• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:43
CET 16:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
English Cream Golden Retriever: A Complete Guide t FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
When to Hire a Tenant Attorney and How to Find One
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2342 users

The Terran Help Me Thread - Page 348

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 346 347 348 349 350 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 31 2012 14:02 GMT
#6941
On August 31 2012 19:42 Rasputincz wrote:
guys i have a question. I just switched to terrans and right now i think my level is around mid plat (atleast from what i have been playing). I have been thinking a lot about late tvz. Why nobody uses ghosts? I mean it sounds as a silly question they are useless with snipes but lets say you will make one or two rax with techlabs anyway cuz of threat of ultras. However the biggest problem i have been dealing in late game were infestors. I have been able to make enough marauders to kite ultras or enough vikings and ravens to smash corruptors and broods but the biggest problem comes with a lot of infestors. I thought it might be reasonable to make ghost academy and make like 2-3 ghosts with cloak and just emp as much infestors as possible and after that just attack. I know ghosts in general are expensive as hell but still i think its not completely silly idea.
Thoughts?



Well, the general way TvZ works now is that terran just splits marines and marauders out REALLY well to deny big fungals. In addition, terran players will try to focus down infestors with tanks/thors as well as lead their army with 3-4 marauders for infestor sniping. All of these techniques deal effectively with infestors without having to add extra tech.

If you want to try out ghosts for EMP, it's certainly viable though. I just think that if you go the ghost route, you either have to win engagements hands down or start utilizing nuking as well to justify going an additional tech path. Ghosts are certainly under-utilized these days, perhaps you can come up with a good way of solving lategame engagement problems with just some simple adjustments.

Good luck and happy experimenting!
StrategyAllyssa Grey <3<3
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2012-08-31 17:59:52
August 31 2012 17:59 GMT
#6942
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-31 18:01:34
August 31 2012 18:01 GMT
#6943
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-31 18:02:25
August 31 2012 18:01 GMT
#6944
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:02 GMT
#6945
On September 01 2012 03:01 monkybone wrote:
Show nested quote +
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-31 18:06:54
August 31 2012 18:05 GMT
#6946
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:09 GMT
#6947
On September 01 2012 03:05 monkybone wrote:
Show nested quote +
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
August 31 2012 18:12 GMT
#6948
On September 01 2012 03:09 Chaggi wrote:
Show nested quote +
On September 01 2012 03:05 monkybone wrote:
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army


The whole idea is that Broodlords are really slow, and they tie up a good portion of his army into something that can't fight drops. Also, broodlords NEED to be babysat. If he, say, sends his infestors to deal with the drops, you can go and crap on his corruptor/broodlord with your vikings since he has no fungals or ITs. It's hard to say what exactly went wrong with your game, but basically your goal is to make Zerg really sad he went for BLs.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:14 GMT
#6949
On September 01 2012 03:12 Blazinghand wrote:
Show nested quote +
On September 01 2012 03:09 Chaggi wrote:
On September 01 2012 03:05 monkybone wrote:
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army


The whole idea is that Broodlords are really slow, and they tie up a good portion of his army into something that can't fight drops. Also, broodlords NEED to be babysat. If he, say, sends his infestors to deal with the drops, you can go and crap on his corruptor/broodlord with your vikings since he has no fungals or ITs. It's hard to say what exactly went wrong with your game, but basically your goal is to make Zerg really sad he went for BLs.


a lot of things went wrong with my game. Sadly I don't have the replay. I guess I was just curious what the hell to do when he gets that late game ball
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
August 31 2012 18:19 GMT
#6950
On September 01 2012 03:14 Chaggi wrote:
Show nested quote +
On September 01 2012 03:12 Blazinghand wrote:
On September 01 2012 03:09 Chaggi wrote:
On September 01 2012 03:05 monkybone wrote:
On September 01 2012 03:02 Chaggi wrote:
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then


You can't fight that up front really. A Zerg deathball army is an army that is less capable of dealing with harass, compared to a midgame muta ling baneling army, or a ling infestor army. So you need to use tactics. Double drops, e.g. a couple of dropships to lure the infestors away, and then a doom-drop in another place. Broodlords are not good for counter-attacks, and ultralisks are actually not either. Vs lategame zerg you want to force a counter-attack which you are capable of defending. Attacking up front is suicide. Unless you're meching you can't actually trade cost-effective vs Zerg T3 army with infestors.


I tried that, but I guess I had too many workers or something. Lings took care of my 2 medivac drop and then my doom drop just died to the rest of the army


The whole idea is that Broodlords are really slow, and they tie up a good portion of his army into something that can't fight drops. Also, broodlords NEED to be babysat. If he, say, sends his infestors to deal with the drops, you can go and crap on his corruptor/broodlord with your vikings since he has no fungals or ITs. It's hard to say what exactly went wrong with your game, but basically your goal is to make Zerg really sad he went for BLs.


a lot of things went wrong with my game. Sadly I don't have the replay. I guess I was just curious what the hell to do when he gets that late game ball


It's kinda rough honestly. You want a decent engage, and you want to punish him for making slow-moving BL/Infestor. Even moving across the map should be hard for him. After he's been whittled down a bit, either you have a big advantage and you attack into him, or you have a small advantage and he thinks he can take you (or can't retreat, or is forced to attack due to losing econ from drops). Depending on the engagement you either win or lose.

Don't forget vikings.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Frex
Profile Joined March 2012
Finland888 Posts
August 31 2012 18:20 GMT
#6951
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


I've personally just started to use 2 base Marauder / Hellion all-in every single game against zerg, it's still providing decent win rations thanks to the current meta-game.
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
August 31 2012 18:23 GMT
#6952
On September 01 2012 03:20 Rokoz wrote:
Show nested quote +
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


I've personally just started to use 2 base Marauder / Hellion all-in every single game against zerg, it's still providing decent win rations thanks to the current meta-game.


Lol actually this is also what I do ;_; I talk a big game but yeah I all in like half the time so my TvZ winrate doesn't get too low.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 18:31 GMT
#6953
what's the 2 base Marauder hellion build?
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
August 31 2012 18:36 GMT
#6954
On September 01 2012 03:31 Chaggi wrote:
what's the 2 base Marauder hellion build?


12 rax
13 gas
normal OC timing
@ 100 gas: factory
@ 50 gas: reactor on rax
Start Natural CC @ 400 minerals (since you are not making marines right now, you bank up for it)
swap, start hellion production
@25 gas: tech lab on rax

begin constant marauder and hellion production, get stimpack. Some versions of this build get medivacs, some get more rax for more bio units, but basically you get a lot of maruaders and hellions and attack.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
August 31 2012 19:03 GMT
#6955
On September 01 2012 03:02 Chaggi wrote:
Show nested quote +
On September 01 2012 03:01 monkybone wrote:
On September 01 2012 02:59 Chaggi wrote:
I have no idea how to play TvZ anymore. Been doing mech, dying to tech switches. Doing bio, dying to lol late game. How do you even engage a late game army with broods/infestors/lings/corruptor as bio


You need vikings to engage broodlords. But TvZ has never been a deathball vs deathball matchup, it's all about skirmishes, harass and cost-effective trades.


yeah but what if the zerg gets that huge late game death ball then

Some kind of Marine/Thor/Tank/Ghost/Viking/Raven army with 4 extra arms should do. BCs are great on maps allowing 5-bases turtle play but there are not many of them in the ladder pool.
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 31 2012 19:16 GMT
#6956
--- Nuked ---
RefusedAmen
Profile Joined July 2010
Canada77 Posts
Last Edited: 2012-08-31 19:18:35
August 31 2012 19:17 GMT
#6957
On September 01 2012 03:36 Blazinghand wrote:
Show nested quote +
On September 01 2012 03:31 Chaggi wrote:
what's the 2 base Marauder hellion build?


12 rax
13 gas
normal OC timing
@ 100 gas: factory
@ 50 gas: reactor on rax
Start Natural CC @ 400 minerals (since you are not making marines right now, you bank up for it)
swap, start hellion production
@25 gas: tech lab on rax

begin constant marauder and hellion production, get stimpack. Some versions of this build get medivacs, some get more rax for more bio units, but basically you get a lot of maruaders and hellions and attack.


Are you supposed to pressure after the 2nd maruader or do you wait for stim and push out?
Assuming you push when zerg starts their 3rd (stim), you would still push for the nat as this build is created to flat out kill your opponent, correct? As in, if you don't inflict enough dmg, you can't really transition out of it?

What about concussion?
Pain is weakness leaving the body
Rasputincz
Profile Joined May 2011
Czech Republic95 Posts
August 31 2012 20:19 GMT
#6958
On August 31 2012 23:02 SC2John wrote:
Show nested quote +
On August 31 2012 19:42 Rasputincz wrote:
guys i have a question. I just switched to terrans and right now i think my level is around mid plat (atleast from what i have been playing). I have been thinking a lot about late tvz. Why nobody uses ghosts? I mean it sounds as a silly question they are useless with snipes but lets say you will make one or two rax with techlabs anyway cuz of threat of ultras. However the biggest problem i have been dealing in late game were infestors. I have been able to make enough marauders to kite ultras or enough vikings and ravens to smash corruptors and broods but the biggest problem comes with a lot of infestors. I thought it might be reasonable to make ghost academy and make like 2-3 ghosts with cloak and just emp as much infestors as possible and after that just attack. I know ghosts in general are expensive as hell but still i think its not completely silly idea.
Thoughts?



Well, the general way TvZ works now is that terran just splits marines and marauders out REALLY well to deny big fungals. In addition, terran players will try to focus down infestors with tanks/thors as well as lead their army with 3-4 marauders for infestor sniping. All of these techniques deal effectively with infestors without having to add extra tech.

If you want to try out ghosts for EMP, it's certainly viable though. I just think that if you go the ghost route, you either have to win engagements hands down or start utilizing nuking as well to justify going an additional tech path. Ghosts are certainly under-utilized these days, perhaps you can come up with a good way of solving lategame engagement problems with just some simple adjustments.

Good luck and happy experimenting!


Hi,
yea i know that about the splitting but i was more considered about the situation when zerg gets mass broods, couple corruptors and a lot of infestors. In that situation you will probably have some medivacs, tons of marines, maybe even some marauders, tanks and such and you will probably making vikings as a mad man. The biggest threat for me is actually not spliting the ground army but splitting the vikings which i found much much more difficult but maybe i just need to practice it more. However with making 1-3 ghosts with mobius reactor and cloak i think you have big chance to emp all those infestors and just roll over the zerg army with stimmed marines and most importantly vikings which will have to deal only with corruptors without the fungal support. I know that its just a theory and the biggest problem is the fact how gas heavy those lets say three ghosts are and all upgrades included. I still think it worth a try and i will try that in my ladder games. If it will work i will post some D topic about it with replays. Its still just idea though
http://cs.twitch.tv/raspcz
TheDwf
Profile Joined November 2011
France19747 Posts
August 31 2012 20:25 GMT
#6959
On September 01 2012 05:19 Rasputincz wrote:
Show nested quote +
On August 31 2012 23:02 SC2John wrote:
On August 31 2012 19:42 Rasputincz wrote:
guys i have a question. I just switched to terrans and right now i think my level is around mid plat (atleast from what i have been playing). I have been thinking a lot about late tvz. Why nobody uses ghosts? I mean it sounds as a silly question they are useless with snipes but lets say you will make one or two rax with techlabs anyway cuz of threat of ultras. However the biggest problem i have been dealing in late game were infestors. I have been able to make enough marauders to kite ultras or enough vikings and ravens to smash corruptors and broods but the biggest problem comes with a lot of infestors. I thought it might be reasonable to make ghost academy and make like 2-3 ghosts with cloak and just emp as much infestors as possible and after that just attack. I know ghosts in general are expensive as hell but still i think its not completely silly idea.
Thoughts?



Well, the general way TvZ works now is that terran just splits marines and marauders out REALLY well to deny big fungals. In addition, terran players will try to focus down infestors with tanks/thors as well as lead their army with 3-4 marauders for infestor sniping. All of these techniques deal effectively with infestors without having to add extra tech.

If you want to try out ghosts for EMP, it's certainly viable though. I just think that if you go the ghost route, you either have to win engagements hands down or start utilizing nuking as well to justify going an additional tech path. Ghosts are certainly under-utilized these days, perhaps you can come up with a good way of solving lategame engagement problems with just some simple adjustments.

Good luck and happy experimenting!


Hi,
yea i know that about the splitting but i was more considered about the situation when zerg gets mass broods, couple corruptors and a lot of infestors. In that situation you will probably have some medivacs, tons of marines, maybe even some marauders, tanks and such and you will probably making vikings as a mad man. The biggest threat for me is actually not spliting the ground army but splitting the vikings which i found much much more difficult but maybe i just need to practice it more. However with making 1-3 ghosts with mobius reactor and cloak i think you have big chance to emp all those infestors and just roll over the zerg army with stimmed marines and most importantly vikings which will have to deal only with corruptors without the fungal support. I know that its just a theory and the biggest problem is the fact how gas heavy those lets say three ghosts are and all upgrades included. I still think it worth a try and i will try that in my ladder games. If it will work i will post some D topic about it with replays. Its still just idea though

Yes, using some Ghosts is good if you have spare resources for them. If Zerg doesn't have Overseers you might as well use Snipe rather than EMP on Infestors, though, because one Cloaked Ghost with full energy can now kill 3 Infestors on its own. If you hid your Ghosts from the Zerg player, you should be able to capitalize on the effect surprise to dispose of Infestors. You may watch KawaiiRice's stream if you're interested in this kind of Ghost play.
Absurd Bunny
Profile Joined June 2011
168 Posts
August 31 2012 20:26 GMT
#6960
I 1 rax FE in all of my matchups, with a different transition to each, and if I scout correctly and react properly, which I'm learning to do better, I can read cheese and rushes about ~65% of the time now, I can defend properly, or survive, and still be able to play.
But the problem is some maps and MU's I don't really want to 1 rax FE. The only cheese I know is TvP 2 rax all in, but thats' the only build I know and if it gets scouted I lose, and I barely use it because of the chance of losing if he has a defense.
I look on TL wiki, but it hasn't been updated, and I don't really like the builds, cheeses, and rushes that they have and they don't really work for me.
What are some cheeses and/or rushes, hopefully one of each for each race, that I can use, that have chances of winning if not recognized or scouted? It would be nice to use another build in some matchups.

P.S. and are there other FE builds (not Banshee expand TvT, or hellion expand) that I can use that aren't 1 rax FE? Would also be nice to use more FE builds so when playing with friends, and doing friendly casual tourneys, it would be nice that my opponents get thrown off by another build. Thanks!
Prev 1 346 347 348 349 350 460 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group A, Day 3
WardiTV1239
TKL 243
Rex150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 500
Lowko411
TKL 243
Hui .207
Rex 150
LamboSC2 78
BRAT_OK 58
StarCraft: Brood War
Britney 40115
Calm 5481
Rain 2875
GuemChi 1372
Stork 521
BeSt 336
hero 224
Light 186
Soma 155
Rush 125
[ Show more ]
Zeus 110
Leta 96
Pusan 92
Killer 78
Mind 68
sas.Sziky 66
Sea.KH 54
ToSsGirL 31
Barracks 30
yabsab 28
Movie 23
scan(afreeca) 19
zelot 18
Noble 6
ivOry 5
Dota 2
Gorgc5451
qojqva2373
Dendi890
XcaliburYe90
Counter-Strike
allub402
oskar133
Heroes of the Storm
XaKoH 61
Other Games
singsing1778
crisheroes331
Fuzer 290
QueenE240
DeMusliM201
Mlord166
KnowMe151
RotterdaM141
ArmadaUGS77
Liquid`VortiX54
Trikslyr29
fpsfer 2
Organizations
Dota 2
PGL Dota 2 - Main Stream11603
PGL Dota 2 - Secondary Stream4092
Other Games
BasetradeTV108
StarCraft: Brood War
lovetv 12
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 10
• poizon28 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2646
• WagamamaTV32
League of Legends
• Nemesis4429
• TFBlade839
Upcoming Events
BSL: GosuLeague
5h 17m
PiGosaur Cup
9h 17m
The PondCast
18h 17m
Replay Cast
1d 7h
RSL Revival
1d 15h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
[ Show More ]
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
Wardi Open
4 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.