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Beta Balance Update #10 - Page 6

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 4 5 6 7 8 92 Next
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 21:53 GMT
#101
On December 19 2012 06:49 ref4 wrote:Maybe they should revert the mutas back to their WoL self.


Don't even joke about that.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Prog455
Profile Joined April 2012
Denmark970 Posts
December 18 2012 21:53 GMT
#102
On December 19 2012 06:50 kaNt- wrote:
Current state of HotS= Zerg>Terran>Protoss

Terran and Protoss pretty even, slight favor to Terran.


You play Protoss right? Because Terran the only buff Terran has gotten against Protoss is increased Medivac heal rate, that by the way does next to no difference against Storms. Hellbats are useless once HTs are out as they are too slow to dodge Storms.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 18 2012 21:54 GMT
#103
On December 19 2012 06:50 knOxStarcraft wrote:
Omg you people, I posted this earlier but I'll say again - fungal is still a projectile and INFESTED TERRANS STILL SUCK. They didn't buff infestors to where they were before, they just made them a viable option, which is good considering how strong bio is now. It also starts to fix the muta only play in zvz. As for broodlord infestor now; in zvp roach hydra viper seems like a better composition from the mid to late game anyways and toss has tempest now which counters broodlords, not to mention carriers are amazing now. In zvt, the medivac buffs will allow for better multiprong attacking (MMA and Polt omgggggg) against broodlord infestor, and when going mech there will already be a buff to air armor so thor/air combos will be very good I think.


Fungal still fucking freezes units. I will not be happy with the infestor, ever, until this changes.

Infested Terrans are now exactly where they should be. Tank shot fodder, and good economy harass. They should never have been "mass infestors and spawn free army anywhere you feel like"
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
December 18 2012 21:54 GMT
#104
I like that caduceus reactor change.. seems to make sense.

Fungal change interesting.. don't mind it at all.
~ The Ultimate Weapon
MangoMountain
Profile Joined June 2011
Norway2044 Posts
December 18 2012 21:55 GMT
#105
On December 19 2012 06:48 Vega62a wrote:
Nerfing the medivac made sense - it was way too easy to get the upgrade on 2-3 bases and then your army was pretty well unstoppable.

But the infestor buff?

...Really, Blizzard? You want to make the infestor BETTER in ZvT? Were you feeling like the matchup was just too easy for Terran?

Infestors were extremely trashy after fungal became a projectile, it was a useless unit. I know that armchair game designers think fungal is bad for the game or whatever, but whatever you think of that, nerfing a unit to uselessness isn't the way to go. We've already had enough of that in wol
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
December 18 2012 21:55 GMT
#106
So after nerfing the infestors they decide to give them a significant buff in the expansion?
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2012-12-18 21:56:45
December 18 2012 21:55 GMT
#107
On December 19 2012 06:53 HollowLord wrote:
Show nested quote +
On December 19 2012 06:49 ref4 wrote:Maybe they should revert the mutas back to their WoL self.


Don't even joke about that.


Its actually funny. Becuase they didn't want widow mines to be too similar to mines in BW they make them hit air --> unforutnately that has some uintended consequences as it makes mutas too weak --> they chose to buff mutas --> unintended consequences as mutas now dominate zvz --> they buff the infestor --> soon to be unintended consequence as the infestor gets too strong again.

God I am so tired of the incompetency of Blizzard right now. They could just have chosen to remove widow mine AA and buff it vs ground.
kaNt-
Profile Joined December 2012
163 Posts
December 18 2012 21:56 GMT
#108
Races percentages in HotS will be: 90% Zergs 6% Protoss 3% Terran 1% Random
GJ Blizz!
Big J
Profile Joined March 2011
Austria16289 Posts
December 18 2012 21:56 GMT
#109
On December 19 2012 06:49 Noocta wrote:
Show nested quote +
On December 19 2012 06:47 Big J wrote:
Blink nerf? Again?
Infestor buff? Again?

Sorry, but that's the first HotS patch that I really disagree with. Don't really care about widow mines, it's not a significant change outside of TvT (banshee openings) and a Medivac nerf was obvious. But the other ones are just bullshit.


Widow mine used to one hit zealot and stalker
they don't anymore.

It's way more important than banshee in TvT. ( which doesn't matter that much since reapers is what is breaking TvT right now )

Yeah true. Forgot for a moment how beefy gateway units actually are... I guess I dislike this change as well then.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2012-12-18 21:57:48
December 18 2012 21:56 GMT
#110
These changes are pretty shockingly bad..Making fungal 50% faster? And increasing the range to 10? What? Nobody's going to be dodging 15-speed fungal projectiles, it's not even physically possible given lag and . What a silly change. Looks like the days of infestor spam are back - this fungal is about as good as the pre-patch fungal in WoL. Why are they trying to continue the use of this awful, awful spell?

Widow mines are now even more useless in TvP. Not sure how they came out with a changeset like this after how good the last one was.
vileEchoic -- clanvile.com
Phobbers
Profile Joined May 2011
773 Posts
December 18 2012 21:56 GMT
#111
On December 19 2012 06:48 Alejandrisha wrote:
Show nested quote +
On December 19 2012 06:34 Sissors wrote:
On December 19 2012 06:31 digmouse wrote:
WTF 170 seconds on Blink?

Problem is all toss upgrades must be implemented with the idea they can be completely chronoboosted, resulting in long upgrade times.

yeah, just like terran units are more expensive to account for mules and zerg units are weaker because of inject
right?
+ Show Spoiler +
wrong

Seeing as you can chrono probes out, with that logic, Protoss units should cost more!
EG/C9/ALL/TSM
Havik_
Profile Joined November 2011
United States5585 Posts
December 18 2012 21:56 GMT
#112
Are you serious? WHY??? They nerf Fungal in WoL to buff it in HOTS and nerf Blink too? Oh cmon now.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 18 2012 21:56 GMT
#113
Once you catch Vikings now, it's over, you will chaing fungal them to death and there is not a chance for Terran to get close enough to Infestor, oh hi there WoL..
shin_toss
Profile Joined May 2010
Philippines2589 Posts
December 18 2012 21:57 GMT
#114
Nooo blink nerf T_T I won a lot in PvT and PvP from blink </3

.. anyways. I like the medivac and widow mine nerf
AKMU / IU
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 21:57 GMT
#115
Hey before we all declare the end of the world maybe we should, you know... play the game when it's patched and see what we think?
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
December 18 2012 21:57 GMT
#116
Infestors are even better than they were before the nerf last week....
Long live the Boss Toss!
MangoMountain
Profile Joined June 2011
Norway2044 Posts
December 18 2012 21:57 GMT
#117
On December 19 2012 06:55 Hider wrote:
Show nested quote +
On December 19 2012 06:53 HollowLord wrote:
On December 19 2012 06:49 ref4 wrote:Maybe they should revert the mutas back to their WoL self.


Don't even joke about that.


Its actually funny. Becuase they didn't want widow mines to be too similar to mines in BW they make them hit air --> unforutnately that has some uintended consequences as it makes mutas too weak --> they chose to buff mutas --> unintended consequences as mutas now dominate zvz --> they buff the infestor --> soon to be unintended consequence as the infestor gets too strong again.

God I am so tired of the incompetency of Blizzard right now.

Infestors won't get too strong, they will just not be completely useless. Pretty noticeable difference, this way you might actually be able to do infestor builds
templar rage
Profile Joined September 2010
United States2509 Posts
December 18 2012 21:57 GMT
#118
Infestor change is pretty clearly directed at ZvZ. It's all muta vs muta because infestors are completely trash because dodging the slow as shit projectile FG is so easy a monkey could do it.

All the butthurt ITT is also hysterical. I know you all want FG to be a completely worthless spell, but too fucking bad. I'd love it if marines and FFs and blink were all worthless, too, but that's not going to happen either.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
December 18 2012 21:57 GMT
#119
On December 19 2012 06:54 KrazyTrumpet wrote:
Show nested quote +
On December 19 2012 06:50 knOxStarcraft wrote:
Omg you people, I posted this earlier but I'll say again - fungal is still a projectile and INFESTED TERRANS STILL SUCK. They didn't buff infestors to where they were before, they just made them a viable option, which is good considering how strong bio is now. It also starts to fix the muta only play in zvz. As for broodlord infestor now; in zvp roach hydra viper seems like a better composition from the mid to late game anyways and toss has tempest now which counters broodlords, not to mention carriers are amazing now. In zvt, the medivac buffs will allow for better multiprong attacking (MMA and Polt omgggggg) against broodlord infestor, and when going mech there will already be a buff to air armor so thor/air combos will be very good I think.


Fungal still fucking freezes units. I will not be happy with the infestor, ever, until this changes.

Infested Terrans are now exactly where they should be. Tank shot fodder, and good economy harass. They should never have been "mass infestors and spawn free army anywhere you feel like"

Good for you... I'm saying why this happened and giving reasons why you shouldn't be freaking out about the change, unless you're just mad about how the spell works and not about the balance of it.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-12-18 21:58:35
December 18 2012 21:58 GMT
#120
On December 19 2012 06:41 Prog455 wrote:
Show nested quote +
On December 19 2012 06:35 kcdc wrote:
So widow mines don't kill Protoss units anymore? Seems dumb.

Can't we just take away the widow mine's AA attack and just make them really strong vs ground? That gives widow mines a solid role but still lets players use drops, mutas, oracles etc without rolling the dice on having their precious harassment unit get 1-shotted by an invisible turret.


If you remove air attack from Widow Mines it is basicly just a Siege Tank.

Sure, an invisible siege tank with 5 range that costs 75/25, buildsd two at a time, and fires in a burst and then recharges for 40 seconds.

That makes about as much sense as saying if you took away the stalker's AA attack, it would basically be a dark templar.
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