Gold Rush Micro Mafia - Page 21
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Blazinghand
United States25550 Posts
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Oatsmaster
United States16627 Posts
On August 12 2013 16:58 Blazinghand wrote: lynch proof is meaningless on day two confirmed town yo. | ||
phagga
Switzerland2194 Posts
Not if scum/jester counterclaims. | ||
Oatsmaster
United States16627 Posts
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Mocsta
Australia9387 Posts
Can be sold as scum not wanting to hammer If u didn't turn on the full regard switch. Then yes. U were literally unlynchable. And not just by role | ||
phagga
Switzerland2194 Posts
On August 12 2013 11:46 geript wrote: That's null for me entirely. You were town for me by process of elimination. Phagga's reactions read to me as if he had to think and analyze how best to respond instead of acting instinctively (which ironically was right). It was too much that he was trying to look town instead of being town. It's interesting that you perceived it like this, because I was not intentionally trying to look like town. I thought if I'm able to point out where Mocsta is having a scum mindset, you'll rethink your position on me. However, I realize by now that I presented my points completely wrong. (I still think that some of them were actually good points at the time, I just presented them awfully). As for kill Wifom, that's why I ended up ignoring it. Phagga looked more like scum to me and wifoming and dragging it out wouldn't I don't think have changed the decision unless you slipped really bad. As for the insta-claim plan, the only way it fails IMO is if there are no unlynchable claims. That line of play takes all of the pressure off scum/jester to figure out how to respond. I'm not quite sure why it wasn't obvious to Oats/phagga immediately. I still caught you by the green/horny line. Oh we'll, I could've corrected at the end. My first reaction to your plan was "hey, that's a cool idea", but then I immediatly asked myself what your exact motivation was. So I asked before claiming. Btw, it is my experience that if player A does something scummy, and player B is trying to make player A scum for that point almost the whole game, then player B is probably scum. That was one of the main reasons why I thought Mocsta was scum in the first place. He was so focused on my reaction to the plan (which might not have been ideal), completely dismissed my explanations and ignored everything else I did. That made it obvious for me that he can't be town. I've been caught in that trap a few times, (nominations comes to mind, or wheel of fortune), and I think I recognise it pretty well by now. | ||
Mocsta
Australia9387 Posts
The town established themselves way too early. And when I tried to poke for reactions I the instantly called scum..only way I stayed in the game was by forcing the jester to become important..if the same 5 ppl played again. Random roles. I think it would be easy solved early day1 | ||
Oatsmaster
United States16627 Posts
On August 12 2013 17:56 Mocsta wrote: U were lynchable oats based on uconstant backflipping Can be sold as scum not wanting to hammer If u didn't turn on the full regard switch. Then yes. U were literally unlynchable. And not just by role no way geript or phagga wouldve voted for me anyway. | ||
Mocsta
Australia9387 Posts
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phagga
Switzerland2194 Posts
On August 12 2013 09:54 Blazinghand wrote: looking for thoughts re: the setup also. I like the idea of jester+scum+2vt+unlynchable, specifically because of the possibility of unlynchable claim shenannies I like the setup a lot. However, a second game would probably be much more predictable/harder for scum as people would figure out faster what the optimal play for each situation is. As Mocsta said, if we'd play the game again with the exact same people, scum chances to win would be very small. I also liked the size of the game. I dislike the recent trends of 15+ minis, so this was a nice change. | ||
Oatsmaster
United States16627 Posts
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geript
10024 Posts
On August 12 2013 18:10 Oatsmaster wrote: no way geript or phagga wouldve voted for me anyway. I would've voted you for the lulz | ||
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