I've taken it upon myself to play and learn first-hand Brood War to help me understand the game mechanics, strategy and mind-games to improve my ability as a caster.
At this point I have completed my first 100 online competitive games as a milestone with a record of 12 wins and 88 losses. I believe all but two games were played on iCCup.
Keep in mind this is the first hundred game I actually sat down to ladder with the purpose to improve. I must say my experience was quite stressful and unrewarding. I do acknowledge that part of this reason is because I practice all match ups as I am a random player.
Brood War is a very entertaining game to...watch. I've learned from this two or three week period of laddering is that I really don't like play competitive brood war to put it simply. The constant losing (because of playing random) and my biggest problem is the UI. Goons rally to defend my natural walk in place, marines freezing, tanks not being able to simply walk down my ramp ect.
Being a player of both SC2 and BW I'm gonna be biased to the awesome UI of SC2. With that said I always understood briid war was a extremely difficult game to play but I never imaged how fricken difficult it can be. Getting my workers to even mine is a struggle. There are times where I try throw down three factories and two if them don't start the production cycle because the SCV making the one to the right if it is obstructing the building process. I'll have a dozen marines with one or two medics and ill stim and behold the marines ram into each not attacking and instead glave worms to the head. High Templar sent to the top of the cliff to storm with enough range now has to be manually do trolled to the top of the cliff then to storm, When it is a battle of simply throwing down production facilities there is a fundamental issue with ths game IMO.
Also coming from playing and enjoying games of SC2 the gameplay is faster. The early game of micro managing your whole main base feels like a major chore. This is not because I don't mind building up tech, macroing ect but that its like 9 straight minutes of myself to make sure the wall tight, the buildings are actually thrown down after they are instructed to do. The worst of all is the scouting worker. My god this thing is evil. People can micro the dickens out of these little guys. I'll go tell an SCV to a-move that probe you know what happens? It sits there, ponders the idea and then will chase the worker but will get caught up between each pixel of the ground. So a-moving is not the answer so I try to make a wall, nope that does not work. Finally I get a marine or goon or speedling to finally kill it off. It happens every game the frustration of not being able to kill a unit with 40 HP with no relative ease. It is these taunting long moments is why I hate the early game right now.
I've really only enjoyed one game from that one-hundred a ZvT on Wind and Cloud that I won. The reason? I "survived" the early game and I was able to to actually control an army around the map. It happened only happened once out of 100 games!
I will continue to play in the hopes that I will become accustomed to this horrible UI this game has created. I next milestone will be the 250 games. The hope by that time I will have the ability to fend off a 3 Hatch Muta and a 5 Hatch Hydra push,
Brood War I love watching, specating and being part of your community but you yourself have far too many problems for me to have an enjoyable experience playing you. Hah! At least this how I feel one-hundred games in.
if you're talking about getting 1-2 idle workers within a field of already mining workers, you can just box select and then shift+right click onto a mineral patch, and only the idle worker will move to mine that patch. If you're talking about automine, welp ....
There are times where I try throw down three factories and two if them don't start the production cycle because the SCV making the one to the right if it is obstructing the building process
I'll have a dozen marines with one or two medics and ill stim and behold the marines ram into each not attacking and instead glave worms to the head. High Templar sent to the top of the cliff to storm with enough range now has to be manually do trolled to the top of the cliff then to storm
Not really sure what you're doing here, did you a-move after you stimmed? and second one not really sure what you mean.
IMO I like how BW has a "slower" pace. There's an actual early game in most match ups, there's a deeper depth to the game by allowing players more opportunities to prove themselves (whether its by early game harassment/engagement via probe/whatever, or better optimization through timing and macro), and battles progress at a reasonable pace where you can judge what's going on and make a difference mid-battle via your own control abilities. There's simply more for the better player to prove himself with at BW's pace
Honestly I don't know why you are playing random, you're simply doing yourself a huge disservice by doing so. It's like trying to learn a virtuosic piece of music by just playing the entire thing over and over in hopes you'll eventually get it right, instead of breaking it down into bits and pieces for focused practicing. You're much better off picking one race at a time, and choosing one build to practice until you know it inside-out and fully understand the strategy and concepts of the build, how it works within the match-up and how it plays with the race's characteristics.
If you wanna play to improve, do it in a smart, efficient way .. focused practice is the way to go, instead of just charging at it broadly and bluntly. Study specific matchups in VODs (I watched PvX VODs/replays and took notes on builds, timings, overall strategy and tactics when I wanted to understand it), practice specific micro techniques (Dragoon control, Muta, etc), map out how you're gonna lay out your base and practice it (PvT), practice multitasking in UMS (one where you keep worker alive while doing something), practice mouse accuracy in UMS, practice perfecting the basic timings of your builds (against nobody), etc etc ... that way you lose less games in order to improve those things, and win more as a result.
I'm going to echo Arvick's comments. I watched one of your replays, a PvT. You executed a 1 gate core, and died to some marine medic tank push.
That is not a good layout. It seems like you just threw down buildings without thinking about placement at all. It's 6 minutes into the game, you're already floating 750 minerals, and still only on a single gateway. That 750 is enough for an additional gateway and 4 additional goons. You engaged 5 marines, 1 medic, and 2 siege tanks with 4 goons. All 4 goons died, killing only 2 marines and 1 tank. Had there been 8 goons, you would've crushed that attack.
You see that 5? That's your gateway hotkey. You didn't use it once in the entire game, and it shows. There were long stretches of time where no goons were being built in that gateway. You can't even blame this on the UI since you had a single gateway, and pressing 5d to macro isn't any more difficult than in SC2. In fact, failing to macro in SC2 gets you killed just as quickly as in BW!
Playing random is fine if you just want to have fun and screw around. But since you want to claim to want to improve, I don't know why you choose to play 9 matchups instead of 3. You even admit that it contributes to your losses, and yet you still do it! It boggles the mind.
In conclusion, your problem in surviving the early game is less the UI, and more a lack of game knowledge and basic skills. Stop bitching about the interface, learn how to actually execute a build, and learn to macro.
Congratulations on reaching your milestone of 100 games. It's sad to hear that you are less than impressed with the gaming experience. I can understand how losing is discouraging because a lot of the alure of brood war is the "I DID IT" feeling. But if it were easy, then the feeling would be more hollow. Sadly, if you are not at a certain level of skill, the game will not have a lot of strategic depth. And I think you are in that spot right now. You end up in a bad place where you switch between strategies and look at the game in a "rock-paper-scissor"-like fashion.
I would say that you should let go of the "random crutch" for a while, just like Arvick said, if you want to get better and to get to the meatier parts of the game. It is not only about having one race to focus on. It will yield a more stable early game because you won't encounter as many weird anti-random openings. So then you'll only ever have to face a handful of situations and you'll over time be able to have a pre-planned response to each one. The alternative is to constantly face new unfamiliar situations and be forced think on the fly.
isn't all of that (stupid goons, freezing units, etc) just what we love about BW? Gosh, if BW isn't the greatest and most enjoyable game of all time, then idk what is suppossed to be. You must become one with the game before you are able to fully love it, maybe, something that was easier for us who started playing more than a decade ago as we weren't spoiled by better programmed units yet, but oh well.
I have to agree with Spazer, though, blaming so much on the UI is really not what is losing you games at your level, not having the map awareness over your own base to let SCVs block each other, not having a proper build and macro, those are alot more crucial than any of the struggles BW itself gives you.
Oh man I remember that game my god. Macro is important but I Blake the horrible UI. If my commands would actually be excited with a single click instead of five than I would have focused more on the macro. Thus why in SC2 I never go over 450 in either gas or minerals. But year It was a simple thing to do,
I'm also disappointed how people don't believe the core of this game. I could be wrong of course. I've watched over 500 repays over the last year alone casting them.i think I know how the core of all MU go but rather executing again in a whole another topic hah.
I play 9 MU because in the greater scheme is fun and don't forget I try to learn from all PoV to help my casting as an effort. I ladder as random because you'll get cheesed regardless on iCCup a ton. In practice games I ask my opponent what they want to work on. So I'll do 3 to 10 of a constant MU.
Yeah, I too abandoned all pretenses of being anything but faithful spectator (well I guess I can join occasional E rank tourneys like Carnival Tour and so ) when it comes to BW. Nice to hear you are making the effort but I know it's not for everyone- at least it wasn't for me.
Sorry to be the elitist guy, but I really don't think you have any business casting if you've only played 100 competitive games of Broodwar. Virtually 100% of everyone listening has played more games than you and knows more about the game than you.
That said, I'm glad you're playing and I hope you keep at it! The game gets more fun the more you play!
watching games before you've even laddered to a c- ish level means very little. i know people who have watched korean BW from its inception and still suck ALOT. playing bw is about effective practice. There was a good reason koreans always beat foreigners. It wasn't their genes, it was their practice. they practiced their builds so much more. the precision with how they implement their strategies is what makes their performances so good to watch. I've been playing bw on and off for like 4 years now and my terran is still at a straight D level. I've probably played it in at least like 500+ competitive games. But its always been as a "playing against someone i know i can beat on my main" or "randoming because i'm tilting" setting, and theres a good reason its never improved. When i first started i looked up 3 builds on liquipedia and i started trying to play them out till the 40 or so supply mark. honestly you need to wake up and try that rather than just convincing yourself the UI makes it too hard and you should just give up before you've started or you wont get anywhere
i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545
if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.
On February 20 2013 03:51 N.geNuity wrote: i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545
if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.
Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues.
@Kiante So I'm confused, are you saying even if I have a fundamental understanding of each MU it still requires much practice to hammer them out to be effective no? So your saying just saying practice more? I can do tht
Edit: Most likely when HoTS comes out I will no longer play BW yes.
On February 20 2013 02:19 Pucca wrote: I'm also disappointed how people don't believe the core of this game. I could be wrong of course. I've watched over 500 repays over the last year alone casting them.i think I know how the core of all MU go but rather executing again in a whole another topic hah.
I think there are levels of understanding when it comes to BW. The deeper ones are pretty unaccessible unless you've dealt with them as a player. The problems and solutions that you run into as a player teaches you things about the game that a replay never will. You don't know what details to look for. They don't show what could have happened, but didn't.
Even if you have a person with you who knows everything about BW, he isn't going to be able to convey that knowledge to you using only words while you look at replays together.
That is why I and probably many others are so convinced that a low ranked player can't have a "core" understanding of all the matchups. Maybe we also have higher standards when it comes to defining what core understanding is.
On February 20 2013 02:19 Pucca wrote: i think I know how the core of all MU.
In that screenshot, you have a forge in a PvT before you've even transferred workers to your natural. Without watching any of your other games or any of your casts, I already know that you have no understanding of that matchup. Or did BW's hard UI make you build a building at a completely nonsensical time?
On February 20 2013 02:19 Pucca wrote: i think I know how the core of all MU.
In that screenshot, you have a forge in a PvT before you've even transferred workers to your natural. Without watching any of your other games or any of your casts, I already know that you have no understanding of that matchup. Or did BW's hard UI make you build a building at a completely nonsensical time?
he needs +1 armor asap so his zealots take less damage from bio
one legit thing that might not be obvious to you that feels very different from sc2 is that in bw only one key can register at a time. you can sort of mash 1a2a3a or hold down z +click warpin in sc2, but if you press 1 and a simultaneously and then left click nothing happens in bw, or if you click on a gateway and press z at the same time nothing happens. you have to make sure you let go of the key you're pressing. if you ever watch a video of a pro playing bw you'll see that when they click their mice it's this really exaggerated whipping motion with their fingers; that's to make sure they only click once and as briefly as possible so they can hit the keyboard quickly without having overlapping commands.
its worth slowing down to 80 or 90 apm from your 150 to make sure that you're using your hotkeys as cleanly as possible. i dropped down to 190-200 from 250 because i noticed i was having a lot of dud 1a2a3as where half my army didn't move, or where half my rax didn't make units, and tried to focus on not having to waste time redoing my actions by doing them right the first time.
On February 20 2013 03:51 N.geNuity wrote: i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545
if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.
Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues.
Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup.
Your failure to even attempt to spell check/edit your blog is evident of that.
You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas.
No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it.
Here's an example of exactly what I mean:
Problem: SCV I "a-moved" won't follow the scouting probe and kill it. Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint. Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth. Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it." My Response: Well there's something you can work on then, improve your mouse accuracy... among other things.
Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that.
By the way, the game we play is called Brood War, not briid war.
On February 20 2013 03:51 N.geNuity wrote: i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545
if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.
Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues.
Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup.
Your failure to even attempt to spell check/edit your blog is evident of that.
You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas.
No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it.
Here's an example of exactly what I mean:
Problem: SCV I "a-moved" won't follow the scouting probe and kill it. Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint. Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth. Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it." My Response: Well there's something you can work on then, improve your mouse accuracy... among other things.
Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that.
By the way, the game we play is called Brood War, not briid war.
When I a-move an scv chasing to attack a probe that is harassing the worker building my barracks the probe will be micro around the building to continue to harass the building scv. The SCV assigned to attack the probe bugs out on each turn. Thats my issue. If I have to spend my time learning how to deal with tht I will do that.
This blog lists out what all issues that I have come across through my 100 games which in this case was the UI IMO. What do people reply with? Logical arguments and solutions of how to fix this issues I am having.
If it pleases everyone this is what I am going to do: ~ Because I cannot defend a 3 hatch muta push nor deal with the harassing probe I'm gonna primarily focus on TvP and TvZ to start things off ~ Limit my playing as random to lesser frequency as a majority of fellow brood war'ers are telling me that it is impeding my development process ~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time ~ what makes a good terran and protoss base look like
at this point "~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time"
you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn.
i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push.
On February 20 2013 16:14 rauk wrote: at this point "~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time"
you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn.
i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push.
I feel fine macroing against a computer because I can always hold off their attacks the issues becomes when I'm pressuring and trying to macro
If a protoss player is putting in a lot of effort and attention into microing his scouting probe and harassing, don't expect it all to be completely nullified with 2 actions a+click and be able to completely forget about it.
You need to protect your building SCV, walk your defender SCV efficiently around the rax, cut off the probe, repair the hurt scv if needed, spam right-click the probe when you are in range to attack faster and get the SCV attack speed boost, if the building SCV is going to die you might need to temporarily take it off (make sure you don't miss-click and cancel your rax) so both can hit the probe and kill it or run with mineral-walk and replace with another SCV.
While doing this, you must keep an eye on your money and supply and make sure you keep macroing correctly.
Honestly, there's absolutely no way you're going to improve without drilling standard openings and learning how to play reactively with these standard openings. I don't think newcomers to BW understand just how difficult it is to be top of the earlygame and just how much of an overall impact the earlygame has on the entirety of the game. Being mindful of your build, accumulating knowledge and experience of how different openings interact with different openings, scouting properly, dealing with harass without getting flustered, pressuring, and entering into the midgame without fucking up is incredibly exhausting. The first 10 minutes of almost any BW game I played in the past was probably more stressful and involved than the entirety of any SC2 game I've ever played.
Just drill standard openings until you know them off by heart. This first step will take you half the way. Seriously.
I've really only enjoyed one game from that one-hundred a ZvT on Wind and Cloud that I won. The reason? I "survived" the early game and I was able to to actually control an army around the map. It happened only happened once out of 100 games!
nvm, you have no idea what you're doing, gg.
this shit wouldn't even make sense in a sc2 context. you just want to play norush20games or some shit.
BW is not a new game so it won't be easy for newcomers facing people with much more experience. Luckily for you there's a huge pool of knowledge that you can learn from. If you need builds, zimp's thread has everything you'll ever need to stay up to date with modern playstyles. If you need to see how good players interact with the UI, there's hours and hours of vods on snipealot's streams and on youtube.
Like everyone else has said, drop the idea of playing random. Trying to play 9 different matchups each with their own different ways of playing must be really confusing. You don't even have the mechanics yet to carry out "simple" builds so juggling that and trying to understand how each matchup is to be played is really a lot of work.
Also probably should stop wasting time posting up every game you play unless you need people to look at them.
BW is also not like SC2, you can't expect to attack a probe with a scv and kill a controlled probe. Usually players can't kill the probe either until their first marine pops up so it's nothing unusual.
On February 20 2013 02:19 Pucca wrote: i think I know how the core of all MU.
In that screenshot, you have a forge in a PvT before you've even transferred workers to your natural. Without watching any of your other games or any of your casts, I already know that you have no understanding of that matchup. Or did BW's hard UI make you build a building at a completely nonsensical time?
Watch Snipealots stream for 2 minutes and then try to replicate the spam and then proceed to spam the fuck out of your keyboard AND there you go early game will be fluent and you won't feel like you are fighting the UI anymore and that will slowly transition into the mid and lategame. I am by no means good, but I personally got pretty used to the bw UI after 100+ games.
Your biggest problem is your mindset. You basically believe that BW is for elite and that you somehow can't be good at it if you didn't have a mindset similar to that you would have improved a lot more by that time and personally after I got used to the AI and macro (and somebody is probably going to bash me for this) which is relatively good compared to other people at my level (I dom't miss production, workers are constantly built and sent to the mineral line etc etc) and better players who have played with me before pretty much agree that its spot on and while this is only a fragment of the mechanics required to play BW well it has made it more enjoyable feeling like I'm in control of the UI side (although I die do because of my lack of knowledge and not knowing the proper timings and such)
All I am basically trying to say is that you should ignore my rambling and change your approach if you want to improve.
Ohh and even with my relatively bad understanding of the game I can tell you that you should rework your PvT from the ground up for one you shouldn't even have a forge before the 3rd base (you should get it while expanding to a third so that you can properly defend against vultures)
On February 20 2013 03:51 N.geNuity wrote: i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545
if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.
Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues.
Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup.
Your failure to even attempt to spell check/edit your blog is evident of that.
You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas.
No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it.
Here's an example of exactly what I mean:
Problem: SCV I "a-moved" won't follow the scouting probe and kill it. Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint. Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth. Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it." My Response: Well there's something you can work on then, improve your mouse accuracy... among other things.
Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that.
By the way, the game we play is called Brood War, not briid war.
1+ Very well said. I couldn't have said it better myself (unless I tried really, really hard ... I hope)
On February 20 2013 03:51 N.geNuity wrote: i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545
if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.
Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues.
Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup.
Your failure to even attempt to spell check/edit your blog is evident of that.
You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas.
No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it.
Here's an example of exactly what I mean:
Problem: SCV I "a-moved" won't follow the scouting probe and kill it. Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint. Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth. Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it." My Response: Well there's something you can work on then, improve your mouse accuracy... among other things.
Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that.
By the way, the game we play is called Brood War, not briid war.
1+ Very well said. I couldn't have said it better myself (unless I tried really, really hard ... I hope)
On February 20 2013 16:14 rauk wrote: at this point "~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time"
you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn.
i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push.
I feel fine macroing against a computer because I can always hold off their attacks the issues becomes when I'm pressuring and trying to macro
It seems impossible untill you watch an FPVOD and try hard enough to replicate it.
User was warned for spamming this thread
edit Its kind of impossible to quote people on an android without making a new post without the functionality of the computer
One hundred games is a nice achievement, props to that. I think most of the people do mean well in their criticism. I don't mean to pile on, but I do think your enjoyment of the game would increase if you took some of their advice, mostly because you'll get more out of it.
On February 20 2013 02:19 Pucca wrote: i think I know how the core of all MU.
In that screenshot, you have a forge in a PvT before you've even transferred workers to your natural. Without watching any of your other games or any of your casts, I already know that you have no understanding of that matchup. Or did BW's hard UI make you build a building at a completely nonsensical time?
he needs +1 armor asap so his zealots take less damage from bio
one legit thing that might not be obvious to you that feels very different from sc2 is that in bw only one key can register at a time. you can sort of mash 1a2a3a or hold down z +click warpin in sc2, but if you press 1 and a simultaneously and then left click nothing happens in bw, or if you click on a gateway and press z at the same time nothing happens. you have to make sure you let go of the key you're pressing. if you ever watch a video of a pro playing bw you'll see that when they click their mice it's this really exaggerated whipping motion with their fingers; that's to make sure they only click once and as briefly as possible so they can hit the keyboard quickly without having overlapping commands.
its worth slowing down to 80 or 90 apm from your 150 to make sure that you're using your hotkeys as cleanly as possible. i dropped down to 190-200 from 250 because i noticed i was having a lot of dud 1a2a3as where half my army didn't move, or where half my rax didn't make units, and tried to focus on not having to waste time redoing my actions by doing them right the first time.
I have to agree with this. I passed my 100th game about a week ago and while my macro is still way off target, I'm feeling that I've improved a lot since I started. Those duds that he was talking about, I experienced them a ton when I first started. You click on a lot of rax and spam m but then when you check back, nothing, ya >< lol. As everyone else said, play the game for the fun of it and to improve. Don't count on winning a lot of games either due to just how much experience a lot of other players have already. Focus on one race, focus on mechanics then expand to the others. I do believe some responses have been harsh however reading your previous blogs and this one, I get the feeling that you aren't enjoying yourself at all(you even mention it) so maybe reconsider why you are doing this in the first place? What I mean is that you should reaffirm your reason for playing BW if you aren't enjoying it because that will help improve your game.
On February 20 2013 16:14 rauk wrote: at this point "~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time"
you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn.
i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push.
I feel fine macroing against a computer because I can always hold off their attacks the issues becomes when I'm pressuring and trying to macro
It seems impossible untill you watch an FPVOD and try hard enough to replicate it.
User was warned for spamming this thread
edit Its kind of impossible to quote people on an android without making a new post without the functionality of the computer
you can copy paste on android over multiple windows
There's no shame in not enjoying playing competitive BW. There are lots of other ways to enjoy the game. I've had a lot of fun playing 3v3s/4v4s with friends, because it's less mechanically demanding since you mostly stay on one base, and you get to do a lot of fun micro battles that don't show up in 1v1. I don't like SC2 as much for this because the unit micro isn't as much fun.
If you do want to play competitively, I recommend getting a practice partner at a similar skill level and playing the same matchup a few times in a row. This will smooth out your opening a lot, and you won't have to deal with misranked players, unexpected builds, etc. It's also more relaxing because you're purely playing to improve, not to increase rank.
Watching a lot of progames can give an illusion of understanding. For one, there are a lot of details you miss when watching. (For example, do you notice when pros stop making workers? This is pretty hard to tell from VODs!) For another, pros generally play styles that rely on years of experience to deflect aggressive builds. You will need to develop that experience for yourself.