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Beta Balance Update #10 - Page 4

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 2 3 4 5 6 90 91 92 Next
birchman
Profile Blog Joined February 2011
Sweden393 Posts
December 18 2012 21:41 GMT
#61
Really glad to see the infestor cahnges. I am hoping that it gets used a lot throughout of HotS, because I don't think we got to see enough of it in Wings of Liberty.

Interesting change to the medivac upgrade. Maybe they could make battlecruisers useful so getting the Fusion Core might not be completely useless except for one upgrade.
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Prog455
Profile Joined April 2012
Denmark970 Posts
December 18 2012 21:41 GMT
#62
On December 19 2012 06:35 kcdc wrote:
So widow mines don't kill Protoss units anymore? Seems dumb.

Can't we just take away the widow mine's AA attack and just make them really strong vs ground? That gives widow mines a solid role but still lets players use drops, mutas, oracles etc without rolling the dice on having their precious harassment unit get 1-shotted by an invisible turret.


If you remove air attack from Widow Mines it is basicly just a Siege Tank.
bittman
Profile Joined February 2011
Australia8759 Posts
December 18 2012 21:42 GMT
#63
Eh I wish they had just buffed hydras instead of re buffing infestors.

It honestly still feels like there's no better choice for zerg than to go the infestor tech path.

We'll see though. Could just totally be Blizzard experimenting and they'll revert it again later if the data points that way accordingly
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
dashpar
Profile Joined May 2012
United States20 Posts
Last Edited: 2012-12-18 21:44:04
December 18 2012 21:42 GMT
#64
ofcourse zerg gets the best end of the stick and terran gets the shaft. They could of just done an upgrade at the starport, but NOOOOO fusion core then research upgrade.

Blizzard loves Zerg!
kaNt-
Profile Joined December 2012
163 Posts
December 18 2012 21:42 GMT
#65
Research time increased from 140 to 170 seconds.

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.

...

Really? I mean, really?
...

-___-
DzIcetea
Profile Joined November 2011
France3 Posts
December 18 2012 21:43 GMT
#66
Just 3 letters : LoL
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2012-12-18 21:44:30
December 18 2012 21:43 GMT
#67
On December 19 2012 06:41 Prog455 wrote:
Show nested quote +
On December 19 2012 06:35 kcdc wrote:
So widow mines don't kill Protoss units anymore? Seems dumb.

Can't we just take away the widow mine's AA attack and just make them really strong vs ground? That gives widow mines a solid role but still lets players use drops, mutas, oracles etc without rolling the dice on having their precious harassment unit get 1-shotted by an invisible turret.


If you remove air attack from Widow Mines it is basicly just a Siege Tank.


Not necessarily, it is invisble. I would think that it would still have a role since it cheap and decent map control.

And finally, Good BYE mech TvP. Clearly they dont wana fix it lol.
I may not be the best, but i will be some day...
RiSkysc2
Profile Joined September 2011
696 Posts
December 18 2012 21:43 GMT
#68
Fuck blizz dude, they really don't have a clue what they're doing with the infestor.
deadmanlolz
Profile Joined December 2012
Canada2 Posts
December 18 2012 21:44 GMT
#69
I wonder when they'll nerf reapers, I think that's the only thing they have left to nerf right?
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
December 18 2012 21:44 GMT
#70
hahahahhahahah

what on earth is this
Moderator
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
December 18 2012 21:45 GMT
#71
Nerf fungal damage and decrease max infestor energy or increase IT energy? That way mass infestors isn't as good and we can avoid muta vs muta ZvZ if that's what Blizzard's trying to avoid..
Waffles > Pancakes
kaNt-
Profile Joined December 2012
163 Posts
December 18 2012 21:45 GMT
#72
Speedy mutas+rege
Speedy hydras
Ultras with shit ton damage
Rebuff infestors
Vipers
What else?

Now are you going to create a leap ability to banelings? What else???
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
December 18 2012 21:45 GMT
#73
LOL infester buffs... Blizz is really going in circles here..

On December 19 2012 06:13 Khalleb wrote:
Show nested quote +
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with

Your probably right.. but its dammed fun to do
Jaedong.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-12-18 21:47:35
December 18 2012 21:45 GMT
#74
Well they do what their community wanted: making units stronger till they are balanced. I like how the balance smartasses suffer. That happens full you go full #SAVEhots they start listening to the community, what was their worst mistake.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
December 18 2012 21:46 GMT
#75
Yeah this is just stupid.

I think they might be competent but then they do something totally stupid and I lose faith in them again.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
SheaR619
Profile Joined October 2010
United States2399 Posts
December 18 2012 21:46 GMT
#76
Wait so mine dont even 1 shot protoss units and roaches now? Wow their pretty useless now lol except in a few situation but largely useless.
I may not be the best, but i will be some day...
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
December 18 2012 21:46 GMT
#77
On December 19 2012 06:42 kaNt- wrote:
Research time increased from 140 to 170 seconds.

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.

...

Really? I mean, really?
...

-___-

Yeah.... I had to read that twice to make sure it was actually increased not decreased (for infestor stuff).
Jaedong.
TJ31
Profile Joined October 2012
630 Posts
December 18 2012 21:47 GMT
#78
Well.. it's still beta, so it's normal they are trying different stuff. But even without trying it's obvious that infestor change is too much. Hope it will be changed at the next patch, but it's Xmas and NY time, so it will take a while...
kaNt-
Profile Joined December 2012
163 Posts
Last Edited: 2012-12-18 21:48:40
December 18 2012 21:47 GMT
#79
Somebody said David Kim was smart... YEAH SMART MY ASS

SC2 community have been complaining about infestors balance for over a year (of couse except al zergies). But now they rebuffed them in HotS? Reverse changes? Circle changes? wtf is going on, someone tell me please
FischiiiSC
Profile Joined October 2012
Germany22 Posts
December 18 2012 21:47 GMT
#80
I relly like the change to the medivac upgrade, maybe they should put the upgrade in the fusion core instead of just needing one.

I do understand the blink nerv. You don't need an observer any more to blink on high ground becouse of the mothership core.

The fungle buff is kinda expected they nerved infestors to much. But i think it is to much of a buff, what cast in the game has a range of 10? I think the missle speed buff would have been enough.
http://www.youtube.com/FischiiiSC
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