficult, the revelation is a more sure fire but skillful way of keeping tabs on an army.


hm, this is true. I hadn't thought of it that way!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 26 2013 02:28 GMT
#180
Oracles do 3x+ the DPS of mutalisks, if you get 4 oracles they decimate static defense and worker lines SOOOOOOOOOOOOO quickly. At the beginning of HotS I didnt take oracles seriously but they do tons of damage.
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