|
http://us.battle.net/sc2/en/forum/topic/7415462759
Hey everyone,
We will be bringing the beta down at 2:00 p.m. PST this afternoon to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!
Terran
Medivac The Caduceus Reactor upgrade now requires a Fusion Core before research can begin.
Widow Mine Sentinel Missiles Primary target damage reduced from 160 to 125.
Protoss
Stalker Blink Research time increased from 140 to 170 seconds.
Zerg
Infestor Fungal Growth Range increased from 8 to 10. Missile speed increased from 10 to 15.
|
How about that blink nerf eh? Wasn't expecting that one.
|
On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. 1 base blink vs terran was a pain in the ass to deal with
|
On December 19 2012 06:13 Khalleb wrote:Show nested quote +On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. 1 base blink vs terran was a pain in the ass to deal with
I wouldn't know. =/
|
On December 19 2012 06:13 Khalleb wrote:Show nested quote +On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. 1 base blink vs terran was a pain in the ass to deal with Yet Ryung beat Crank twice when Crank went blink + MSC...
|
On December 19 2012 06:14 HollowLord wrote:Show nested quote +On December 19 2012 06:13 Khalleb wrote:On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. 1 base blink vs terran was a pain in the ass to deal with I wouldn't know. =/
No one would because it wasn't. I had no trouble with fungals before. I anticipate having even less than no trouble now.
|
On December 19 2012 06:16 Limniscate wrote:Show nested quote +On December 19 2012 06:13 Khalleb wrote:On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. 1 base blink vs terran was a pain in the ass to deal with Yet Ryung beat Crank twice when Crank went blink + MSC...
I think this to help PvP so it doesn't devolve into 1 base MsC Blink all-ins.
|
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?
Serious question, by the way.
|
Fungal + bliding cloud is gonna be fun.
fungal: 1 step behind, 2 steps forward. I like how they they went from 9 to 8 only to make it 10 now. lolololol.
|
On December 19 2012 06:18 Archas wrote: Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?
Serious question, by the way.
Well I know that I stopped using them, yeah.
|
HAHAHAHAHA fungal range 10!
|
On December 19 2012 06:18 Archas wrote: Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?
Serious question, by the way.
Range 10 is just stupid. And a warm welcome back for mass Infestor play...
|
On December 19 2012 06:18 Archas wrote: Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?
Serious question, by the way. I think they are still trying to find the right balance. I think the nerf was too much, it was pretty easy to avoid. You should be able to dodge it, but it should take some skill to do, but not super easy and not impossible. I think the infestor should be a good unit, but only to have like 6 or so like HTs and not 20+ like in WoL. 10 range is probably too far, but I am interested to see the speed change.
|
So what I'm reading is... Mech still sucks vs. P and is borderline vs. Z. edit: and Infestorcraft is going to make a comeback.
|
Infestors + hydras will be able to counter mutalisks now. But it will be a micro war. Good news.
They probably want to see how a faster projectile with more range works. Will people be able to micro against it ? Lets hope so.
Still, nothing to buff mech... In hots there is even more counters to mech (tempest, vipers...) and it really need a general buff.
|
On December 19 2012 06:18 Archas wrote: Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?
Serious question, by the way.
Actually yes. If you've been playing on ladder, you would know that Terran lately have been making nothing but MMM, tankless. That is because zerg had no AOE to stop it.
The short range of fungal coupled with the slow projectile speed, made it very difficult to punish mass bio play.
If you cast fungal, it would usually only hit perimeter units, not the center clump of the unit, effectively half the AOE would be wasted.
|
I don't see the point of needing fungal heavily just to un-nerf it.
Keep it nerfed and if the Zerg need help then buff other Zerg units like hydras and SH.
|
Widow Mine Sentinel Missiles Primary target damage reduced from 160 to 125.
Protoss
Stalker Blink Research time increased from 140 to 170 seconds.
Zerg
Infestor Fungal Growth Range increased from 8 to 10. Missile speed increased from 10 to 15.
Bwahahahahahahaaaaa!!
I take back everything positive I said after the huge patch. They still don't have a clue what they're doing.
- I don't agree that Widow Mines are too strong against things like banshees. 2 supply is not too small a sacrifice to be safer against 1-unit harassment from one angle. But even if they were, if the problem is damage against air harass, nerf damage against air, not all damage.
- The problem with 3-gate blink MC is the mothership core, not blink research duration.
- As has been said thousands of times by thousands of different people, Fungal Growth is bad for the game. If the latest nerfs against it make Zerg too weak, buff other aspects of the Zerg race, not FG.
|
On December 19 2012 06:13 Khalleb wrote:Show nested quote +On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. 1 base blink vs terran was a pain in the ass to deal with With pretty much all toss units now surviving full widow mine hits I dont think 1 base all-ins vs terran will decrease that much. Serious because banshees die to widow mines (that cloak button is there for a reason), all toss units should survive them? I really rather got 160 single target damage.
(For the zerg, your mutas still die).
And 10 range fungal, seriously? I dont see how that can go wrong.
|
I like these changes. Widow mines one shotting banshees, ravens and what all was just lunacy. Blink rush nerf will open up tvp early game a lot. Infestors were a joke, now they require precision micro to dodge. Caduceus reactor is still the most broken shit ever.
Terran player out.
|
|
|
|