[G] Using Invisible Cliffs - Page 3
Forum Index > SC2 Maps & Custom Games |
EatThePath
United States3943 Posts
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Gfire
United States1699 Posts
It's Korhal Building variation 8. It looks pretty good once you put the fog on. | ||
Semmo
Korea (South)627 Posts
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GDR
Canada407 Posts
(The spires are retextured Redstone Spires, and the rock formations are just various rocks retextured to match the Ulaan cliffs) | ||
Coppermantis
United States845 Posts
Finally got it. The Xel'Naga Worldship props make good bridge pieces. | ||
OxyGenesis
United Kingdom281 Posts
On July 11 2012 14:43 Coppermantis wrote: Finally got it. The Xel'Naga Worldship props make good bridge pieces. Gorgeous! Might have to 'borrow' that one. | ||
Semmo
Korea (South)627 Posts
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Gfire
United States1699 Posts
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Semmo
Korea (South)627 Posts
On July 12 2012 09:21 Gfire wrote: Go to the texture set in the data editor and edit the skybox field. As in how do you add on to the actual map? Eg. Korhal skyscraper skybox | ||
Gfire
United States1699 Posts
On July 12 2012 09:30 kim9067 wrote: As in how do you add on to the actual map? Eg. Korhal skyscraper skybox I don't know what you mean. | ||
Semmo
Korea (South)627 Posts
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Gfire
United States1699 Posts
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NewSunshine
United States5938 Posts
On July 12 2012 11:47 kim9067 wrote: Timetwister said that you can add skybox, water, or lava to cover up the blackspot. How do you add the skybox like water and lava? Try: Map>Map Textures>Modify to go into the data editor. Under Background Models(fixed), there's a dropdown box, where you can add a Braxis Alpha, Castanar, or other skybox. Under Background Models(unfixed), you can also add a Sky Parallax, if applicable(Braxis Alpha has one). | ||
Gfire
United States1699 Posts
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Semmo
Korea (South)627 Posts
On July 12 2012 12:10 NewSunshine wrote: Try: Map>Map Textures>Modify to go into the data editor. Under Background Models(fixed), there's a dropdown box, where you can add a Braxis Alpha, Castanar, or other skybox. Under Background Models(unfixed), you can also add a Sky Parallax, if applicable(Braxis Alpha has one). ????\ Does it become a doodad that you can add? Does the black box in the bridge cliffs disappear? Edit: OHH ok. I'll try that. Hopefully that'll work T.T Please Work T.T | ||
NewSunshine
United States5938 Posts
On July 12 2012 12:13 Gfire wrote: Oh, the field is called Background Model? I thought it was labeled skybox in the title, too. I guess that's just the model names. Indeed, I just opened up one of my standard space platform maps to verify it. If this doesn't work, then I have no further ideas, but it should work. | ||
Semmo
Korea (South)627 Posts
In the end, I just decided to use another method, which is to make the fog itself black, so that even if there is a hole, you can't see it. Here's the bridge... I'm so proud of it. It's a fully transparent, pathable, creepable, Forcefieldable bridge. HOORAY. | ||
Gfire
United States1699 Posts
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Semmo
Korea (South)627 Posts
On July 12 2012 13:54 Gfire wrote: You can also make flat water which is the same color as the fog and cover it with that. That's what I used on my city map. If it's down in the fog, it won't even matter what color it is, but it will pick up whatever fog color so you can't see the holes. O_O how do I make flat water???? T.T I tried to do with water but there's always color and everything... I'm learning so much today O_o Edit: Guys, I just realized that... the bridge doesn't work, the units just sink down. Sigh so you NEEd the texture for this to work, meaning = no translucent bridges T.T | ||
GDR
Canada407 Posts
On July 12 2012 13:55 kim9067 wrote: O_O how do I make flat water???? T.T I tried to do with water but there's always color and everything... I'm learning so much today O_o Edit: Guys, I just realized that... the bridge doesn't work, the units just sink down. Sigh so you NEEd the texture for this to work, meaning = no translucent bridges T.T Couldn't you just make a transparent texture? | ||
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