Beta Balance Update #10 - Page 7
Forum Index > StarCraft 2 HotS |
Tamburlaine
Canada288 Posts
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Account252508
3454 Posts
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Scufo
United States136 Posts
I want to say the buff is fine, but I'm not making any calls on the new Infestor until I see it in action. | ||
iEchoic
United States1776 Posts
Cool. | ||
decado90
United States480 Posts
Now I think I'm done permanently. I'll still watch though, even tho almost every tourney is dominated by Z. Blizzard makes me quite sad tbh. | ||
Maker
Mexico85 Posts
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kaNt-
163 Posts
Infestors=Epic comeback | ||
Adonminus
Israel543 Posts
Blink time was already increased once, why do it again? Blink stalkers can easily be defended in PvP, no need to this change. Blink also countered by marauders so easy in PvT, how am I supposed to get blink vs drops like this especially with the new caduceus reactor? And what's the problem with blink in PvZ? I mean come it's stupid. The widow mine change is stupid as well, for example I was doing void ray all ins vs the new void rays, and the void rays were quite hard to kill since they die only to 2 shots from window mines and I can MSC to give vision and kill them. But now they'll only tickle void rays. And it won't even be able to stop units such as roaches, zealots, stalkers, it's completely worthless now. And infestor buff? Are you kidding me? 10 range? How am I supposed to dodge fungals now. Isn't fungals already a problem in wol, why even buff it more. They didn't introduce something special to counter the fungals. Yeah you might say tempest, but tempest comes much later than infestor and there's no way to stop from getting fungaled. | ||
Big J
Austria16289 Posts
On December 19 2012 06:57 HollowLord wrote: Hey before we all declare the end of the world maybe we should, you know... play the game when it's patched and see what we think? No, sorry but noone wants Zerg to be designed solely around Infestors. If Zerg can't deal with bio without superduperinfestors, then maybe the problem is not that Infestors are too bad, but *maybe* that the relation between MMM and roach, hydra, swarm host, Mutalisk, zergling, ultralisk, viper is off... | ||
never_Nal
Costa Rica676 Posts
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Jacmert
Canada1709 Posts
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MangoMountain
Norway2044 Posts
On December 19 2012 06:59 Big J wrote: No, sorry but noone wants Zerg to be designed solely around Infestors. If Zerg can't deal with bio without superduperinfestors, then maybe the problem is not that Infestors are too bad, but *maybe* that the relation between MMM and roach, hydra, swarm host, Mutalisk, zergling, ultralisk, viper is off... Zerg can deal with bio fine, it's just that this way there's more than 1 possible build in zvt | ||
KrazyTrumpet
United States2520 Posts
On December 19 2012 06:57 knOxStarcraft wrote: Good for you... I'm saying why this happened and giving reasons why you shouldn't be freaking out about the change, unless you're just mad about how the spell works and not about the balance of it. I have never been happy about how the spell works, and every time I see Blizzard is changing fungal, I get let down when it's not a change to the freeze. Every other change is 100% pointless until that is addressed. | ||
knOxStarcraft
Canada422 Posts
On December 19 2012 06:52 Vega62a wrote: Hello, let me introduce you to ZvP. Free units are good units. They cost energy, and so does storm... Not sure what you were trying to accomplish with that post. | ||
iEchoic
United States1776 Posts
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JDub
United States976 Posts
On December 19 2012 06:47 Big J wrote: Sorry, but that's the first HotS patch that I really disagree with. Don't really care about widow mines, it's not a significant change outside of TvT (banshee openings) and a Medivac nerf was obvious. But the other ones are just bullshit. I think it's pretty significant. It means widow mines won't 1-shot medivacs, banshees, zealots, stalkers, and probably a bunch of other units that they used to 1-shot. | ||
Prog455
Denmark970 Posts
On December 19 2012 06:55 Hider wrote: Its actually funny. Becuase they didn't want widow mines to be too similar to mines in BW they make them hit air --> unforutnately that has some uintended consequences as it makes mutas too weak --> they chose to buff mutas --> unintended consequences as mutas now dominate zvz --> they buff the infestor --> soon to be unintended consequence as the infestor gets too strong again. God I am so tired of the incompetency of Blizzard right now. They could just have chosen to remove widow mine AA and buff it vs ground. I honestly doubt that it is every going to change. Spells such as Force Fields and Fungal Growth is making it so god damn hard to balance the game, because these two spells have been designed so poorly that they are either mind blowingly OP, or alternatively as crappy as Fungal Growth is right now (Update #9) | ||
Raisa
Netherlands30 Posts
On December 19 2012 06:58 Scufo wrote: How fast is 15 exactly? I think that's the real question, and no one seems to know. In any case, having fungal as a projectile is a huge nerf from the mindlessly easy instant cast it used to be, even if the projectile is, say, the speed of EMP. I want to say the buff is fine, but I'm not making any calls on the new Infestor until I see it in action. I saw a vid from before which showed fungal compared to EMP. EMP was about twice as fast. The buff (10->15) would imply fungal is about 75% of the speed of EMP. | ||
Jacmert
Canada1709 Posts
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Big J
Austria16289 Posts
On December 19 2012 07:00 JDub wrote: I think it's pretty significant. It means widow mines won't 1-shot medivacs, banshees, zealots, stalkers, and probably a bunch of other units that they used to 1-shot. yeah, already rethought about that. It's a bad change, without other changes. | ||
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