• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:54
CET 19:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1275 users

[HotS] The Good, the Bad and the Ugly - Page 7

Blogs > Plexa
Post a Reply
Prev 1 5 6 7 8 Next All
red4ce
Profile Blog Joined January 2011
United States7313 Posts
September 06 2012 20:59 GMT
#121
I'm still intrigued about the tempest but unfortunately of the few streams I've watched so far I have yet to see it being used. Aside from harassment, has it been used for other purposes like defending your own bases or sieging enemy bases? Does it synergize well with the protoss deathball? I feel like the range on the Tempest is so extreme for a Starcraft game that somebody out there can come up with a neat role for the Tempest that no other unit can replicate.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
September 06 2012 20:59 GMT
#122
I more or less agree with everything in this blog. I do though think Widow Mines have potential if turtle mech starts working out (through a fixed Warhound obviously).
Dame da na, zenzen dame da ze!
Garmer
Profile Joined October 2010
1286 Posts
September 06 2012 21:02 GMT
#123
On September 07 2012 05:25 Ideas wrote:
Show nested quote +
On September 07 2012 05:15 Garmer wrote:
it's good that immortal don't counter mech, or we will go back again to boring bio-ball...


now terran uses a boring "mech" ball instead that functions exactly the same as a bio-ball but is slightly slower and has slightly more health.

this is only blizzard fault
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 06 2012 21:11 GMT
#124
On September 06 2012 13:03 heyoka wrote:
Okay after reading this I will concede that the worker count thing is okay. But I still think it is ugly as all hell.

They should put it on the bottom like where you could see the number of workers on gas before. Def ugly. Makes game cluttered. No where as ugly as the warhound though hahha
Jaedong.
coZy
Profile Joined March 2012
United States65 Posts
September 06 2012 21:12 GMT
#125
I agree with everything except for the showing of workers on each base. The problem is not that it doesn't help strategy, the problem is that it makes macro easier (where in SC2 it is already an easy thing). The majority of people I see want a challenging game in terms of macro AND strategy.
YODA_
Profile Joined June 2012
593 Posts
September 06 2012 21:26 GMT
#126
Having been watching White-Ra's stream...i have to say I am really warming up to the tempest. Yes, it is a terrible "capital ship", and is useless in straight up fights, but used as a support group of 5 or so, they are awesome, imo. They don't do enough damage for their 22 range to be op, but their 22 range also means you can pick and poke almost indefinitely, so it creates great tension and makes stalemates remain active. I actually think it would be better for them to have a laser like the void ray that does the same net dps over time, as this would make them feel like much more of a "siege unit" than a harassment unit.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
Last Edited: 2012-09-06 21:32:02
September 06 2012 21:29 GMT
#127
Great writeup. Thanks for that.

Just one thing I do not agree with:
On September 06 2012 12:34 Plexa wrote:
The result is that immortals suck against mech. Blizzard, please fix this.


No Blizzard, don't you dare "fixing"/changing it! Finally it is possible to play mech vs P. Ever since Thors have energy and therefor it can be killed/weakened with Feedback, playing mech was very... suicidal?
I do agree that Warhounds are at the moment overpowered but for the love of... please let us play vs P with something else then MMMG all day long. Let us play mech! Warhound cannot be killed with Feedback and by Immortals - I love it!
There are no boundaries, that's the final conclusion.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
September 06 2012 21:32 GMT
#128
Some of the stuff you said makes sense, but I disagree with a lot
      So far, the battle hellion seems like a retarded idea. Like you said, it's boring. But that 'boring' thing far outweighs the positives. Battle Hellion + Warhound is making Mech into Bio, but minus all the good stuff about bio (IE, drops, splits, awesome kiting, etc.)
      Meanwhile, I really like the energize ability. It's a new macro mechanic that involves thought. Not only does it increase the mechanical skillcap, it allows for lots of cool plays that we haven't even thought of yet. imagine a storm timing attack based off the energize timing on the templar, or something.
      Like you, I really love the swarm host. I think it provides a lot of aggressive potential to mid game zerg. It'll make vZ games way more fun, helping to remove the garbage infestor broodlord style that all Z games end up reaching.
      I'm very unhappy with the display things/ez mode, but I'm hesitant to discuss it because Blizz has said that chances are they're not going into the game.
      I like the oracle's detection/scouting, helps you delay robo a bit longer, while i feel entomb is just gimmicky. Like others have said, you shouldn't make units with such pre planned niches
       Hydra speed seems awesome. Hydras do such great dps, now with speed, you'll be able to use them more micro intensively, almost like marines, but not as multipurpose
       Widow mine seems legit tbh. Maybe buff the splash and nerf the single target, but then it seems a bit like a giant burrowed baneling. I'm definitely a fan though, I feel like it's a move towards smart, positional play
Also tempest is dumb
the rest I pretty much agree with you


can i get my estro logo back pls
UndoneJin
Profile Joined February 2011
United States438 Posts
September 06 2012 22:03 GMT
#129
I don't agree with absolutely everything, but definitely you make some really interesting points.

Great writeup, +1
I've been lost since the day I was born ----- You're gonna carry that weight
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-09-06 22:21:19
September 06 2012 22:20 GMT
#130
On September 07 2012 06:32 aRyuujin wrote:
Meanwhile, I really like the energize ability. It's a new macro mechanic that involves thought. Not only does it increase the mechanical skillcap, it allows for lots of cool plays that we haven't even thought of yet. imagine a storm timing attack based off the energize timing on the templar, or something.
And then you realise that 'storm timing attacks' don't exist because of their incredible cost. It's a super niche spell that won't see competitive use outside of maybe 1 or 2 games (out of 1000s).
Hydra speed seems awesome. Hydras do such great dps, now with speed, you'll be able to use them more micro intensively, almost like marines, but not as multipurpose
But you're essentially getting an upgrade for expensive marines at hive tech. It's far too late. Maybe if you pushed it to lair tech it would be a lot better. Push the swarm host to hive tech and give hydras speed, but buff hosts in return. I could be down for that.
Widow mine seems legit tbh. Maybe buff the splash and nerf the single target, but then it seems a bit like a giant burrowed baneling. I'm definitely a fan though, I feel like it's a move towards smart, positional play
I'll be writing up some BRs today which illustrate that no, widow mines actually suck atm.

Had a game against white-ra earlier using a purifier timing push, worked amazingly well. Doesn't bode well for the moving mothership core.
Administrator~ Spirit will set you free ~
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 06 2012 22:29 GMT
#131
Energize is just a gimmick ability. There isn't any real utility for it. Chrage a nexus?


This quote triggered me to write this post aside from an otherwise great OP i felt quote had some flaws. First off the initial spelling mistake takes away your sincerity and the content seems so dismissive. After watching several protoss streams I've noticed that energize does have utility. Powering the under powered oracle's entomb ability to regain energy and continue the harassment even more. It should work with phoenix too but I've never seen it and so it's only theorycrafting. One thing that it's really useful is against terran when your warping a couple of high templars to instant cause terror over the terran army with storms.

I'm Quotable (IQ)
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 06 2012 22:30 GMT
#132
You are way too confident in your own conclusions. The beta has barely been out for 2 days. Look for the positive not the negative.
Skyro
Profile Joined May 2010
United States1823 Posts
September 06 2012 22:43 GMT
#133
I don't understand your train of thought on why Entomb is hard to balance. Why would reducing the cost of Oracles be imbalanced? Hellions are dirt cheap. They are great at harassment. Harassment that is potentially game ending, as seen numerous times on the pro level.

On September 06 2012 13:50 Plexa wrote:
Show nested quote +
On September 06 2012 13:37 Ideas wrote:
btw the detection for oracle does overlap with observers but I think that's what blizzard wanted. they wanted it to be safer to go stargate before robo.

Yeah I get that, but to be that seems like a bad design decision.


But it was the same way in BW with no detection on the stargate, yet BW is universally loved. The real problem isn't the lack of detection, it is that stargate units are badly designed in general. The only time a stargate opening is seen in pro level play is simply used as a transition in PvZ, but really that has more to do with zerg's horrendous lack of AA early game than anything else. IMO the Phoenix should be the de-facto air-to-air unit, and the VR should be air-to-ground.

I think the Oracle, when looking at it in a vacuum seems pretty good, but on the stargate? Phoenix can already harass and scout pretty well. I think they should really look at fleshing out the Stargate to give Protoss some more options in the mid and late game.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 06 2012 22:54 GMT
#134
On September 07 2012 07:29 archonOOid wrote:
Show nested quote +
Energize is just a gimmick ability. There isn't any real utility for it. Chrage a nexus?


This quote triggered me to write this post aside from an otherwise great OP i felt quote had some flaws. First off the initial spelling mistake takes away your sincerity and the content seems so dismissive. After watching several protoss streams I've noticed that energize does have utility. Powering the under powered oracle's entomb ability to regain energy and continue the harassment even more. It should work with phoenix too but I've never seen it and so it's only theorycrafting. One thing that it's really useful is against terran when your warping a couple of high templars to instant cause terror over the terran army with storms.

Yes energize/entomb combo works but its not really effective. Oracles are too expensive to justify it's spell The entomb/energize combo at lower levels will be really powerful, but at higher levels its just an annoyance. If you're not killing workers you're not doing any meaningful damage, its just a stall.

On September 07 2012 07:30 FortuneSyn wrote:
You are way too confident in your own conclusions. The beta has barely been out for 2 days. Look for the positive not the negative.

Good things are good, and have been stated as such. Bad things are bad and need attention. It's a beta, and the quicker we get rid of the stupid stuff the better (else it'll make it through to release.. and honestly it looks like most of this stuff will go through unless there is a large vocal reaction).

On September 07 2012 07:43 Skyro wrote:
I don't understand your train of thought on why Entomb is hard to balance. Why would reducing the cost of Oracles be imbalanced? Hellions are dirt cheap. They are great at harassment. Harassment that is potentially game ending, as seen numerous times on the pro level.

Show nested quote +
On September 06 2012 13:50 Plexa wrote:
On September 06 2012 13:37 Ideas wrote:
btw the detection for oracle does overlap with observers but I think that's what blizzard wanted. they wanted it to be safer to go stargate before robo.

Yeah I get that, but to be that seems like a bad design decision.


But it was the same way in BW with no detection on the stargate, yet BW is universally loved. The real problem isn't the lack of detection, it is that stargate units are badly designed in general. The only time a stargate opening is seen in pro level play is simply used as a transition in PvZ, but really that has more to do with zerg's horrendous lack of AA early game than anything else. IMO the Phoenix should be the de-facto air-to-air unit, and the VR should be air-to-ground.

I think the Oracle, when looking at it in a vacuum seems pretty good, but on the stargate? Phoenix can already harass and scout pretty well. I think they should really look at fleshing out the Stargate to give Protoss some more options in the mid and late game.

Hellions kill workers, oracles disrupt mining. That's the fundamental difference, and the reason oracles are hard to balance.

But yeah, Stargate units REALLY suck. I really want the VR/Tempest to go (phoenix is okay in my book) and get some real air units in there.
Administrator~ Spirit will set you free ~
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
September 06 2012 23:00 GMT
#135
On September 07 2012 05:59 red4ce wrote:
I'm still intrigued about the tempest but unfortunately of the few streams I've watched so far I have yet to see it being used. Aside from harassment, has it been used for other purposes like defending your own bases or sieging enemy bases? Does it synergize well with the protoss deathball? I feel like the range on the Tempest is so extreme for a Starcraft game that somebody out there can come up with a neat role for the Tempest that no other unit can replicate.

In PvZ late game the only answer to Brood Lords is getting a good vortex off with a Mothership. I think the Tempest could be re-worked solely as an anti-Brood Lord weapon because vortex is very hit-or-miss, and a good Zerg player will neural your Mothership half the time anyway.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
FlaShFTW
Profile Blog Joined February 2010
United States10269 Posts
September 06 2012 23:06 GMT
#136
great read! agree with most points!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
September 06 2012 23:10 GMT
#137
Hrm... there are also a bunch of units from Zerg who have an expiry timer now. What if the Oracle had an ability which fast-forwarded the expiry timer on all broodlings/locusts/infested terran? Could give a Protoss the chance to deal with Brood Lords without vortex.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
docvoc
Profile Blog Joined July 2011
United States5491 Posts
September 06 2012 23:10 GMT
#138
Very well done I really like the work that went into this, I can really tell that you spent quite a bit of time on this.
User was warned for too many mimes.
Sajiki
Profile Joined September 2010
Germany522 Posts
September 06 2012 23:17 GMT
#139
this makes me very sad to read, not having played hots.
i didnt expect anything else but i hoped for more
건설로봇 준비완료
remember87
Profile Joined June 2011
Sweden144 Posts
September 06 2012 23:24 GMT
#140
well written!
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 487
elazer 380
IndyStarCraft 211
MindelVK 72
Vindicta 41
StarCraft: Brood War
Calm 2411
Shuttle 782
910 37
Sexy 24
Movie 19
Dota 2
Gorgc6648
qojqva3932
Counter-Strike
fl0m2914
byalli2799
Heroes of the Storm
Khaldor450
Liquid`Hasu399
Other Games
Grubby3912
Liquid`RaSZi2603
FrodaN1720
B2W.Neo652
crisheroes419
KnowMe192
Harstem179
ToD165
ArmadaUGS152
Mew2King21
Railgan1
Organizations
Other Games
gamesdonequick2774
StarCraft 2
ComeBackTV 1422
Other Games
EGCTV1305
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 10
• Kozan
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 11
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2863
• TFBlade887
Other Games
• imaqtpie1551
• Shiphtur220
Upcoming Events
BSL 21
1h 7m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
1h 7m
Dewalt vs Sziky
Replay Cast
14h 7m
Wardi Open
17h 7m
Monday Night Weeklies
22h 7m
OSC
1d 16h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
[ Show More ]
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.