Beta Balance Update #10 - Page 2
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joebang
United States33 Posts
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D4V3Z02
Germany693 Posts
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krell
United States109 Posts
Other option is, let's make FG more like plague in BW Love the medivac change. Should open a small door to BCs in every matchup. Wish they would change the visual of Blinding cloud, too. It's not very appealing in its current state. | ||
KrazyTrumpet
United States2520 Posts
On December 19 2012 06:11 HollowLord wrote: How about that blink nerf eh? Wasn't expecting that one. You should have. Don't even need robo for blink all ins, just MsC. Something had to give. Also, range 10 fungal what the FUCK?! Why, exactly? Range 9 and make fungal not be a freeze and wham, suddenly you have a pretty damn balanced ability that allows for micro battles between infestor/ghost/HT Also...Cadeceus Reactor timing was not the problem...it's the sheer lunacy of how much of a healing efficiency increase it is. 12hp/s and 4 HP/energy would have been a much better change than just making it require Fusion Core. This change just means bio still never dies, it just takes a bit longer to get to that point. God damnit, Blizzard. 2 patches ago were great. These last two have had some serious retard moments. | ||
ChillPhiju
Germany57 Posts
The Fungal buff confuses me isn't Range 10 even better than what they were before the WoL Infestor nerf ? Wouldn't that nerf Ghosts and Templar indirect right after they went on to be a more popular unit and especially in my opionion interesting units. And well I don't see how that won't affect ZvP/T since they only wanted to change Infestors for ZvZ. I would like to see more splash damage for the single target damage decrease, but that might be just imbalanced. Oh and as TheSkunk on b-net said a double heal instead of more heal per target might be better against splash. Maybe even a full split-up of the heal would be good. (Imagine a fungal on marines where after the second fungal some marine have full life while the other ones die) | ||
Cyanocyst
2222 Posts
I would love to see a mid game ZvZ where Both Mutalisks, roach hydra, and Roach infestor styles are viable. Its just going to be so tough to balance right, with out impacting the other match ups. | ||
TranceKuja
United States154 Posts
On December 19 2012 06:17 justinpal wrote: No one would because it wasn't. I had no trouble with fungals before. I anticipate having even less than no trouble now. You're using fungals in PvT? | ||
Fig
United States1324 Posts
On December 19 2012 06:22 neoghaleon55 wrote: Actually yes. If you've been playing on ladder, you would know that Terran lately have been making nothing but MMM, tankless. That is because zerg had no AOE to stop it. The short range of fungal coupled with the slow projectile speed, made it very difficult to punish mass bio play. If you cast fungal, it would usually only hit perimeter units, not the center clump of the unit, effectively half the AOE would be wasted. Yes but fungal should be weaker because it's on a unit that relatively easy to get and does not require research. Fungal even has a larger radius than EMP and storm, which means that missing the middle is not as big a deal. And once you hit with it, your other hits are assured. I would say the tradeoffs were fair, it's just different from WoL, so it feels weird. | ||
Insoleet
France1806 Posts
On December 19 2012 06:27 Fig wrote: Yes but fungal should be weaker because it's on a unit that relatively easy to get and does not require research. Fungal even has a larger radius than EMP and storm, which means that missing the middle is not as big a deal. And once you hit with it, your other hits are assured. I would say the tradeoffs were fair, it's just different from WoL, so it feels weird. As fungals are strong if there are banes, microing fungal missile + banes won't be as easy as the WoL fungal... And i hope it will make tanks comme back in Hots. We just need better tanks so that they can actually be a STRONG unit | ||
Fig
United States1324 Posts
On December 19 2012 06:26 Cyanocyst wrote: They are trying to address Mutalisks in ZvZ it seems. Personally i think mutalisks are too strong now. However they need to be stronger than they are in WOL now. ...i like variety of potential styles with in mirrors. I would love to see a mid game ZvZ where Both Mutalisks, roach hydra, and Roach infestor styles are viable. Its just going to be so tough to balance right, with out impacting the other match ups. See, that is a terrible approach to addressing mutas. First they buff muta speed. Then they are like, oh, well that means we need fungal to be better to catch them. Now again phoenix play will be instantly shut down when infestors come out. If they hadn't changed muta speed in the first place this wouldn't have happened at all. | ||
Drake
Germany6146 Posts
they just less used because zerg try to find something else, making them now imba again dont gonna fit it ... | ||
zoid
Sweden36 Posts
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Talionis
Scotland4085 Posts
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Flummie
Netherlands417 Posts
On December 19 2012 06:30 CoR wrote: lets buff infestors, they seem week xD they just less used because zerg try to find something else, making them now imba again dont gonna fit it ... Zerg has no chance vs mass sky toss and terran air though.... and dont forget it is still a projectile | ||
soullogik
United States1171 Posts
whats the point of playing hots as terran lol? blizz, please go back to the chalkboard | ||
digmouse
China6323 Posts
EDIT: OK calmed down a bit and think about them. Like the widow mine and medivac changes, healing upgrade change might promote BC play but some work might be need on BC. Fungal 10 range is a bit over the line imo, the original 9 is a better idea. And Blink is indeed a bit too strong, especially in PvP since you don't need an obs to blink into enemies' main. | ||
Insoleet
France1806 Posts
On December 19 2012 06:30 Fig wrote: See, that is a terrible approach to addressing mutas. First they buff muta speed. Then they are like, oh, well that means we need fungal to be better to catch them. Now again phoenix play will be instantly shut down when infestors come out. If they hadn't changed muta speed in the first place this wouldn't have happened at all. Rofl Projectile from 10 range... And you think phoenix wont be able to dodge it ? Are you serious ? >_< More range to cast a missile = harder to hit. Even if the missile is faster. But if the infestor manage to come close, it will be able to hit. But if your infestors are near enemy units... They can die easier. | ||
StarVe
Germany13591 Posts
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Fig
United States1324 Posts
On December 19 2012 06:31 digmouse wrote: WTF 170 seconds on Blink? Hmmm, i think I'll switch over to stalkers in 3 minutes, better pay 150/150 to start the Blink upgrade.... | ||
Sissors
1395 Posts
On December 19 2012 06:31 digmouse wrote: WTF 170 seconds on Blink? Problem is all toss upgrades must be implemented with the idea they can be completely chronoboosted, resulting in long upgrade times. | ||
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