thanks for the great write-up, 5 stars. no stars for you blizzard.
[HotS] The Good, the Bad and the Ugly - Page 4
Blogs > Plexa |
rotinegg
United States1719 Posts
thanks for the great write-up, 5 stars. no stars for you blizzard. | ||
MCDayC
United Kingdom14464 Posts
So basically the inverse of the war hound? | ||
DougJDempsey
747 Posts
i agree with your points on the tempest tho, it gets horribly crushed by vikings when the costs are equal when carriers would have a much better chance trading efficently with them. | ||
Sapphire.lux
Romania2620 Posts
Mech looks like shit at this point. The worhoud is not a SC unit let alone a mech unit...like rotinegg said though, Blizzard will not make any major changes, like they've proved it in WOL with the Colossus, no matter how big the community outcry. Unless something extraordinary happens like Blizzard listnening to the community, HOTS is not for me. | ||
B.I.G.
3251 Posts
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marttorn
Norway5211 Posts
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surfinbird1
Germany999 Posts
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Isualin
Turkey1903 Posts
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Paljas
Germany6926 Posts
1. looks ugly, and 2. this is only the first step. it wont stop. the full screen will be filled with stupid tabs and numbers. oh, you dont know how many units you are producing right now? every player has a production tab on his screen. you want to know how many stalkers and zealots you have? you dont have to count anymore, your unit count will be shown right in the middle of your scrren. whats your income? its shown at the top right of your screen. you want to know your amount of production facilities? never count again, the last free screen fill be filled by this number. thats the future, the whole game will just be numbers. | ||
TheKefka
Croatia11752 Posts
Pretty sure as well that If they don't do a complete rework of protoss in the last expansion,the game is going to die within that year. | ||
guN-viCe
United States687 Posts
He rushed with some MM early game and was planting mines at the opponents ramp while getting free shots on the nexus. He would run the mines right next to the protoss units and detonate them. Both him and his opponent were lol'ing at how much damage the mines were doing. IMO, swarm host is lame. I don't understand how people like it so much. Seems hard to balance and is yawn-worthy. | ||
Greem
730 Posts
ould a lurker be better? Yes, it would. The reason for that isn't that I'm a BW elitist, rather that the swarm host loses its utility in longer games. While I can't speak for ZvT, in ZvP once the Colossus count gets sufficiently high there is nothing that 123123123 swarm hosts can do because locusts just get vaporized in an instant. Then since the hosts are still on cool down, its just a matter of time before they are killed off. Lurkers have prolonged utility because they don't rely on a weak proxy to do damage, their spines aren't going anywhere until the lurker is killed whereas if the locusts die then the host is just waiting to die. Moreover, lurkers fulfill a defensive role significantly better than swarm hosts, which a more of an aggressive unit. I agree, while swarm host is nice in mid game, it adds nothing to late game. I really hope, they put lurkers back. Zerg needs the defense they provide , and more late game utility . | ||
Insurrectionist
Norway141 Posts
Also, I saw a lot of protoss loving energize early-game, being able to chrono both probes and any and all upgrades continuously, and still having some energy spare for production in emergency situations. | ||
BisuDagger
Bisutopia19137 Posts
Did you forget to talk about Battlecruiser boost or was that taken out? | ||
Waxangel
United States32927 Posts
it's a very APM intensive unit with a lot of versatility people used to think vultures suck for like two years, I think we'll be learning a lot more about these mines with time. | ||
OptimusYale
Korea (South)1005 Posts
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Superouman
France2195 Posts
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Saechiis
Netherlands4989 Posts
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DKR
United Kingdom622 Posts
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GhandiEAGLE
United States20754 Posts
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