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[G] Using Invisible Cliffs - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 10 2012 20:09 GMT
#41
I have to admit these are some good-lookin bridges. ^^
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
July 10 2012 20:29 GMT
#42
For my city map I also found a good doodad to fill in the wall with. While I'm actually using braxis alpha cliffs and not invisible cliffs, it still applies.

[image loading]

It's Korhal Building variation 8. It looks pretty good once you put the fog on.
all's fair in love and melodies
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 10 2012 22:10 GMT
#43
Someone plz tell me how to put skybox on T.T Timetwister said he would do it he would get back from work but I think he forgot T.T
Mapmaker of Frost, Fruitland and Bridgehead
GDR
Profile Joined July 2011
Canada407 Posts
July 11 2012 00:09 GMT
#44
I wanted to give it a try! So I used my current project, Ulaan Winter, to try it on. Tell my what you think. :D

(The spires are retextured Redstone Spires, and the rock formations are just various rocks retextured to match the Ulaan cliffs)

[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
July 11 2012 05:43 GMT
#45
[image loading]

Finally got it. The Xel'Naga Worldship props make good bridge pieces.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 11 2012 11:03 GMT
#46
On July 11 2012 14:43 Coppermantis wrote:
[image loading]

Finally got it. The Xel'Naga Worldship props make good bridge pieces.


Gorgeous! Might have to 'borrow' that one.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 11 2012 23:49 GMT
#47
Please! Someone tell me how to add skybox T.T
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
July 12 2012 00:21 GMT
#48
Go to the texture set in the data editor and edit the skybox field.
all's fair in love and melodies
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 12 2012 00:30 GMT
#49
On July 12 2012 09:21 Gfire wrote:
Go to the texture set in the data editor and edit the skybox field.


As in how do you add on to the actual map? Eg. Korhal skyscraper skybox
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
July 12 2012 00:32 GMT
#50
On July 12 2012 09:30 kim9067 wrote:
Show nested quote +
On July 12 2012 09:21 Gfire wrote:
Go to the texture set in the data editor and edit the skybox field.


As in how do you add on to the actual map? Eg. Korhal skyscraper skybox

I don't know what you mean.
all's fair in love and melodies
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 12 2012 02:47 GMT
#51
Timetwister said that you can add skybox, water, or lava to cover up the blackspot. How do you add the skybox like water and lava?
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
July 12 2012 03:04 GMT
#52
You don't. The skybox goes behind the gaps in terrain. If there's no skybox, it shows black, but if there's a skybox, is shows that. Skybox is the space background on space maps.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 12 2012 03:10 GMT
#53
On July 12 2012 11:47 kim9067 wrote:
Timetwister said that you can add skybox, water, or lava to cover up the blackspot. How do you add the skybox like water and lava?

Try:

Map>Map Textures>Modify

to go into the data editor. Under Background Models(fixed), there's a dropdown box, where you can add a Braxis Alpha, Castanar, or other skybox. Under Background Models(unfixed), you can also add a Sky Parallax, if applicable(Braxis Alpha has one).
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
July 12 2012 03:13 GMT
#54
Oh, the field is called Background Model? I thought it was labeled skybox in the title, too. I guess that's just the model names.
all's fair in love and melodies
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-12 03:29:24
July 12 2012 03:27 GMT
#55
On July 12 2012 12:10 NewSunshine wrote:
Show nested quote +
On July 12 2012 11:47 kim9067 wrote:
Timetwister said that you can add skybox, water, or lava to cover up the blackspot. How do you add the skybox like water and lava?

Try:

Map>Map Textures>Modify

to go into the data editor. Under Background Models(fixed), there's a dropdown box, where you can add a Braxis Alpha, Castanar, or other skybox. Under Background Models(unfixed), you can also add a Sky Parallax, if applicable(Braxis Alpha has one).


????\
Does it become a doodad that you can add? Does the black box in the bridge cliffs disappear?

Edit: OHH ok. I'll try that. Hopefully that'll work T.T Please Work T.T
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 12 2012 03:43 GMT
#56
On July 12 2012 12:13 Gfire wrote:
Oh, the field is called Background Model? I thought it was labeled skybox in the title, too. I guess that's just the model names.

Indeed, I just opened up one of my standard space platform maps to verify it. If this doesn't work, then I have no further ideas, but it should work.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 12 2012 04:49 GMT
#57
Hi Guys. Firstly I want to thank everyone who helped me with the skybox.
In the end, I just decided to use another method, which is to make the fog itself black, so that even if there is a hole, you can't see it.
Here's the bridge... I'm so proud of it.

It's a fully transparent, pathable, creepable, Forcefieldable bridge. HOORAY.

[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
July 12 2012 04:54 GMT
#58
You can also make flat water which is the same color as the fog and cover it with that. That's what I used on my city map. If it's down in the fog, it won't even matter what color it is, but it will pick up whatever fog color so you can't see the holes.
all's fair in love and melodies
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-12 05:33:09
July 12 2012 04:55 GMT
#59
On July 12 2012 13:54 Gfire wrote:
You can also make flat water which is the same color as the fog and cover it with that. That's what I used on my city map. If it's down in the fog, it won't even matter what color it is, but it will pick up whatever fog color so you can't see the holes.


O_O how do I make flat water????
T.T I tried to do with water but there's always color and everything... I'm learning so much today O_o


Edit: Guys, I just realized that... the bridge doesn't work, the units just sink down. Sigh
so you NEEd the texture for this to work, meaning = no translucent bridges T.T
Mapmaker of Frost, Fruitland and Bridgehead
GDR
Profile Joined July 2011
Canada407 Posts
July 12 2012 05:53 GMT
#60
On July 12 2012 13:55 kim9067 wrote:
Show nested quote +
On July 12 2012 13:54 Gfire wrote:
You can also make flat water which is the same color as the fog and cover it with that. That's what I used on my city map. If it's down in the fog, it won't even matter what color it is, but it will pick up whatever fog color so you can't see the holes.


O_O how do I make flat water????
T.T I tried to do with water but there's always color and everything... I'm learning so much today O_o


Edit: Guys, I just realized that... the bridge doesn't work, the units just sink down. Sigh
so you NEEd the texture for this to work, meaning = no translucent bridges T.T


Couldn't you just make a transparent texture?
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