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Hey, I'm currently working on a simultaneous-turn, class-based tactics game and am looking for some feedback!
The game is kinda like Final Fantasy Tactics + Battleships (but with lots of room for customization!). It's still a bit rough around the edges, so I'm looking for any sort of feedback you can provide!
Some Instructions: Turns are simultaneous and double blind. So, each turn, each player first selects actions for all 3 of his/her characters. Characters will move in order of character speed. It's extremely important to move characters in order of speed so you don't accidentally block the path of your own unit.
Character Creation: You can choose a class, a weapon, and 2 skills for each character. There's tonnnss of character ability combos; I think a large part of the fun is just finding broken combos. Every time you level up, you can unlock a new skill.
I'm interested in any feedback you have, but primarily: -Is it fun? Do you feel like you have a lot of stuff to play/experiment with? -Is it clear what's going on in battle? -How do you feel about the pacing of battle? Does it drag out too long, or is it too short? -Is there anything that is/was confusing, or you wish you knew before starting? -Any other feedback, positive or negative is appreciated!
Almasy Tactics game link: https://dl.dropbox.com/u/2020953/a2.2/index.html The game file is kinda big (14MB), and the preloader I made seems to be inducing some bugs, so please wait a bit for the game to load. It should say v 7/26/13 B on the bottom right.
Alternatively, go here for a preloader, but try playing the game on index (no preloader) because the game bugs out for some reason with the preloader.
Thanks :D
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I'm not downloading it but I am curious. First question is first, what language did you use? Is that Flash or...?
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The client is in AS3/Flash, and the backend is in Java.
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Hahaha eventually I hope I can do that. I gotta make sure the game is good first :D
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There's a beta section on Kong too though. And trust me, I can already tell that this is better than a lot of games on Kong (possibly worse than a lot too but still)
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To be honest the Strategy & Tactics section of Kong isn't that stacked. They're mostly build-and-release clones and tower defences. From your screenshot and gameplay type I can already see it being highly rated there (number of plays is a different monster though, can't really say until you try).
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Yeah I was thinking the same thing in terms of ratings. Can't tell until you play it though, now can you? Maybe there's a money grab part he plans to put in or something annoying like needing to hit 4 buttons to do 1 thing >.>
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Yeaaa no. I don't think treating users like crap is a good idea, especially since I don't even have many people who are willing to play in the first place :|
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I'm willing to play... I just don't want to download something to do so. I've got too much stuff on my computer as it is.
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Oh! You don't have to download it. It's completely in the browser. It just takes awhile for it to load.
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Aghhhh games not ending properly happens because my code is bad and server stops working. I'll try to fix it, thanks for bringing it up!
I can't really use fastswf because I'm gonna use an external preloader, but thanks for the link for dev Kong :D
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posting this here for anyone wanting to try it out, an old guide by Mr.Affinity
http://z15.invisionfree.com/Aedolan/index.php?showtopic=2
rather useful for understanding things a bit more.
Affinity the ai still needs work. In my single player game it moved off 1 mine I planted on top of his character just to go in the opposite direction of my own character (1 on 1 between my archy and him) so he could die on the mine I placed earlier in the game :D
Very well done and very fun. Surprisingly so. Would totally rate 3/5 on Kong atm. UI improvements would make it 4/5. Additional improvements overall probably 5/5.
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United Kingdom14464 Posts
Just played my first ever game, was nice, totally getting that FFTA feel (one of my all time favorite games) but with a sort of gambling, risk taking element.
a couple of smallish problems/things:
i think that I encountered a bug though, half way through the game, my healing type character suddenly had really limited movement options, suddenly she could only move up and left, it was weird.
I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though.
I think in the planning stage characters should have the ability to move through each other, its weird that I have to set them up in a certain order just to get them to the right place, but that order doesn't actually matter during the round.
Also I couldn't find the display for what status effects were on my characters, I dont know if I just missed it or not though :p
good stuff though, I can definitely see the potential in this game, and I was already enjoying myself in the first game, so thats always a good sign.
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This is indeed like Final Fantasy Tactics Advanced. I still have that cartridge. So much fun :D
Taken from the Game Guide I linked in my post above:
Speed ~ Each character has a starting speed. ~ Characters with higher speed move first, so be sure to account for this when commanding characters! ~ Characters get +35 speed every turn if they don't move. ~ Whenever a character does an action, some speed is subtracted depending on the move.
I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though. Screeny/description of events prior or this doesn't help. D:
I think in the planning stage characters should have the ability to move through each other, its weird that I have to set them up in a certain order just to get them to the right place, but that order doesn't actually matter during the round. This I think was set up to make it easier to do legal moves in the game, turn order is on the right and without this in place planning moves in the turn order would be much easier to screw up.
Also I couldn't find the display for what status effects were on my characters, I dont know if I just missed it or not though :p To the left of your character's icon on the playing field is where it is shown, hover over it for a description. The Game Guide also shows these and their descriptions.
good stuff though, I can definitely see the potential in this game, and I was already enjoying myself in the first game, so thats always a good sign. Why yes, yes it is. I sort of was... I got destroyed by a player that has been testing for the dev for a while... then I got destroyed by what the dev said was OP. (Probably not a good idea to state that it is OP in public)
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United Kingdom14464 Posts
I dont understand at all how it helps make legal moves, you can program the moves in in any order, regardless of speed. So the order you set up doesn't matter in terms of moves, but can just get in the way of getting what you want, you just have to redo your order, with no change in the result.
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On July 27 2013 10:50 MCDayC wrote: I dont understand at all how it helps make legal moves, you can program the moves in in any order, regardless of speed. So the order you set up doesn't matter in terms of moves, but can just get in the way of getting what you want, you just have to redo your order, with no change in the result. If your characters move into eachother it can end up in them basically wasting a chance to possibly hit the opponent! In a congested area they can often end up running into eachother if you don't plan in the turn order. It has actually saved me on more than one occasion already, and I only played 4 games so far. After a couple games I got used to it and really appreciate it.
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Hey, thanks for the feedback guys :D! Most of FFA what said is true, except it's now +35 speed/turn. As for OP stuff, I really want the feeling of "OMG THAT'S SOOOO OP" when you're creating a strat. So, if something's too good now, there's certainly strategies that can deal with them easily.
i think that I encountered a bug though, half way through the game, my healing type character suddenly had really limited movement options, suddenly she could only move up and left, it was weird. Uh oh, not the first time this has happened. Do you remember what you were doing when this happened? Did you just select the character in the turn, or did you reset the character?
I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though. It might have been interception. Confirmation would be nice, but that's what someone said to me. I'll need to take a look.
Most of the time, if you're not sure what's going on, mousing-over the thing in question might work. That being said, I do like knowing where people get stuck so I can improve on those aspects.
Anyways, thanks for trying my game out! :D
Edit: Oh, and yes.. the AI is pretty dumb. But, they get stat bonuses as you get onto harder levels so that should balance things out :o
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I'm going on now. Affinity you might consider putting below the game where you talk about ctrl + f5 to refresh cache.
Cmd (Apple FireFox) + Shift + R That's the only circumstance where ctrl+f5 doesn't work to my knowledge. edit: Also, why not a way to refresh the connection from 'connection lost', at least on the login screen. Also ability to change password. (basic UI thing)
....it hates me. Won't log me on. wow thats fast changing. Nice. :D
...yeah won't log me on lol
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