• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:09
CEST 11:09
KST 18:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1939 users

[G] PvZ HerOic FFE - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 Next All
CaptainHaz
Profile Joined December 2010
United States240 Posts
January 29 2012 19:10 GMT
#181
Could you include an alternate transition in the event that your zealot timing doesn't do any damage? DTs feel kind of like hail mary at this point since zergs seem to have an evo ready. I've been finding it really difficult not to just go 7 gate +2 blink in order to kill their third. That feels semi allinish though.
All of us warned you of the big white face.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-02-01 21:24:55
February 01 2012 20:25 GMT
#182
--- Nuked ---
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 24 2012 17:29 GMT
#183
Thank you so much, I badly needed this. Zerg is so hard for me right now.
Luppa <3
CaptainHaz
Profile Joined December 2010
United States240 Posts
February 24 2012 18:36 GMT
#184
On February 02 2012 05:25 Sated wrote:
Show nested quote +
On January 30 2012 04:10 CaptainHaz wrote:
Could you include an alternate transition in the event that your zealot timing doesn't do any damage? DTs feel kind of like hail mary at this point since zergs seem to have an evo ready. I've been finding it really difficult not to just go 7 gate +2 blink in order to kill their third. That feels semi allinish though.

Depends what they managed to fend off your Zealots with and whether or not they took a third. I'm going to assume that they got a fast third based on what you said.

1) If they used Roaches to deflect the Zealot timing then you're probably need to turtle for a bit and get out either Colossi or Immortals to defend against incoming Roach spam. Immortals are probably more effective since you can get them out faster. Once you've got enough units, push out and take your third base before teching towards High Templar. Sentry/Stalker/Immortal is a pretty good composition against Roaches until you can take your third, just don't forget to get Blink!

2) If they defend using only Zerglings then they're probably going for Mutalisks. If you can use an Observer or Hallucination to confirm it then you should, but if not then you should probably do the 7gate all-in anyway. Zerg can't hope to defend it if they are trying to take a fast third and teching towards Mutalisks. I don't think Infestors would do great against a 7gate either, because they wouldn't have had enough time to get the energy required for chain fungals if your timing is crisp.

EDIT:

Quick question - on a map like Shattered Temple, how on earth are you supposed to scout to see if Zerg has a third or is trying to take one? Is it better to forget about the +1 Zealot pressure and simply move straight into Blink Stalker/Immortal to try and defend against both Roaches and 2base Mutalisk?

This doesn't address my question very well since usually if you try to take a third so late you're going to be killed by either a tech switch or pure roach spam.

The roach spam you are referring to isn't something that is always going to come since most good zergs are comfortable either tech switching or sitting back and taking a 4th and teching to hive tech while being backed by 90 drones or something of that sort.

Anyway my question was answered earlier in the thread after looking around a bit more. Generally if they deflect with roaches a two immortal timing with blink should be strong enough for you to either win or safely secure your third.
All of us warned you of the big white face.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
February 26 2012 23:29 GMT
#185
Great build Alej. :D

Could someone clarify what to do if the zerg stays on 2 bases? I'm guessing that you shouldn't try the zealot pressure in that case. I've been playing against people that go ling/baneling/infestor with in base hatches and fairly late 3rds and I'm not sure this build can put pressure on at any point. Should I just be comfortable with my macro situation and get a fairly quick 3rd?
I'm not stupid, a marauder just shot my brain.
bankai
Profile Joined November 2010
362 Posts
March 01 2012 06:52 GMT
#186
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?
recklessfire
Profile Joined September 2010
United States373 Posts
Last Edited: 2012-03-01 07:24:57
March 01 2012 07:23 GMT
#187
On February 27 2012 08:29 Jerubaal wrote:
Great build Alej. :D

Could someone clarify what to do if the zerg stays on 2 bases? I'm guessing that you shouldn't try the zealot pressure in that case. I've been playing against people that go ling/baneling/infestor with in base hatches and fairly late 3rds and I'm not sure this build can put pressure on at any point. Should I just be comfortable with my macro situation and get a fairly quick 3rd?


if hes on two bases i would just send one or two warp in of zealots and try to scout with them. If hes taken all four gases hes probably going rushing to infestor or muta. Use ur zealots to run up in his main to check. It can be a 3 hatch two base mass roaches or some frigging doom drop with roach or hydras.

If hes going two base muta i really recommend trying to get a quick third, hes been saving most of his resources to save for his first batch of muta so he wont have too many lings out. If its against infestors, you can still take a somewhat fast third, but the defenses must be rock solid, he might do some burrow trickery and snipe your bases with mass infested terrans or try to hit everywhere with ling run-bys.

edit: if youve combined your four gate pressure with a stargate as well and hes going muta, you can do a TON of damage with zealots voidray phoenix combo. Hes most likely using mostly lings and spines to defend and if he thinks he can actually get those mutas out your air army will be waiting to pick all those off and the games pretty much yours after that.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
March 01 2012 19:31 GMT
#188
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


Would also like an answer to this.
Forbidden17
Profile Joined December 2011
666 Posts
March 01 2012 23:17 GMT
#189
On March 02 2012 04:31 Salv wrote:
Show nested quote +
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


Would also like an answer to this.

If they deflect the zealot timing without taking losses you're definitely behind.

(Where the map allows) I've just been taking a really fast 3rd off the 4gates, then adding 2 more gates plus robo, followed shortly by a twilight. I've really started to prefer this sort of economic pressure on some maps, it may not be everyone's cup of tea though.
recklessfire
Profile Joined September 2010
United States373 Posts
March 01 2012 23:29 GMT
#190
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


thats the downfall of using a timing attack, if the zerg knows what kind of attack your gona use and prepares for it, then its almost impossible to do any damage. You can try the variation where the attack hits about 30 seconds sooner with constant chronoboost on the warpgate tech. That can throw zergs off because they know the normal warp in rounds start around 8:30. Or you can combo it with voidrays. Even if the attack fails you can maintain map control with your air units.
Foks
Profile Joined December 2011
United States71 Posts
March 01 2012 23:32 GMT
#191
On March 02 2012 04:31 Salv wrote:
Show nested quote +
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


Would also like an answer to this.


Itll never be perfect pressure, but it transitions really well into responsive play, and at the least it forces zerg to stop droning for the time u hit and often disorients them to a certain degree. Or if u feel he has alot , and dont want to pressure based on the read, just threaten with first 2 zealots by securing towers, checking for 3rd, then taking a 3rd at about 9 30-10min off about 2-3 warp in cycles of sentry>zealot>stalker>3rd imo and use your next 4 buildings to wall your 3rd.
bankai
Profile Joined November 2010
362 Posts
March 05 2012 06:01 GMT
#192
On March 02 2012 08:32 Foks wrote:
Show nested quote +
On March 02 2012 04:31 Salv wrote:
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


Would also like an answer to this.


Itll never be perfect pressure, but it transitions really well into responsive play, and at the least it forces zerg to stop droning for the time u hit and often disorients them to a certain degree. Or if u feel he has alot , and dont want to pressure based on the read, just threaten with first 2 zealots by securing towers, checking for 3rd, then taking a 3rd at about 9 30-10min off about 2-3 warp in cycles of sentry>zealot>stalker>3rd imo and use your next 4 buildings to wall your 3rd.


Thanks for all the helpful replies.

Can I clarify what do you mean by "2-3 warp in cycles of sentry>zealot>stalker>3rd imo"? Do you mean produce a mix of zealot/stalker/sentry/immortal off 4 gateways for 3 warp-in cycles, then instead of placing the 5th/6th Gateway you put down a Nexus at about 9:30mins?

Is it safe to expand that early against a 3-base zerg? If they go mass roach and attack, what is the typical timing that normally hits?
bankai
Profile Joined November 2010
362 Posts
March 05 2012 22:39 GMT
#193
On March 05 2012 15:01 bankai wrote:
Show nested quote +
On March 02 2012 08:32 Foks wrote:
On March 02 2012 04:31 Salv wrote:
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


Would also like an answer to this.


Itll never be perfect pressure, but it transitions really well into responsive play, and at the least it forces zerg to stop droning for the time u hit and often disorients them to a certain degree. Or if u feel he has alot , and dont want to pressure based on the read, just threaten with first 2 zealots by securing towers, checking for 3rd, then taking a 3rd at about 9 30-10min off about 2-3 warp in cycles of sentry>zealot>stalker>3rd imo and use your next 4 buildings to wall your 3rd.


Thanks for all the helpful replies.

Can I clarify what do you mean by "2-3 warp in cycles of sentry>zealot>stalker>3rd imo"? Do you mean produce a mix of zealot/stalker/sentry/immortal off 4 gateways for 3 warp-in cycles, then instead of placing the 5th/6th Gateway you put down a Nexus at about 9:30mins?

Is it safe to expand that early against a 3-base zerg? If they go mass roach and attack, what is the typical timing that normally hits?


bump
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 06 2012 17:15 GMT
#194
need to get that 8:30 down to 8:10 or sooner. lately i have not been doing this as much. i will keep 2 probes on each geyser but if my probe is detected, i will put 3 on each per usual and go into SG play. this opener still has its place, but zergs are adapting with an early safe roach warren for 3-4 roaches which shuts this down almost blindly. it can still work but is definitely no longer a staple in my artillery. stay tuned for my next guide (soonish) on the ffe sg-> 2/1 3 base 3 colo push.
get rich or die mining
TL+ Member
Foks
Profile Joined December 2011
United States71 Posts
March 06 2012 17:34 GMT
#195
On March 05 2012 15:01 bankai wrote:
Show nested quote +
On March 02 2012 08:32 Foks wrote:
On March 02 2012 04:31 Salv wrote:
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


Would also like an answer to this.


Itll never be perfect pressure, but it transitions really well into responsive play, and at the least it forces zerg to stop droning for the time u hit and often disorients them to a certain degree. Or if u feel he has alot , and dont want to pressure based on the read, just threaten with first 2 zealots by securing towers, checking for 3rd, then taking a 3rd at about 9 30-10min off about 2-3 warp in cycles of sentry>zealot>stalker>3rd imo and use your next 4 buildings to wall your 3rd.


Thanks for all the helpful replies.

Can I clarify what do you mean by "2-3 warp in cycles of sentry>zealot>stalker>3rd imo"? Do you mean produce a mix of zealot/stalker/sentry/immortal off 4 gateways for 3 warp-in cycles, then instead of placing the 5th/6th Gateway you put down a Nexus at about 9:30mins?

Is it safe to expand that early against a 3-base zerg? If they go mass roach and attack, what is the typical timing that normally hits?


What I mean is that your first round of warp ins should be sentries if pressure doesnt seem like it will work for whatever reason, bring u to about 6 sentries which is enough w/o yet knowing if hes going muta or roach. Then you can warp in a around of zealots because your gas needs to recooperate. Then a round of stalkers. All this off 4 gates. Then after that u can try to grab a 3rd and use 2-4 gates + cannons to wall it, but usually i play safe and add my robo+twilight, 2 gates in main, and either a dt shrine or another robo moving into a 3rd. Going for the early third is of course risky, and is susceptible to roach spam, but if he went mutas its better u went for the early 3rd. Its a bit of a dice roll unless u get an obs or some kind of scout in there and see whats up early, which is why like an 11 min 3rd is prob the best blind-option. There is no impervious strategy vs zerg mid game because they can do either 2 strategies (mass roach or muta) that will fu ck you up if u dont prepare well for both if not scouted.

I still think this overall strat is viable even w/o the 4 gate pressure. Just the feign of pressure is usually enough to get a desired effect (which is effectively what a 1 stargate play is : ie soft/feigned pressure). There is no PvZ midgame strat that a zerg can't counter very very hard (whether 4g/1 stargate, 2 stargate, 4gate/blink, 4g/robo, etc), so u kind of have to get comfortable with the uncomfortableness of it all .
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 06 2012 17:50 GMT
#196
On March 07 2012 02:15 Alejandrisha wrote:
need to get that 8:30 down to 8:10 or sooner. lately i have not been doing this as much. i will keep 2 probes on each geyser but if my probe is detected, i will put 3 on each per usual and go into SG play. this opener still has its place, but zergs are adapting with an early safe roach warren for 3-4 roaches which shuts this down almost blindly. it can still work but is definitely no longer a staple in my artillery. stay tuned for my next guide (soonish) on the ffe sg-> 2/1 3 base 3 colo push.


I agree that the surprise factor of 6 zealots hitting the third at 8:10 is pretty much gone in the current metagame. It can still work if you do it sneaky fast and hit at 7:40, but the timing is a bit of a gamble since you can't guarantee a good trade and you can't retreat.

I really prefer cutting out the 4th gate and throwing in a void ray. This slows the timing down slightly--the fastest you can hit is about 8:00 instead of 7:40, but adding in the void allows you to harass even when roaches are out in time, and it ensures that your zealots will be able to retreat since +1 zealots rock lings and the void will kill any chasing roaches.

Cloud Kingdom is one map where I prefer the 4 gate pressure to the 3 gate+SG pressure. Something about the layout of the map makes it hard to get anything done with the void ray.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-03-07 00:25:15
March 07 2012 00:21 GMT
#197
The games I played so far with this build gave me the impression that if you speed the zealot-attack up (torwards 7:20-7:40 depending on ability to Nexus first or not) by constantly boosting the core and agressively deploying a forward pylon under the cover of the initial 2 zealots, the timing is no longer about surprise but actually strength. At that time Zerg is roughly even in terms of eco even though on 3 bases.
If they try to defend with lings you just keep warping in zealots and basically let their eco stagnate (costefficient) for the duration of your attack. If they already have roaches at that time that means that they made even earlier investment into the warren, additional overlords and gas-gathering which allows you to simply fall back (no roachspeed yet, no creepspread) and take your third because zerg has to decide to make up for the early cuts in eco by droning or attacking, backed up by an economy ~ equal to the protoss which should be manageable.

Take my thoughts with a grain of salt though.
Due to the fact that this sharp timing is very hard to reach (at least for me) I miss it more often than not and even if I succeed most zergs on low masters are not able to deflect a 7:xx Zealot-Attack and lose their third almost always, which makes the followup for a failed snipe obsolete.
Therefore my conclusions are purely based on comparision of worker-numbers in my reps.

Small Tip to enhance the attack: Force-Attack the Zealots upon the hatchery and as soon as they have formed a clustered melee range arc press hold position. Zealots will attack the hatchery if nothing else is in range and defend themselfs automatically against zerglings or pulled drones while ignoring for example queens, few roaches or single spinecrawler.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
bankai
Profile Joined November 2010
362 Posts
March 07 2012 03:13 GMT
#198
On March 07 2012 02:15 Alejandrisha wrote:
need to get that 8:30 down to 8:10 or sooner. lately i have not been doing this as much. i will keep 2 probes on each geyser but if my probe is detected, i will put 3 on each per usual and go into SG play. this opener still has its place, but zergs are adapting with an early safe roach warren for 3-4 roaches which shuts this down almost blindly. it can still work but is definitely no longer a staple in my artillery. stay tuned for my next guide (soonish) on the ffe sg-> 2/1 3 base 3 colo push.


Please please bring out that guide....cant wait!!!
bankai
Profile Joined November 2010
362 Posts
March 07 2012 03:16 GMT
#199
On March 07 2012 02:34 Foks wrote:
Show nested quote +
On March 05 2012 15:01 bankai wrote:
On March 02 2012 08:32 Foks wrote:
On March 02 2012 04:31 Salv wrote:
On March 01 2012 15:52 bankai wrote:
Has anyone been finding that the zealot pressure at 8:30ish is feeling less and less effective?? It seems zergs are much more prepared now that they build just enough roaches/spines to counter this, then they drone like crazy on 3-base and deny my thrid with lots of roaches

Any ideas on some different ways to pressure with this opener?


Would also like an answer to this.


Itll never be perfect pressure, but it transitions really well into responsive play, and at the least it forces zerg to stop droning for the time u hit and often disorients them to a certain degree. Or if u feel he has alot , and dont want to pressure based on the read, just threaten with first 2 zealots by securing towers, checking for 3rd, then taking a 3rd at about 9 30-10min off about 2-3 warp in cycles of sentry>zealot>stalker>3rd imo and use your next 4 buildings to wall your 3rd.


Thanks for all the helpful replies.

Can I clarify what do you mean by "2-3 warp in cycles of sentry>zealot>stalker>3rd imo"? Do you mean produce a mix of zealot/stalker/sentry/immortal off 4 gateways for 3 warp-in cycles, then instead of placing the 5th/6th Gateway you put down a Nexus at about 9:30mins?

Is it safe to expand that early against a 3-base zerg? If they go mass roach and attack, what is the typical timing that normally hits?


What I mean is that your first round of warp ins should be sentries if pressure doesnt seem like it will work for whatever reason, bring u to about 6 sentries which is enough w/o yet knowing if hes going muta or roach. Then you can warp in a around of zealots because your gas needs to recooperate. Then a round of stalkers. All this off 4 gates. Then after that u can try to grab a 3rd and use 2-4 gates + cannons to wall it, but usually i play safe and add my robo+twilight, 2 gates in main, and either a dt shrine or another robo moving into a 3rd. Going for the early third is of course risky, and is susceptible to roach spam, but if he went mutas its better u went for the early 3rd. Its a bit of a dice roll unless u get an obs or some kind of scout in there and see whats up early, which is why like an 11 min 3rd is prob the best blind-option. There is no impervious strategy vs zerg mid game because they can do either 2 strategies (mass roach or muta) that will fu ck you up if u dont prepare well for both if not scouted.

I still think this overall strat is viable even w/o the 4 gate pressure. Just the feign of pressure is usually enough to get a desired effect (which is effectively what a 1 stargate play is : ie soft/feigned pressure). There is no PvZ midgame strat that a zerg can't counter very very hard (whether 4g/1 stargate, 2 stargate, 4gate/blink, 4g/robo, etc), so u kind of have to get comfortable with the uncomfortableness of it all .


Ok great thanks for clarifying that. I have been changing lately to an early robo (like 6min or 6:30) and then warp prism drop. If I see lots of roaches coming, I simply don't warp in the zealots, and put down the nexus with the minerals instead. Kinda risky? Not sure...but I figured zerg at that point is just trying to defend and drone up, so therefore I should not expect aggression anytime soon.
bankai
Profile Joined November 2010
362 Posts
March 07 2012 03:18 GMT
#200
On March 07 2012 02:50 kcdc wrote:
Show nested quote +
On March 07 2012 02:15 Alejandrisha wrote:
need to get that 8:30 down to 8:10 or sooner. lately i have not been doing this as much. i will keep 2 probes on each geyser but if my probe is detected, i will put 3 on each per usual and go into SG play. this opener still has its place, but zergs are adapting with an early safe roach warren for 3-4 roaches which shuts this down almost blindly. it can still work but is definitely no longer a staple in my artillery. stay tuned for my next guide (soonish) on the ffe sg-> 2/1 3 base 3 colo push.


I agree that the surprise factor of 6 zealots hitting the third at 8:10 is pretty much gone in the current metagame. It can still work if you do it sneaky fast and hit at 7:40, but the timing is a bit of a gamble since you can't guarantee a good trade and you can't retreat.

I really prefer cutting out the 4th gate and throwing in a void ray. This slows the timing down slightly--the fastest you can hit is about 8:00 instead of 7:40, but adding in the void allows you to harass even when roaches are out in time, and it ensures that your zealots will be able to retreat since +1 zealots rock lings and the void will kill any chasing roaches.

Cloud Kingdom is one map where I prefer the 4 gate pressure to the 3 gate+SG pressure. Something about the layout of the map makes it hard to get anything done with the void ray.


Yeah i think more and more the void ray is looking much more useful than pure zealot pressure.

As the post after you suggested, perhaps an earlier zealot attack would work? So if they still have adequate defense like roaches then you know they havent been droning up? Was also thinking to speed up the push, would it work to go up to 3 gates instead of 4gates? 3 gates means probably 1-2 less zealots for the 7-8min push?
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2228
firebathero 1594
Bisu 1085
Zeus 223
ZerO 198
Killer 180
EffOrt 147
Stork 147
actioN 128
Leta 107
[ Show more ]
Dewaltoss 80
Mong 65
Hm[arnc] 30
sorry 21
Bale 20
Soulkey 16
soO 15
scan(afreeca) 14
Sacsri 14
SilentControl 9
Nal_rA 9
Shinee 8
Terrorterran 7
Dota 2
NeuroSwarm88
Counter-Strike
allub156
edward45
Super Smash Bros
Mew2King73
Other Games
gofns11151
summit1g7436
Happy325
monkeys_forever175
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 46
• LUISG 25
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo968
• Jankos857
• TFBlade528
• Stunt431
Upcoming Events
GSL
21m
SHIN vs Zoun
ByuN vs herO
OSC
1h 51m
OSC
3h 51m
Replay Cast
14h 51m
Escore
1d
The PondCast
1d
WardiTV Invitational
1d 1h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 6h
Fjant vs Bly
Serral vs Shameless
OSC
1d 12h
Replay Cast
1d 14h
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.