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[HotS] The Good, the Bad and the Ugly - Page 7

Blogs > Plexa
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red4ce
Profile Blog Joined January 2011
United States7313 Posts
September 06 2012 20:59 GMT
#121
I'm still intrigued about the tempest but unfortunately of the few streams I've watched so far I have yet to see it being used. Aside from harassment, has it been used for other purposes like defending your own bases or sieging enemy bases? Does it synergize well with the protoss deathball? I feel like the range on the Tempest is so extreme for a Starcraft game that somebody out there can come up with a neat role for the Tempest that no other unit can replicate.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
September 06 2012 20:59 GMT
#122
I more or less agree with everything in this blog. I do though think Widow Mines have potential if turtle mech starts working out (through a fixed Warhound obviously).
Dame da na, zenzen dame da ze!
Garmer
Profile Joined October 2010
1286 Posts
September 06 2012 21:02 GMT
#123
On September 07 2012 05:25 Ideas wrote:
Show nested quote +
On September 07 2012 05:15 Garmer wrote:
it's good that immortal don't counter mech, or we will go back again to boring bio-ball...


now terran uses a boring "mech" ball instead that functions exactly the same as a bio-ball but is slightly slower and has slightly more health.

this is only blizzard fault
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 06 2012 21:11 GMT
#124
On September 06 2012 13:03 heyoka wrote:
Okay after reading this I will concede that the worker count thing is okay. But I still think it is ugly as all hell.

They should put it on the bottom like where you could see the number of workers on gas before. Def ugly. Makes game cluttered. No where as ugly as the warhound though hahha
Jaedong.
coZy
Profile Joined March 2012
United States65 Posts
September 06 2012 21:12 GMT
#125
I agree with everything except for the showing of workers on each base. The problem is not that it doesn't help strategy, the problem is that it makes macro easier (where in SC2 it is already an easy thing). The majority of people I see want a challenging game in terms of macro AND strategy.
YODA_
Profile Joined June 2012
593 Posts
September 06 2012 21:26 GMT
#126
Having been watching White-Ra's stream...i have to say I am really warming up to the tempest. Yes, it is a terrible "capital ship", and is useless in straight up fights, but used as a support group of 5 or so, they are awesome, imo. They don't do enough damage for their 22 range to be op, but their 22 range also means you can pick and poke almost indefinitely, so it creates great tension and makes stalemates remain active. I actually think it would be better for them to have a laser like the void ray that does the same net dps over time, as this would make them feel like much more of a "siege unit" than a harassment unit.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
Last Edited: 2012-09-06 21:32:02
September 06 2012 21:29 GMT
#127
Great writeup. Thanks for that.

Just one thing I do not agree with:
On September 06 2012 12:34 Plexa wrote:
The result is that immortals suck against mech. Blizzard, please fix this.


No Blizzard, don't you dare "fixing"/changing it! Finally it is possible to play mech vs P. Ever since Thors have energy and therefor it can be killed/weakened with Feedback, playing mech was very... suicidal?
I do agree that Warhounds are at the moment overpowered but for the love of... please let us play vs P with something else then MMMG all day long. Let us play mech! Warhound cannot be killed with Feedback and by Immortals - I love it!
There are no boundaries, that's the final conclusion.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
September 06 2012 21:32 GMT
#128
Some of the stuff you said makes sense, but I disagree with a lot
      So far, the battle hellion seems like a retarded idea. Like you said, it's boring. But that 'boring' thing far outweighs the positives. Battle Hellion + Warhound is making Mech into Bio, but minus all the good stuff about bio (IE, drops, splits, awesome kiting, etc.)
      Meanwhile, I really like the energize ability. It's a new macro mechanic that involves thought. Not only does it increase the mechanical skillcap, it allows for lots of cool plays that we haven't even thought of yet. imagine a storm timing attack based off the energize timing on the templar, or something.
      Like you, I really love the swarm host. I think it provides a lot of aggressive potential to mid game zerg. It'll make vZ games way more fun, helping to remove the garbage infestor broodlord style that all Z games end up reaching.
      I'm very unhappy with the display things/ez mode, but I'm hesitant to discuss it because Blizz has said that chances are they're not going into the game.
      I like the oracle's detection/scouting, helps you delay robo a bit longer, while i feel entomb is just gimmicky. Like others have said, you shouldn't make units with such pre planned niches
       Hydra speed seems awesome. Hydras do such great dps, now with speed, you'll be able to use them more micro intensively, almost like marines, but not as multipurpose
       Widow mine seems legit tbh. Maybe buff the splash and nerf the single target, but then it seems a bit like a giant burrowed baneling. I'm definitely a fan though, I feel like it's a move towards smart, positional play
Also tempest is dumb
the rest I pretty much agree with you


can i get my estro logo back pls
UndoneJin
Profile Joined February 2011
United States438 Posts
September 06 2012 22:03 GMT
#129
I don't agree with absolutely everything, but definitely you make some really interesting points.

Great writeup, +1
I've been lost since the day I was born ----- You're gonna carry that weight
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-09-06 22:21:19
September 06 2012 22:20 GMT
#130
On September 07 2012 06:32 aRyuujin wrote:
Meanwhile, I really like the energize ability. It's a new macro mechanic that involves thought. Not only does it increase the mechanical skillcap, it allows for lots of cool plays that we haven't even thought of yet. imagine a storm timing attack based off the energize timing on the templar, or something.
And then you realise that 'storm timing attacks' don't exist because of their incredible cost. It's a super niche spell that won't see competitive use outside of maybe 1 or 2 games (out of 1000s).
Hydra speed seems awesome. Hydras do such great dps, now with speed, you'll be able to use them more micro intensively, almost like marines, but not as multipurpose
But you're essentially getting an upgrade for expensive marines at hive tech. It's far too late. Maybe if you pushed it to lair tech it would be a lot better. Push the swarm host to hive tech and give hydras speed, but buff hosts in return. I could be down for that.
Widow mine seems legit tbh. Maybe buff the splash and nerf the single target, but then it seems a bit like a giant burrowed baneling. I'm definitely a fan though, I feel like it's a move towards smart, positional play
I'll be writing up some BRs today which illustrate that no, widow mines actually suck atm.

Had a game against white-ra earlier using a purifier timing push, worked amazingly well. Doesn't bode well for the moving mothership core.
Administrator~ Spirit will set you free ~
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 06 2012 22:29 GMT
#131
Energize is just a gimmick ability. There isn't any real utility for it. Chrage a nexus?


This quote triggered me to write this post aside from an otherwise great OP i felt quote had some flaws. First off the initial spelling mistake takes away your sincerity and the content seems so dismissive. After watching several protoss streams I've noticed that energize does have utility. Powering the under powered oracle's entomb ability to regain energy and continue the harassment even more. It should work with phoenix too but I've never seen it and so it's only theorycrafting. One thing that it's really useful is against terran when your warping a couple of high templars to instant cause terror over the terran army with storms.

I'm Quotable (IQ)
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 06 2012 22:30 GMT
#132
You are way too confident in your own conclusions. The beta has barely been out for 2 days. Look for the positive not the negative.
Skyro
Profile Joined May 2010
United States1823 Posts
September 06 2012 22:43 GMT
#133
I don't understand your train of thought on why Entomb is hard to balance. Why would reducing the cost of Oracles be imbalanced? Hellions are dirt cheap. They are great at harassment. Harassment that is potentially game ending, as seen numerous times on the pro level.

On September 06 2012 13:50 Plexa wrote:
Show nested quote +
On September 06 2012 13:37 Ideas wrote:
btw the detection for oracle does overlap with observers but I think that's what blizzard wanted. they wanted it to be safer to go stargate before robo.

Yeah I get that, but to be that seems like a bad design decision.


But it was the same way in BW with no detection on the stargate, yet BW is universally loved. The real problem isn't the lack of detection, it is that stargate units are badly designed in general. The only time a stargate opening is seen in pro level play is simply used as a transition in PvZ, but really that has more to do with zerg's horrendous lack of AA early game than anything else. IMO the Phoenix should be the de-facto air-to-air unit, and the VR should be air-to-ground.

I think the Oracle, when looking at it in a vacuum seems pretty good, but on the stargate? Phoenix can already harass and scout pretty well. I think they should really look at fleshing out the Stargate to give Protoss some more options in the mid and late game.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 06 2012 22:54 GMT
#134
On September 07 2012 07:29 archonOOid wrote:
Show nested quote +
Energize is just a gimmick ability. There isn't any real utility for it. Chrage a nexus?


This quote triggered me to write this post aside from an otherwise great OP i felt quote had some flaws. First off the initial spelling mistake takes away your sincerity and the content seems so dismissive. After watching several protoss streams I've noticed that energize does have utility. Powering the under powered oracle's entomb ability to regain energy and continue the harassment even more. It should work with phoenix too but I've never seen it and so it's only theorycrafting. One thing that it's really useful is against terran when your warping a couple of high templars to instant cause terror over the terran army with storms.

Yes energize/entomb combo works but its not really effective. Oracles are too expensive to justify it's spell The entomb/energize combo at lower levels will be really powerful, but at higher levels its just an annoyance. If you're not killing workers you're not doing any meaningful damage, its just a stall.

On September 07 2012 07:30 FortuneSyn wrote:
You are way too confident in your own conclusions. The beta has barely been out for 2 days. Look for the positive not the negative.

Good things are good, and have been stated as such. Bad things are bad and need attention. It's a beta, and the quicker we get rid of the stupid stuff the better (else it'll make it through to release.. and honestly it looks like most of this stuff will go through unless there is a large vocal reaction).

On September 07 2012 07:43 Skyro wrote:
I don't understand your train of thought on why Entomb is hard to balance. Why would reducing the cost of Oracles be imbalanced? Hellions are dirt cheap. They are great at harassment. Harassment that is potentially game ending, as seen numerous times on the pro level.

Show nested quote +
On September 06 2012 13:50 Plexa wrote:
On September 06 2012 13:37 Ideas wrote:
btw the detection for oracle does overlap with observers but I think that's what blizzard wanted. they wanted it to be safer to go stargate before robo.

Yeah I get that, but to be that seems like a bad design decision.


But it was the same way in BW with no detection on the stargate, yet BW is universally loved. The real problem isn't the lack of detection, it is that stargate units are badly designed in general. The only time a stargate opening is seen in pro level play is simply used as a transition in PvZ, but really that has more to do with zerg's horrendous lack of AA early game than anything else. IMO the Phoenix should be the de-facto air-to-air unit, and the VR should be air-to-ground.

I think the Oracle, when looking at it in a vacuum seems pretty good, but on the stargate? Phoenix can already harass and scout pretty well. I think they should really look at fleshing out the Stargate to give Protoss some more options in the mid and late game.

Hellions kill workers, oracles disrupt mining. That's the fundamental difference, and the reason oracles are hard to balance.

But yeah, Stargate units REALLY suck. I really want the VR/Tempest to go (phoenix is okay in my book) and get some real air units in there.
Administrator~ Spirit will set you free ~
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
September 06 2012 23:00 GMT
#135
On September 07 2012 05:59 red4ce wrote:
I'm still intrigued about the tempest but unfortunately of the few streams I've watched so far I have yet to see it being used. Aside from harassment, has it been used for other purposes like defending your own bases or sieging enemy bases? Does it synergize well with the protoss deathball? I feel like the range on the Tempest is so extreme for a Starcraft game that somebody out there can come up with a neat role for the Tempest that no other unit can replicate.

In PvZ late game the only answer to Brood Lords is getting a good vortex off with a Mothership. I think the Tempest could be re-worked solely as an anti-Brood Lord weapon because vortex is very hit-or-miss, and a good Zerg player will neural your Mothership half the time anyway.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
FlaShFTW
Profile Blog Joined February 2010
United States10187 Posts
September 06 2012 23:06 GMT
#136
great read! agree with most points!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
September 06 2012 23:10 GMT
#137
Hrm... there are also a bunch of units from Zerg who have an expiry timer now. What if the Oracle had an ability which fast-forwarded the expiry timer on all broodlings/locusts/infested terran? Could give a Protoss the chance to deal with Brood Lords without vortex.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
docvoc
Profile Blog Joined July 2011
United States5491 Posts
September 06 2012 23:10 GMT
#138
Very well done I really like the work that went into this, I can really tell that you spent quite a bit of time on this.
User was warned for too many mimes.
Sajiki
Profile Joined September 2010
Germany522 Posts
September 06 2012 23:17 GMT
#139
this makes me very sad to read, not having played hots.
i didnt expect anything else but i hoped for more
건설로봇 준비완료
remember87
Profile Joined June 2011
Sweden144 Posts
September 06 2012 23:24 GMT
#140
well written!
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