! [G] PvZ Rush Hour - My Way - Sim City Toss - Page 6
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Knickknack
United States1187 Posts
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EvilTeletubby
Baltimore, USA22250 Posts
Wrong. One more... FA knows what's coming. | ||
Mortality
United States4790 Posts
Seems predictably obvious though... | ||
Myrmidon
United States9452 Posts
On November 09 2006 13:44 j0ehoe wrote: two more sucka ;] jw...why is it called sim city toss? i used to love that game =x So, that's me - now, what's Sim City Toss then? It's really just a nickname based on the way I build my bases - in particular late game. I try to make efficient, good looking bases that are easily defensible. The 'style', if you can call it that, began to take shape when the map Rush Hour (now Rush Hour 3) was introduced. As I watched replays and played many games here, I grew increasingly frustrated with the way protoss players kept on attacking, only to have their entire expo raised by a counter, again and again, so, I started playing this way, tight building formations and defensive play with the aim being a long game win. The base layout is so perfected, it's like making a planned city with nice little blocks in SimCity. It also helps that it's protoss: pylons = power grid. | ||
asel
Germany1597 Posts
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Manifesto7
Osaka27115 Posts
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ManaBlue
Canada10458 Posts
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jkillashark
United States5262 Posts
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Refrain[FriZ]
Canada4337 Posts
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