On June 01 2012 01:12 GramCracker wrote:
He means that the second the forge is finished, start +1 Attack upgrade.
Show nested quote +
On June 01 2012 00:57 CookieMonsta02 wrote:
Just wondering if this is a typo or something, but you have "14 forge (@100% +1 Attack)" but in this build you dont take gas ti'll 19 and 20, plus wait time for the assims to finish and then time to mine the 100 gas needed, seems like +1 wont get started ti'll quite some time after the forge finishes.
On April 13 2012 13:08 Alejandrisha wrote:
been working on some transitions and i have a nice one to add--
9 py (3 cb on nexus)
14 forge (@100% start +1 weapons)
17 nex
17 gate
17 pylon
17 cannon
18 probe; cb nexus once
19 gas
20 2nd gas
21 core
**3 probes on 1st gas, 2 on the 2nd gas; alternatively, 3 on both and pull one from each when +1 starts**
maintain probes on both nexuses, but don't CB them
~23 zealot (1 CB)
~28 2nd zealot and WG (1 CB zeal; 3 CB WG)
~33 pylon
~34 stalker
~40 3 gates
from here, add an in base pylon then your proxy pylon. the 2z1s will help you secure a proxy pylon if you don't have a probe hidden already.
next, make sure 3 probes on each of your main gases. now add a 3rd gas and a twilight council
~48 1st zealot warpin [4]
**add 4th gas in between 1st and 2nd cycle**
~60 2nd zealot warpin[4] (probe production is maintained through these cycles!! I recommend cb'ing the gates in between rounds. you should have 3-4 available.
if you take the 3rd down, save what zealots you can. you can micro vs lings/slow roaches to some extent. get some more bang for your buck out of those guys. if he holds it with roaches, that's not too bad because he must have delayed his lair more than he would have liked to get roches out. if he held it with lings, O_O
when your WGs come up again get a round of sentries. Your TC will be finishing around now. Use your banked gas to start blink and +2. add 2-3 additional gates. i like to get a robo as well for an obs in case they have blink when you move out. You'll want to CB +2 heavily. It's not entirely necessary to cb blink (+2 is 190s vs the 150s of blink) and you'll want to bank some cb for the push.
**Cut probes at about 50-52. this means:
* * * * * * * *
* * * * * * * *
* * * ?
on each mineral line, 12 on gas total (+1 for mr. proxy probe)
blink and +2 will finish between 11:00 and 11:30. you'll have about 16 stalkers, 4-5 sentries and whatever zealots you managed to salvage from your +1 4g push, and an obs if you opted for one. now go kill!
skeleton
http://drop.sc/158976
been working on some transitions and i have a nice one to add--
9 py (3 cb on nexus)
14 forge (@100% start +1 weapons)
17 nex
17 gate
17 pylon
17 cannon
18 probe; cb nexus once
19 gas
20 2nd gas
21 core
**3 probes on 1st gas, 2 on the 2nd gas; alternatively, 3 on both and pull one from each when +1 starts**
maintain probes on both nexuses, but don't CB them
~23 zealot (1 CB)
~28 2nd zealot and WG (1 CB zeal; 3 CB WG)
~33 pylon
~34 stalker
~40 3 gates
from here, add an in base pylon then your proxy pylon. the 2z1s will help you secure a proxy pylon if you don't have a probe hidden already.
next, make sure 3 probes on each of your main gases. now add a 3rd gas and a twilight council
~48 1st zealot warpin [4]
**add 4th gas in between 1st and 2nd cycle**
~60 2nd zealot warpin[4] (probe production is maintained through these cycles!! I recommend cb'ing the gates in between rounds. you should have 3-4 available.
if you take the 3rd down, save what zealots you can. you can micro vs lings/slow roaches to some extent. get some more bang for your buck out of those guys. if he holds it with roaches, that's not too bad because he must have delayed his lair more than he would have liked to get roches out. if he held it with lings, O_O
when your WGs come up again get a round of sentries. Your TC will be finishing around now. Use your banked gas to start blink and +2. add 2-3 additional gates. i like to get a robo as well for an obs in case they have blink when you move out. You'll want to CB +2 heavily. It's not entirely necessary to cb blink (+2 is 190s vs the 150s of blink) and you'll want to bank some cb for the push.
**Cut probes at about 50-52. this means:
* * * * * * * *
* * * * * * * *
* * * ?
on each mineral line, 12 on gas total (+1 for mr. proxy probe)
blink and +2 will finish between 11:00 and 11:30. you'll have about 16 stalkers, 4-5 sentries and whatever zealots you managed to salvage from your +1 4g push, and an obs if you opted for one. now go kill!
skeleton
http://drop.sc/158976
Just wondering if this is a typo or something, but you have "14 forge (@100% +1 Attack)" but in this build you dont take gas ti'll 19 and 20, plus wait time for the assims to finish and then time to mine the 100 gas needed, seems like +1 wont get started ti'll quite some time after the forge finishes.
He means that the second the forge is finished, start +1 Attack upgrade.
Right, and the way the build is, that is not possible since you arent taking gas until AFTER the forge is done.