• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:52
CEST 21:52
KST 04:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 757 users

[G] Using Invisible Cliffs - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-10 00:35:30
July 10 2012 00:02 GMT
#21
This is the best thing ever.

EDIT: How do you add skybox?? I have no idea how to do that
Mapmaker of Frost, Fruitland and Bridgehead
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-10 01:36:45
July 10 2012 01:13 GMT
#22
Also how do you do make the cliff on the either side of the bridge?
[image loading]
I mean this.

How do you add cliffs to either side of the bridge, and add skybox?

Thanks so much for the tut btw.
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-10 02:59:05
July 10 2012 02:57 GMT
#23
I might also add something, with regard to showing the terrain cells. If you turn on the placement grid(ctrl+shift+H), you can see exactly which cells are the pathable ones, so you'll know exactly where to stop when revealing them, so you don't get that nasty cliff overhang. I'm not sure whether it'll be the same in 1.5, hopefully it is, but for now this works well as is.

Working on using it now, might post my results later. Theoretically, with this we should also be able to create platforms that appear to hover above the landscape, akin to screenshots we've seen of HotS, and possibly even more. Sweet stuff.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Timetwister22
Profile Joined March 2011
United States538 Posts
July 10 2012 03:09 GMT
#24
On July 10 2012 10:13 kim9067 wrote:
Also how do you do make the cliff on the either side of the bridge?
[image loading]
I mean this.

How do you add cliffs to either side of the bridge, and add skybox?

Thanks so much for the tut btw.


That's actually just a doodad that blends almost perfectly with the cliff. He used the same doodad when testing his bridges, which can be seen here. However, I'm not sure what the name of that doodad is, you'd have to ask him in his thread.

As far as the skybox goes, it's not too difficult. I'll add a little set of instructions when I get back to my home pc that has the editor.
Former ESV Mapmaker | @Timetwister22
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 10 2012 03:11 GMT
#25
On July 10 2012 12:09 Timetwister22 wrote:
Show nested quote +
On July 10 2012 10:13 kim9067 wrote:
Also how do you do make the cliff on the either side of the bridge?
[image loading]
I mean this.

How do you add cliffs to either side of the bridge, and add skybox?

Thanks so much for the tut btw.


That's actually just a doodad that blends almost perfectly with the cliff. He used the same doodad when testing his bridges, which can be seen here. However, I'm not sure what the name of that doodad is, you'd have to ask him in his thread.

As far as the skybox goes, it's not too difficult. I'll add a little set of instructions when I get back to my home pc that has the editor.


skyboxxxx

ah. is there one similar like the cliff of korhal skyscraper one.. im guessing not T.T
Mapmaker of Frost, Fruitland and Bridgehead
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 10 2012 03:15 GMT
#26
Thanks for the tutorial.

Is this the same technique used to add terrain object doodads such as glass floors? I have always wondered how to do that.
~ ~ <°)))><~ ~ ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-10 03:26:48
July 10 2012 03:23 GMT
#27
I have a result! Here:

[image loading]

The selection of doodads isn't the best, obviously, but it's a proof of concept. If one were to do this on an entire space platform map, with a better composition of doodads(that comes with practice ofc), the result would not only be a pain in the ass to make, but amazing as well. :D

Oh, and another thing to add. To make which cells are pathable and which aren't simple, it's easier to just disable all the doodad's footprints(look at the doodad's properties) and manually block individual cells through pathing.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 10 2012 03:43 GMT
#28
Now that is freakin awesome!! so many possibilities...
~ ~ <°)))><~ ~ ~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 10 2012 03:49 GMT
#29
On July 10 2012 12:23 NewSunshine wrote:
I have a result! Here:

[image loading]

The selection of doodads isn't the best, obviously, but it's a proof of concept. If one were to do this on an entire space platform map, with a better composition of doodads(that comes with practice ofc), the result would not only be a pain in the ass to make, but amazing as well. :D

Oh, and another thing to add. To make which cells are pathable and which aren't simple, it's easier to just disable all the doodad's footprints(look at the doodad's properties) and manually block individual cells through pathing.


How did you add the skybox?? or was it two space platform cliffs, therefore the skybox is not necesary?
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-10 04:07:04
July 10 2012 04:05 GMT
#30
On July 10 2012 12:49 kim9067 wrote:
How did you add the skybox?? or was it two space platform cliffs, therefore the skybox is not necesary?

In this case, it was actually one type of cliff(Avernus), which I designated as my bridge-cliff, and since it's a Castanar map by default it has its own skybox. However, I think there's a way to add a skybox through the tileset menu, the same one where you mess around with the textures, lighting, fog, etc. I think. I haven't done it yet though.

As an aside, did you know that a single map can have 4 different cliff types? Possibilities, man...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-10 04:56:25
July 10 2012 04:42 GMT
#31
On July 10 2012 13:05 NewSunshine wrote:
Show nested quote +
On July 10 2012 12:49 kim9067 wrote:
How did you add the skybox?? or was it two space platform cliffs, therefore the skybox is not necesary?

In this case, it was actually one type of cliff(Avernus), which I designated as my bridge-cliff, and since it's a Castanar map by default it has its own skybox. However, I think there's a way to add a skybox through the tileset menu, the same one where you mess around with the textures, lighting, fog, etc. I think. I haven't done it yet though.

As an aside, did you know that a single map can have 4 different cliff types? Possibilities, man...


WHAT?!?!?! SERIOUSLY?? HOLY CRAP. WILL TEST RIGHT NOW

EDIT: YES YOU CAN HOLY...
Mapmaker of Frost, Fruitland and Bridgehead
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 10 2012 05:17 GMT
#32
Have you used the mar sara bridge method?

How do they compare in ease of use and flexibility?

a few pictures of me messing around with bridges using the mar sara bridge method:

[image loading]

[image loading]
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
July 10 2012 06:02 GMT
#33
This was the first thing I tried to do when I opened the editor in beta more than 2 years ago. Was really bumped you couldn't have real bridges! Thanks for the workaround
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-10 09:19:46
July 10 2012 09:18 GMT
#34
On July 10 2012 10:13 kim9067 wrote:
Also how do you do make the cliff on the either side of the bridge?
+ Show Spoiler +
[image loading]

I mean this.

How do you add cliffs to either side of the bridge, and add skybox?

Thanks so much for the tut btw.


I used a line of 'Terran Gap Filler' doodads. Like this...

+ Show Spoiler +


place doodads in a line on the edges of the bridge. I held shift so that they were straight, and then filled in the gaps with more.
[image loading]

Then select them all (hold control and click on each one or drag a selection) and then hit return or go to edit> modify properties. Give them a negative height value to sink them below the bridge. -12.5 seems to work well.

[image loading]
[image loading]

The giant rock doodads also work well if you squish them a bit.



Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 10 2012 09:57 GMT
#35
Thanks for the writeup! =)
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2012-07-10 19:46:21
July 10 2012 19:35 GMT
#36
I just found out that the Bridge-Mar Sara doodad will perfectly allow pathing on top of it. The model data has physics set to "always Keyframed" which is unique to the Mar Sara bridges (the only ones I've found that allow walking on them).

[image loading]


It's not as flexible as this but it works. I'm trying to make it allow pathing underneath as well, because currently it blocks pathing on terrain underneath.

EDIT: I don't think it's possible. I set the footprint for the actor data to "none" but any unit that goes under the bridge gets teleported to the top. At the very least it's a way to allow any unit to cliff walk.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-07-10 19:59:34
July 10 2012 19:55 GMT
#37
On July 11 2012 04:35 Coppermantis wrote:
I just found out that the Bridge-Mar Sara doodad will perfectly allow pathing on top of it. The model data has physics set to "always Keyframed" which is unique to the Mar Sara bridges (the only ones I've found that allow walking on them).

[image loading]


It's not as flexible as this but it works. I'm trying to make it allow pathing underneath as well, because currently it blocks pathing on terrain underneath.

EDIT: I don't think it's possible. I set the footprint for the actor data to "none" but any unit that goes under the bridge gets teleported to the top. At the very least it's a way to allow any unit to cliff walk.


Yes this is what I was saying in oxy's map thread. You just have to make sure you set the "cliff level" dropdown to the correct number or else the units will act like they have vision based on the wrong cliff level. And if you use the doodad bridge over level 0 (a hole), you can't forcefield. And in no case can you spread creep, if I'm not mistaken.

If you think about units walking under a bridge, it doesn't make any sense unless you bend over backwards to make a special trigger set that simulates the main idea. You are asking for the ability to have units standing on top of each other (in the same X,Y position) and for the game to know how to path and AI in that situation. The way the game works, it's impossible. Are you going to make it so stalkers on top of the bridge can't shoot through the bridge to directly below that? What happens when stalkers blink from the upper cliff? Do they land on the bridge or below it? A number of workarounds could use where the mouse click is specifically, but that depends on awkward camera arrangement.

In short, starcraft is built as a 2-dimensional game, with simulated height elements (that really just have to do with pathing and vision). If you want a bridge where units can walk under and over, you'll have to make it modal so that only one of those can happen at a time. (In fact this would actually just be dynamic path blocking, but would trick the player with a cosmetic idea "bridge".)

Incidentally I have tried implementing just that, but it's hard to make it work perfectly. =\
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
July 10 2012 19:59 GMT
#38
Yup. This setup is pretty tempermental, it actually just stopped working entirely. I've been trying to get around it but with no success. The cliff way is the best way to make bridges it seems.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-07-10 20:07:54
July 10 2012 20:03 GMT
#39
On July 11 2012 04:59 Coppermantis wrote:
Yup. This setup is pretty tempermental, it actually just stopped working entirely. I've been trying to get around it but with no success. The cliff way is the best way to make bridges it seems.


Right. Considering the only value of a bridge is purely aesthetic, the invisible cliff method is the best way to preserve player expectations and also have the appearance of open space below -- if you want liquid. Otherwise, you're SOL and you have to use the doodad, which impacts integral game mechanics (though it might be fine depending on the map).

I guess you could use terrain objects as well, but that's another kettle of fish entirely.
Comprehensive strategic intention: DNE
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2012 20:07 GMT
#40
On July 10 2012 18:18 OxyGenesis wrote:
Show nested quote +
On July 10 2012 10:13 kim9067 wrote:
Also how do you do make the cliff on the either side of the bridge?
+ Show Spoiler +
[image loading]

I mean this.

How do you add cliffs to either side of the bridge, and add skybox?

Thanks so much for the tut btw.


I used a line of 'Terran Gap Filler' doodads. Like this...

+ Show Spoiler +


place doodads in a line on the edges of the bridge. I held shift so that they were straight, and then filled in the gaps with more.
[image loading]

Then select them all (hold control and click on each one or drag a selection) and then hit return or go to edit> modify properties. Give them a negative height value to sink them below the bridge. -12.5 seems to work well.

[image loading]
[image loading]

The giant rock doodads also work well if you squish them a bit.





Yeah I actually just used giant rocks under my bridge, and it looks fine

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Group Stage Day 1
WardiTV995
uThermal899
IndyStarCraft 250
TKL 235
SteadfastSC202
LamboSC2174
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 899
IndyStarCraft 250
TKL 235
SteadfastSC 202
LamboSC2 174
ZombieGrub91
BRAT_OK 81
goblin 41
StarCraft: Brood War
Britney 19001
Calm 3070
ggaemo 515
Jaedong 386
Larva 294
actioN 187
TY 38
Aegong 33
Mong 18
yabsab 13
[ Show more ]
IntoTheRainbow 8
NaDa 7
ivOry 3
Stormgate
B2W.Neo210
JuggernautJason109
RushiSC32
UpATreeSC4
Counter-Strike
fl0m1983
Heroes of the Storm
Liquid`Hasu466
Khaldor155
Other Games
gofns11572
Grubby2978
Beastyqt389
KnowMe167
Fuzer 109
oskar106
Livibee78
Trikslyr57
EmSc Tv 14
Organizations
Other Games
EmSc Tv 14
StarCraft 2
EmSc2Tv 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 333
• davetesta23
• tFFMrPink 13
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 27
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21096
• WagamamaTV775
League of Legends
• TFBlade1099
Other Games
• imaqtpie1454
• Shiphtur282
Upcoming Events
RSL Revival
6h 8m
RSL Revival
14h 8m
SC Evo League
16h 8m
uThermal 2v2 Circuit
19h 8m
CSO Cup
20h 8m
Sparkling Tuna Cup
1d 14h
uThermal 2v2 Circuit
1d 19h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.