Ribbon's No Goon PvP Tour - Page 3
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Glioburd
France1910 Posts
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reps)Defi
Russian Federation337 Posts
On November 22 2012 17:29 Glioburd wrote: lol funny idea. Can't wait for the no tank TvT tour. didnt u miss that? http://www.teamliquid.net/forum/viewmessage.php?topic_id=369877 it was almost "no tank tvt" :D | ||
Glioburd
France1910 Posts
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EngrishTeacher
Canada1109 Posts
I see a lot of 10/12 gates zealot rushes though, and the meta-game will be something like: 10/12 zealots > 1 gate builds > FFE > 10/12 zealots The zealots will simply overwhelm 1 gate tech builds as there aren't any dragoons to micro, and 1 gate reaver or even SCOUTS (mother fucking yes SCOUTS) builds will probably straight up rape any FFE attempts. Finally, FFE with good cannon placement should be able to stop any double-gate zealot rushes and eventually get ahead in both economy and tech. | ||
Mewka
Poland1458 Posts
On November 22 2012 07:31 ForeignBW wrote: ikr? @Mewka I'll put you on the reserve sir. Thank you sir. | ||
pebble444
Italy2495 Posts
Rule #2: first learn rule #1. Well i don' t know how many zealots will come out in ramped maps, reavers counter zealots so much. | ||
LRM)TechnicS
Bulgaria1565 Posts
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Ribbon
United States5278 Posts
On November 22 2012 18:18 EngrishTeacher wrote: The zealots will simply overwhelm 1 gate tech builds as there aren't any dragoons to micro, and 1 gate reaver or even SCOUTS (mother fucking yes SCOUTS) builds will probably straight up rape any FFE attempts. Finally, FFE with good cannon placement should be able to stop any double-gate zealot rushes and eventually get ahead in both economy and tech. If there's a scout in your base, build a forge and a cannon. In the time that takes, the scout will kill upwards of three probes. They have no great DPS. One solitary scout just on the map will be a bitch to deal with, though. They can take 3 storms, with no dodging, and archons will be hard to use against them (Scouts take 9 hits from an archon to die, presuming Archons do explosive). They have terrible DPS, but they're going to be so hard to kill. | ||
Mewka
Poland1458 Posts
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Iplaythings
Denmark9110 Posts
Sounds like fun | ||
ForeignBW
157 Posts
On November 22 2012 20:10 LRM)TechnicS wrote: awesome idea xD can i apply for the reservation list? Yes. Added. On November 23 2012 02:45 Mewka wrote: http://wiki.teamliquid.net/starcraft/Ribbon's_No_Goon_PvP_Tour Thank you very much. | ||
Reclusive
United States88 Posts
+ Show Spoiler + I know he's not in it........YET.[ | ||
Ribbon
United States5278 Posts
On November 23 2012 02:45 Mewka wrote: http://wiki.teamliquid.net/starcraft/Ribbon's_No_Goon_PvP_Tour You're the hero BW needs, though you're not the one it deserves. | ||
dRaW
Canada5744 Posts
On November 22 2012 18:18 EngrishTeacher wrote: This is actually very exciting. I see a lot of 10/12 gates zealot rushes though, and the meta-game will be something like: 10/12 zealots > 1 gate builds > FFE > 10/12 zealots The zealots will simply overwhelm 1 gate tech builds as there aren't any dragoons to micro, and 1 gate reaver or even SCOUTS (mother fucking yes SCOUTS) builds will probably straight up rape any FFE attempts. Finally, FFE with good cannon placement should be able to stop any double-gate zealot rushes and eventually get ahead in both economy and tech. build: see PvZ make sufficient cannons +simcity >> any 1 base build go 3robos -> speed shuttle ninja expands -> cannons everywhere Shuttle drops snipe main bases camp till 4-5base -> carrier and arbiter + DAs (feedback/mind control/etc) I dont see why anyone would make 2gate zealot openings when they cant do anything against cannons and the whole reason you dont simcity pvp is because goons will just kill it... | ||
trutaCz
Poland686 Posts
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quirinus
Croatia2489 Posts
On November 22 2012 10:37 ForeignBW wrote: [10/5/2012 12:23:48 AM] Defi: even fast scouts are ok xD Hah, some people know that scouts are op! On November 22 2012 12:12 TheSpectruM wrote: scouts to counter shuttle reaver? That, but most importantly, imagine mutas, but stronger, faster and with no mobile ground counter (marines). GG probes On November 23 2012 07:17 dRaW wrote: build: see PvZ make sufficient cannons +simcity >> any 1 base build go 3robos -> speed shuttle ninja expands -> cannons everywhere Shuttle drops snipe main bases camp till 4-5base -> carrier and arbiter + DAs (feedback/mind control/etc) I dont see why anyone would make 2gate zealot openings when they cant do anything against cannons and the whole reason you dont simcity pvp is because goons will just kill it... No carriers, scouts just RAPE carriers. Scouts counter shuttles and everything air, and if your opponent goes fe and you go 1g stargate you can just harass them like crazy with scouts. | ||
asiantraceur
United States94 Posts
Don't feel like FFE would work I think 2 gate zealots the zealots could just run by the cannons...would have to test it out first tho... | ||
Mewka
Poland1458 Posts
On November 23 2012 07:06 Ribbon wrote: You're the hero BW needs, though you're not the one it deserves. what? | ||
ForeignBW
157 Posts
On November 23 2012 07:39 trutaCz wrote: i want be reserve too :D Added. | ||
EngrishTeacher
Canada1109 Posts
On November 23 2012 07:17 dRaW wrote: build: see PvZ make sufficient cannons +simcity >> any 1 base build go 3robos -> speed shuttle ninja expands -> cannons everywhere Shuttle drops snipe main bases camp till 4-5base -> carrier and arbiter + DAs (feedback/mind control/etc) I dont see why anyone would make 2gate zealot openings when they cant do anything against cannons and the whole reason you dont simcity pvp is because goons will just kill it... I don't know about you man, but at C+/B- iccup 1 base reavers will straight up rape any FE attempts given relatively efficient play and equal skill levels. I heard scarabs are pretty good against static defense yo, and last time I checked that includes cannons Without goons, shuttle/reaver becomes even more OP as there aren't any moving anti-air to deal with it. the 1-basing player will get out reavers so much faster than the FE player, and either pop so many probes or just straight-up bust the natural before you can get out a cosair or your own reavers. | ||
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