[G] Using Invisible Cliffs - Page 4
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hobbidude
Canada171 Posts
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EatThePath
United States3943 Posts
On July 12 2012 15:57 hobbidude wrote: I don't know why anyone hasn't brought this up, but it also possible skip a lot of the terraining and hiding process by just using a marabridge and setting the opacity to make it invisible; there is no need to create false cliffs as the original ones are still there. If you want to texture it you can still just reveal the terrain cells. This way also allows you to bridge between cliffs/area of even different heights. Er, can you explain this in further detail? Are you referring to a terrain object? If you could, in fact, bridge between two cliff levels, that would be pretty special. | ||
Semmo
Korea (South)627 Posts
On July 12 2012 16:48 EatThePath wrote: Er, can you explain this in further detail? Are you referring to a terrain object? If you could, in fact, bridge between two cliff levels, that would be pretty special. HOW O_o | ||
Gfire
United States1699 Posts
On July 12 2012 16:48 EatThePath wrote: Er, can you explain this in further detail? Are you referring to a terrain object? If you could, in fact, bridge between two cliff levels, that would be pretty special. Well, theoretically you could make an invisible ramp using an invisible cliff, and then build it out of doodads, just like with the bridges here. | ||
NewSunshine
United States5874 Posts
On July 12 2012 15:57 hobbidude wrote: I don't know why anyone hasn't brought this up, but it also possible skip a lot of the terraining and hiding process by just using a marabridge and setting the opacity to make it invisible; there is no need to create false cliffs as the original ones are still there. If you want to texture it you can still just reveal the terrain cells. This way also allows you to bridge between cliffs/area of even different heights. I don't think this would actually work all that well, mostly because it still uses the bridge doodad, which doesn't allow creep spread or forcefields. Also, trying to make a rampbridge would be tricky, because cliffwalkers ignore ramps more or less, so you'd have to make the bridge's appearance compensate for that. | ||
Coppermantis
United States845 Posts
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EatThePath
United States3943 Posts
On July 12 2012 23:48 Gfire wrote: Well, theoretically you could make an invisible ramp using an invisible cliff, and then build it out of doodads, just like with the bridges here. Right, but I meant without the ramp, which would be quite significant for the possibility of emulating more than 3 pathable height levels. Though I doubt it's possible. Although, a rampbridge from main to natural would look so fucking cool. On July 13 2012 01:18 NewSunshine wrote: I don't think this would actually work all that well, mostly because it still uses the bridge doodad, which doesn't allow creep spread or forcefields. Also, trying to make a rampbridge would be tricky, because cliffwalkers ignore ramps more or less, so you'd have to make the bridge's appearance compensate for that. You would just have to make the cliff unpathable on either side of the rampbridge (or have a trench), and then they'd path over the bridge as though it were a normal connecting chokepoint. | ||
Semmo
Korea (South)627 Posts
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Coppermantis
United States845 Posts
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Timetwister22
United States538 Posts
The issue of course being that you can't re-add the terrain tiles. Instead, you have to actually remove some, then use pathing paint or 1x1 pathing blockers to make the black areas unpathable. I actually did this on Odd-Eye previous to the patch, since it was easier to place doodads on the invisible ground that it was to raise them all to the exact height along an invisible cliff. | ||
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