Starcraft 2 Science: Skillcraft Results - Page 6
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Inimic
Canada153 Posts
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o29
United States220 Posts
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reo_b
Canada1 Post
On March 07 2013 17:45 Mongolbonjwa wrote: One thing I have always been thinking, is that people often talk about multitasking in starcraft. But actually there is no real multitasking in starcraft, it is not even possible. All actions are in sequences, they do not happen simultaneously. What people think is multitasking, is actually just switching fast between different actions. In contrary, there is real multitasking in fighter pilot training and actually flying the jet plane, and it is far more difficult than starcrafts "multitasking" which is not even real multitasking. So if you wanna study multitasking, fighter pilots and their training programs are something that should be checked. Even the qualifiers for pilot training programs are very difficult. Flying jets also requires great deal of emergency management skills, which again is far more demanding than playing starcraft. Specially when considered that fighter pilots need to learn to deal with high G-forces and they have to study lots of theory of physics of flying and how the jet itself works, learning to fly jet planes is harder than starcraft. Well, you've sucked me in, had to register an account. You keep putting this study down in multiple posts with baseless and extraneous criticisms. Can I ask, what are your qualifications? Humans are inherently incapable of "high level" multi-tasking. We're similar to a single core processor, rapidly switching between different tasks. Our "sensors" - feel, sight, hearing, etc. - provide "interrupts" (in the computer science sense) that signal our brains' higher-level areas to refocus on a new task. Much like a computer switching tasks, this mental task switching incurs overhead (thus it is more efficient for humans to finish single tasks to completion than it is to hop between several tasks). Flying a jet is no more "multi-tasking" than Starcraft is. In fact, there is much less task-switching in flying a plane. When you're in an emergency situation piloting a plane, your entire attention is on the single situation at hand. You are flying the plane, based on input from a number of your senses. To add an extra layer of "multi-tasking" to flying a plane, you could add random math problems (on top of an emergency situation) that need to be solved on an interval to prevent the controls from locking out. This would be kind of like attending to worker macro during an intense battle. Before you ask: Yes, I fly planes. Yes, I play Starcraft. | ||
Chairman Ray
United States11903 Posts
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swunder
United States22 Posts
On April 04 2013 12:35 reo_b wrote: Well, you've sucked me in, had to register an account. You keep putting this study down in multiple posts with baseless and extraneous criticisms. Can I ask, what are your qualifications? Humans are inherently incapable of "high level" multi-tasking. We're similar to a single core processor, rapidly switching between different tasks. Our "sensors" - feel, sight, hearing, etc. - provide "interrupts" (in the computer science sense) that signal our brains' higher-level areas to refocus on a new task. Much like a computer switching tasks, this mental task switching incurs overhead (thus it is more efficient for humans to finish single tasks to completion than it is to hop between several tasks). Flying a jet is no more "multi-tasking" than Starcraft is. In fact, there is much less task-switching in flying a plane. When you're in an emergency situation piloting a plane, your entire attention is on the single situation at hand. You are flying the plane, based on input from a number of your senses. To add an extra layer of "multi-tasking" to flying a plane, you could add random math problems (on top of an emergency situation) that need to be solved on an interval to prevent the controls from locking out. This would be kind of like attending to worker macro during an intense battle. Before you ask: Yes, I fly planes. Yes, I play Starcraft. Now THAT is a first post! | ||
Chaggi
Korea (South)1936 Posts
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baba44713
83 Posts
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Newbdizzle
United States18 Posts
On April 04 2013 12:35 reo_b wrote: Well, you've sucked me in, had to register an account. You keep putting this study down in multiple posts with baseless and extraneous criticisms. Can I ask, what are your qualifications? Humans are inherently incapable of "high level" multi-tasking. We're similar to a single core processor, rapidly switching between different tasks. Our "sensors" - feel, sight, hearing, etc. - provide "interrupts" (in the computer science sense) that signal our brains' higher-level areas to refocus on a new task. Much like a computer switching tasks, this mental task switching incurs overhead (thus it is more efficient for humans to finish single tasks to completion than it is to hop between several tasks). Flying a jet is no more "multi-tasking" than Starcraft is. In fact, there is much less task-switching in flying a plane. When you're in an emergency situation piloting a plane, your entire attention is on the single situation at hand. You are flying the plane, based on input from a number of your senses. To add an extra layer of "multi-tasking" to flying a plane, you could add random math problems (on top of an emergency situation) that need to be solved on an interval to prevent the controls from locking out. This would be kind of like attending to worker macro during an intense battle. Before you ask: Yes, I fly planes. Yes, I play Starcraft. I salute you sir. Your first post is far more memorable than mine. Welcome to the realm of those who used to lurk and were yanked into posted because something demanded responding. I greet you as a fellow member ^_^ | ||
m0ck
4194 Posts
For a practical issue, a few of the graphs in your post comes of as somewhat confusing on a first reading. I don't quite understand the use of the three bars to indicate percentages in the first two graphs in the settings data section. Would it not be more intuitive/better for comparison to use a single bar divided into three areas for every league (stacked bar graph)? I wonder if you'll be doing more research with a focus on the highest echelon of players in the future? From my perspective, the differences between players from the masters level and up are very interesting. Have you considered attempting to compare the interactive data from the replays with more direct perceptual data? I'm thinking something akin to eye-tracking. As far as I can tell, the data from a replay will not easily allow you to measure a players awareness of the mini-map, for instance. Another area of inquiry could be the success of players at different periods of time in the game. At later stages (say +10 minutes) there are generally more things in the game to keep track of and more things to do. Just from watching different SC2 players, there are big differences in how well otherwise seemingly equally "skilled" players manage that increased demand on attention and action. Well, best of luck with your work. Please keep updating us. | ||
dsjoerg
United States384 Posts
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Evangelist
1246 Posts
I look forward to seeing the results of this. | ||
CrushDog5
Canada207 Posts
On May 18 2013 02:44 dsjoerg wrote: Has the paper been accepted / published yet? Inquiring minds must know! We were asked to do some revisions to the manuscript, which we did, and just sent it in today. We're hoping the editor just accepts it as is without sending it back out to reviewers. If that happens, it will be maybe 3 weeks till it's available online. We submitted to an open access journal, so everyone can just download the paper without needing to be affiliated to a university or pay anything. If they send it out to reviewers again add 3 weeks. If the editor goes insane and rejects this revision add 6 months. I don't think that will happen though. | ||
CrushDog5
Canada207 Posts
On May 19 2013 04:22 Evangelist wrote: What's interesting about Starcraft 2 is that it is one of the few real time played games which has its statistical record keeping hard coded/built into the game rules rather than externally recorded. This makes it a prime candidate for an analysis of stress. As an example, the predisposition to certain personality types to "panic" in game through rapid action movement, a suddenly drop in useful APM upon an engagement and so on. I look forward to seeing the results of this. We have a dataset of 26 games with corresponding heartrate data. We'll be working on this over the summer. | ||
CrushDog5
Canada207 Posts
On April 13 2013 03:07 m0ck wrote: I wonder if you'll be doing more research with a focus on the highest echelon of players in the future? From my perspective, the differences between players from the masters level and up are very interesting. Have you considered attempting to compare the interactive data from the replays with more direct perceptual data? I'm thinking something akin to eye-tracking. As far as I can tell, the data from a replay will not easily allow you to measure a players awareness of the mini-map, for instance. Using the minimap to A-move is predictive in some leagues. So that tells us something. We'll do eye-tracking work eventually, we were an eye-tracking lab before we starting doing SC2 research. With eye-tracking samples are small though, because you have to run people individually. | ||
dsjoerg
United States384 Posts
On May 19 2013 04:22 Evangelist wrote: What's interesting about Starcraft 2 is that it is one of the few real time played games which has its statistical record keeping hard coded/built into the game rules rather than externally recorded. This makes it a prime candidate for an analysis of stress. As an example, the predisposition to certain personality types to "panic" in game through rapid action movement, a suddenly drop in useful APM upon an engagement and so on. I look forward to seeing the results of this. I must see my personal panic meter! :D | ||
Gene(S)is
Sweden419 Posts
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Jezebeth
United States23 Posts
On April 04 2013 12:35 reo_b wrote: Well, you've sucked me in, had to register an account. You keep putting this study down in multiple posts with baseless and extraneous criticisms. Can I ask, what are your qualifications? Humans are inherently incapable of "high level" multi-tasking. We're similar to a single core processor, rapidly switching between different tasks. Our "sensors" - feel, sight, hearing, etc. - provide "interrupts" (in the computer science sense) that signal our brains' higher-level areas to refocus on a new task. Much like a computer switching tasks, this mental task switching incurs overhead (thus it is more efficient for humans to finish single tasks to completion than it is to hop between several tasks). Flying a jet is no more "multi-tasking" than Starcraft is. In fact, there is much less task-switching in flying a plane. When you're in an emergency situation piloting a plane, your entire attention is on the single situation at hand. You are flying the plane, based on input from a number of your senses. To add an extra layer of "multi-tasking" to flying a plane, you could add random math problems (on top of an emergency situation) that need to be solved on an interval to prevent the controls from locking out. This would be kind of like attending to worker macro during an intense battle. Before you ask: Yes, I fly planes. Yes, I play Starcraft. Fantastic. Absolutely fantastic. As for the material presented in the thread. This was utterly intriguing. Thank you for this- this is one of the most interesting things I've seen in days. | ||
dsjoerg
United States384 Posts
On May 22 2013 04:24 CrushDog5 wrote: We were asked to do some revisions to the manuscript, which we did, and just sent it in today. We're hoping the editor just accepts it as is without sending it back out to reviewers. If that happens, it will be maybe 3 weeks till it's available online. We submitted to an open access journal, so everyone can just download the paper without needing to be affiliated to a university or pay anything. If they send it out to reviewers again add 3 weeks. If the editor goes insane and rejects this revision add 6 months. I don't think that will happen though. What's the latest? | ||
CrushDog5
Canada207 Posts
It really does take forever to get this stuff published!! In the meantime we are writing up a study of how age influences performance, a paper on performance and heart rate, and a paper on performance variability in pro practice games. Hopefully, having the first paper published already will make subsequent papers go more smoothly. | ||
Dreamer.T
United States3584 Posts
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