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1k posts: not what I had originally planned

Blogs > CrazyF1r3f0x
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CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
Last Edited: 2012-05-01 05:18:35
April 24 2012 03:27 GMT
#1
It's a few months shy of 2 years and I am making my 1000th post!
This site has been good to me, and I was planning to make an extensive blogpost; but seeing as how I have just finished a paper a few minutes ago, and have to do another for the rest of the week/weekend; the last thing I want to do is write a gigantic blogpost.
So I will be sharing something simpler, my notes--which tend to be meticulous--on the HerOic FFE; and it's many variations, something I have been doing/taking notes on in my build order notebook for some time now. It's a build I have grown quite fond of. So without further adieu:

Overview
Build originally started by Liquid'HerO, who did a fast +1 zealot pressure @8:00 to punish Zergs who drone to hard; though at this point there are many different ways to do it, as it is a very explored build.
All varients--unless stated otherwise--are assumed to have:
-FFE opener
-Fast 2 gas after gateway
-Fast +1
-Fast 4 warpgates
Therefor, the only points of variation are:
-The early units constructed out of the gateway
-The early tech outside of the +1 attack and 4 gates
-The followup to the build, and gameplan going with that

Original Rendition
+ Show Spoiler +
Detailed in this guide by Alejandrisha:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=287970

[Early units]
-Fast sentries
**Though this is the safest option, it is also rather archaic; if you want to be aggressive, CB out stalkers instead.

[Primary Modifications]
While gates are constructing
-2 gas (for total of 4)
-Robotics Facility
-Twilight Council
-add sentries, as you will accumulate a sizable gas surplus with 4 gases while making zealots. You can use these defensively or aggressively in conjunction with a warp prism
- add more gateways (bring yourself up to 5 or 6 unless your preparing for a GW all-in, in which 7-8 would be more appropriate)
- begin immortal production if you are afraid of roaches
- begin blink research if you are afraid of mutas
- begin a dark shrine
- begin a warp prism
- begin a templar archives for archons or storm/feedback
- begin plans to take a 3rd


JYP Blink Rendition
+ Show Spoiler +
As seen at MLG Winter 2012 Championship in his series versus DRG:
http://sc2casts.com/cast7911-JYP-vs-Dongraegu-Best-of-3-MLG-Winter-Championship-Pool-play#
[Early Units]
-2 zealots
**send them out to attack in time with the 4 zealot warpin
-then sentries (usually 1-2 before WG is done)

[Primary Modifications]
-a TC while the gateways are constructing
**In the first game in the series he adds a Stargate after the +1, then 3 gates; which he proceeded to do a Zealot/voidray pressure with.
-Clear way for third
-+2 attack when that is done
**+3 Directly afterwords
-Blink
-3 Gates
-Hallu
-Stalkers
-3rd Base
**timing may change based on how the game is going, alternatively, you could add on up to 8 gates and do a blink allin with a fast +3 attack Just try to CB
-Cannons to secure the third
-Robo


Axslav's Fast 3rd variation

+ Show Spoiler +
As seen on iSAslav's stream 3/30/12
Only use this on maps with easy thirds that can be secured with a few walled off gates

[Early Units]
-Zealot
-Stalker
-Zealot
**send ta probe with the first zealot/stalker--only pressure if you can get the pylon down

[Primary Modifications]
-robo after the 4 gates
-3rd nexus
-warpin of sentries
-gates to secure expo


Updated HerO rendition

+ Show Spoiler +
Seen in the IPL ToC Game 3 v ZENEXLife


[Early Units]
-Zealot
-Stalker
-Stalker

[Primary Modifications]
-3rd gas after gates
-Armor after attack
-if you can't get a proxy pylon down throw down a robo and a fast third
-warp prism once robo is done (unless you really need and immortal
-Follow up with robo bay
-add lots of cannons if you need to hold aggression


Fast Third with Sentries

+ Show Spoiler +
Seen in G1 of Hasuobs v Dimaga at W1 D2 of the NASL

Only to be used if the third base is fairly easy to secure
He essentially got the 4 gates and followed with a 3rd and Hallu before the first warpin; he then got a fast blink and secured the third with gateways and cannons

[Early Units]
Just sentries, use them to secure the third.

[Primary Modifications]
-3rd Gas
-The 3 Gates
-Hallu
-+1 attack; fast +3 unless stated otherwise
**pump atk ups
-TC
-3rd Nexus
-add stalkers after 6 sentries
-Blink
-secure 3rd, add 3-4 gates
-Robo (for obs)
-Colossus (unless muta, then templar)


Stalker Pressure
+ Show Spoiler +
As seen in ViBE v MaNa game 1 in the NASL S3 W1 D3:

Only first warp-in is zealots, the rest are stalkers; pressure is more commited and has a blink follow-up pressure; not a two base allin, third goes down during blink pressure

[Early units]
-Zealot
**immediately send the zealot to the towers/on a scouting mission
-Stalker
**Advance towards proxy plyon location with a probe, use the stalker to cover
-sentry

[Primary Modifications]
-3rd gas after sentry
-1 zealot warpin
-add a TC
-Continuous stalker warp-ins
**pressure the third heavily, and research blink; produce off the 4 gates constantly
-add on 2 more gates if money piles
-add 4th gas after some stalker pressure; then some sentries
-add third; continue to pressure
-Transitions to Blink-stalker colossuss once on three base.


HerO's 1 Gas Rendition
+ Show Spoiler +
Seen on EGMCSL S7 in HerO v Violet

This one utilizes an especially early warp in at like ~7:15, but it gets a low amount of gas, so it's far more committed then almost every other variation

[Early units]
-Zealot
-Stalker
-Stalker

[Primary modifications]
-only 1 gas
-no +1
-rest of the build is normal; but 4z warpin comes in at 7:15
-get the 2nd gas while the gates are constructing
-Warp in stalkers, you need to kill teh third with this, and you'll need them against roaches
-Followup with 2 more gates and a TC
-get blink and plus 1
-get 3rd gas
-get the 4th gas after the third finishes


HerO robo+expand edition
+ Show Spoiler +
http://www.twitch.tv/liquidhero/b/315577961 @ 2:42:31
Get's a faster robotics, and an expo off of 4 gates+ a robo

[Early Units]
-Zealot
-stalker
*CB
-sentries

[Primary Modifications]
-2 gas then a robo while gates are building
**after constructing the above; move out on the map with all of your units, and leave one sentry at home. Move out with a probe and do some pressure with sentry warpins; of course don't do this v anything thats not gasless 3 hatch.
-research armor after +1 attack
-while pressuring use units produced off of the gates/robo and some cannons to secure a third base.


2 Base push variations

+ Show Spoiler +
All shamlessly stolen from a thread by Alejandrisha:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=333477

+2 6gate blink stalker with obs

+ Show Spoiler +
[Early units]
1 or 2 zealots
A stalker

[primary modifications]
After adding the 3 gates:
Place proxy pylon
Place two in base pylons
Resume probe production
Add TC
Add 2 gas (for total 4)
add 2-3 more gateways
after first zealot warpin add a robo
once TC finishes get +2
Warp in a second zealot wave
Start blink
add 4 sentry
start an obs
Dump money into blink stalkers
cut probes at 50
attack when +2 and blink are done

+1/+1 7Gate Immortal + WP
+ Show Spoiler +
[Early units]
1-2 zealots
1 stalker

[Primary modifications]
After your 2nd zealot warp-in, begin robo production and start +1 armor. This will be an observer, two immortals, and then a warp prism. You will be able to afford gates 5-7 while your observer is training.

I recommend going up to 8 sentries before switching over to pure stalker/zealot production (stalkers as gas allows, zealots as gas does not allow).

Cut probes at 48-50.

Go when your 2nd immortal is out.



Also, as a Bonus I have White-ra's 2 Star carrier build he does in PvZ; it's mainly just for fun^^ but I've seen him topple Grandmaster Zergs with this--so it should be viable enough:
+ Show Spoiler +
-FFE
*Chronoboost Prioritization is fairly obvious, early game chrono probes, but when the stargates come out commit Chrono to them.
**This build Delays Warpgate by a lot, so by in large you will be operating off of two stargates and 1 gateway, use this gateway to produce units as often as you can.
-[19]Gas
-[19]Gas
-[28]Zealot
-[30]Gas
-[32]Pylon
-[36]Stalker
**use this guy to clear out any overlords in your base, then use him for some scouting and light harass if they did a delayed gas buidl
-[37]+1 Air Attack
**Getting max air attack is crucial, try to get it as fast as possible--but don't let the persuit of attack upgrades interfere with early stargate production.
-[42]Stargate
-[42]Stargate
**from here on out commit all Chrono to these Stargates
-[44]Pylon
-[46]Zealot
**Cut Probes
-[48]Pylon
-[48]Fleet Beacon
-[48]Voidray
-[51]Voidray
-[54]4th Gas
**Resume Probes
-Voidrays should be complete, along with the +1 air upgrade; use them to clear out some overlords, and then go harass the third.
-Use pylon on the high-ground to place 3 cannons to protect the third, prepare to expand do there.
-After the Cannons are done produce the first two carriers, and research graviton catapult
-Then get a third nexus
-Note that maintaining constant carrier production is not always possible or reasonable, so build voidrays if they are needed, or if you cannot produce a carrier at the time.
-This build is all about Stargate play, so you won't be getting any amount of Gateways for some time--however you should try to fit in WG research at some point, you will eventually need it.
-After you have the third secured with cannons and plenty of stargate units the next goal should be obtaining a mothership after that add a necessary amount of gateways while still on 3 base.
-Eventually you want a mix of carriers, Templar, Archons, and a mothership.


Well I hope these serve useful to someone!
Feel free to comment or even critique the builds

****
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Homework
Profile Joined December 2010
United States283 Posts
April 24 2012 04:48 GMT
#2
No kidding with the meticulous...
Congrats on the sair dude!
FinestHour
Profile Joined August 2010
United States18466 Posts
April 24 2012 06:23 GMT
#3
why cant there be people like this for terran strategy guides
thug life.                                                       MVP/ex-
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2012 00:16 GMT
#4
Maybe there are, they just haven't posted any of their information!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Angel_
Profile Blog Joined December 2011
United States1617 Posts
April 29 2012 02:10 GMT
#5
Your blog is awesome and you should feel awesome
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 29 2012 15:02 GMT
#6
On April 29 2012 11:10 Angel_ wrote:
Your blog is awesome and you should feel awesome

Your username and this post go so well together, and I fully agree with your post .

@OP: Thanks for this awesome collection of protoss builds . Book marked for future reference ^^
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
May 01 2012 05:20 GMT
#7
Updated the OP with two new variations, taken from Alej's two base timing thread; modified a bit, but just to fit the format of the thread. I've included the link to Alej's thread in the "2 base push variations" if you are interested.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
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