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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
A strong allin for all matchups is a 1-1-1 marine,tank,banshee scv allin. The opening can either be cloak banshee or marine,hellion,medivac elevator play into the 1-1-1 timing with tanks and scvs. At higher levels the people know how to hold these but they can still be quite strong if executed correctly.
In terms of other fe´s i want to mention that all other sorts need some sort of micro in the early game.
A good fe for all matchups is the reaper fe. You can use the reaper to hold towers or try to get 1-2 worker kills in the early game.
For TvP the marrauder expand build gives you mapcontrol since marrauder with concussive shells are stronger than stalker and zealots if microed correctly.
For TvZ it could be a gas first into reactor hellion expand to get the hellions as early as possible and kill a few drones if your opponents mismicros. Another good opener would be a 2 rax expand with with 1 rax hidden near your base to force your opponent make units instead of drones.
However all these builds rely on your opponent doesn´t react proberly, because you have a late expandtion in comparison to his and you need your micro to get even. Also i wouldn´t suggest trying these aggainst a master player, but if your mechanics are good then you can implement these builds aggainst your diamond or below friends.
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Blazinghand
United States25547 Posts
On September 01 2012 04:17 RefusedAmen wrote:Show nested quote +On September 01 2012 03:36 Blazinghand wrote:On September 01 2012 03:31 Chaggi wrote: what's the 2 base Marauder hellion build? 12 rax 13 gas normal OC timing @ 100 gas: factory @ 50 gas: reactor on rax Start Natural CC @ 400 minerals (since you are not making marines right now, you bank up for it) swap, start hellion production @25 gas: tech lab on rax begin constant marauder and hellion production, get stimpack. Some versions of this build get medivacs, some get more rax for more bio units, but basically you get a lot of maruaders and hellions and attack. Are you supposed to pressure after the 2nd maruader or do you wait for stim and push out? Assuming you push when zerg starts their 3rd (stim), you would still push for the nat as this build is created to flat out kill your opponent, correct? As in, if you don't inflict enough dmg, you can't really transition out of it? What about concussion?
You pressure with the first Hellions. You'll work your way up to 6, keep on prodding him. Hopefully he'll make queens and drones, maybe some roaches or crawlers. Hide the remaining hellions out on the map somewhere, or in your nat. #1 rule is to not lose any hellions as you'll need them later in battle.
Once you have stimpack and a few units, you push out. Some people add another barracks and a starport and push out. But basically the rule is that without stimmed marauders you won't bust the queen+spine defense. With them, you certainly will. A small number of repairing scvs is also good.
Ignore the third base unless it's like RIGHT in your path and no effort to kill. Your goal is to force an engagement before his army can get bigger than yours, or, failing that, to snipe some queens, his nat hatch, and a few drones.
If you have a medivac, you can stim more liberally, or you could just make a huge bioball with the hellions and go for the throat. This push, btw, is totally defendable, but a lot of zergs even as high as mid master are really bad at defending it. Dunno what it's like above mid master as I'm not there.
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ive got some amazing tvz strats. going for super greedy triple command center with fast upgrades possibility 1: he goes for a baneling bust - if i can fend it off it i win (10%) possibility 2: he goes super economy build - i move out and get crushed
should really start going for allins since im really not a mech player, just dont like the style of it
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What’s the current state of 2 rax (w/ TL and reactor) in TvP? (I’m in low master). Have protosses figured out how to defend it too well or is a well executed 2 rax still potent overall?
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I'm also low master and I wouldn't use the standard 2 rax, it just doesn't do the damage it needs to.
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On September 01 2012 17:01 Carlotto wrote: What’s the current state of 2 rax (w/ TL and reactor) in TvP? (I’m in low master). Have protosses figured out how to defend it too well or is a well executed 2 rax still potent overall?
Yep, i used the build some time ago in diamond and it still did nothing aggainst competive players.
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Is there a good post on how to stop the different cheeses and all ins from the terran point of view? (or scout signs of them). Recently swapped to T from P after a long hiatus from the game. Currently in platinum where every game is 10-30 mins at least. I'm using a 1 rax cc depo expand atm. and I'd like to know if what I'm doing is safe or not. I can speculate and compare games but after learning how to stop 1-1-1 as P I know there's a few tricks and small things that can make a world of difference.
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On September 01 2012 17:40 Sianos wrote:Show nested quote +On September 01 2012 17:01 Carlotto wrote: What’s the current state of 2 rax (w/ TL and reactor) in TvP? (I’m in low master). Have protosses figured out how to defend it too well or is a well executed 2 rax still potent overall? Yep, i used the build some time ago in diamond and it still did nothing aggainst competive players.
Hmm interesting, it still works for me. I transition into a 2 rax stim medivac timing on 1 base. Works I'd say 80% of the time.
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On September 01 2012 18:30 Doko wrote: Is there a good post on how to stop the different cheeses and all ins from the terran point of view? (or scout signs of them). Recently swapped to T from P after a long hiatus from the game. Currently in platinum where every game is 10-30 mins at least. I'm using a 1 rax cc depo expand atm. and I'd like to know if what I'm doing is safe or not. I can speculate and compare games but after learning how to stop 1-1-1 as P I know there's a few tricks and small things that can make a world of difference.
Look up the thread: "Winnig with ease". It is on the first page and has a lot of videos to defend various pressure and allins in all matchups.
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On September 01 2012 20:33 Sianos wrote:Show nested quote +On September 01 2012 18:30 Doko wrote: Is there a good post on how to stop the different cheeses and all ins from the terran point of view? (or scout signs of them). Recently swapped to T from P after a long hiatus from the game. Currently in platinum where every game is 10-30 mins at least. I'm using a 1 rax cc depo expand atm. and I'd like to know if what I'm doing is safe or not. I can speculate and compare games but after learning how to stop 1-1-1 as P I know there's a few tricks and small things that can make a world of difference. Look up the thread: "Winnig with ease". It is on the first page and has a lot of videos to defend various pressure and allins in all matchups.
thanks!
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I'm having troubles with keeping resources low...
I basically do my opening (whatever opening I choose) and then once we start getting into mid/late, my resources simply start floating because I don't know what the heck to spend my minerals on. I constantly keep producing units but I just don't know what to add... It sucks. Any tips? Everyone always says "just spend your money on whatever you want" but I don't know what to do, I just haven't got a clue lol. I think this is partly to do with my map vision/knowing what the opponent is doing but I'm not sure.
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On September 02 2012 04:13 JonIrenicus wrote: how do I scout a zerg? To know if he is all-ining me or not?
Also, when should I scout? Early gas or not with your initial SCV scout + Queen count at his natural @ ~5'50-6' (so that his second Queen produced by the main Hatchery has time to go down and post in front of his natural) + no third. If no agression occurs he went 2-bases Lair.
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United States4883 Posts
On September 02 2012 04:21 IonRealm wrote: I'm having troubles with keeping resources low...
I basically do my opening (whatever opening I choose) and then once we start getting into mid/late, my resources simply start floating because I don't know what the heck to spend my minerals on. I constantly keep producing units but I just don't know what to add... It sucks. Any tips? Everyone always says "just spend your money on whatever you want" but I don't know what to do, I just haven't got a clue lol. I think this is partly to do with my map vision/knowing what the opponent is doing but I'm not sure.
The general solution is to 1) make more production facilities or 2) make more orbitals. In the case of extra barracks/factories/starports, you're allowing yourself to produce more which will drain your resources faster. And extra orbitals are ALWAYS good; if you look at Empire.Kas, you'll notice that he constantly builds orbitals to deal with having too much money.
If it's gas...well, terran isn't such a gas-heavy race (unless you're playing mech). The solution is to spend more money on upgrades and heavier gas units (such as tanks/thors/medivacs). Otherwise, try to avoid mining too much gas too early.
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On September 02 2012 04:13 JonIrenicus wrote: how do I scout a zerg? To know if he is all-ining me or not?
Also, when should I scout?
if you cant scout their base having some hellions on the map is good to see if he moves out with roaches and lings and gives you some time to prepare
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On September 02 2012 19:57 JonIrenicus wrote:
another question: 6 queen openers. How do I pressure? Fact is that I can't stop the creep spread and as soon as I go push with 4 hellion 1 banshee I will find the queens lovely waiting for me <3
You basically have 2 possibilies:
1.) You invest in banshee´s with cloak and use your hellion + cloak banshee combination to deny creep, since this composition is verry strong aggainst queens and zerglings.
2.) You can do a timing attack with marine-hellion-medivac arround 10 minutes with stim and combat shield, which is quite strong because their t2 tech hasn´t kicked in at that time and marine,hellion demolishes zerglings and queens and the medivac in combination with stim leaves roaches no chance. The only threat to this are banelings but here you can trade effectivly if you micro your marines.
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On September 02 2012 19:57 JonIrenicus wrote: another question: 6 queen openers. How do I pressure? Fact is that I can't stop the creep spread and as soon as I go push with 4 hellion 1 banshee I will find the queens lovely waiting for me <3 You can't really stop creep spread now, you can just delay it by keeping the Zerg busy with your Hellion/Banshee harass so he has to allocate his attention somewhere else.
Get Cloak if you want to harass, Banshees without Cloak are not threat for Zergs. Cloak allows you to shoot Queens with impunity when they're not near Spores.
Pressuring with Hellions and Banshees is all about creating/finding holes in Zerg's defence. Fortunately enough, most Zergs are still terrible at defending this harass, so you can score Drone kills capitalizing on Queens being out of position, Zerg not bothering to wall, having late Spores, etc. It also depends on the map, it's easier to harass on some as Zerg has to control more space to defend.
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Can anyone advise me on some players to watch performing 1/1/1 in TvT, ideally both in aggressive/allin ways and reactive more macro based ways. PuMa springs to mind but iirc he used it mostly in TvP.
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