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Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
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joebang
Profile Joined December 2010
United States33 Posts
December 18 2012 21:25 GMT
#21
i didnt know it was april fools day already because this is such a joke. every race had to deal with fungal for like a year and in just two weeks you change it back ?
D4V3Z02
Profile Joined April 2011
Germany693 Posts
December 18 2012 21:25 GMT
#22
Zerg was too weak without fungal, a welcome change!
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
krell
Profile Joined July 2010
United States109 Posts
December 18 2012 21:26 GMT
#23
For fungal, I wish they would take the opportunity to remove the movement nerf. It would instantly stop mass infestor play while still making FG a very potent spell. FG so much damage so fast.

Other option is, let's make FG more like plague in BW

Love the medivac change. Should open a small door to BCs in every matchup.

Wish they would change the visual of Blinding cloud, too. It's not very appealing in its current state.

"you've got to change the world and use this time to be heard"
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-12-18 21:29:59
December 18 2012 21:26 GMT
#24
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.


You should have. Don't even need robo for blink all ins, just MsC. Something had to give.

Also, range 10 fungal what the FUCK?! Why, exactly? Range 9 and make fungal not be a freeze and wham, suddenly you have a pretty damn balanced ability that allows for micro battles between infestor/ghost/HT

Also...Cadeceus Reactor timing was not the problem...it's the sheer lunacy of how much of a healing efficiency increase it is. 12hp/s and 4 HP/energy would have been a much better change than just making it require Fusion Core. This change just means bio still never dies, it just takes a bit longer to get to that point.

God damnit, Blizzard. 2 patches ago were great. These last two have had some serious retard moments.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ChillPhiju
Profile Joined September 2012
Germany57 Posts
December 18 2012 21:26 GMT
#25
I don't know why they nerf blink, Ryung showed how Widow Mines can be used against it and against alot of P Aggression and still just turtling till you got defense+army to roll over the P was and will be the solution. On the other hand I feel that the change to blink won't do anything big.
The Fungal buff confuses me isn't Range 10 even better than what they were before the WoL Infestor nerf ? Wouldn't that nerf Ghosts and Templar indirect right after they went on to be a more popular unit and especially in my opionion interesting units. And well I don't see how that won't affect ZvP/T since they only wanted to change Infestors for ZvZ.
I would like to see more splash damage for the single target damage decrease, but that might be just imbalanced.
Oh and as TheSkunk on b-net said a double heal instead of more heal per target might be better against splash.
Maybe even a full split-up of the heal would be good.
(Imagine a fungal on marines where after the second fungal some marine have full life while the other ones die)
Cyanocyst
Profile Joined October 2010
2222 Posts
December 18 2012 21:26 GMT
#26
They are trying to address Mutalisks in ZvZ it seems. Personally i think mutalisks are too strong now. However they need to be stronger than they are in WOL now. ...i like variety of potential styles with in mirrors.

I would love to see a mid game ZvZ where Both Mutalisks, roach hydra, and Roach infestor styles are viable. Its just going to be so tough to balance right, with out impacting the other match ups.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
TranceKuja
Profile Joined May 2011
United States154 Posts
December 18 2012 21:26 GMT
#27
On December 19 2012 06:17 justinpal wrote:
Show nested quote +
On December 19 2012 06:14 HollowLord wrote:
On December 19 2012 06:13 Khalleb wrote:
On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with


I wouldn't know. =/


No one would because it wasn't. I had no trouble with fungals before. I anticipate having even less than no trouble now.

You're using fungals in PvT?
Winning
Fig
Profile Joined March 2010
United States1324 Posts
December 18 2012 21:27 GMT
#28
On December 19 2012 06:22 neoghaleon55 wrote:
Show nested quote +
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Actually yes.
If you've been playing on ladder, you would know that Terran lately have been making nothing but MMM, tankless.
That is because zerg had no AOE to stop it.

The short range of fungal coupled with the slow projectile speed, made it very difficult to punish mass bio play.

If you cast fungal, it would usually only hit perimeter units, not the center clump of the unit, effectively half the AOE would be wasted.

Yes but fungal should be weaker because it's on a unit that relatively easy to get and does not require research. Fungal even has a larger radius than EMP and storm, which means that missing the middle is not as big a deal. And once you hit with it, your other hits are assured. I would say the tradeoffs were fair, it's just different from WoL, so it feels weird.
Can't elope with my cantaloupe
Insoleet
Profile Joined May 2012
France1806 Posts
December 18 2012 21:30 GMT
#29
On December 19 2012 06:27 Fig wrote:
Show nested quote +
On December 19 2012 06:22 neoghaleon55 wrote:
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Actually yes.
If you've been playing on ladder, you would know that Terran lately have been making nothing but MMM, tankless.
That is because zerg had no AOE to stop it.

The short range of fungal coupled with the slow projectile speed, made it very difficult to punish mass bio play.

If you cast fungal, it would usually only hit perimeter units, not the center clump of the unit, effectively half the AOE would be wasted.

Yes but fungal should be weaker because it's on a unit that relatively easy to get and does not require research. Fungal even has a larger radius than EMP and storm, which means that missing the middle is not as big a deal. And once you hit with it, your other hits are assured. I would say the tradeoffs were fair, it's just different from WoL, so it feels weird.


As fungals are strong if there are banes, microing fungal missile + banes won't be as easy as the WoL fungal... And i hope it will make tanks comme back in Hots.

We just need better tanks so that they can actually be a STRONG unit
Fig
Profile Joined March 2010
United States1324 Posts
December 18 2012 21:30 GMT
#30
On December 19 2012 06:26 Cyanocyst wrote:
They are trying to address Mutalisks in ZvZ it seems. Personally i think mutalisks are too strong now. However they need to be stronger than they are in WOL now. ...i like variety of potential styles with in mirrors.

I would love to see a mid game ZvZ where Both Mutalisks, roach hydra, and Roach infestor styles are viable. Its just going to be so tough to balance right, with out impacting the other match ups.

See, that is a terrible approach to addressing mutas. First they buff muta speed. Then they are like, oh, well that means we need fungal to be better to catch them. Now again phoenix play will be instantly shut down when infestors come out. If they hadn't changed muta speed in the first place this wouldn't have happened at all.
Can't elope with my cantaloupe
Drake
Profile Joined October 2010
Germany6146 Posts
December 18 2012 21:30 GMT
#31
lets buff infestors, they seem week xD
they just less used because zerg try to find something else, making them now imba again dont gonna fit it ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
zoid
Profile Joined July 2010
Sweden36 Posts
December 18 2012 21:31 GMT
#32
That infestor buff is pure comedy.
Näe
Talionis
Profile Joined November 2010
Scotland4085 Posts
December 18 2012 21:31 GMT
#33
What. Why range 10? That's pretty ridiculous, especially if they're leaving the ability as it is :|

Flummie
Profile Joined August 2010
Netherlands417 Posts
December 18 2012 21:31 GMT
#34
On December 19 2012 06:30 CoR wrote:
lets buff infestors, they seem week xD
they just less used because zerg try to find something else, making them now imba again dont gonna fit it ...


Zerg has no chance vs mass sky toss and terran air though.... and dont forget it is still a projectile


ผมพยายามหาคำตอบอยู่ตลอดเวลา
soullogik
Profile Joined April 2010
United States1171 Posts
December 18 2012 21:31 GMT
#35
nerf the widows and medvak upgrade

whats the point of playing hots as terran lol?

blizz, please go back to the chalkboard
young ho
digmouse
Profile Blog Joined November 2010
China6332 Posts
Last Edited: 2012-12-18 21:34:27
December 18 2012 21:31 GMT
#36
WTF 170 seconds on Blink?

EDIT: OK calmed down a bit and think about them.
Like the widow mine and medivac changes, healing upgrade change might promote BC play but some work might be need on BC.
Fungal 10 range is a bit over the line imo, the original 9 is a better idea.
And Blink is indeed a bit too strong, especially in PvP since you don't need an obs to blink into enemies' main.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Insoleet
Profile Joined May 2012
France1806 Posts
December 18 2012 21:33 GMT
#37
On December 19 2012 06:30 Fig wrote:
Show nested quote +
On December 19 2012 06:26 Cyanocyst wrote:
They are trying to address Mutalisks in ZvZ it seems. Personally i think mutalisks are too strong now. However they need to be stronger than they are in WOL now. ...i like variety of potential styles with in mirrors.

I would love to see a mid game ZvZ where Both Mutalisks, roach hydra, and Roach infestor styles are viable. Its just going to be so tough to balance right, with out impacting the other match ups.

See, that is a terrible approach to addressing mutas. First they buff muta speed. Then they are like, oh, well that means we need fungal to be better to catch them. Now again phoenix play will be instantly shut down when infestors come out. If they hadn't changed muta speed in the first place this wouldn't have happened at all.


Rofl

Projectile from 10 range... And you think phoenix wont be able to dodge it ? Are you serious ? >_<

More range to cast a missile = harder to hit. Even if the missile is faster.
But if the infestor manage to come close, it will be able to hit. But if your infestors are near enemy units... They can die easier.
StarVe
Profile Joined June 2011
Germany13591 Posts
December 18 2012 21:33 GMT
#38
I'd have liked to see something more like a hydra buff instead of giving fungal 10 range. We'll see. I hope it won't last.
Fig
Profile Joined March 2010
United States1324 Posts
December 18 2012 21:34 GMT
#39
On December 19 2012 06:31 digmouse wrote:
WTF 170 seconds on Blink?

Hmmm, i think I'll switch over to stalkers in 3 minutes, better pay 150/150 to start the Blink upgrade....
Can't elope with my cantaloupe
Sissors
Profile Joined March 2012
1395 Posts
December 18 2012 21:34 GMT
#40
On December 19 2012 06:31 digmouse wrote:
WTF 170 seconds on Blink?

Problem is all toss upgrades must be implemented with the idea they can be completely chronoboosted, resulting in long upgrade times.
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