On February 20 2013 00:51 fabiano wrote:
BW is not for everyone, it's only for those who can take a challenge like a real man.
BW is not for everyone, it's only for those who can take a challenge like a real man.
wut.
I do not approve of this.
Blogs > Pucca |
ninazerg
United States7291 Posts
On February 20 2013 00:51 fabiano wrote: BW is not for everyone, it's only for those who can take a challenge like a real man. wut. I do not approve of this. | ||
Zergneedsfood
United States10671 Posts
Yeah, whatever. 1/5 would try to read again. | ||
Nagisama
Canada4481 Posts
On February 20 2013 03:59 Pucca wrote: Show nested quote + On February 20 2013 03:51 N.geNuity wrote: i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545 if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go. Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues. Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup. Your failure to even attempt to spell check/edit your blog is evident of that. + Show Spoiler + You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas. No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it. Here's an example of exactly what I mean: Problem: SCV I "a-moved" won't follow the scouting probe and kill it. Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint. Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth. Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it." My Response: Well there's something you can work on then, improve your mouse accuracy... among other things. Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that. By the way, the game we play is called Brood War, not briid war. | ||
Pucca
Taiwan1280 Posts
On February 20 2013 14:10 Nagisama wrote: Show nested quote + On February 20 2013 03:59 Pucca wrote: On February 20 2013 03:51 N.geNuity wrote: i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545 if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go. Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues. Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup. Your failure to even attempt to spell check/edit your blog is evident of that. + Show Spoiler + You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas. No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it. Here's an example of exactly what I mean: Problem: SCV I "a-moved" won't follow the scouting probe and kill it. Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint. Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth. Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it." My Response: Well there's something you can work on then, improve your mouse accuracy... among other things. Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that. By the way, the game we play is called Brood War, not briid war. When I a-move an scv chasing to attack a probe that is harassing the worker building my barracks the probe will be micro around the building to continue to harass the building scv. The SCV assigned to attack the probe bugs out on each turn. Thats my issue. If I have to spend my time learning how to deal with tht I will do that. This blog lists out what all issues that I have come across through my 100 games which in this case was the UI IMO. What do people reply with? Logical arguments and solutions of how to fix this issues I am having. If it pleases everyone this is what I am going to do: ~ Because I cannot defend a 3 hatch muta push nor deal with the harassing probe I'm gonna primarily focus on TvP and TvZ to start things off ~ Limit my playing as random to lesser frequency as a majority of fellow brood war'ers are telling me that it is impeding my development process ~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time ~ what makes a good terran and protoss base look like | ||
rauk
United States2228 Posts
you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn. i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push. | ||
Pucca
Taiwan1280 Posts
On February 20 2013 16:14 rauk wrote: at this point "~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time" you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn. i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push. I feel fine macroing against a computer because I can always hold off their attacks the issues becomes when I'm pressuring and trying to macro | ||
rauk
United States2228 Posts
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Pucca
Taiwan1280 Posts
On February 20 2013 16:36 rauk wrote: that's why you have to do macro while 1a2a3a across the map in a low stress environment first that kills the computer... if you have 2 dozen marines and push by like 8 minutes or w/e they are just dead. | ||
nekotrap
130 Posts
You need to protect your building SCV, walk your defender SCV efficiently around the rax, cut off the probe, repair the hurt scv if needed, spam right-click the probe when you are in range to attack faster and get the SCV attack speed boost, if the building SCV is going to die you might need to temporarily take it off (make sure you don't miss-click and cancel your rax) so both can hit the probe and kill it or run with mineral-walk and replace with another SCV. While doing this, you must keep an eye on your money and supply and make sure you keep macroing correctly. | ||
rauk
United States2228 Posts
On February 20 2013 16:36 Pucca wrote: Show nested quote + On February 20 2013 16:36 rauk wrote: that's why you have to do macro while 1a2a3a across the map in a low stress environment first that kills the computer... if you have 2 dozen marines and push by like 8 minutes or w/e they are just dead. so turn around and send them back to your base and do it again | ||
Hurricane
United States3939 Posts
On February 20 2013 16:36 Pucca wrote: Show nested quote + On February 20 2013 16:36 rauk wrote: that's why you have to do macro while 1a2a3a across the map in a low stress environment first that kills the computer... if you have 2 dozen marines and push by like 8 minutes or w/e they are just dead. the weird part is this is how it works vs other people too. | ||
koreasilver
9109 Posts
Just drill standard openings until you know them off by heart. This first step will take you half the way. Seriously. I've really only enjoyed one game from that one-hundred a ZvT on Wind and Cloud that I won. The reason? I "survived" the early game and I was able to to actually control an army around the map. It happened only happened once out of 100 games! nvm, you have no idea what you're doing, gg. this shit wouldn't even make sense in a sc2 context. you just want to play norush20games or some shit. | ||
ninazerg
United States7291 Posts
On February 20 2013 16:03 Pucca wrote: 3 hatch muta push This thread really, really delivers. | ||
fold
Australia665 Posts
Like everyone else has said, drop the idea of playing random. Trying to play 9 different matchups each with their own different ways of playing must be really confusing. You don't even have the mechanics yet to carry out "simple" builds so juggling that and trying to understand how each matchup is to be played is really a lot of work. Also probably should stop wasting time posting up every game you play unless you need people to look at them. BW is also not like SC2, you can't expect to attack a probe with a scv and kill a controlled probe. Usually players can't kill the probe either until their first marine pops up so it's nothing unusual. | ||
SlowBullets
United States839 Posts
On February 20 2013 06:46 Sayle wrote: In that screenshot, you have a forge in a PvT before you've even transferred workers to your natural. Without watching any of your other games or any of your casts, I already know that you have no understanding of that matchup. Or did BW's hard UI make you build a building at a completely nonsensical time? pucca :D BW AI so fucking imba | ||
Pucca
Taiwan1280 Posts
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SlowBullets
United States839 Posts
Click start game When countdown is going, close the computer slot. Congratulations! | ||
wanghis
United States320 Posts
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ymir233
United States8275 Posts
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ninazerg
United States7291 Posts
On February 21 2013 04:44 ymir233 wrote: 7 hatch 2/2 zergling timing attack. Is this a ZvZ build I haven't heard of yet? | ||
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