On December 19 2012 06:49 ref4 wrote:Maybe they should revert the mutas back to their WoL self.
Don't even joke about that.
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HollowLord
United States3862 Posts
On December 19 2012 06:49 ref4 wrote:Maybe they should revert the mutas back to their WoL self. Don't even joke about that. | ||
Prog455
Denmark970 Posts
On December 19 2012 06:50 kaNt- wrote: Current state of HotS= Zerg>Terran>Protoss Terran and Protoss pretty even, slight favor to Terran. You play Protoss right? Because Terran the only buff Terran has gotten against Protoss is increased Medivac heal rate, that by the way does next to no difference against Storms. Hellbats are useless once HTs are out as they are too slow to dodge Storms. | ||
KrazyTrumpet
United States2520 Posts
On December 19 2012 06:50 knOxStarcraft wrote: Omg you people, I posted this earlier but I'll say again - fungal is still a projectile and INFESTED TERRANS STILL SUCK. They didn't buff infestors to where they were before, they just made them a viable option, which is good considering how strong bio is now. It also starts to fix the muta only play in zvz. As for broodlord infestor now; in zvp roach hydra viper seems like a better composition from the mid to late game anyways and toss has tempest now which counters broodlords, not to mention carriers are amazing now. In zvt, the medivac buffs will allow for better multiprong attacking (MMA and Polt omgggggg) against broodlord infestor, and when going mech there will already be a buff to air armor so thor/air combos will be very good I think. Fungal still fucking freezes units. I will not be happy with the infestor, ever, until this changes. Infested Terrans are now exactly where they should be. Tank shot fodder, and good economy harass. They should never have been "mass infestors and spawn free army anywhere you feel like" | ||
CCa1ss1e
Canada3231 Posts
Fungal change interesting.. don't mind it at all. | ||
MangoMountain
Norway2044 Posts
On December 19 2012 06:48 Vega62a wrote: Nerfing the medivac made sense - it was way too easy to get the upgrade on 2-3 bases and then your army was pretty well unstoppable. But the infestor buff? ...Really, Blizzard? You want to make the infestor BETTER in ZvT? Were you feeling like the matchup was just too easy for Terran? Infestors were extremely trashy after fungal became a projectile, it was a useless unit. I know that armchair game designers think fungal is bad for the game or whatever, but whatever you think of that, nerfing a unit to uselessness isn't the way to go. We've already had enough of that in wol | ||
IMHope
Korea (South)1241 Posts
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Hider
Denmark9341 Posts
On December 19 2012 06:53 HollowLord wrote: Show nested quote + On December 19 2012 06:49 ref4 wrote:Maybe they should revert the mutas back to their WoL self. Don't even joke about that. Its actually funny. Becuase they didn't want widow mines to be too similar to mines in BW they make them hit air --> unforutnately that has some uintended consequences as it makes mutas too weak --> they chose to buff mutas --> unintended consequences as mutas now dominate zvz --> they buff the infestor --> soon to be unintended consequence as the infestor gets too strong again. God I am so tired of the incompetency of Blizzard right now. They could just have chosen to remove widow mine AA and buff it vs ground. | ||
kaNt-
163 Posts
GJ Blizz! | ||
Big J
Austria16289 Posts
On December 19 2012 06:49 Noocta wrote: Show nested quote + On December 19 2012 06:47 Big J wrote: Blink nerf? Again? Infestor buff? Again? Sorry, but that's the first HotS patch that I really disagree with. Don't really care about widow mines, it's not a significant change outside of TvT (banshee openings) and a Medivac nerf was obvious. But the other ones are just bullshit. Widow mine used to one hit zealot and stalker they don't anymore. It's way more important than banshee in TvT. ( which doesn't matter that much since reapers is what is breaking TvT right now ) Yeah true. Forgot for a moment how beefy gateway units actually are... I guess I dislike this change as well then. | ||
iEchoic
United States1776 Posts
Widow mines are now even more useless in TvP. Not sure how they came out with a changeset like this after how good the last one was. | ||
Phobbers
773 Posts
On December 19 2012 06:48 Alejandrisha wrote: Show nested quote + On December 19 2012 06:34 Sissors wrote: On December 19 2012 06:31 digmouse wrote: WTF 170 seconds on Blink? Problem is all toss upgrades must be implemented with the idea they can be completely chronoboosted, resulting in long upgrade times. yeah, just like terran units are more expensive to account for mules and zerg units are weaker because of inject right? + Show Spoiler + wrong Seeing as you can chrono probes out, with that logic, Protoss units should cost more! | ||
Havik_
United States5585 Posts
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Everlong
Czech Republic1973 Posts
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shin_toss
Philippines2589 Posts
.. anyways. I like the medivac and widow mine nerf | ||
HollowLord
United States3862 Posts
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mrRoflpwn
United States2618 Posts
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MangoMountain
Norway2044 Posts
On December 19 2012 06:55 Hider wrote: Show nested quote + On December 19 2012 06:53 HollowLord wrote: On December 19 2012 06:49 ref4 wrote:Maybe they should revert the mutas back to their WoL self. Don't even joke about that. Its actually funny. Becuase they didn't want widow mines to be too similar to mines in BW they make them hit air --> unforutnately that has some uintended consequences as it makes mutas too weak --> they chose to buff mutas --> unintended consequences as mutas now dominate zvz --> they buff the infestor --> soon to be unintended consequence as the infestor gets too strong again. God I am so tired of the incompetency of Blizzard right now. Infestors won't get too strong, they will just not be completely useless. Pretty noticeable difference, this way you might actually be able to do infestor builds | ||
templar rage
United States2509 Posts
All the butthurt ITT is also hysterical. I know you all want FG to be a completely worthless spell, but too fucking bad. I'd love it if marines and FFs and blink were all worthless, too, but that's not going to happen either. | ||
knOxStarcraft
Canada422 Posts
On December 19 2012 06:54 KrazyTrumpet wrote: Show nested quote + On December 19 2012 06:50 knOxStarcraft wrote: Omg you people, I posted this earlier but I'll say again - fungal is still a projectile and INFESTED TERRANS STILL SUCK. They didn't buff infestors to where they were before, they just made them a viable option, which is good considering how strong bio is now. It also starts to fix the muta only play in zvz. As for broodlord infestor now; in zvp roach hydra viper seems like a better composition from the mid to late game anyways and toss has tempest now which counters broodlords, not to mention carriers are amazing now. In zvt, the medivac buffs will allow for better multiprong attacking (MMA and Polt omgggggg) against broodlord infestor, and when going mech there will already be a buff to air armor so thor/air combos will be very good I think. Fungal still fucking freezes units. I will not be happy with the infestor, ever, until this changes. Infested Terrans are now exactly where they should be. Tank shot fodder, and good economy harass. They should never have been "mass infestors and spawn free army anywhere you feel like" Good for you... I'm saying why this happened and giving reasons why you shouldn't be freaking out about the change, unless you're just mad about how the spell works and not about the balance of it. | ||
kcdc
United States2311 Posts
On December 19 2012 06:41 Prog455 wrote: Show nested quote + On December 19 2012 06:35 kcdc wrote: So widow mines don't kill Protoss units anymore? Seems dumb. Can't we just take away the widow mine's AA attack and just make them really strong vs ground? That gives widow mines a solid role but still lets players use drops, mutas, oracles etc without rolling the dice on having their precious harassment unit get 1-shotted by an invisible turret. If you remove air attack from Widow Mines it is basicly just a Siege Tank. Sure, an invisible siege tank with 5 range that costs 75/25, buildsd two at a time, and fires in a burst and then recharges for 40 seconds. That makes about as much sense as saying if you took away the stalker's AA attack, it would basically be a dark templar. | ||
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