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[MLG] Summer Arena 2012 Wrap-up - Page 4

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 Next All
tipakee
Profile Joined April 2010
United States127 Posts
Last Edited: 2012-08-08 00:51:43
August 08 2012 00:48 GMT
#61
O god I remeber why I love TL. I saw this on reddit and came from there. I first started following TL when SC2 was in Beta and I miss the write ups and strategy. Since then I have picked up LOL. LOL needs more amazing non-biased writers like you. These reads are amazing, keep up the great work!
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 08 2012 00:51 GMT
#62
Fantastic review, cheers to all the contributors. Ate every word of it up, and still was left hungry for more.
Gee gee gee gee baby baby baby
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
August 08 2012 01:16 GMT
#63
so good o.o

Also "Written by Moonbear and Chiharu"
o.o
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
August 08 2012 01:49 GMT
#64
Amazing read
Thanks
You can type "StarCraft" with just your left hand.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2012 01:58 GMT
#65
I cant get over "Written by Moonbear and Chiharu" lololol

amazing write up x] do moar!
Torchise
Profile Joined May 2012
Canada245 Posts
Last Edited: 2012-08-08 02:08:42
August 08 2012 02:04 GMT
#66
Great writeup, didn't even know there was some equivalent of analysis articles of tournaments of BW/SC2 on LoL!

However, I found multiple typos during my reading (please don't take it personally :3). Could you fix them? It would help increase the readability and make the article even more amazing!

I've used strikethrough with a fix right after when applicable, underlined part of sentences where the fix was not clear (with discussion of a solution right after) and bolded some words that were missing.

+ Show Spoiler [List of typos I found] +

  • CLG and has long touted the Koreans as being one of the best in the scene and relocated themselves to Korea to train for the Season 2 World Championships, with Dignitas also jumping at the opportunity.

    (I'm not sure if you are trying to name another team after "CLG", maybe CLG.NA and CLG.EU? Unless it's the "and" that is superfluous)

  • The There are the Koreans, seen as elite machines programmed to do nothing but win at Starcraft [...]

  • The "Korean Training House Mentality", where Koreans will lock themselves in a room and do nothing by but analyse games and practise all day [...]

  • Interestingly, this competition may start to alienate the profession professional players from their fans.

  • Fans of professional teams love to watch their favourite play player stream [...]

  • Interesting Interestingly, Azubu's play style has many similarities to the current paradigm of thinking that have been developed by Chinese DotA [...]

  • We have all heard of the theories behind early game aggresion aggression.

  • In this respects respect, it is perhaps similar to the old dominance of Faerie decks in Magic the Gathering.

  • However, Azubu completely forgo forewent the laning phase and force forced both teams to give up time to farm.

  • Zhonyas Zhonya's Hourglass, Locket of the Iron Solari, Randuin's Omen, Shurelya's Reverie, Zeke's Herald [...]

  • CptJack would consistently get a Bloodthirster first on many AD champions, forgoing foregoing the expensive Infinity Edge [...]

  • However, the biggest change we have seen how strongly Azubu places such a strong emphasis on their team-supporting items [...]

    (Not sure about this one, maybe replace the underlined text with "that we have seen is how"?)

  • During the group stages, whenever someone recalled to heal or buy, Azubu`Lustboy would often stay and proceed to farm the minions there.

    (I've added "stay" since there was a verb missing there but I'm not 100% sure if "stay" is the missing word you intended)

  • It is perhaps somewhat curious that the World Elite League of Legends Team was not the first to utilise [...]

  • But it is the first time we have really seen a team take these things serious seriously enough to continuously make a note of them throughout a game.

  • They use take advantage of the times when they are higher level thanks to successful ganks.

    (I suggest "They take advantage of the intervals of time")

  • Take for instance one of their games when where they had a Maokai and Taric [...]

  • However, Azubu create creates their own advantage and force forces the other team to fight while they have a key advantage.

  • CLG.EU's duo of Kepo Krepo and Yellowpete [...]

  • When all is said an and done however, Azubu has shown us some of the biggest developments in League of Legends theory to date [...]



Oh, and there also this that was found previously by Xacez:

On August 08 2012 04:10 Xacez wrote:
Excellent write-up, will be interesting to follow the scene for the months to come.

Also found an error under Part 2.
Show nested quote +
Abuzu prioritises aura


Thanks!
The baylife, it burns!
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
August 08 2012 02:06 GMT
#67
Great analysis on the item builds, keep on doing these articles please!
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 08 2012 02:14 GMT
#68
So which mod enslaved you into doin this?

God Bless
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
August 08 2012 02:28 GMT
#69
What a write-up! Thanks so much for putting this together.
Terran
LeapofFaith
Profile Joined November 2011
United States446 Posts
August 08 2012 03:17 GMT
#70
Nice article!
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 08 2012 03:55 GMT
#71
Yeah, sorry about the typos guys. I didn't get much sleep trying to grind this piece out. Unfortunately editing them would break the pretty formatting so it'll have to stay there for now until I can get it fixed. Sorry.

On August 08 2012 11:14 Roffles wrote:
So which mod enslaved you into doin this?


Huehuehue
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
SoulSever
Profile Joined April 2010
Canada779 Posts
August 08 2012 04:22 GMT
#72
Loved this and I'd be super thrilled if some of the contributors could have a follow up post with their opinions on how to counter the Azubu style

<3's all around!
Violet <3 ~~~Better places than here exist
price
Profile Joined December 2010
United States297 Posts
August 08 2012 05:41 GMT
#73
great analysis. i was just talking to my friends who are relatively new to the game about the advantages of BT over IE for early dragon fights and why you sometimes build IE or BT first (on graves for example). the only other thing i took away from their strategy is the type of champs they would pick for that play style. they would stay clear of hyper carries and tend to pick champions that are solid at all stages of the game (and esp level 1 team fights, early game, mid game). so i would guess that the best way to beat their strategy is to try to pick champions that scale better than their team comps and then try to draw out the game. of course WAY easier said than done ...
To strive, to seek, to find, and not to yield.
Schnake
Profile Joined September 2003
Germany2819 Posts
August 08 2012 06:24 GMT
#74
Thank you, a very interesting read!
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
Smu
Profile Joined July 2009
Serbia164 Posts
Last Edited: 2012-08-08 06:34:42
August 08 2012 06:32 GMT
#75
A very nice read overall. I have to quote you on one part where you are wrong though :

It is perhaps telling that Reapered (Azubu's top lane player) often bought Philosopher's Stone on Irelia and sometimes even a Heart of Gold, even in a 1v2 lane when he was losing. A curious choice in today's meta. The prevailing theory in many schools of thought is that when you are behind and getting crushed in lane, getting GP10 items only delays you being relevant in the game and only really matter in the super long run, by which point you have likely lost. And in any case, why buy GP10 items when you could buy something that actually gives you an advantage right here and now like a Phage?


While GP10 items are a great investment for lategame, a Philo stone will also work very well in a 1v2 situation because it's initial stats, health and mana regen are very helpful for 1v2ing as it helps you sustain through any harass that you might be suffering. To a less extent, heart of gold will help you with it's initial stats of health against getting bursted down. So it's not all a case of late game investment. GP items are that powerful for characters that don't want to fight at the moment, and can afford it.. Phage would be a poor choice since he didn't need damage and slow effect since he had no intention to fight, rather just sustain himself and farm as little as he can. All of this stuff is pretty intuitive and nothing that much new to the meta.
Take us into orbit Mr. Malmsteen. We've seen enough.
Pai645
Profile Joined April 2010
Canada5 Posts
August 08 2012 07:06 GMT
#76
Good stuffs. I didn't expect to see such a high quality analysis post in such a small sub-forum when Scarra retweeted a link of this. 10/10 and I hope to read more from you guys in the future!
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
August 08 2012 08:05 GMT
#77
Great write up, I am looking forward to seeing more these on LoL from TL!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 08 2012 08:17 GMT
#78
Really interesting analysis, very informative.

I think it is very much like BW in the sense that the execution of the Korean team was just WAY better. They had a strong strategy and they go all out on that strategy with very precise gank timings and execution on those ganks.
I'm not sure that the "push" strategy is all that better; just like in BW foreigners were often playing and attempting strategies that turned out to be very effective much later on but they just couldn't execute them even close to well enough to see the results. What the Koreans do is play a strategy as close to 100% of it's potential as they possibly can by vast repetition of practice games and great analysis of how to optimise what they're doing.

As you said it is a lot like the Korean style of doing hardcore all-ins. There's no half measures in those strategies. The plan is very calculated. Find a weak timing, make as many units as possible and the best combination of units at that timing, attack full on with everything you have following up with more units hoping to end the game then. If it doesn't work... you lose. Getting mobility boots and no GP10 on Maokai early is a signal of intent just as glaring as not expanding and putting down 8 barracks. It means, I'm going to kill you NOW or SOON; there is no half measure here. They will then blow summoners to get the right engage and make sure the kill comes off. Knowing from focused practice that if they do it right it's almost 90% likely to succeed.

The exception to that was game2 of the final when they somehow tricked TSM into allowing them a FAR superior team comp. I don't know what came over TSM in that game to allow Alistair, Ryze, Urgot whilst picking TF/Nocturne/Ashe for themselves. You're just never going to get consistent tower dives versus an Alistair/Urgot combo under tower, it's far too tough. And then when it comes to lategame you can't burst anyone down while they systematically destroy anything on your team that does damage.
They could have replayed that game 100 times and Blaze wins 90+.
Don't hate the player - Hate the game
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 08 2012 08:54 GMT
#79
Fantastic.
Meril
Profile Joined March 2011
29 Posts
August 08 2012 08:58 GMT
#80
@Klive5ive:
I would guess the idea of TSM in game 2 was that they wanted to prevent the early towerpushing of Azubu, so they can't snowball:
-singed, ashe volley and TF gold cards to clear creep waves
-twisted fate, ashe arrow and nocturne to catch out of position pushers and to counter tower dives
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