• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:02
CET 18:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1740 users

The Terran Help Me Thread - Page 348

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 346 347 348 349 350 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 31 2012 14:02 GMT
#6941
On August 31 2012 19:42 Rasputincz wrote:
guys i have a question. I just switched to terrans and right now i think my level is around mid plat (atleast from what i have been playing). I have been thinking a lot about late tvz. Why nobody uses ghosts? I mean it sounds as a silly question they are useless with snipes but lets say you will make one or two rax with techlabs anyway cuz of threat of ultras. However the biggest problem i have been dealing in late game were infestors. I have been able to make enough marauders to kite ultras or enough vikings and ravens to smash corruptors and broods but the biggest problem comes with a lot of infestors. I thought it might be reasonable to make ghost academy and make like 2-3 ghosts with cloak and just emp as much infestors as possible and after that just attack. I know ghosts in general are expensive as hell but still i think its not completely silly idea.
Thoughts?



Well, the general way TvZ works now is that terran just splits marines and marauders out REALLY well to deny big fungals. In addition, terran players will try to focus down infestors with tanks/thors as well as lead their army with 3-4 marauders for infestor sniping. All of these techniques deal effectively with infestors without having to add extra tech.

If you want to try out ghosts for EMP, it's certainly viable though. I just think that if you go the ghost route, you either have to win engagements hands down or start utilizing nuking as well to justify going an additional tech path. Ghosts are certainly under-utilized these days, perhaps you can come up with a good way of solving lategame engagement problems with just some simple adjustments.

Good luck and happy experimenting!
StrategyAllyssa Grey <3<3
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2012-08-31 17:59:52
August 31 2012 17:59 GMT
#6942
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-31 18:01:34
August 31 2012 18:01 GMT
#6943
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-31 18:02:25
August 31 2012 18:01 GMT
#6944
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:02 GMT
#6945
On September 01 2012 03:01 monkybone wrote:
Show nested quote +
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-31 18:06:54
August 31 2012 18:05 GMT
#6946
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:09 GMT
#6947
On September 01 2012 03:05 monkybone wrote:
Show nested quote +
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
August 31 2012 18:12 GMT
#6948
On September 01 2012 03:09 Chaggi wrote:
Show nested quote +
On September 01 2012 03:05 monkybone wrote:
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army


The whole idea is that Broodlords are really slow, and they tie up a good portion of his army into something that can't fight drops. Also, broodlords NEED to be babysat. If he, say, sends his infestors to deal with the drops, you can go and crap on his corruptor/broodlord with your vikings since he has no fungals or ITs. It's hard to say what exactly went wrong with your game, but basically your goal is to make Zerg really sad he went for BLs.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:14 GMT
#6949
On September 01 2012 03:12 Blazinghand wrote:
Show nested quote +
On September 01 2012 03:09 Chaggi wrote:
On September 01 2012 03:05 monkybone wrote:
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army


The whole idea is that Broodlords are really slow, and they tie up a good portion of his army into something that can't fight drops. Also, broodlords NEED to be babysat. If he, say, sends his infestors to deal with the drops, you can go and crap on his corruptor/broodlord with your vikings since he has no fungals or ITs. It's hard to say what exactly went wrong with your game, but basically your goal is to make Zerg really sad he went for BLs.


a lot of things went wrong with my game. Sadly I don't have the replay. I guess I was just curious what the hell to do when he gets that late game ball
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
August 31 2012 18:19 GMT
#6950
On September 01 2012 03:14 Chaggi wrote:
Show nested quote +
On September 01 2012 03:12 Blazinghand wrote:
On September 01 2012 03:09 Chaggi wrote:
On September 01 2012 03:05 monkybone wrote:
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army


The whole idea is that Broodlords are really slow, and they tie up a good portion of his army into something that can't fight drops. Also, broodlords NEED to be babysat. If he, say, sends his infestors to deal with the drops, you can go and crap on his corruptor/broodlord with your vikings since he has no fungals or ITs. It's hard to say what exactly went wrong with your game, but basically your goal is to make Zerg really sad he went for BLs.


a lot of things went wrong with my game. Sadly I don't have the replay. I guess I was just curious what the hell to do when he gets that late game ball


It's kinda rough honestly. You want a decent engage, and you want to punish him for making slow-moving BL/Infestor. Even moving across the map should be hard for him. After he's been whittled down a bit, either you have a big advantage and you attack into him, or you have a small advantage and he thinks he can take you (or can't retreat, or is forced to attack due to losing econ from drops). Depending on the engagement you either win or lose.

Don't forget vikings.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Frex
Profile Joined March 2012
Finland888 Posts
August 31 2012 18:20 GMT
#6951
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


I've personally just started to use 2 base Marauder / Hellion all-in every single game against zerg, it's still providing decent win rations thanks to the current meta-game.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
August 31 2012 18:23 GMT
#6952
On September 01 2012 03:20 Rokoz wrote:
Show nested quote +
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


I've personally just started to use 2 base Marauder / Hellion all-in every single game against zerg, it's still providing decent win rations thanks to the current meta-game.


Lol actually this is also what I do ;_; I talk a big game but yeah I all in like half the time so my TvZ winrate doesn't get too low.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:31 GMT
#6953
what's the 2 base Marauder hellion build?
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
August 31 2012 18:36 GMT
#6954
On September 01 2012 03:31 Chaggi wrote:
what's the 2 base Marauder hellion build?


12 rax
13 gas
normal OC timing
@ 100 gas: factory
@ 50 gas: reactor on rax
Start Natural CC @ 400 minerals (since you are not making marines right now, you bank up for it)
swap, start hellion production
@25 gas: tech lab on rax

begin constant marauder and hellion production, get stimpack. Some versions of this build get medivacs, some get more rax for more bio units, but basically you get a lot of maruaders and hellions and attack.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
August 31 2012 19:03 GMT
#6955
On September 01 2012 03:02 Chaggi wrote:
Show nested quote +
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then

Some kind of Marine/Thor/Tank/Ghost/Viking/Raven army with 4 extra arms should do. BCs are great on maps allowing 5-bases turtle play but there are not many of them in the ladder pool.
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 31 2012 19:16 GMT
#6956
--- Nuked ---
RefusedAmen
Profile Joined July 2010
Canada77 Posts
Last Edited: 2012-08-31 19:18:35
August 31 2012 19:17 GMT
#6957
On September 01 2012 03:36 Blazinghand wrote:
Show nested quote +
On September 01 2012 03:31 Chaggi wrote:
what's the 2 base Marauder hellion build?


12 rax
13 gas
normal OC timing
@ 100 gas: factory
@ 50 gas: reactor on rax
Start Natural CC @ 400 minerals (since you are not making marines right now, you bank up for it)
swap, start hellion production
@25 gas: tech lab on rax

begin constant marauder and hellion production, get stimpack. Some versions of this build get medivacs, some get more rax for more bio units, but basically you get a lot of maruaders and hellions and attack.


Are you supposed to pressure after the 2nd maruader or do you wait for stim and push out?
Assuming you push when zerg starts their 3rd (stim), you would still push for the nat as this build is created to flat out kill your opponent, correct? As in, if you don't inflict enough dmg, you can't really transition out of it?

What about concussion?
Pain is weakness leaving the body
Rasputincz
Profile Joined May 2011
Czech Republic95 Posts
August 31 2012 20:19 GMT
#6958
On August 31 2012 23:02 SC2John wrote:
Show nested quote +
On August 31 2012 19:42 Rasputincz wrote:
guys i have a question. I just switched to terrans and right now i think my level is around mid plat (atleast from what i have been playing). I have been thinking a lot about late tvz. Why nobody uses ghosts? I mean it sounds as a silly question they are useless with snipes but lets say you will make one or two rax with techlabs anyway cuz of threat of ultras. However the biggest problem i have been dealing in late game were infestors. I have been able to make enough marauders to kite ultras or enough vikings and ravens to smash corruptors and broods but the biggest problem comes with a lot of infestors. I thought it might be reasonable to make ghost academy and make like 2-3 ghosts with cloak and just emp as much infestors as possible and after that just attack. I know ghosts in general are expensive as hell but still i think its not completely silly idea.
Thoughts?



Well, the general way TvZ works now is that terran just splits marines and marauders out REALLY well to deny big fungals. In addition, terran players will try to focus down infestors with tanks/thors as well as lead their army with 3-4 marauders for infestor sniping. All of these techniques deal effectively with infestors without having to add extra tech.

If you want to try out ghosts for EMP, it's certainly viable though. I just think that if you go the ghost route, you either have to win engagements hands down or start utilizing nuking as well to justify going an additional tech path. Ghosts are certainly under-utilized these days, perhaps you can come up with a good way of solving lategame engagement problems with just some simple adjustments.

Good luck and happy experimenting!


Hi,
yea i know that about the splitting but i was more considered about the situation when zerg gets mass broods, couple corruptors and a lot of infestors. In that situation you will probably have some medivacs, tons of marines, maybe even some marauders, tanks and such and you will probably making vikings as a mad man. The biggest threat for me is actually not spliting the ground army but splitting the vikings which i found much much more difficult but maybe i just need to practice it more. However with making 1-3 ghosts with mobius reactor and cloak i think you have big chance to emp all those infestors and just roll over the zerg army with stimmed marines and most importantly vikings which will have to deal only with corruptors without the fungal support. I know that its just a theory and the biggest problem is the fact how gas heavy those lets say three ghosts are and all upgrades included. I still think it worth a try and i will try that in my ladder games. If it will work i will post some D topic about it with replays. Its still just idea though
http://cs.twitch.tv/raspcz
TheDwf
Profile Joined November 2011
France19747 Posts
August 31 2012 20:25 GMT
#6959
On September 01 2012 05:19 Rasputincz wrote:
Show nested quote +
On August 31 2012 23:02 SC2John wrote:
On August 31 2012 19:42 Rasputincz wrote:
guys i have a question. I just switched to terrans and right now i think my level is around mid plat (atleast from what i have been playing). I have been thinking a lot about late tvz. Why nobody uses ghosts? I mean it sounds as a silly question they are useless with snipes but lets say you will make one or two rax with techlabs anyway cuz of threat of ultras. However the biggest problem i have been dealing in late game were infestors. I have been able to make enough marauders to kite ultras or enough vikings and ravens to smash corruptors and broods but the biggest problem comes with a lot of infestors. I thought it might be reasonable to make ghost academy and make like 2-3 ghosts with cloak and just emp as much infestors as possible and after that just attack. I know ghosts in general are expensive as hell but still i think its not completely silly idea.
Thoughts?



Well, the general way TvZ works now is that terran just splits marines and marauders out REALLY well to deny big fungals. In addition, terran players will try to focus down infestors with tanks/thors as well as lead their army with 3-4 marauders for infestor sniping. All of these techniques deal effectively with infestors without having to add extra tech.

If you want to try out ghosts for EMP, it's certainly viable though. I just think that if you go the ghost route, you either have to win engagements hands down or start utilizing nuking as well to justify going an additional tech path. Ghosts are certainly under-utilized these days, perhaps you can come up with a good way of solving lategame engagement problems with just some simple adjustments.

Good luck and happy experimenting!


Hi,
yea i know that about the splitting but i was more considered about the situation when zerg gets mass broods, couple corruptors and a lot of infestors. In that situation you will probably have some medivacs, tons of marines, maybe even some marauders, tanks and such and you will probably making vikings as a mad man. The biggest threat for me is actually not spliting the ground army but splitting the vikings which i found much much more difficult but maybe i just need to practice it more. However with making 1-3 ghosts with mobius reactor and cloak i think you have big chance to emp all those infestors and just roll over the zerg army with stimmed marines and most importantly vikings which will have to deal only with corruptors without the fungal support. I know that its just a theory and the biggest problem is the fact how gas heavy those lets say three ghosts are and all upgrades included. I still think it worth a try and i will try that in my ladder games. If it will work i will post some D topic about it with replays. Its still just idea though

Yes, using some Ghosts is good if you have spare resources for them. If Zerg doesn't have Overseers you might as well use Snipe rather than EMP on Infestors, though, because one Cloaked Ghost with full energy can now kill 3 Infestors on its own. If you hid your Ghosts from the Zerg player, you should be able to capitalize on the effect surprise to dispose of Infestors. You may watch KawaiiRice's stream if you're interested in this kind of Ghost play.
Absurd Bunny
Profile Joined June 2011
168 Posts
August 31 2012 20:26 GMT
#6960
I 1 rax FE in all of my matchups, with a different transition to each, and if I scout correctly and react properly, which I'm learning to do better, I can read cheese and rushes about ~65% of the time now, I can defend properly, or survive, and still be able to play.
But the problem is some maps and MU's I don't really want to 1 rax FE. The only cheese I know is TvP 2 rax all in, but thats' the only build I know and if it gets scouted I lose, and I barely use it because of the chance of losing if he has a defense.
I look on TL wiki, but it hasn't been updated, and I don't really like the builds, cheeses, and rushes that they have and they don't really work for me.
What are some cheeses and/or rushes, hopefully one of each for each race, that I can use, that have chances of winning if not recognized or scouted? It would be nice to use another build in some matchups.

P.S. and are there other FE builds (not Banshee expand TvT, or hellion expand) that I can use that aren't 1 rax FE? Would also be nice to use more FE builds so when playing with friends, and doing friendly casual tourneys, it would be nice that my opponents get thrown off by another build. Thanks!
Prev 1 346 347 348 349 350 460 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
17:00
Modded Open Cup
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 263
MindelVK 87
EmSc Tv 4
StarCraft: Brood War
Calm 9074
firebathero 6317
Jaedong 1230
BeSt 477
Mini 389
EffOrt 291
actioN 193
Dewaltoss 156
Soma 136
Rush 119
[ Show more ]
Backho 61
Mind 49
Hm[arnc] 39
sorry 33
Aegong 28
JulyZerg 26
IntoTheRainbow 25
Nal_rA 24
GoRush 19
Terrorterran 15
ivOry 8
Dota 2
Gorgc8137
qojqva957
capcasts117
monkeys_forever8
Counter-Strike
fl0m4351
byalli1041
Heroes of the Storm
Khaldor681
Liquid`Hasu457
Other Games
tarik_tv13333
Liquid`RaSZi1458
B2W.Neo1109
Mlord482
KnowMe198
Fuzer 157
Hui .151
crisheroes140
Mew2King38
Organizations
Dota 2
PGL Dota 2 - Main Stream24253
Other Games
gamesdonequick349
ComeBackTV 236
StarCraft: Brood War
lovetv 12
StarCraft 2
EmSc Tv 4
EmSc2Tv 4
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• poizon28 240
• Response 25
• Adnapsc2 16
• mYiSmile115
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Reevou 0
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1247
• lizZardDota249
League of Legends
• Shiphtur411
Other Games
• imaqtpie0
Upcoming Events
BSL
2h 58m
GSL
14h 58m
Wardi Open
18h 58m
Monday Night Weeklies
23h 58m
WardiTV Team League
1d 18h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
WardiTV Team League
3 days
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.