[MOD] Yet Another Build Order Tester (YABOT) - Page 43
Forum Index > SC2 Maps & Custom Games |
Merikh
United States918 Posts
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mihajovics
179 Posts
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Nanaki
Belgium12 Posts
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Flywheel
United States3 Posts
According to the current arcade in BNet the old map creators are: -----#. Name----------------(MapsCreated)------------Rating + Show Spoiler + -----1. zeroJive--------------(3)-------------------------------5/5 -----2. Rathalos-------------(1)------------------------------0/5 (maps don't work from arcade) -----3. Sarcastica----------(8)------------------------------0/5 (maps don't work from arcade) -----4. Yoshi-----------------(4)------------------------------0/5 (maps don't work from arcade) -----5. MortelL--------------(5)------------------------------0/5 (maps don't work from arcade) -----6. agilefall--------------(1)------------------------------0/5 (maps don't work from arcade) -----7. Aires-----------------(3)------------------------------0/5 (maps don't work from arcade) -----8. Johnson------------(1)------------------------------0/5 (maps don't work from arcade) -----9. Fitzgerald----------(1)------------------------------0/5 (maps don't work from arcade) ----10. Rookie-------------(1)------------------------------0/5 (maps don't work from arcade) ----11. Frugalicious------(1)------------------------------0/5 (maps don't work from arcade) ----12. AWEadam-------(1)------------------------------0/5 (maps don't work from arcade) ----13. DerpyHooves----(1)------------------------------0/5 (maps don't work from arcade) ----14. trbot-----------------(1)-----------------------------0/5 (maps don't work from arcade) ----15. Eugene------------(1)------------------------------0/5 (maps don't work from arcade) ----16. HeadacheMan--(5)------------------------------4/5 It appears as though all YABOT development died awhile back. That hopefully changes today. I am interested in taking this project up and want to gain access to the old files for mining their value. But, I only want to do this if the community here would actually use it and derive value. If I am the only one that ever benefits from a new YABOT then that would be kind of sad. If there is enough interest in the idea then I'll lead a project to get this thing up off the ground. I have seen different things over the years with gosugamers and esportsu from Artosis, even the Day9 daily, Husky's channel, and HDStarcraft's channel. The casters are all really good sources. esportsu had it's heydey. Gosugamers rose and sunk. Yet, none of them were or are in the game with you like zeroJive's YABOT. ZeroJive's YABOT is like an in-game coach. It is one of the best sources to help a noob perfect build orders and maybe even timings. Before this post gets too long then let's reiterate the main idea. I might restart YABOT. I want ideas and possibly collaborators. Who likes the idea? Who is interested in the idea? Who wants to help? | ||
Rizzelet
United States74 Posts
On October 04 2013 10:22 Flywheel wrote: It looks like people are bumping this every few months. According to the current arcade in BNet the old map creators are: -----#. Name----------------(MapsCreated)------------Rating + Show Spoiler + -----1. zeroJive--------------(3)-------------------------------5/5 -----2. Rathalos-------------(1)------------------------------0/5 (maps don't work from arcade) -----3. Sarcastica----------(8)------------------------------0/5 (maps don't work from arcade) -----4. Yoshi-----------------(4)------------------------------0/5 (maps don't work from arcade) -----5. MortelL--------------(5)------------------------------0/5 (maps don't work from arcade) -----6. agilefall--------------(1)------------------------------0/5 (maps don't work from arcade) -----7. Aires-----------------(3)------------------------------0/5 (maps don't work from arcade) -----8. Johnson------------(1)------------------------------0/5 (maps don't work from arcade) -----9. Fitzgerald----------(1)------------------------------0/5 (maps don't work from arcade) ----10. Rookie-------------(1)------------------------------0/5 (maps don't work from arcade) ----11. Frugalicious------(1)------------------------------0/5 (maps don't work from arcade) ----12. AWEadam-------(1)------------------------------0/5 (maps don't work from arcade) ----13. DerpyHooves----(1)------------------------------0/5 (maps don't work from arcade) ----14. trbot-----------------(1)-----------------------------0/5 (maps don't work from arcade) ----15. Eugene------------(1)------------------------------0/5 (maps don't work from arcade) ----16. HeadacheMan--(5)------------------------------4/5 It appears as though all YABOT development died awhile back. That hopefully changes today. I am interested in taking this project up and want to gain access to the old files for mining their value. But, I only want to do this if the community here would actually use it and derive value. If I am the only one that ever benefits from a new YABOT then that would be kind of sad. If there is enough interest in the idea then I'll lead a project to get this thing up off the ground. I have seen different things over the years with gosugamers and esportsu from Artosis, even the Day9 daily, Husky's channel, and HDStarcraft's channel. The casters are all really good sources. esportsu had it's heydey. Gosugamers rose and sunk. Yet, none of them were or are in the game with you like zeroJive's YABOT. ZeroJive's YABOT is like an in-game coach. It is one of the best sources to help a noob perfect build orders and maybe even timings. Before this post gets too long then let's reiterate the main idea. I might restart YABOT. I want ideas and possibly collaborators. Who likes the idea? Who is interested in the idea? Who wants to help? Unfortunately, I don't think I'm quite capable of helping in reviving YABOT, although I can assure you that I would most certainly use an updated version of this map and derive a huge amount of value from it. | ||
Flywheel
United States3 Posts
I need to get in contact with the original creators to ask them how to help. If anyone could help me do so I would so much appreciate it! | ||
Rizzelet
United States74 Posts
On October 04 2013 10:56 Flywheel wrote: Rizzlet, that is just what I want to connect the map with is users like yourself. I need to get in contact with the original creators to ask them how to help. If anyone could help me do so I would so much appreciate it! Sorry, but I'm not sure how to get in contact with them. However, I wish you the best of luck in the future. I'll continue to monitor this thread and watch for any developments. | ||
randi
8 Posts
Let us know your progress on this project ! | ||
zaifi
Ukraine4 Posts
Unfortunately, there is a rule on TL that new registered users cannot create topic in first three days after registrations. Look for announce in three days . | ||
turtles
Australia360 Posts
If I could make a request of you guys it would be to stay true to the YABOT encoding scheme if that's what you are using so that builds can be transfered between tools. Or if you want to put your own spin on things then document your extensions to the encoding so others can do the same. | ||
CakeSauc3
United States1437 Posts
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Solasce
United States68 Posts
I figured I'd go ahead and add a link here in case anyone is coming back to the game and finds this thread. http://www.teamliquid.net/forum/sc2-maps/460632-benchmarker-beta | ||
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