On October 05 2012 13:41 firehand101 wrote:
yes that's 'Insanely Good' for playing a video game
yes that's 'Insanely Good' for playing a video game
Yet relatively terrible for a full-time job.
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Dfgj
Singapore5922 Posts
On October 05 2012 13:41 firehand101 wrote: Show nested quote + On October 05 2012 12:53 Grobyc wrote: According to your math, even if it was $500/week that's still < $9/hr. That's... "insanely good"? Sorry, no thanks. yes that's 'Insanely Good' for playing a video game Yet relatively terrible for a full-time job. | ||
Ahzz
Finland780 Posts
plus, if you are a respected player, you will get quite a bit of money from streaming and other small tournaments, and occasional increase from a larger tournament. In reality, that 500 dollars a month is probably closer to 800-1000 dollars a month for many at least, and like I said, if you have no expenses, a bit under 1000 bucks is something I would consider quite good. For a 'star' it's not that good yes, but not bad at all. | ||
firehand101
Australia3152 Posts
On October 05 2012 16:43 Ahzz wrote: For not having to pay for food, rent, and other expenses, even 500 dollars isn't 'terrible' at all. Yes, you cannot live a posh lifestyle or anything, but by no means should you be short of money. If all you are concerned about is how your bank account will look like after a year, then you should not be a progamer anyway. plus, if you are a respected player, you will get quite a bit of money from streaming and other small tournaments, and occasional increase from a larger tournament. In reality, that 500 dollars a month is probably closer to 800-1000 dollars a month for many at least, and like I said, if you have no expenses, a bit under 1000 bucks is something I would consider quite good. For a 'star' it's not that good yes, but not bad at all. for many there is no salary at all. For an ex-slayers player the best they could do was $500, so I don't know where you are checking your facts... | ||
Ahzz
Finland780 Posts
On October 05 2012 17:44 firehand101 wrote: Show nested quote + On October 05 2012 16:43 Ahzz wrote: For not having to pay for food, rent, and other expenses, even 500 dollars isn't 'terrible' at all. Yes, you cannot live a posh lifestyle or anything, but by no means should you be short of money. If all you are concerned about is how your bank account will look like after a year, then you should not be a progamer anyway. plus, if you are a respected player, you will get quite a bit of money from streaming and other small tournaments, and occasional increase from a larger tournament. In reality, that 500 dollars a month is probably closer to 800-1000 dollars a month for many at least, and like I said, if you have no expenses, a bit under 1000 bucks is something I would consider quite good. For a 'star' it's not that good yes, but not bad at all. for many there is no salary at all. For an ex-slayers player the best they could do was $500, so I don't know where you are checking your facts... If that is the case then I will say that it's their choice I suppose. Personally I wouldn't do it because I don't think it'd be worth it, but if someone decides to take a risk/live a dream for a year or two, then go for it. It's up to them. Nothing we can do about it really, aside from hope that the popularity of the game grows enough for more teams than EG to be able to support their players | ||
Mementoss
Canada2595 Posts
Edit* If you don't make a decent salary, or can't win a tournament/place highly in tournaments for your first year as a pro gamer, you most likely never will, and there is no reason to continue monetary wise. But I have a feeling a lot of them do it for reasons other than money. | ||
GhostOwl
766 Posts
Anyway, you gotta take into account that the top players will win tournaments, events, and prizes even if they're not placed very first. Not to mention they can collect $ from streaming. If I KNEW I had the skills to be within top 10 players, I would pursue the career. Otherwise, I would never do it. Too risky for me. | ||
Grobyc
Canada18410 Posts
On October 05 2012 14:18 Dfgj wrote: Show nested quote + On October 05 2012 13:41 firehand101 wrote: On October 05 2012 12:53 Grobyc wrote: According to your math, even if it was $500/week that's still < $9/hr. That's... "insanely good"? Sorry, no thanks. yes that's 'Insanely Good' for playing a video game Yet relatively terrible for a full-time job. Exactly. I mean I love StarCraft and all, but you could just be making so much more doing something else that is more stable and requires a lot less time. As well as you could pretty easily argue that you would enjoy the game more as a hobby since your life doesn't revolve around it in terms of work. | ||
Sakray
France2198 Posts
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firehand101
Australia3152 Posts
On October 05 2012 23:12 Sakray wrote: Saying that "somebody said that they make only 500$ per month" is just useless, unless you can provide SERIOUS sources. It's the first fricken link that I posted, maybe you should check that out... On October 05 2012 21:31 GhostOwl wrote: Flash was making 300k right? Anyway, you gotta take into account that the top players will win tournaments, events, and prizes even if they're not placed very first. Not to mention they can collect $ from streaming. If I KNEW I had the skills to be within top 10 players, I would pursue the career. Otherwise, I would never do it. Too risky for me. Dude he is in the top echelons of gaming, the top 0.01%. The majority of gamers go through what I told you | ||
Sakray
France2198 Posts
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Eywa-
Canada4876 Posts
On October 05 2012 13:41 firehand101 wrote: Show nested quote + On October 05 2012 12:53 Grobyc wrote: According to your math, even if it was $500/week that's still < $9/hr. That's... "insanely good"? Sorry, no thanks. yes that's 'Insanely Good' for playing a video game At that point you're no longer "playing" a video game. Also, given that it's not a stable position, I don't see how it's in any way good. | ||
Aterons_toss
Romania1275 Posts
She might be talking about the korean scene only, where the guys are pretty much 16 to 20 thus probably living with parents and maybe having a bit of fun/storing some money b4 college. Or about the NA scene, where considering the utter lack of tournament winning players outside EG and Illusion id see it as a possible thing. | ||
Dingodile
4131 Posts
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Chill
Calgary25954 Posts
On October 05 2012 22:02 Grobyc wrote: Show nested quote + On October 05 2012 14:18 Dfgj wrote: On October 05 2012 13:41 firehand101 wrote: On October 05 2012 12:53 Grobyc wrote: According to your math, even if it was $500/week that's still < $9/hr. That's... "insanely good"? Sorry, no thanks. yes that's 'Insanely Good' for playing a video game Yet relatively terrible for a full-time job. Exactly. I mean I love StarCraft and all, but you could just be making so much more doing something else that is more stable and requires a lot less time. As well as you could pretty easily argue that you would enjoy the game more as a hobby since your life doesn't revolve around it in terms of work. If you're in Starcraft to get paid you're a dummy and won't get paid. It's a gamble. Look at the big names (Idra, Day[9], Artosis, Tasteless) that are making significant money. Now look 3 years ago when they were making nothing and three of the four were grinding it out just to get by. | ||
EG.lectR
United States617 Posts
Before the launch of StarCraft II and platforms like live streaming, e-sports wasn't really going anywhere in the Western world. The Counter-Strike scene had been dead since about 2006-2007, game developers were consistently reminding the PC gamers that the PC platform was too niche to build games for anymore, and there were no existent competitive titles sparking regular interest in anything which could be considered mainstream media. The tournament scene was also sparse as the rise and fall of event organizers was becoming a common occurrence. Before StarCraft II (and the near perfect timing of live streaming's introduction to gamers), e-sports was by all accounts down and out. You would've been either a prophet or an idiot to expect PC gaming to pick up "steam" as rapidly as we saw with the introduction of StarCraft II even when you considered the game's predecessor's success. Sequels to popular PC franchises had come out so many times before and flopped that I don't think anyone thought two years before SC2 was released, "Oh man...the e-sports world will change once this game comes out." It wasn't until closer to the game's launch (i.e. the beta period which reinforced it) that we began to really recognize the potential of the game. So, with that said, the expectation that suddenly pro gamers should be making tons of money is both naive and simply illogical. Our history doesn't show any reason for a sudden explosion in salaries or profits that pro gamers should be making (even with the existence of live streaming now) at this time. If anything, it should reinforce the fact that those who are making a lot of money quickly right now are of such a small fraction and that it's to be expected given our gradual rise to this time period. Now, what's even scarier (or should be), and it's a topic which I have to both tread lightly upon and note that it hasn't been mentioned often, is that there are few team managers who know what they're doing. Point blank. I've seen this with the questionable player acquisitions, the lackluster attempts at creating promotions and content around teams, and the repeatedly failed attempts that come in between normal proper decision making as it relates to marketing, press, and the like. As much as I want to point my finger at the scene and then throw my hands up in frustration, I find myself pointing more blame at the failed teams and brands which come out of the woodwork than at the fact that right now people aren't making all that much money (or at least, not that many are). One of the greatest and worst things about e-sports is that anyone can be a part of it. Anyone today can say, "I want to create a team," or "I want to create X" and then they can do so. That is an attractive thing about this industry because of its sheer freedom. Unfortunately, the damage that is caused and has been caused by people who have said those same phrases is immense. We at EG have to fight through that regularly as we approach clients who have said, "Oh...I sponsored X team once and it failed," or "I worked with them before, they didn't know how to X". These are frustrations we encounter regularly and they are spawned from the very people who know not what they're doing. Ultimately, the topic of salaries is of little interest to me, personally, but I do hope my commentary has helped others understand what we should really be focusing on. Salaries will grow as e-sports grows. Stop worrying about them and worry about the building blocks which are responsible for creating them: teams and players. This is like...a very, very brief way of talking about some major topics, and this blog kind of reminded me about them again, but it should give you an idea of some other perspectives going into a topic like this. If no one reads it, oh well...I enjoyed writing it | ||
guitarizt
United States1492 Posts
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Deleted User 61629
1664 Posts
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firehand101
Australia3152 Posts
On October 06 2012 03:04 EG.lectR wrote: There are very few people making salaries worthy of note within e-sports. There, I said it. I'd say in the Western scene (this includes Europe), Evil Geniuses is the only team with multiple players making salaries which could be considered lucrative or established right now. But this should be very expected. Before the launch of StarCraft II and platforms like live streaming, e-sports wasn't really going anywhere in the Western world. The Counter-Strike scene had been dead since about 2006-2007, game developers were consistently reminding the PC gamers that the PC platform was too niche to build games for anymore, and there were no existent competitive titles sparking regular interest in anything which could be considered mainstream media. The tournament scene was also sparse as the rise and fall of event organizers was becoming a common occurrence. Before StarCraft II (and the near perfect timing of live streaming's introduction to gamers), e-sports was by all accounts down and out. You would've been either a prophet or an idiot to expect PC gaming to pick up "steam" as rapidly as we saw with the introduction of StarCraft II even when you considered the game's predecessor's success. Sequels to popular PC franchises had come out so many times before and flopped that I don't think anyone thought two years before SC2 was released, "Oh man...the e-sports world will change once this game comes out." It wasn't until closer to the game's launch (i.e. the beta period which reinforced it) that we began to really recognize the potential of the game. So, with that said, the expectation that suddenly pro gamers should be making tons of money is both naive and simply illogical. Our history doesn't show any reason for a sudden explosion in salaries or profits that pro gamers should be making (even with the existence of live streaming now) at this time. If anything, it should reinforce the fact that those who are making a lot of money quickly right now are of such a small fraction and that it's to be expected given our gradual rise to this time period. Now, what's even scarier (or should be), and it's a topic which I have to both tread lightly upon and note that it hasn't been mentioned often, is that there are few team managers who know what they're doing. Point blank. I've seen this with the questionable player acquisitions, the lackluster attempts at creating promotions and content around teams, and the repeatedly failed attempts that come in between normal proper decision making as it relates to marketing, press, and the like. As much as I want to point my finger at the scene and then throw my hands up in frustration, I find myself pointing more blame at the failed teams and brands which come out of the woodwork than at the fact that right now people aren't making all that much money (or at least, not that many are). One of the greatest and worst things about e-sports is that anyone can be a part of it. Anyone today can say, "I want to create a team," or "I want to create X" and then they can do so. That is an attractive thing about this industry because of its sheer freedom. Unfortunately, the damage that is caused and has been caused by people who have said those same phrases is immense. We at EG have to fight through that regularly as we approach clients who have said, "Oh...I sponsored X team once and it failed," or "I worked with them before, they didn't know how to X". These are frustrations we encounter regularly and they are spawned from the very people who know not what they're doing. Ultimately, the topic of salaries is of little interest to me, personally, but I do hope my commentary has helped others understand what we should really be focusing on. Salaries will grow as e-sports grows. Stop worrying about them and worry about the building blocks which are responsible for creating them: teams and players. This is like...a very, very brief way of talking about some major topics, and this blog kind of reminded me about them again, but it should give you an idea of some other perspectives going into a topic like this. If no one reads it, oh well...I enjoyed writing it thanks for the read | ||
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