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On September 04 2012 08:41 geokilla wrote:http://drop.sc/246983I can't figure out what I did wrong here. Aside from the fact that my micro sucks, I went up to 3 CC defensively and built 4 bunkers in anticipation of his Sentry forcefield attack. However he completely demolished me like it was absolutely nothing... I've seen pros hold this off with 3 bunkers on Shakuras. My bunkers were placed a decent position I think, and my army was decent too compared to his Stalker, Sentry, Zealot composition. I did lack Stim but I got it later on and it was too late... Was I too greedy? Or just bad micro? - You should not have went triple OC with your scouting information. You first scouted 1 gas and energy saved, then 2 gases, no expand and still energy saved. This would mean possible agressive play. Turned out your opponent used a build order without any sense but still. - Your Bunker is too late, especially given the fact you left his base without checking if he was making a Zealot or not. You left his base too early by the way, you can stay until the 4' mark; this way you can scout if he takes a second gas and if he builds a third Pylon in his base. - Make two Bunkers when going triple OC. Only one bunker is simply too risky, particularly with the zero info you had. - Make an EB when you make your Factory. I am under the impression you banked energy on your main OC in case he went DT. - Use a scan earlier, you have no idea what he's up to. - Your gas timing was OK but since you did not regularly use MULEs you don't have enough minerals to spend said gas. - You scout Stalkers and Sentries in front of your natural but you don't pre-pull SCVs. You have to pull them immediately, especially as you were in a very awkward spot having only one Bunker and building additional defence. I mean, he could have went up the ramp any time and killed you before they finished. - Well, your SCVs just have to be ready with Auto-Repair on when he strikes, that's it.
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Hi, I'm a gold level player who recently switched from toss to terran. I need help picking a solid macro build for each of the match-ups. Are there builds where I can use 1 rax fe as an opener for all 3 match-ups?
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Yes, you can 1 Rax FE in every matchup.
TvT, you can follow up with either 2 more rax and marines, or 1/1/1. Personally I like the 1/1/1 transition better, because I find it easier to defend one base tank/viking pushes.
TvP, search for the Bomber TvP build, it's a standard 10mn push with 2 medivacs, stim and +1, nicely optimised.
TvZ, follow up with Hellion/Banshee into Mech or Bio/Tank. For the the mech variation, take a look at MVP's games from the last IEM, it's safe solid and efficient.
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On September 05 2012 00:42 BobMcJohnson wrote: Yes, you can 1 Rax FE in every matchup.
TvT, you can follow up with either 2 more rax and marines, or 1/1/1. Personally I like the 1/1/1 transition better, because I find it easier to defend one base tank/viking pushes.
TvP, search for the Bomber TvP build, it's a standard 10mn push with 2 medivacs, stim and +1, nicely optimised.
TvZ, follow up with Hellion/Banshee into Mech or Bio/Tank. For the the mech variation, take a look at MVP's games from the last IEM, it's safe solid and efficient.
thx for pointing me in the right direction.
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Are there any strategies or builds that take advantage of the Battlecruiser or are they simply not viable in competetive/master level play?
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Blazinghand
United States25550 Posts
On September 05 2012 04:33 AveiMil wrote: Are there any strategies or builds that take advantage of the Battlecruiser or are they simply not viable in competetive/master level play?
In TvT they are a common late game transition once everyone has split the map with tanks. They do see some limited use in the other MUs as well.
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United Kingdom12022 Posts
On September 05 2012 04:33 AveiMil wrote: Are there any strategies or builds that take advantage of the Battlecruiser or are they simply not viable in competetive/master level play?
Depends if you're meching. In TvT they're super common, against protoss they're a good late game transition for mech and against zerg they're worthless if he has a spire.
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United States4883 Posts
On September 05 2012 04:33 AveiMil wrote: Are there any strategies or builds that take advantage of the Battlecruiser or are they simply not viable in competetive/master level play?
BC's are a viable transition in lategame TvZ as well in lieu of ravens. While ravens are all the craze right now, adding in 3-4 BCs with your army is actually a very good way to deal with the lategame zerg army. More BCs forces more corrupters and forces zerg to make less Blords or infestors. In addition, BC's can yamato BLords/queens and take them down much faster. BCs are also quite good against zerglings as well.
While they aren't as game-changing as ravens, they take a little less time to reach an important mass and they step quite nicely into ravens once you're able to defend and retain 3+ BCs. Also, as a side note, I generally like to have a hellion/thor mixture along with the BCs; this particular mixture will take care of zerglings/ultras/banelings really well, allowing you plenty of room to focus on your air army.
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Hi everyone, I use the 1rax FE build in every game in every match up. Now i'm getting a little bit tired of this build. Are there any others strong build?
Thx
P.s Since i'm learning english, did i do any mistakes?
Everyone busy with HOTS?
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Hey everyone! I love going mech in TvZ, but if my zerg opponent sees it coming, he just throws down a spire and just get's an overwhelming amount of mutas to my pair of thors that just popped up and I lose. What should I do?
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TvZ, how do I punish a fast third if I'm going 1rax FE into hellion banshee? Is there a timing or something I can hit so the zerg can't macro me to death? Should I just get a 8-10 minute third myself and try to keep up with the macro?
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On September 05 2012 09:51 M7Jagger wrote: Hey everyone! I love going mech in TvZ, but if my zerg opponent sees it coming, he just throws down a spire and just get's an overwhelming amount of mutas to my pair of thors that just popped up and I lose. What should I do? Mech compositions no longer revolve around tanks. Instead, you should be dumping all your gas into thors and banshees from the get go, and use hellions as your mineral dump. I normally don't go mech, but in general Thors are better than siege tanks. If you scout a shit-ton of mutas, don't be afraid to put down extra starports and build more vikings, as they'll come in handy against the broods later as well. Watch MVP's IEM games, and there was a Day[9] Daily on Mech TvZ if you're interested.
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On September 07 2012 09:26 monkybone wrote:Show nested quote +On September 07 2012 09:23 kuroshiroi wrote: TvZ, how do I punish a fast third if I'm going 1rax FE into hellion banshee? Is there a timing or something I can hit so the zerg can't macro me to death? Should I just get a 8-10 minute third myself and try to keep up with the macro? A fast third from Zerg is a response to the FE. They can hold the third no matter what you do, given that he have an idea of what your strategy is. There's no counter to Zerg taking a third. If you are able to deny scout, you can do it like polt and kill him with hellion marine marauder. Ignore the third in this case, it is all-in. Watch his recent GSL matches vs Zerg. Cool, all-in it is! Thanks.
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United States4883 Posts
On September 07 2012 09:26 monkybone wrote:Show nested quote +On September 07 2012 09:23 kuroshiroi wrote: TvZ, how do I punish a fast third if I'm going 1rax FE into hellion banshee? Is there a timing or something I can hit so the zerg can't macro me to death? Should I just get a 8-10 minute third myself and try to keep up with the macro? A fast third from Zerg is a response to the FE. They can hold the third no matter what you do, given that he have an idea of what your strategy is. There's no counter to Zerg taking a third. If you are able to deny scout, you can do it like polt and kill him with hellion marine marauder. Ignore the third in this case, it is all-in. Watch his recent GSL matches vs Zerg.
I think it's important to note that the hellion/banshee harass, although it doesn't "counter" a fast 3rd in the sense that you'll be able to kill it, it certainly slows down zerg's droning capability as well as allows you to get a fast 3rd fairly safely. In a sense, it can be related to certain protoss strategies that used to be simply "all-in" strategies that are now used to get a fast 3rd (i.e. 4-gate +1 with VR).
On the other hand, it doesn't NECESSARILY kill the 3rd hatch, but if your opponent fails to scout or prepare properly, it can be an instawin. So...either way, hellion/banshee is a good answer to a fast 3rd hatch.
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Is there any way to kill protoss in the lategame except for constantly sniping expos? I can only dodge storms, snipe and emp for so long until a couple bad ones land and my army gets wiped out into all the remaining archons rushing into my production line and I lose with 6k minerals in the bank from being ahead the whole game.
Besides the obvious which would be to put more production elsewhere I feel like once your natural is breached you are pretty much screwed either way. Should I go protoss mode and make 30 raxes or just keep attacking non stop and keep the supplies at around 130-140 ? maybe both but It gets hard to micro 2 groups of units vs chargelots unless you are korean
I used to play toss around the time tal darim came out and don't really have experience with all these huge maps.
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Can anyone recommend standard, safe macro builds for TvZ and TvT? I am pretty comfortable with playing TvP in a 'standard' manner. I am simply looking for one build for each matchup that I can grind over and over again against AI and on ladder to work on mechanics and work my way up the leagues. Also, I have already used Filter's guides a lot. I would like to branch out and have one build per matchup.
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On September 07 2012 11:18 TFS wrote: Can anyone recommend standard, safe macro builds for TvZ and TvT? I am pretty comfortable with playing TvP in a 'standard' manner. I am simply looking for one build for each matchup that I can grind over and over again against AI and on ladder to work on mechanics and work my way up the leagues. Also, I have already used Filter's guides a lot. I would like to branch out and have one build per matchup. I dont't know what level you are. However, for TvP you allways have Bomber's TvP. Day[9] made a daily about it and it has also been covered quite well on this forum. For TvZ it's completely different ballgame IMO. There are a few builds aimed for a lategame/macrogame. Check out Demuslim's fast 3OC helion banshee build. I use this build and its a really good build. The problem is the freedome you give the zerg. It is really hard to stop this from being scouted. Your aim should at least be to deny as much creep as posible. You try to move out at 14min with 2/2 almost done. This you can say is an all-in. You can not by any means just trade this army. You have to do damage, and it always will if you get a descent engagement.
The other difficult part of these greedy builds is defending the plethora of all-ins/semi all-ins from the zerg. Good scouting and and knowing how to react will keep you relativly safe. For me it has reached the point of me hoping the zerg goes for an all-in, becouse i will allways win the game later on.
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