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Interesting change to the medivac upgrade. Maybe they could make battlecruisers useful so getting the Fusion Core might not be completely useless except for one upgrade.
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birchman
Sweden393 Posts
![]() Interesting change to the medivac upgrade. Maybe they could make battlecruisers useful so getting the Fusion Core might not be completely useless except for one upgrade. | ||
Prog455
Denmark970 Posts
On December 19 2012 06:35 kcdc wrote: So widow mines don't kill Protoss units anymore? Seems dumb. Can't we just take away the widow mine's AA attack and just make them really strong vs ground? That gives widow mines a solid role but still lets players use drops, mutas, oracles etc without rolling the dice on having their precious harassment unit get 1-shotted by an invisible turret. If you remove air attack from Widow Mines it is basicly just a Siege Tank. | ||
bittman
Australia8759 Posts
It honestly still feels like there's no better choice for zerg than to go the infestor tech path. We'll see though. Could just totally be Blizzard experimenting and they'll revert it again later if the data points that way accordingly | ||
dashpar
United States20 Posts
Blizzard loves Zerg! | ||
kaNt-
163 Posts
Infestor Fungal Growth Range increased from 8 to 10. Missile speed increased from 10 to 15. ... Really? I mean, really? ... -___- | ||
DzIcetea
France3 Posts
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SheaR619
United States2399 Posts
On December 19 2012 06:41 Prog455 wrote: Show nested quote + On December 19 2012 06:35 kcdc wrote: So widow mines don't kill Protoss units anymore? Seems dumb. Can't we just take away the widow mine's AA attack and just make them really strong vs ground? That gives widow mines a solid role but still lets players use drops, mutas, oracles etc without rolling the dice on having their precious harassment unit get 1-shotted by an invisible turret. If you remove air attack from Widow Mines it is basicly just a Siege Tank. Not necessarily, it is invisble. I would think that it would still have a role since it cheap and decent map control. And finally, Good BYE mech TvP. Clearly they dont wana fix it lol. | ||
RiSkysc2
696 Posts
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deadmanlolz
Canada2 Posts
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Beyonder
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Netherlands15103 Posts
what on earth is this | ||
Wafflelisk
Canada1061 Posts
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kaNt-
163 Posts
Speedy hydras Ultras with shit ton damage Rebuff infestors Vipers What else? Now are you going to create a leap ability to banelings? What else??? | ||
Kal_rA
United States2925 Posts
On December 19 2012 06:13 Khalleb wrote: Show nested quote + On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. 1 base blink vs terran was a pain in the ass to deal with Your probably right.. but its dammed fun to do ![]() | ||
D4V3Z02
Germany693 Posts
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Qwyn
United States2779 Posts
I think they might be competent but then they do something totally stupid and I lose faith in them again. | ||
SheaR619
United States2399 Posts
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Kal_rA
United States2925 Posts
On December 19 2012 06:42 kaNt- wrote: Research time increased from 140 to 170 seconds. Infestor Fungal Growth Range increased from 8 to 10. Missile speed increased from 10 to 15. ... Really? I mean, really? ... -___- Yeah.... I had to read that twice to make sure it was actually increased not decreased (for infestor stuff). | ||
TJ31
630 Posts
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kaNt-
163 Posts
SC2 community have been complaining about infestors balance for over a year (of couse except al zergies). But now they rebuffed them in HotS? Reverse changes? Circle changes? wtf is going on, someone tell me please | ||
FischiiiSC
Germany22 Posts
I do understand the blink nerv. You don't need an observer any more to blink on high ground becouse of the mothership core. The fungle buff is kinda expected they nerved infestors to much. But i think it is to much of a buff, what cast in the game has a range of 10? I think the missle speed buff would have been enough. | ||
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