[MLG] Summer Arena 2012 Wrap-up - Page 4
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tipakee
United States127 Posts
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Takkara
United States2503 Posts
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Abenson
Canada4122 Posts
Also "Written by Moonbear and Chiharu" o.o | ||
JerKy
Korea (South)3013 Posts
Thanks | ||
Ryuu314
United States12679 Posts
amazing write up x] do moar! | ||
Torchise
Canada245 Posts
However, I found multiple typos during my reading (please don't take it personally :3). Could you fix them? It would help increase the readability and make the article even more amazing! I've used strikethrough with a fix right after when applicable, underlined part of sentences where the fix was not clear (with discussion of a solution right after) and bolded some words that were missing. + Show Spoiler [List of typos I found] +
Oh, and there also this that was found previously by Xacez: On August 08 2012 04:10 Xacez wrote: Excellent write-up, will be interesting to follow the scene for the months to come. Also found an error under Part 2. Thanks! | ||
bubblegumbo
Taiwan1296 Posts
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Roffles
Pitcairn19291 Posts
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Caphe
Vietnam10817 Posts
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LeapofFaith
United States446 Posts
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MoonBear
Straight outta Johto18973 Posts
On August 08 2012 11:14 Roffles wrote: So which mod enslaved you into doin this? Huehuehue | ||
SoulSever
Canada779 Posts
<3's all around! | ||
price
United States297 Posts
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Schnake
Germany2819 Posts
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Smu
Serbia164 Posts
It is perhaps telling that Reapered (Azubu's top lane player) often bought Philosopher's Stone on Irelia and sometimes even a Heart of Gold, even in a 1v2 lane when he was losing. A curious choice in today's meta. The prevailing theory in many schools of thought is that when you are behind and getting crushed in lane, getting GP10 items only delays you being relevant in the game and only really matter in the super long run, by which point you have likely lost. And in any case, why buy GP10 items when you could buy something that actually gives you an advantage right here and now like a Phage? While GP10 items are a great investment for lategame, a Philo stone will also work very well in a 1v2 situation because it's initial stats, health and mana regen are very helpful for 1v2ing as it helps you sustain through any harass that you might be suffering. To a less extent, heart of gold will help you with it's initial stats of health against getting bursted down. So it's not all a case of late game investment. GP items are that powerful for characters that don't want to fight at the moment, and can afford it.. Phage would be a poor choice since he didn't need damage and slow effect since he had no intention to fight, rather just sustain himself and farm as little as he can. All of this stuff is pretty intuitive and nothing that much new to the meta. | ||
Pai645
Canada5 Posts
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Lexvink
Canada310 Posts
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Klive5ive
United Kingdom6056 Posts
I think it is very much like BW in the sense that the execution of the Korean team was just WAY better. They had a strong strategy and they go all out on that strategy with very precise gank timings and execution on those ganks. I'm not sure that the "push" strategy is all that better; just like in BW foreigners were often playing and attempting strategies that turned out to be very effective much later on but they just couldn't execute them even close to well enough to see the results. What the Koreans do is play a strategy as close to 100% of it's potential as they possibly can by vast repetition of practice games and great analysis of how to optimise what they're doing. As you said it is a lot like the Korean style of doing hardcore all-ins. There's no half measures in those strategies. The plan is very calculated. Find a weak timing, make as many units as possible and the best combination of units at that timing, attack full on with everything you have following up with more units hoping to end the game then. If it doesn't work... you lose. Getting mobility boots and no GP10 on Maokai early is a signal of intent just as glaring as not expanding and putting down 8 barracks. It means, I'm going to kill you NOW or SOON; there is no half measure here. They will then blow summoners to get the right engage and make sure the kill comes off. Knowing from focused practice that if they do it right it's almost 90% likely to succeed. The exception to that was game2 of the final when they somehow tricked TSM into allowing them a FAR superior team comp. I don't know what came over TSM in that game to allow Alistair, Ryze, Urgot whilst picking TF/Nocturne/Ashe for themselves. You're just never going to get consistent tower dives versus an Alistair/Urgot combo under tower, it's far too tough. And then when it comes to lategame you can't burst anyone down while they systematically destroy anything on your team that does damage. They could have replayed that game 100 times and Blaze wins 90+. | ||
FoxyMayhem
624 Posts
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Meril
29 Posts
I would guess the idea of TSM in game 2 was that they wanted to prevent the early towerpushing of Azubu, so they can't snowball: -singed, ashe volley and TF gold cards to clear creep waves -twisted fate, ashe arrow and nocturne to catch out of position pushers and to counter tower dives | ||
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