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[MLG] Summer Arena 2012 Wrap-up - Page 5

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
August 08 2012 09:20 GMT
#81
Sick writeup. I remember reading top elo rants about the passive farming nature of the game and how it can never change and being completely boggled by it. When a 5-man team develops some coordination and starts 3-4 man ganking there is no safety in passive play and I'm glad the Russians and Koreans were able to show people how it's done

I think the safe farming non-diving mentality will wreck any teams that were carried by it against lesser opposition.
Gumbygum
Profile Joined March 2011
United States19 Posts
Last Edited: 2012-08-08 10:02:15
August 08 2012 09:58 GMT
#82
I think its also a worthy venture to mention the lack of a real coach on most NA/EU teams. Ones that are there during the game reminding the players of key timings suchas wards/levels.

Amazing writeup.
Redox
Profile Joined October 2010
Germany24794 Posts
August 08 2012 10:09 GMT
#83
On August 08 2012 18:58 Gumbygum wrote:
I think its also a worthy venture to mention the lack of a real coach on most NA/EU teams. Ones that are there during the game reminding the players of key timings suchas wards/levels.

Amazing writeup.

This should not exist. LoL is 5 v 5, not 6 v 6 or even 6 v 5.
Hope tournaments that allow that change their rules.
Off-season = best season
Gumbygum
Profile Joined March 2011
United States19 Posts
August 08 2012 10:17 GMT
#84
It might just be MLG its an old rule leftover from console shooters.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
August 08 2012 15:00 GMT
#85
Fantastic analysis, 10/10, should be a featured article.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Isken
Profile Joined November 2010
Korea (South)1131 Posts
August 08 2012 15:19 GMT
#86
excellent read!
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 08 2012 15:20 GMT
#87
On August 08 2012 15:32 Smu wrote:
While GP10 items are a great investment for lategame, a Philo stone will also work very well in a 1v2 situation because it's initial stats, health and mana regen are very helpful for 1v2ing as it helps you sustain through any harass that you might be suffering. To a less extent, heart of gold will help you with it's initial stats of health against getting bursted down. So it's not all a case of late game investment. GP items are that powerful for characters that don't want to fight at the moment, and can afford it.. Phage would be a poor choice since he didn't need damage and slow effect since he had no intention to fight, rather just sustain himself and farm as little as he can. All of this stuff is pretty intuitive and nothing that much new to the meta.

Hm. This was brought up on Reddit as well. I'll copy and paste my response from there. It's not that the build itself was bad or anything. It's just that I wanted to highlight why he did that build.

TLMoonBear[Aika Kasumi] (NA)[S] 12 points 19 hours ago
Sorry if what I wrote was not terribly clear. I do not think it is a bad or abnormal choice for Irelia to go two GP10 items, especially in a 1v2 lane. Indeed, getting Philo+HoG was a very common build on Irelia before. However, eventually people such as Wickd felt that GP10 only makes you weaker in lane. GP10 acts as an investment that pays off in the future. If you want to be more powerful and richer, why not just get key items such as Phage and crush your lane harder as well as being more relevant in teamfights mid-game? If you take advantage of the instant boost in power, it should make up for the GP10 long-run while being more powerful right here and now.

The return to a double gp10 build on Irelia itself is not a large shift in thinking. It is the reasoning behind the return to a double gp10 build I feel that is the most important thing to take away from Reapered's play. I feel it is important for people to understand why they want to go gp10 if they want to copy Reapered rather than just copy his build blindly.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
KarlKaliente
Profile Joined March 2012
United States434 Posts
Last Edited: 2012-08-08 15:30:26
August 08 2012 15:30 GMT
#88
On August 08 2012 19:17 Gumbygum wrote:
It might just be MLG its an old rule leftover from console shooters.


Likely this, some Halo teams used coachces to time powerups and weapon spawns.

I think its absurd to have a coach timing items for a team game. Quake players can handle 5 or more items with varying timers, by themselves, without a clock. Sure there may be a few more things to time in League, but they have 5 players that can all contribute, as well has a clock showing seconds. A 6th person that can communicate with them is completely unnecessary. It would also mean the extra burden of flying around a 6th person, practicing, etc. if this were to catch on.
UMS > Melee
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
August 08 2012 15:45 GMT
#89
On August 09 2012 00:30 KarlKaliente wrote:
Show nested quote +
On August 08 2012 19:17 Gumbygum wrote:
It might just be MLG its an old rule leftover from console shooters.


Likely this, some Halo teams used coachces to time powerups and weapon spawns.

I think its absurd to have a coach timing items for a team game. Quake players can handle 5 or more items with varying timers, by themselves, without a clock. Sure there may be a few more things to time in League, but they have 5 players that can all contribute, as well has a clock showing seconds. A 6th person that can communicate with them is completely unnecessary. It would also mean the extra burden of flying around a 6th person, practicing, etc. if this were to catch on.

I think it comes down to the fact that having the 6th person timing everything/reminding timers, etc. it allows the players to focus that much more on the present.

However, I think it's a lot less necessary than in say, Halo, where there's literally no downtime like there is in LoL.

Just to be clear, I don't think teams need coaches. However, I can see how it would be very useful for teams.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
August 08 2012 16:02 GMT
#90
On August 09 2012 00:30 KarlKaliente wrote:
Show nested quote +
On August 08 2012 19:17 Gumbygum wrote:
It might just be MLG its an old rule leftover from console shooters.


Likely this, some Halo teams used coachces to time powerups and weapon spawns.

I think its absurd to have a coach timing items for a team game. Quake players can handle 5 or more items with varying timers, by themselves, without a clock. Sure there may be a few more things to time in League, but they have 5 players that can all contribute, as well has a clock showing seconds. A 6th person that can communicate with them is completely unnecessary. It would also mean the extra burden of flying around a 6th person, practicing, etc. if this were to catch on.



I kind of like the idea of allowing coaches. They're allowed in other sports, and it gives ex-players a continuing career path.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
ViZe
Profile Joined January 2011
United States1513 Posts
August 08 2012 16:14 GMT
#91
On August 09 2012 01:02 Crownlol wrote:
Show nested quote +
On August 09 2012 00:30 KarlKaliente wrote:
On August 08 2012 19:17 Gumbygum wrote:
It might just be MLG its an old rule leftover from console shooters.


Likely this, some Halo teams used coachces to time powerups and weapon spawns.

I think its absurd to have a coach timing items for a team game. Quake players can handle 5 or more items with varying timers, by themselves, without a clock. Sure there may be a few more things to time in League, but they have 5 players that can all contribute, as well has a clock showing seconds. A 6th person that can communicate with them is completely unnecessary. It would also mean the extra burden of flying around a 6th person, practicing, etc. if this were to catch on.



I kind of like the idea of allowing coaches. They're allowed in other sports, and it gives ex-players a continuing career path.


Honestly LoL is not nearly complex enough to justify this. The game now has a timestamp for each written post in chat and for kills on dragon and baron. If a BW player can manage timings by looking at the number of workers he has and how many minerals he has left in each patch I think LoL players can do with a free log that they can write in. E-sports are not very comparable to other sports, at least in the RTS environment.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-08 16:28:07
August 08 2012 16:27 GMT
#92
On August 08 2012 19:17 Gumbygum wrote:
It might just be MLG its an old rule leftover from console shooters.

A similar rule existed in some DotA tournaments as well a few years ago, that met with similar controversy.

I think the standard is only the players in the booth now, though.

On August 09 2012 01:02 Crownlol wrote:
I kind of like the idea of allowing coaches. They're allowed in other sports, and it gives ex-players a continuing career path.

Being a coach doesn't mean that you necessarily have to or should be in the room during games.
Moderator
Gorsameth
Profile Joined April 2010
Netherlands22567 Posts
August 08 2012 16:28 GMT
#93
On August 09 2012 01:02 Crownlol wrote:
Show nested quote +
On August 09 2012 00:30 KarlKaliente wrote:
On August 08 2012 19:17 Gumbygum wrote:
It might just be MLG its an old rule leftover from console shooters.


Likely this, some Halo teams used coachces to time powerups and weapon spawns.

I think its absurd to have a coach timing items for a team game. Quake players can handle 5 or more items with varying timers, by themselves, without a clock. Sure there may be a few more things to time in League, but they have 5 players that can all contribute, as well has a clock showing seconds. A 6th person that can communicate with them is completely unnecessary. It would also mean the extra burden of flying around a 6th person, practicing, etc. if this were to catch on.



I kind of like the idea of allowing coaches. They're allowed in other sports, and it gives ex-players a continuing career path.


There not mutualy exclusive.
Coaches are something very common is Korea and I agree that the rest of the esports world should embrace them aswell but there is still a lot of work for coaches without them being a 6e playing inside the game. He would be allowed to help his team in between games and maybe also during champion select but once the game starts a coach really shouldnt be actively participating.
It ignores such insignificant forces as time, entropy, and death
Vlanitak
Profile Joined November 2009
Norway3045 Posts
August 08 2012 17:34 GMT
#94
excellent write up, just got to read it now, but I am really impressed. good work to all who worked on it. hopefully (seen this linked around a bit by now ) people will try and "break" the meta more or transfer more ideas from dota and such. mayhaps we will see a s2 finals with not 1 but 3-4 different strats designed to fight each other or something like that.
washed
elementz
Profile Joined October 2010
United States281 Posts
August 08 2012 20:49 GMT
#95
A game house life coach, and a between games coach are fine and maybe very needed, but a coach is yay to helpful in making ganks never work which will make the game a farm fest boring thing to watch...
this mah s#$%$
kenwoo
Profile Joined August 2010
United States484 Posts
August 08 2012 21:01 GMT
#96
very nice read
overt
Profile Blog Joined June 2010
United States9006 Posts
August 08 2012 22:47 GMT
#97
On August 08 2012 18:20 Kickboxer wrote:
Sick writeup. I remember reading top elo rants about the passive farming nature of the game and how it can never change and being completely boggled by it. When a 5-man team develops some coordination and starts 3-4 man ganking there is no safety in passive play and I'm glad the Russians and Koreans were able to show people how it's done

I think the safe farming non-diving mentality will wreck any teams that were carried by it against lesser opposition.


Passive play would work fine so long as the players on the passive team react accordingly. If your bot lane is being four man dove and your mid and jungler aren't there to help then your team failed pretty hard. Your mid should react when his opponent isn't in lane and your jungler should be able to read what the enemy jungler is up to through proper warding. Obviously if a team buys early oracles this becomes harder but it doesn't become impossible.

I think that a team playing passive could do fine against a team playing incredibly aggressive. The passive team just has to react appropriately to their opponents aggression. Just look at the Blaze vs. TSM games. There were times that TSM tried four man ganking botlane and Blaze's jungler and mid were there to respond to it perfectly. Sometimes they would even turn it around and get 3-4 kills off it while only losing one of their own.
ggahSoO
Profile Blog Joined May 2011
United States191 Posts
Last Edited: 2012-08-09 04:24:36
August 09 2012 04:23 GMT
#98
Loved the post, I'm mainly a dota player but it's cool to see these strats that I'm so familiar with and got to watch be unveiled in chinese tourneys be used in a different context.

Also, 820 isn't just a famous player he's the best goddamn support player EVER
firebathero x bisu
humanimal
Profile Joined June 2010
United States151 Posts
August 09 2012 04:32 GMT
#99
Awesome read! Thanks for the insight ^^.
Zarox
Profile Joined August 2012
United States7 Posts
August 09 2012 04:42 GMT
#100
Great read, I hope you continue to do this for future events as this post finally convinced me to join TL. This is the type of analysis that the LoL Scene needs.
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